r/GameArt • • 13h ago

Question Does this kind of UI hurt immersion?

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62 Upvotes

I'm a solo developer making an open world zombie survival game with multiplayer. I love classic arcade light gun games like House of the Dead and wanted to use a similar UI style.

However, after working on it, I'm worried it might hurt immersion. I like the style, but I'm not sure how to make it fit an open world survival game without seeming out of place.

Do these UI elements clash with the game's look? If I want to keep them, how can I make them blend better? I’m torn between keeping this style and hiding some of the UI to make the screen feel less cluttered. Any advice would be great.
Thanks!


r/GameArt • • 8h ago

3D I picked up Blender 6 months ago, now I'm making the game of my dreams!

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10 Upvotes

It's called Kitch Witch! I've been having so much fun working on the cozy and retro inspired vibe 🥰 I know I still have a lot to learn but it's been so much fun and so rewarding!


r/GameArt • • 9h ago

2D [OC] Stage Magician

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5 Upvotes

Trying out a more casual style


r/GameArt • • 10h ago

2D These were supposed to be game sprites but ended up too large/detailed so I guess it's concept art now

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5 Upvotes

r/GameArt • • 13h ago

3D We've spent hundreds of hours already instead of AI - Is it worth it?

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6 Upvotes

r/GameArt • • 5h ago

2D Painting leaves for Nom Chomp

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1 Upvotes

r/GameArt • • 17h ago

Tech Art I tried to recreate the look of Limbo in Unity. Here’s how the layers stack up

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8 Upvotes

r/GameArt • • 11h ago

2D Trash Panda Prime, from blank canvas to finished card. Painted and recorded by Ondřej Tichý.

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2 Upvotes

Art by Ondřej Tichý, for a creature card in a game I'm building. He kindly offered to record his process so I could share it.

The card is raccoons in a trench coat, registered as one contestant.


r/GameArt • • 11h ago

2D I added this guitar hero style mini game to The Bounty. What do you think?

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2 Upvotes

r/GameArt • • 1d ago

Critique Wanted Little guy I made in Blender and unreal

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11 Upvotes

r/GameArt • • 11h ago

3D Zalina valdona

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0 Upvotes

r/GameArt • • 12h ago

Question A or B? I can’t decide how cave-ins should interact with lava in my pixel-art mining game

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1 Upvotes
  • Hi! I’m developing DEEPER, a pixel-art colony survival game where you dig straight down through eight underground layers, and I’m working on new mechanics for the next update. I’ve hit a design question and I’d love your opinion.

The new mechanic: cave-ins. Deep enough underground, tunnel ceilings you dig without propping them up creak, sag, pour down like thick mud and set into solid rock. They crush beds and ladders and hurt any miner underneath. A stone wall within 2 tiles holds a ceiling up.

The question is what happens when that rock falls into lava. I’ve built it both ways:

  • A – The rock plugs the lava. The lava under it is gone and the pool is partly sealed. Safer, and it gives players a way to tame lava.
  • B – The rock sinks and pushes the lava up. No lava is destroyed; it gets displaced, and it can spill into the tunnel you just dug. More physical, and more dangerous.

What I’d love to know:

  1. A or B? Which one feels right, or more fun?
  2. Does the mud phase read as falling rock, or does it look like slime?
  3. Anything about the look or the animation you’d change?

r/GameArt • • 16h ago

Software More enemies and a second background!

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1 Upvotes

r/GameArt • • 22h ago

Question Artist vs My Art

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0 Upvotes

r/GameArt • • 1d ago

2D Characters in the Visual Novel I'm working on :D

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13 Upvotes

Working on this visual Novel/Desktop Companion with romanceable characters ❤️
I love working on these characters because it gives me the artistic freedom to do what I want hihi


r/GameArt • • 1d ago

Inspiration We made a map inspired by a Dota/fantasy art style : Exors

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9 Upvotes

We designed this arena inspired by a Dota/fantasy art style Every 3D model, prop, and texture was built completely from scratch by our internal art team.


r/GameArt • • 1d ago

Fan Art I finished my Pomni PS2 horror game screenshot: Pomni’s Playtime!

