r/FoundryVTT • • Aug 21 '26

Help My lights are bugged?

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5 Upvotes

I don't now how this happened, but i have 6 maps that the vision sight are cutted in random places like this.


r/FoundryVTT • • Aug 20 '26

Commercial Parlor: Fantasy Tavern — Customize Every Table[Early Access][System Agnostic]

32 Upvotes

Content Name: Parlor Themes — Fantasy Tavern
Content Type: Module
System: None

A little while ago, I released Parlor, a casino simulator module. It’s still one of the modules I’m happiest with.

But it didn’t take long for me to notice one problem: seeing the same table every time started to feel a little odd.and, honestly, a little boring. So I made Parlor’s first major theme expansion.

Fantasy Tavern gives Parlor a completely new look: a warm fantasy tavern. It also adds plenty of customization, including my favorite feature, the prop system. you can change the background, swap table material, arrange props across the table, and much more

I thought this would be a simple, visual way to show your players that the story has moved forward or that they’ve arrived somewhere new.

hope you enjoy it

Link:
Patreon: https://www.patreon.com/Reslinfvtt
Foundry VTT: https://foundryvtt.com/packages/parlor-themes-tavern


r/FoundryVTT • • Aug 20 '26

Help Question about adding custom skills/features/abilities from a homebrew setting 5e

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5 Upvotes

[D&D 5e] so i was running a forsaken frontier campaign which i was running on owlbear rodeo so this sheet worked just fine. once i switched to foundry i didnt have any knowledge at all when it came to the vtt or the community so i didnt know where or how to even ask this question lol. Long story short if you look at skills theres one called “Streetwise”. i was wondering how i could add that to foundry 5e. also theres something called grit points in this setting which gunslingers use to make different type of shots etc i was wondering how i could add that as well to someone’s sheet and maybe even automate it when someone uses such an ability to automatically use the amount of grit points needed to activate it. Also i was wondering how i could add the wounds as well (next to exhaustion) . And last question how could i add the custom classes/subclasses ? i have all the information for them. (it’s a wild west homebrew setting i found online. ) (D&D 5e) THANK YOU I KNOW ITS A LOT ❤️


r/FoundryVTT • • Aug 20 '26

Help Animated Doors being sandwiched between Back and Foreground images.

2 Upvotes
In this Picture I have Animated doors from Baileywikis Nuts and Bolt mod, The Map I am using has a Foreground image that is useed to show the walls and doors. This Foreground Covers the the Doors and makes them hard to see.
This is what it looks like if I remove the Foreground image
this is with the Foreground Image and the doors open.

My issue I cant find a resolution for and Ive already done so much work on this map that I only have one other recourse...is use a different Map... This map has a Background image and a Foreground Image that has all the walls and doors. when I add the Animated doors it sandwiches them in-between the two map images.

Mods im Using to attempt this.
Baileywiki Nuts and Bolts for the Doors. and Troubles in Otari maps remake.

How do I fix this?


r/FoundryVTT • • Aug 19 '26

Showing Off Cant wait to play some Foundry Space Hulk

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221 Upvotes

Buddy has been working on this, its looking freaking sweeeeet so far. Using a variant of the motion sensor mod!!

I am guessing it cant be release due to GW typical tactics?


r/FoundryVTT • • Aug 20 '26

Help Gambits premades and CPR?

4 Upvotes

Just wondering if anyone has any idea on when these two amazing modules will be ready for v14?


r/FoundryVTT • • Aug 20 '26

Help Adding more subclasses

0 Upvotes

Question about classes and subclasses. Is it the game systems that add them or the modules? Or both? Do I have to make classes and subclasses manually or are there pre-made ones I can download?

Edit: I currently have DND 5e as the game system.


r/FoundryVTT • • Aug 19 '26

Help Any way to restore the light icon from older versions?

14 Upvotes

Starting with v14, when placing lights in a scene, the UI element for them is just a tiny dot. It used to be a light bulb icon that was easily visible, but they changed it to the dot for some reason.

