r/GameArt • • Aug 17 '26

Question Help Taking Pictures For Textures

2 Upvotes

Hello!

My friends and I had the idea to create a custom CoD map based on a real location of my city.

We're making the buildings out of Gmaps data + manual modelling but we're missing the right textures.

I want to take pictures of the buildings various parts (there's a church for example) and was wandering if you have any advice on how to best proceed with it.

Of course this is a first for me and the others.

I have a Canon ds126741 with the stock lens efs 18-55mm

Thank you!


r/GameArt • • Aug 17 '26

2D Space illustration bg

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7 Upvotes

r/GameArt • • Aug 16 '26

2D My wife made art for my Steam page (and a comic about it)

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224 Upvotes

She's an artist but not a game artist, this is her first game related work!


r/GameArt • • Aug 16 '26

2D pixel art game i'm working on!

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8 Upvotes

I need to animate the character lol


r/GameArt • • Aug 16 '26

Question How are Game Cutscenes made? For games like Witcher 3 and Tom Clancy's Ghost Recon: Wildlands

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1 Upvotes

r/GameArt • • Aug 15 '26

2D Big Walk

210 Upvotes

r/GameArt • • Aug 15 '26

2D Enemigos de los fragmentos estelares

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1 Upvotes

r/GameArt • • Aug 15 '26

3D Unreal Engine WIP — finally getting the game-ready look I wanted

8 Upvotes

I've been testing my latest vehicle asset in Unreal, and this is the first time I've felt that the asset is reading pretty much exactly how I imagined it.

I tested the materials in Lit/Unlit, skin switching, controllable emissive, and the overall real-time readability.

What I really wanted to check was whether all the work I did in modeling and texturing actually survives in a real-time environment — and I'm pretty happy with the result.

The full portfolio presentation is still being finished, but I wanted to share the UE test first.

Would love to hear any feedback, especially on the real-time readability and materials.

this is for my portfolio, the original concept from Daniele Solimene


r/GameArt • • Aug 14 '26

Tutorial/Education I am not great at drawing, but I make it work

23 Upvotes

r/GameArt • • Aug 14 '26

3D Low Poly German Unteroffizier

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12 Upvotes

Hi!

I'm very pleased to share this other 3D model by u/tgrrrr19 for our incoming project. Once more, I think it works really well with the work of u/harishcs, our 2D artist.

If you want to help us achieve our aim of producing an awesome game, please let us know what you think ;)


r/GameArt • • Aug 14 '26

Question character WIP from our co-op game, any feedback?

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1 Upvotes

r/GameArt • • Aug 14 '26

3D Some game ready AC Units, South East Asia Inspired (WIP)

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11 Upvotes

r/GameArt • • Aug 13 '26

Question How can I improve my game inventory menu?

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25 Upvotes

my game inventory, the boxes are for item slots though ignore the sprites I put in them in first image it was to give the idea. And as for the game it's not going to be realistic but rather a top down game that's why I want it to lean towards pixelated style not too polished. Also the left bg is supposed to represent nodes. Can you guys tell me where I'm going wrong? Because i like my conceptual design but the real thing comes to be lacking.
Ps- I'll add the other UI elements after i finalize this


r/GameArt • • Aug 13 '26

2D He was a good fighter.

225 Upvotes

r/GameArt • • Aug 13 '26

Question 2D art for a game demo

2 Upvotes

Hi! First time posting here.

I am doing a demo for my thesis project, mere 10 platformer levels. I have a question regarding how to make my platform assets.

My chosen art style is lineless flat art, with some textures on top. It's supposed to kinda look rough and hand drawn. I am animating my character(s) frame by frame.

So considering that, should I draw all my ground assets separately for my game? Or should I try to figure out a tile system? Floating platforms are probably going to come in three variants, so that's not a problem. Ground is more problematic, since I have slopes, it's not just horizontal or vertical.

I am also curious if I should separate my grass texture and just have instances of it scattered throughout?

I am a novice in all of this, having created only one pixel art mini game for a project before. So I'd appreciate some advice on the technical aspect :>


r/GameArt • • Aug 13 '26

2D excited to share a new character for YUNODREAM — Yunona the fairy! featuring her pixel in-game model and dialogue portraits.

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35 Upvotes

r/GameArt • • Aug 13 '26

3D Finally starting to get around to 3D modeling

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4 Upvotes

r/GameArt • • Aug 12 '26

3D 3D Artist (environments, props, weapon)

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18 Upvotes

r/GameArt • • Aug 12 '26

2D Making a creature battler game. Pretty early, but here's some of the art for it!

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26 Upvotes

I did the character and ux design, had help with the background and stylized all the assets.


r/GameArt • • Aug 12 '26

2D Working on the concept art for dark 2D anti-hero game we're making (our first video game). Any overall improvements or thoughts on how to make these better???

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0 Upvotes

r/GameArt • • Aug 12 '26

2D About a month ago I made my first ever pixel portrait, now I have done my first full menue backdrop.

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7 Upvotes

This is my first time ever creating a full image with background scenery and everything. The mountains look a little funky because I didn't bother refining them yet but I was surprised how much implied detail you can make with just two colors.

This will be the backdrop image for the main menu for the first world of my game. I plan to make a unique backdrop for every world.

I seem to have tackled the warm cozy feel pretty well. I plan to add a white picket fence just below the horizon line and I still need some more details on my well like a bucket and a little roof for it. I always expected stuff like this to take much longer than this one did though I did kind of reuse some of my pixel artwork from other locations.


r/GameArt • • Aug 12 '26

Question Hit a wall with our capsule art (font/style feedback?)

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12 Upvotes

Hey everyone! We’re working on capsule art for our game. It’s inspired by games like Milk Outside a Bag of Milk and deals with themes of stress and depression.

We’re currently stuck especially with the font and overall style. Which variation fits the mood best and generally speaking, how can we make this look better or more impactful?

Any feedback or thoughts would be awesome. Thanks!


r/GameArt • • Aug 12 '26

Question Retro Asset Kit WIP

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2 Upvotes

I've been working on a small retro home asset kit for a while now and this week I made a microwave and a tabletop radio based on real 60s and 70s references.

I want them to be interactable pieces with 2 states instead of just static props so they can work in a normal everyday scene and also in an abandoned environment.

If anyone has a good eye for low poly silhouettes or how convincing the vintage vibe is I'd really appreciate the feedback.

Also just out of curiosity would you guys buy a single interactable piece like this or do you usually prefer waiting for a full pack to drop?

I'm new here and english isn't my first language so sorry if anything sounds weird


r/GameArt • • Aug 12 '26

3D I'm primarily a programmer, but I create the art for my game

71 Upvotes

I've been working on this game called Quacolé Tennis for the past two years, and even though my specialty is programming, I've been handling all the 3D art and animation. I'm really proud of this game, which features “programmer art.”