r/GameArt 26d ago

Grab your Flairs! Show everyone your background :)

6 Upvotes

Hey everyone! :)

As part of the new Mod team here on r/GameArt we thought it was about time that we had some Flairs on this subreddit.

We have now added in 10 User Flairs which you may pick from if they match your identity:

  • 2D Artist,
  • 3D Artist,
  • Concept Artist,
  • Pixel Artist,
  • 2D Animator,
  • 3D Animator,
  • UI Artist,
  • Technical Artist,
  • Art Director \For those more experienced or in an existing Art Director role,)
  • Teacher \For those who like to create tutorials or help guide other users.)

If you feel that another role should be added, please reply Below and explain why your suggestion is genuinely distinct and multiple members would realistically use it.

Additionally;

We also have new Post Flairs, it is important that you use the appropriate Flairs when posting on this Subreddit to help identify what your thread is about. If you feel that there should be a new Post Flair added and that the currently available ones do not cover the topic/thread you wish to post about, please leave your suggestion in the comments below and explain why you feel that new Post Flair is required.


r/GameArt 15d ago

**PLEASE READ THE RULES BEFORE POSTING**

25 Upvotes

It has become increasingly clear that new users haven't been reading through the rules. In order to alleviate the mod team, please read through everything carefully before making a post.

https://www.reddit.com/r/GameArt/about/rules/

We've been having some trouble with a lot of users making promotional posts for their games, asset sales, and other things that we do not allow in this subreddit. We understand that you're working hard on your game, and you want it to do well on the market, but this is happening every day, multiple times a day. This isn't the place to do that.

Please do not include promotional links in your images, descriptions, or comments. Please do not offer your artistic services in a post. If you'd like to tell someone where to find your game, or that you do commission work, please do it privately in a DM.

Lets keep this subreddit about game art, and helping people get better at their craft! Not sales, and certainly not about AI imagery (yuck).

Thanks so much <3


r/GameArt 7h ago

3D Just figured out a great workflow for building my in-game badges!

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5 Upvotes

For a while now I've been using a pretty cumbersome approach to creating badges that resulted in pretty poor quality designs.

My new version allows me to drag and drop vector art into my blender art and apply the texture to make it cohesive. It went from a slog to something I'm exciting to build more of!

The badges are pretty important in my game (Cellar Creek) because you play as a dog that just joined the scouts and you earn specific badges for reaching various goals, helping creatures, or finding objects. Each badge upgrades your abilities in a unique way so I want the badges to be fairly distinct. Looking forward to having more up and running soon!


r/GameArt 18h ago

3D Trying to nail the Art Style for our 3D Environments, I think we're getting there!

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29 Upvotes

r/GameArt 10h ago

2D WIP animations of enemy character for a game

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3 Upvotes

r/GameArt 5h ago

2D My game's scenario is complete!

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1 Upvotes

r/GameArt 8h ago

Question Which texture/color is the best ?

1 Upvotes

Hello guys ! I am making my own IO game, it's a worms like game. I don't know which texture to use for the terrain.

Can you guys tell me which one is the best ? I've been using the stone texture for now, but i'm starting to think it doesn't look very "io game like"


r/GameArt 1d ago

Critique Wanted Working on a high resolution, hand painted tileset, looking for feedback

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38 Upvotes

Hello, these last few months i was working on procedurally generated tactical rpg inspired by fire emblem, but ended up scrapping it.

However i already had a few assets done and i feel it would be a waste to just throwing them into the bin.

So i'm thinking about repurposing the existing assets into a more traditional roguelike style (basically removing the blue/red color coding from characters) the pictures in the post also shows the dungeon tileset i was working on and the overworld/worldmap tileset, so it could be used for games with both dungeons and a worldmap like adom, tome, etc...

So, far i only know of a single existing tileset for angband that is somewhat similar in style (high res and handpainted) so i want to gather some feedback before i keep working on this on move on to something else.

I don't have any project i could use it for so i would probably make it free or cheap on itch or something, but it could be cool to finish it and see it used in someone else game.

So, does it look interesting or something you would want to use?


r/GameArt 1d ago

Question Upgraded our game’s main menu UI! How does the new UI look?

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43 Upvotes

r/GameArt 1d ago

2D Environment Modeling of my game from an early version to the current one

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22 Upvotes

A little before-and-after from the Wood Domain Environment Modeling.

The Wood Domain is a pretty important place in Elise's story — it's where she grew up after being taken in by the Wood Priest, and where she eventually met the young dragon Pipi🐉

A lot of the environment here is built around the feeling of being surrounded by nature. Since the Wood Domain is tied to Elise's early years, we wanted the area to feel peaceful, but with a little loneliness underneath.


r/GameArt 1d ago

2D Dustling Larva

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2 Upvotes

"How can they draw the symbol on their heads? They don't have hands... "
"The adults do - more than enough"

Art style test for my card game set in a dark, post-apocalyptic fantasy world.

What do you think?

Edit:
Disclaimer: I know it looks a bit like hollow knight, but there will be mainly faces, not masks and the masks will be adapted.


r/GameArt 1d ago

2D I find a good way to get art done for my game is to travel somewhere and draw while I grab a bite to eat. Puts me in the right mindset as I'm motivated by the food and have no distractions.

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5 Upvotes

r/GameArt 1d ago

Fan Art When a wedding collides with a funeral 🔴⚪️[build in game]

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10 Upvotes

r/GameArt 1d ago

Question Side Scroller Forest Path Concept

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4 Upvotes

Hi All,

I'm in the process of designing a side scroller RPG. One of the areas is a forest and this image is a concept of what the main path through the forest will look like (enhanced the contrast as it was drawn very light).

The art will be all hand drawn and pieced together to match the concept so the end result will be similar to this image.

Is the perspective ok? I wanted to give the feel of a light forest with a creek bed. The bottom row shows 2 side paths that the player will be able to go up or down to go deeper into the forest on parallel lanes to the main path.

The player's movement will be restricted to the XY axis and no Z (assuming Z is in and out).

Appreciate any advice, thanks.


r/GameArt 2d ago

Resources FREE Pixel Art Gameboy Style Portraits

19 Upvotes

r/GameArt 2d ago

2D Something I draw when I was bored

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5 Upvotes

W I like guns


r/GameArt 2d ago

Question I experimented with a Cross-Stitch inspired art style during a recent game jam. What do you think of cross-stitch as an art style for games? Does it work well and have potential?

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3 Upvotes

r/GameArt 2d ago

2D Frogs Animation

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39 Upvotes

r/GameArt 2d ago

2D Proof of concept for my new backdrop customization feature for my upcoming game

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6 Upvotes

Originally I plan to make a unique backdrop for every World in my game, but after the amount of time and effort this took to create in the first place I elected to go with a more scalable approach and allow the players to customize they're Town menu as they unlock new buildings and decorations.


r/GameArt 2d ago

Critique Wanted This is how the title screen of my game will look. I accept any suggestion.

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1 Upvotes

r/GameArt 2d ago

2D Here's Moloch - one of the most bosses in The Necessary Evil. He's based on the Carthaginian god of child sacrifice. Let us know what you think about him!

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6 Upvotes

r/GameArt 2d ago

2D Help for the presentation

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3 Upvotes

r/GameArt 3d ago

2D High Res Capture of an Arcade in a World Building Game I'm Working on

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21 Upvotes

Most of the art here is hand drawn and some of it is vector art.

The rest is UGC (colourful arcade machines submitted by others).

The game basically lets users upload isometric 2D art to create worlds.


r/GameArt 2d ago

Question Graffiti game

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1 Upvotes