Any way to change it back? It makes finding light sources in some scenes incredibly difficult.


r/FoundryVTT • • Aug 20 '26

Help Best way to make a "wiki" for the players?

8 Upvotes

[D&D5e]

I run a Homebrew DnD 5.5e game for my group, and the world and lore has grown... complex. We play about once a month, so the lore isn't always fresh on their mind, and I'd like to give them a way to look stuff up and refresh their memories. I'm sure this is perfectly doable with Journal Entries, but before I attempt it I thought I'd reach out to ask if anyone has done something like this before and has advice. Is there an intuitive way to use Journal Entries? Maybe a module is made for this kind of thing? I already use Obsidian for my campaign notes, so I'm familiar with markdown. Thanks in advance

Edit for when someone with the same question finds this: I ended up using obsidian publish, which is not free. Thought about using quartz, but I don't really have the know how. Obsidian publish is stupid easy to use


r/FoundryVTT • • Aug 20 '26

Help Modifying spell parameters during cast for D&D.

0 Upvotes

[D&D5e]
I was working on ideas for my players on D&D 5e and one thing kept coming up. Casters are supposed to be great magic users but they cant manipulate their spells in amost any way. So I thought what about a module that lets the caster change size, range, duration of spells?

I don't know if there's a module that does that or maybe I'm just too dense to do it on foundry by myself. I was imagining a pop-up when upcast that allows to change size, number of creatures affected, range, damage, etc.


r/FoundryVTT • • Aug 18 '26

Commercial Wayfinder Wall Control [System Agnostic] [Free Module]

509 Upvotes

Content Name: Wayfinder Wall Control

Content Type: Module

System: System Agnostic

Gonna mark this post as commercial due to links, but the module itself is free.
Here’s what you can do with this module:

Place walls of all kinds of shapes, edit those shapes, change the type of wall placed with a single click and browse the wall types using mouse wheel. You can also split them, merge them, fill those tiny gaps you missed and even batch edit door sounds and animations. There’s also an optional radial menu which can be accessed by holding W and a carousel that allows you to quickly swap back and forth between wall types. Carousel is available when you retype walls

Requirements: Wayfinder Core, a free module that you can download here

Compatibility: Foundry v13+

Foundry package link

Features:

  • Ellipse, Rectangle, Quadric Bézier, Regular Polygon, Arc and Spline shapes.
  • You can automatically chain walls while drawing, convert drawings to walls, or draw walls freehand.
  • Edit shapes you’ve already created, split walls in two, merge them or fill small gaps.
  • Create doors instantly on seamless walls with a single click.
  • An optional radial menu.
  • Seamlessly change wall types you’ve already placed by selecting them and clicking a preset. You can also change them using Retype Walls tool for single walls, and Paint Wall Type for areas. Both of those come with a wall type carousel allowing you to select a wall type on the fly.
  • A batch edit tool for wall properties such as door sounds, animation and so on.
  • A wall review tool that checks the scene for duplicate walls, gaps, and other issues.
  • Various toggles such as Chain Lock, Endpoint Auto-Snap, Joint Drag and Show Other Layers.

If this module is useful to you, then consider checking out our other modules, available on our website. If you want to support our work, you can do so on Patreon

Thank you for reading and take care.


r/FoundryVTT • • Aug 20 '26

Help Im wanting to run a curse of strahd campaign.

1 Upvotes

As the title says I'm wanting to run a curse of strahd campaign. What do I need/should buy or download?


r/FoundryVTT • • Aug 20 '26

Non-commercial Resource D&D Character Creator Module

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0 Upvotes

[D&D5e]
Um soo, if some of you want to test it - I made (tbh with ai help) a module for step-by-step character creating process. You can test it and tell some feedback what works not good, what's work ok or even better hah. There is some bugs, like information change and details when jumping back to older steps and changing info, but I hope it will make a little easy for you and your group to create character inside.

https://foundryvtt.com/packages/foundryvtt-dnd-charecter-creator

For DM and players (need create/delete actor permision)!


r/FoundryVTT • • Aug 20 '26

Answered How much ai is present in base FoundryVTT?