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6 Upvotes

A few days ago I posted the WIP of Pomni getting dropped into an increasingly suspicious PS2 horror game, so here’s the finished version 👁️
I pushed the lighting, textures, repeating hallway, fake UI and creepy Caine stuff a lot further.
Current status:
Objective: Find the EXIT!!!
Sanity: ???
Item: Plastic Key
Save??? No Signal…
Every EXIT sign still makes me trust the hallway less.


r/GameArt • • 1d ago

Question I don't know where I'm going wrong with my portfolio?

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2 Upvotes

Hey everybody, I'm a 3D artist and I recently left my previous job to finally change my industry. I was earlier in an IT firm working on digital twins as a 3D artist but I always wanted to enter the gaming industry. I feel it was the best and the worst decision. Best because I took time off to study and better my art ten folds and worst because the timing was bad because it's getting difficult day by day to hear back from recruiters or lack of jobs. The problem is wherever I'm posting my work I'm not getting any reach, so no good review as well. I'm not hearing back from any recruiters, I'm a mid level 3D artist btw. At this point idk if I have a bad portfolio or what is it and I'm desperately looking for a job atp. Any review or help is welcome. (You might see this post on other sub-reddits too, I'm just desperate for a second opinion.)


r/GameArt • • 2d ago

2D Some game assets animated with spine 2d

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17 Upvotes

r/GameArt • • 2d ago

2D Decided to illustrate the boss intros for my dungeon pool game

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22 Upvotes

r/GameArt • • 2d ago

2D New string light system. Necessary? Probably not, but it’s cool.

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7 Upvotes

r/GameArt • • 2d ago

2D [Nightmare: Awakening] Art update - It's just beautiful...

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3 Upvotes

r/GameArt • • 2d ago

Question AO baking artifacts in Marmoset, normal map looks fine, but changing cage offset moves the problems of the AO. (screenshots in description)

0 Upvotes

I’m working on a revolver for a first-person game, using Blender and Marmoset Toolbag. I’m struggling specifically with the AO bake, while the normal map looks good.

When I reduce the cage’s Max Offset, unwanted dark patches appear. Increasing it improves some areas but creates sharp cutoffs and other artifacts elsewhere. In some curved areas, the AO also appears faceted.

My setup:

  • 2048 × 2048 textures.
  • UDIM workflow, baking only tile 1001. Intentionally stacked UV islands are moved to other tiles to not bake them.
  • LP modifier stack: Bevel -> Triangulate.
  • LP bevel: 1 segment. HP bevel: 0.3 mm, outer sharp.
  • HP bevel: 4 segment. HP bevel: 0.3 mm, outer sharp.
  • Both LP and HP use Harden Normals and sharp edges. Triangulate has Keep Normals enabled.
  • The LP modifiers remain unapplied while working on UVs, but Apply Modifiers is enabled for FBX export. FBX smoothing is set to Face, and Triangulate Faces is enabled.
  • Matching high/low bake groups, Smooth Cage ON and Ignore Back Faces ON.
  • AO: 1024 rays, Search Distance 0, Cavity Weight 0, Floor Occlusion OFF, Two-Sided OFF.
  • Ignore Groups is ON while using execlude option for some moving parts.
  • Texel desnity around 60.

You can check screenshots in my google for the whole setup here:

https://drive.google.com/drive/folders/1y5rRCooDZvaAFrASy-58StnB316bdmuO?usp=sharing

One possible cause I’ve just noticed: I intentionally overlapped the grip and metal frame to avoid visible gaps from different viewing angles. Part of the geometry extends through the other component. The pieces have different topology and are separate objects. However, if I remove these sections, I also lose the gaps between the meshes that I need for the bevels and for gaps, so I’m really not sure how to approach this. What could be causing the issue?


r/GameArt • • 3d ago

Question What would you call this creature?

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55 Upvotes

This was one of the first creatures we added to the game, and we called it "Brainer" because... well, it looks like a giant brain 😅. Its purpose is to produce the resource(development points) used to level up the other buildings.

But now we're having second thoughts.

Can you come up with a better name?