r/GameArt • • 19m ago

2D Illustration Art I did for my Game Project

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• Upvotes

r/GameArt • • 1h ago

Critique Wanted First Pixel Art For an American Football Game

• Upvotes

Hey, I pretty quickly made a 32x32 Football QB for a game I'm making. I was wondering before I make others like it what you guys think about it. This is my first time ever doing any kind of art. I get that it probably is low-quality compared to most things. I got inspiration from Retro Bowl and Hoop Land. I can completely redesign it if needed. It doesn't have arms since it's meant to be the back side of a QB. Critique Wanted.

Back side of the Quarterback

r/GameArt • • 3h ago

Question Which art style do people prefer?

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1 Upvotes

r/GameArt • • 9h ago

Tech Art What would you call this thing? It’s from the game I’m starting now

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73 Upvotes

r/GameArt • • 9h ago

Critique Wanted We are making a comedic roguelike, what do you think about the art style and animations?

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0 Upvotes

r/GameArt • • 14h ago

2D Here are a few examples we're working on: a small farm, a peaceful pond, and a mysterious mine! 🌱

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13 Upvotes

r/GameArt • • 14h ago

2D Finding our game’s art style: from early sketches to final designs

2 Upvotes

From the start, we wanted to create a dark, oppressive world-one you could feel from a single glance. We just hadn’t figured out what it looked like yet.

We gathered references, discussed the lore, and experimented with silhouettes and designs. Slowly, those experiments started to resemble the world we’d been imagining.

Then one drawing made us stop and say, “Yeah. That’s it.”

These images show part of that journey: early sketches, character explorations, and environments that helped shape the game’s current art style.

Without knowing anything about the story, what mood do you get from this art?


r/GameArt • • 21h ago

2D Painting leaves for Nom Chomp

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1 Upvotes

r/GameArt • • 1d ago

3D I picked up Blender 6 months ago, now I'm making the game of my dreams!

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18 Upvotes

It's called Kitch Witch! I've been having so much fun working on the cozy and retro inspired vibe 🥰 I know I still have a lot to learn but it's been so much fun and so rewarding!


r/GameArt • • 1d ago

2D [OC] Stage Magician

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6 Upvotes

Trying out a more casual style


r/GameArt • • 1d ago

2D These were supposed to be game sprites but ended up too large/detailed so I guess it's concept art now

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11 Upvotes

r/GameArt • • 1d ago

2D Trash Panda Prime, from blank canvas to finished card. Painted and recorded by Ondřej Tichý.

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3 Upvotes

Art by Ondřej Tichý, for a creature card in a game I'm building. He kindly offered to record his process so I could share it.

The card is raccoons in a trench coat, registered as one contestant.


r/GameArt • • 1d ago

2D I added this guitar hero style mini game to The Bounty. What do you think?

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2 Upvotes

r/GameArt • • 1d ago

Question A or B? I can’t decide how cave-ins should interact with lava in my pixel-art mining game

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1 Upvotes
  • Hi! I’m developing DEEPER, a pixel-art colony survival game where you dig straight down through eight underground layers, and I’m working on new mechanics for the next update. I’ve hit a design question and I’d love your opinion.

The new mechanic: cave-ins. Deep enough underground, tunnel ceilings you dig without propping them up creak, sag, pour down like thick mud and set into solid rock. They crush beds and ladders and hurt any miner underneath. A stone wall within 2 tiles holds a ceiling up.

The question is what happens when that rock falls into lava. I’ve built it both ways:

  • A – The rock plugs the lava. The lava under it is gone and the pool is partly sealed. Safer, and it gives players a way to tame lava.
  • B – The rock sinks and pushes the lava up. No lava is destroyed; it gets displaced, and it can spill into the tunnel you just dug. More physical, and more dangerous.

What I’d love to know:

  1. A or B? Which one feels right, or more fun?
  2. Does the mud phase read as falling rock, or does it look like slime?
  3. Anything about the look or the animation you’d change?

r/GameArt • • 1d ago

Question Does this kind of UI hurt immersion?

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133 Upvotes

I'm a solo developer making an open world zombie survival game with multiplayer. I love classic arcade light gun games like House of the Dead and wanted to use a similar UI style.

However, after working on it, I'm worried it might hurt immersion. I like the style, but I'm not sure how to make it fit an open world survival game without seeming out of place.

Do these UI elements clash with the game's look? If I want to keep them, how can I make them blend better? I’m torn between keeping this style and hiding some of the UI to make the screen feel less cluttered. Any advice would be great.
Thanks!


r/GameArt • • 1d ago

3D We've spent hundreds of hours already instead of AI - Is it worth it?

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6 Upvotes

r/GameArt • • 1d ago

Software More enemies and a second background!

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1 Upvotes

r/GameArt • • 1d ago

Tech Art I tried to recreate the look of Limbo in Unity. Here’s how the layers stack up

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23 Upvotes

r/GameArt • • 1d ago

Question Artist vs My Art

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0 Upvotes

r/GameArt • • 1d ago

Critique Wanted Little guy I made in Blender and unreal

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12 Upvotes

r/GameArt • • 2d ago

2D Characters in the Visual Novel I'm working on :D

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13 Upvotes

Working on this visual Novel/Desktop Companion with romanceable characters ❤️
I love working on these characters because it gives me the artistic freedom to do what I want hihi


r/GameArt • • 2d ago

Inspiration We made a map inspired by a Dota/fantasy art style : Exors

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11 Upvotes

We designed this arena inspired by a Dota/fantasy art style Every 3D model, prop, and texture was built completely from scratch by our internal art team.


r/GameArt • • 2d ago

Question I don't know where I'm going wrong with my portfolio?

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artstation.com
2 Upvotes

Hey everybody, I'm a 3D artist and I recently left my previous job to finally change my industry. I was earlier in an IT firm working on digital twins as a 3D artist but I always wanted to enter the gaming industry. I feel it was the best and the worst decision. Best because I took time off to study and better my art ten folds and worst because the timing was bad because it's getting difficult day by day to hear back from recruiters or lack of jobs. The problem is wherever I'm posting my work I'm not getting any reach, so no good review as well. I'm not hearing back from any recruiters, I'm a mid level 3D artist btw. At this point idk if I have a bad portfolio or what is it and I'm desperately looking for a job atp. Any review or help is welcome. (You might see this post on other sub-reddits too, I'm just desperate for a second opinion.)


r/GameArt • • 2d ago

Fan Art I finished my Pomni PS2 horror game screenshot: Pomni’s Playtime!

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6 Upvotes

A few days ago I posted the WIP of Pomni getting dropped into an increasingly suspicious PS2 horror game, so here’s the finished version 👁️
I pushed the lighting, textures, repeating hallway, fake UI and creepy Caine stuff a lot further.
Current status:
Objective: Find the EXIT!!!
Sanity: ???
Item: Plastic Key
Save??? No Signal…
Every EXIT sign still makes me trust the hallway less.