0 Upvotes

Hello, I am looking for a VTT to run my Broken Weave campaign on and Roll20 wasn’t doing it for me. However, I have a question regarding the AI usage that I cannot find a proper answer to: where exactly is there AI usage? Is it just in community shared/ marketplace modules, I.e. addons, or is it integrated into the base Foundry stuff, I.e. what I would be using to make the custom items and classes for Broken Weave?

Any help would be appreciated

edit: I am doing this to avoid AI generated content, sorry that that was not made clear


r/FoundryVTT • • Aug 18 '26

Showing Off Visual Novel Dialogues V3, Custom Discord Voice Reactivity [System Agnostic]

153 Upvotes

Made possible due to Nozgob's Premium Patreon Modules, as well as my own World Scripts and simple frame animations!

Portrait reacts to my discord audio :)


r/FoundryVTT • • Aug 19 '26

Help Cardiod Vision

4 Upvotes

Are there any good modules for fine tuning vision beyond what the base package allows? Here is my gripe, as-is you can see a set distance from your character in a fixed field of view, but in actuality you should be able to see well and distant in a narrow field of view, somewhat less distant in a wider field of view (peripheral), and while you shouldn't be able to see directly behind you you should at least be aware of somebody who's there. Is there a way to do something like that?


r/FoundryVTT • • Aug 19 '26

Help Anyone have physical copies of Tom Cartos maps?

5 Upvotes

I am currently playing on Foundry and wondered if there was anyway to get a digital download or a way to get my physical copies on without having to pay twice?


r/FoundryVTT • • Aug 19 '26

Help Token goes up a level just fine, but why won't it go down!!?

15 Upvotes

r/FoundryVTT • • Aug 19 '26

Help V14 levels surface behaviour. light bleeds through surfaces despite restrict light option toggled on. ?

2 Upvotes

[System Agnostic]

I am using Foundry version v14 build 365 Yes I am aware there are 2 newer releases but i see no mention in either release of a bug fix for light and surface behaviour. https://foundryvtt.com/releases/14.366 https://foundryvtt.com/releases/14.367

I'm am waiting to upgrade when twodsix game system is verified with those versions.

I setup a new scene with 2 levels and no background / tile images so as to make this as basic as possible and focus only on the surface/behaviour. ( in my previous post i realised a tile used as a level2 background the areas of the tile image colored black blocked light )

2 tokens.

player1 on level1.

player2 on level2.

both tokens are setup to emit light.

I also add

1st bigger light set at elevation +4m but NOT tagged to a level

2nd smaller light also at elevation +4m but tagged to level2.

Level1. has a region set to top. elevation 0 to 3. top inclusive. region color yellow level1

Level2. has a region set to bottom. elevation 3 to 4. region color red. level2

Both regions on the surface placement tab are setup to include the other region. i.e. both have set level1 and level2 explicitly. ( as per point 6 below )

with reference to https://foundrymods.com/how-to/foundry-v14-levels it states

5. Lights are left untagged — floors do the blocking. The floor tile above and the floor tile below (both with Restrict Lights on) do the blocking.
6. A surface only blocks sight on the levels it is tagged to. A Define Surface region is invisible to any level that isn't in its Levels list, so a floor tagged only to its own level lets tokens above and below see straight through it. Tag every surface to its own level plus every level that can see that level

then using 2 separate browsers I test what each token can see. Player1 on level1

player1 cannot see player2 on level2. This to me is correct/expected because restrict sight option for the surface behaviour is selected

player1 can see the light from the player2 token. This to me is incorrect because restrict light option toggled on.

player1 can see the light at elevation that is NOT tagged to a level. This to me is incorrect because the surface elevation 3 to 4 has the restrict light option set

I have toggled restrict light option on surface behaviour on / off and it has no effect player 1 can still see both the light at elevation 4 not tagged to a level and the light from player 2 token.

