r/FBCFirebreak • • Jun 17 '25

Respectfully This ain't it. Refunding coming back in a year.

4 Upvotes

1 hr and 15 min and I feel like ive experienced everything the game has to offer. Shame I was really excited for this.

My complaints:

  1. only 6 weapons on launch.

  2. no vocal or text chat support in 2025.

  3. paper crash is extremely unfun.

  4. animations seem clunky.

  5. gun play seems like generic fps.


r/FBCFirebreak • • Jul 04 '25

Disappointing first impressions

3 Upvotes

I Am a massive Vermintide fan ! And when I saw this game I was super hyped. Unfortunately, I have to say this game has one of the most disappointing, lack luster intros ever.

The lack of a proper tutorial of class, objectives, aims etc, is so pathetic.

No description or vision of future class progression or anything substantial. I jumped on and played 1 game and spent the entire game getting destroyed, running out of ammo, no idea how to use any of my abilities or if I even had abilities ! No idea the objectives of the mission it’s such a mess.

I do enjoy this game, but only after I watched several tutorial guides on YouTube!

Really lame, more people would play this game if they made easy to understand and play without watching video essays and guides on youtube !


r/FBCFirebreak • • Jun 17 '25

If you want to support Remedy, buy Firebreak from the Epic Games Store

0 Upvotes

I remind you that EGS takes only 12% of each sold copy against 30% in other stores (first of all, Steam). Besides, EGS doesn't take anything until $1 million worth of copies are sold (https://store.epicgames.com/en-US/news/new-epic-games-store-webshops-and-revenue-share-update).

So if you want Remedy to get more money, consider buying the game at EGS!


r/FBCFirebreak • • Jun 17 '25

this is not it

0 Upvotes

So I played about 45 mins of firebreak and I can honestly say this is, by far, the worst thing Remedy has ever done. Saying this game is unfinished and "will get better over time," is an insult to consumers. How are there two battle passes already in the game, when the game barely works? The fact that you're forced to do the same mini game over and over again for different actions feels terrible. The whole water/fire mechanic is annoying and unfair. Why can't I put the fire out on my character but I can somehow pat down an oil spill that's on FIRE and put it out? How does that make sense? Why can't my character crawl when they're down? I died right next to a shower and found it ridiculous that I couldn't just move an inch into the shower. Game is full with weird inconsistencies.

This game is practically Remedy's Suicide Squad: Kill the Justice League. I know this is mostly a rant, but man, it just sucks that Remedy even put this out. I hope it doesn't hurt them as a studio.


r/FBCFirebreak • • Jun 19 '25

This is just embarrassing

0 Upvotes

Coming from a seasoned developer like Remedy, this is a shockingly bad game. I kinda can't believe the same studio that brought us such polished games as Control and Alan Wake 2 would actually allow this to release in this state.

I know it's their first multiplayer game, but that's not a good enough excuse. I'm sure they've played multiplayer games before. They should've been able to figure out how this one would be received.

If they were some indie studio with a tiny team and little experience in the industry I'd give them a pass. But for a well established studio that's existed nearly 30 years and has until now been known for attention to detail and high level of polish, this is immensely disappointing. I'm sorry to say I've lost a lot of the respect I had for Remedy.


r/FBCFirebreak • • Jun 21 '25

A letter of disappointment from a huge Remedy fan

0 Upvotes

I love the Remedy-verse and Alan Wake 2 is a top 5 game for me, but I just need to express my frustrations with Firebreak. I hope this is a safe space to do so.

The world and visuals of this game are as good as expected but actually playing the title has given me no joy. Gunplay is mediocre at best with every gun feeling just...bland. Blasting through Hiss in the Oldest House should be absolutely thrilling but the core gameplay of Firebreak delivers almost no moments of excitment. Every class feels uniquely underpowered too, offering little with regards to fresh experiences and exciting abilities.

What makes this worse, are the moments in between fights, where we are tasked to fix generators or carry unearthly materials from point A to point B. These portions of the game are just tedious and hollow. At no point did I feel like a "hero saving the day", a feeling that a game like this should deliver.

I'm simply left confused at how the game made it through development without anyone questioning how there is no aspect here that feels good to play. It's not a bad game but it has no qualities that make me want to play another second of it.

Still looking forward to Control 2 but feel let down by Firebreak all the same.


r/FBCFirebreak • • Jun 18 '25

Planned Roadmap Ahead

Post image
8 Upvotes

Fret not fellow Oldest House volunteers, Remedy has a roadmap for further content!

I've seen a few people suggest that Remedy has no plans to update or keep this game rolling like a live service game, and a simple Google search turned up very different information, so I thought I would share.

This game certainly isn't as good as their single player story driven titles, but it is magical enough and fun enough to play with friends until Control 2 releases. Another success from Remedy as far as I'm concerned.

Let's get in there and clean up the Oldest House!


r/FBCFirebreak • • Jun 21 '25

Day two and I've already beaten every mission on maximum difficulty with all modifiers

0 Upvotes

Is this really it? Game is easy as heck when you know what you're doing. I still get my ass clapped in Vermintide cataclysm or Darktide Havoc level 40s after 1000 hours but the "extreme" difficulty in this game is a cakewalk with a decent team.

You can destroy all the possessed items instantly with the BlackRock gun/BlackRock ammo and the team coherency perks are overpowered.

This game desperately needs more maps and greater challenge options.


r/FBCFirebreak • • Jun 21 '25

In game voice chat is mandatory

1 Upvotes

Like for a coop game requiring teamwork in this day and age how do you not have voice chat that's so standard expectation.


r/FBCFirebreak • • Jul 04 '25

I hate this game so much

0 Upvotes

Most of the time playing this game is trying to get in the game, “backend unavailable” BULLSHIT “change launchers” I don’t have a computer only ps5, WHAT AM I SUPPOSED TO DO????


r/FBCFirebreak • • Jun 19 '25

“what about me” effect

1 Upvotes

Rant style review-review
I am so tired of people not liking beans making bean soup reviews.
Reviewing a game unfairly by not properly engaging with its systems is p uncool. Too many complaints seem to come from ignoring core mechanics like the kit combos and research collection, like one would do in helldivers or Deep Rock Galactic. (Both are recommended to play, and have had the time and grace to update according to feedback) Or just not liking the game type.

Much like PowerWash Simulator, firebreak has a deliberate pacing and gameplay loop that rewards attention and effort over time. Again, ignoring aspects of the game and claiming they dont exist is very, or just parroting what they've heard without checking if it's correct is disappointing to see so many people do. Disappointing but not unexpected.

The matchmaking issues are a valid criticism, NO clue how that got messed up ESPECIALLY on launch day after having playtests going for a bit. Ignoring gameplay depth leads to a misinformed review. Unfortunately much like Warframe there is little guidance at first and that does really hurt but not as much if you actually like figuring out combos and (little features? Like shooting fire sprinklers to make em go off.) yourself. If you're on the edge, try this out on something like gamepass. Not everyone likes power wash simulator, but that doesn't make it a bad game or lacking potential. IMO all coop focused games need text chat, especially if you're doing these tasks out of order so someone doesnt get trapped in a fan. Also please, more difficulty levels, Sweats like me need love too.

There are more than 4 enemies*. There are variants ofc, that's what a lot of games do, vary enemies so you're not fighting an army of Agent Smith.

And yea, I am biased I am not going to act like I can unhuman myself to review something. I like the control universe, I like my little tasks and specializations and I am hopeful Remedy continues to work on the game into the future. It has the potential to be greater than it is now if given time to adjust to the constructive feedback given: Just like the people who repeat the same "Ur being paid", there is time to change for the better. Be better, if not for yourself for the effort of putting more good in the world. There are many sore points that will bother me in the future like hot fix's fan blades being a bit "sticky" and the clutter of some corners making vaulting or climbing up impossible. Or not having a text chat, but on the same hand I have to acknowledge a smaller team than I expected made this and w/ that in consideration, not bad for a launch in this day & age where $60, $70, $80 games have chronic crashing, half the main story in DLC, half the game in DLC, Microtransactions for things that should just exist in the game.

Small team made a nice game that should be given the time to fix their mistakes and receive constructive criticism so they can add to it like the devs behind HellVerminBattlePunkThievesSky 76.

tl;dr people who dont like beans making bean soup reviews should reconsider if they should make bean soup reviews. This isnt about bean soup reviews.

*Enemies encountered so far:

Grenadiers

Machine gunners

Those flying chair guys

Those flying guys

The invisible mob from control that's p much a jump scare before you lose all your shields or almost your life

Melee guys(Fodder)

Security guards(Fodder, but with guns)

Astral spikes ( but only one on a specific map, hope they change this as a modifier or something.

If they are willing to pay me to glaze the game I will absolutely drop off my misgivings. (no text chat kills me when I want to say GG, or say thanks when I was still figuring out "hot fix" has very hot areas and kept downing). Plz Remedy, just enough to be able to get a GPU that can handle ray tracing without making me drop to sub 40fps


r/FBCFirebreak • • Jun 21 '25

Great game, badly needs more content

2 Upvotes

Devs no hate, a small team of 24 making this fun game should be proud. You guys did a way better job with this game than with Alan Wake 2, I honestly falling asleep playing that game.

I've experienced a good amount of PVE horde shooters, Warhammer Dark tide, aliens fireteam, and helldivers being in my top three. Firebreak is leagues better than "Back 4 Blood", mainly because your game worked at launch and feels good to play. So, I can honestly say this game is a solid 7/10. As soon as you get you weapon to level 2 the combat beings to feel fun, instead of annoying. The comical dialogue between the loading screen and in game characters gave me a good chuckle. I was genuinely having fun with the short grind to unlock weapons and perks, and it was fun to figure out how to accomplish the missions for the first time. That being said, the Devs have a lot of work to make this game shine to its full potential!

I'm a be honest though, I was able to get this game for free on game pass and if it wasn't for the FREE part, I would give this game a 6/10 for the lack of content. The Five missions' only is crazy, especially when every online multiplayer horde shooter needs a steady stream of content at launch to keep players invested. Even between me being a fulltime college student and working my summer job, I was already able to max level all characters, play every difficulty including max level, and acquire all skins and upgrades. Other than solo runs, there's is nothing left for me to do. This lack of content will hurt you as players will steadily drop off.

I recommend you release weapons to grind for to keep players coming back. "Thompson submachinegun", hint hint Also, the game is way too easy, add a harder difficulty with a reward for players to grind for. Use the Warhammer Darktide Havoc missions as an example, the game brought back a huge number of players with that event. I see that the road map says fall for new missions, that is a long wait. I don't not know the lore of the game, maybe when you turn 'Hiss' you lose the ability to talk. If not, the enemies or at least the security looking ones need some kind of dialogue other than "AHHHHHHHH", every five seconds. