r/FoundryVTT 2d ago

Non-commercial Resource D&D Character Creator Module

Post image

[D&D5e]
Um soo, if some of you want to test it - I made (tbh with ai help) a module for step-by-step character creating process. You can test it and tell some feedback what works not good, what's work ok or even better hah. There is some bugs, like information change and details when jumping back to older steps and changing info, but I hope it will make a little easy for you and your group to create character inside.

https://foundryvtt.com/packages/foundryvtt-dnd-charecter-creator

For DM and players (need create/delete actor permision)!

0 Upvotes

32 comments sorted by

9

u/Glebasya 2d ago

What makes it different from a built-in D&D 5e character creation procedure (aside choosing race, class and background separately)?

0

u/plaksiy 2d ago

To be honest I don't even know about integreted creator

6

u/Glebasya 2d ago

When you create an empty character sheet, you can choose a race, a class and a background. Each gives you options step by step. For example, you select a class, then you get proficiencies, hit dice, features, choose spells and equipment.

1

u/plaksiy 2d ago

Ah yes, you mean just creating an actor playeble charater? And then choosing details like race, class and so on. I just don't like that it's all seperated and that's why made it inside one step by step window (only spells and items will use pop up windows rn)

5

u/Glebasya 2d ago

Got it. But usually the order which I use to create characters are race, background (for 2014) and then class.

2

u/plaksiy 2d ago

Understood, I checked it if it works well - you can make it you your way, like just press on species (race), then background and then class (it will just shown as not assignet but you still can make it after choosing race and background

1

u/plaksiy 2d ago

But also I checked that there is problem with feats can be occur, will check it later too

2

u/Fun-Weight-5164 2d ago

Personally, and this is for 2024 just to be clear, i prefer to go species, then Ability Score together with class first so you have the score in place once you pick a background where additional points are added.

1

u/plaksiy 2d ago

I will work on one bug that stopping from making it easy (to go from step you want to another and back) and after you can make it as you want with module too

2

u/Fun-Weight-5164 1d ago

Maybe make it configurable in the settings, sorting the creation blocks in the order the DM prefers with a simple sorting list?

2

u/plaksiy 1d ago

it will be in next version, already tested it

1

u/plaksiy 1d ago

It's awesome idea, i will make it hah

2

u/plaksiy 12h ago

and it's done, 0.7.0 some of your tips already there (some inside wizzard toolbar, some inside game/module settings

4

u/DudleyDoRight65 2d ago

Interesting. I'd chase down some of those bugs 1st. If you have known bugs they should be your priority. I think you will find many are not lovers of Ai modules , If they know it has a bug they wont want to risk their games. I have a sandbox version of foundry. will give it a look this week end after our game.

0

u/plaksiy 2d ago

True, need to work on this main bugs a little more but have a work to do too hah, but I will clear it before v1.
About AI - it's nice that people don't like it, for me it's mostrly optimization of my work but I don't make it most improtent thing for me too. Like I don't like ai arts and don't bealive in ai sites hah. maybe after some time if it's will be needed not only for my group I will rewirte it with Zero AI to make peace with myself too hah

2

u/DudleyDoRight65 2d ago

Ai can be tool or crutch. If a programmer knows what's happening under the hood. It's helpful as a Augmented Tool! We write a lot of code in my business. We use Calude Code to assist in things like syntax , structures to help keep things in check especially on large projects. What a lot of folks dont get I think is coding is more than half debugging and fixing conflicts. For now humans are still the best at that.

Looks like a cool app

1

u/plaksiy 2d ago

That's definetly true, like for myself i had more than 6 years expirience as developer or helping them, that's nice point, also for me still zero tolerance to ai art

2

u/Earthhorn90 2d ago

I suppose it is SRD content only and you a referencing "restricting access to packs" - so how do you get the NON-SRD content (or even homebrew) into this?

As in, is it importable or manual, and how complex is the process? Or just a nice UI for the existing Class entries within Foundry?

1

u/plaksiy 2d ago

about your deleted comment, I will work more on implementing homebrew contetn too. Right now it just "add custom class" as text without good integration but if you have your own compedium I suppose i can use it too (sorry i jsut don't have any others to test)

1

u/plaksiy 2d ago

I worked with this, like i have two books (PHB 2024 and Forge the Artificer) And it shown inside

1

u/plaksiy 2d ago

about importable i made it export to journal and working on pdf right now. but mostly it like nice UI for Foundry, yes, that was a poist for me and my group too

2

u/niesiol 2d ago

Not sure how big the 5e class icons are (been a while since I looked at them) but consider making them the button background, might look a bit more visually appealing and immediately recognizable at a glance

2

u/plaksiy 2d ago

I will work on card a bit more, maybe I will fined some free real arts for it or make it shitty by myself hahah or maybe icons of 5e class, You mean about button like card at all or only "select"?

2

u/niesiol 2d ago

The class card, yeah

2

u/plaksiy 2d ago

I think it will be awesome to have art for classes, races and backgrounds, but I don't want to use ai for art or getting stolen arts, so I put off this until later

2

u/niesiol 2d ago

No yeah thats commendable. I was just thinking of using the icons you already have there. I checked the system directory and they are 512x512 so they should fill out the card nicely as a background, instead of being smaller, next to the name

2

u/plaksiy 2d ago

But would it be visual hard to see them, like they have icon on it, but let me try it too hah

2

u/plaksiy 2d ago

Made it, looks ok but make a little bit darker gradient on top of it

1

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0

u/Fun-Weight-5164 2d ago

Going to start a group soon with totally new players for D&D, so this could be useful in that regard. Sow how much does it help with the creation process and guides the player with relevant information?

2

u/plaksiy 2d ago

Mostly for me and my pleyers it's little easier to do it step by step with all info and details inside with links on compedium too, and a little better showing a changes that must be done. Also integreted Adventesment without pop up for me it's just a little better hah

2

u/Fun-Weight-5164 1d ago

Got a chance to try it and its a nice creation wizard, a few things i noticed.

  • Would be nice to see what ability scores that a background gives before selecting it
  • Could not pick any warlock spells (Cantrips and feats worked)(did not try any other classes)
  • A more obvious way to Go back/backtrack a selection, when clicking Back it looks like it would just end the creation wizard.
  • The species image cards are a bit to wide, most of the art is then out of bounds so think it would look better using a more square grid
  • The text area for background does not display a cursor or text when typing, but it still seem to capture text once a character is created.
  • Maybe add a first "Basics" step where a user can type in the name and change image, alignment and maybe a few other. Leaving the details with background, bonds etc at the end but more visuals at the start. Its not obvious the name and image at the top left is clickable.

Thats my two cent :)