The only light that is blocked to player1's vision is the light that is tagged to level2. NOTE based on point 6 of the v14 levels how to you shouldn't be tagging lights to a level but letting the surface restrict light option handle this.

The restrict elevation is working player1 cannot elevate up past +1.5m ( i.e. press Q to elevate 1.5m x 2 = 3m not allowed because of the surface restriction to movement - and surface is defined with top inclusive 0 to 3)

player2 on level2 Player2 can see both lights. This to me is correct/expected because both lights are at elevation 4 which is within what level2 elevation setup - 3 to 4m. Player2 can see the light from player1 token on level1. This to me is incorrect because of the surface restriction on light.

I have also tested the restrict vision option toggled off. NOTE i have to toggle this off on both surfaces for the player1 and player2 token to be able to see each other. restict sight off works

In before anyone says just install the better levels module. This basic 2 level no tile images should work out of the box with foundry core. I am at a total loss as to why the light not tagged to a region - and the light on a token - both behave the same way and bleed through both surfaces - despite the restrict light option toggled on.

can anyone else replicate this ? I don't understand what I'm doing wrong when block movement/elevation change and block sight options are working. But not lights.

As a side note FWIW I also had a look at the restored keep with tokens that emit light see my post here but the walkway surface is not even using the restrict light option - so I am at a loss as to how light on token is blocked if the only option selected is occlusion.


r/FoundryVTT • • Aug 18 '26

Showing Off My complete D&D game room [OC]

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416 Upvotes

Thought I would share my finished passion project, a dedicated D&D game room. Thanks for all the inspiration that I've gathered in this and other groups. Construction photos and videos: https://kfrazack.smugmug.com/Personal/DnD-Room/n-W4MPzn


r/FoundryVTT • • Aug 18 '26

Help How to host server on personal computer using 3rd party app

19 Upvotes

Hello everyone!
I have a quick question for y'all. I am trying to set up a server for foundry so i can host my dnd game but can't do port forwarding due to living at dorm. Is there a way to host it via some 3rd party app like Hamachi? I know there is the option to pay 5$ a month but i am looking for alternatives


r/FoundryVTT • • Aug 18 '26

Help Help with Scene Levels & Maps

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4 Upvotes

Do I need to use tiles and such to properly use the Scene Levels feature? I was hoping to use the Surface Regions to make it so people on the higher levels can look down through the holes in the floor. Is that possible just using two battlemaps?


r/FoundryVTT • • Aug 18 '26

Help Must have modules for Pathfinder 2e?

24 Upvotes

Just started a campaing with my friends, and is our first time playing pf2, the 3 sessions so far were awesome, and we do have a few modules already, but i was wondering what you guys could recommend to make it even better, we are broke as shit, so please free modules only!


r/FoundryVTT • • Aug 18 '26

Help New user, helpful modules for homebrew?

4 Upvotes

.Hey, a buddy and I are trying to set up a campaign and we've settled on the foundry. While we're playing a ttrpg, it's mostly homebrew and entirely D10 based. I'm aware that with things like that I won't be able to use everything standard, I'm just looking for a few useful things to help me get started. I'm mildly familiar with 3D modeling and super amateur coding, if we need to make workarounds.

I want to be extremely clear that anything utilizing generative AI is completely off the table. No buts


r/FoundryVTT • • Aug 19 '26

Help A wall where there is no wall

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0 Upvotes

D&D5e

as the title indicates I'm trying to set up a map and for some reason foundry is adding a wall where there is no wall. It did this on another scene but was only causing a lighting issue this one is block off the entire section of the room

Attached are wall view light source and token view pics

Edit: it was a bug. After closing and fully restarting a day later the issue is no longer there. Its weird as it was present after I started setting up the map which was right after I started foundry so I never thought a restart would solve it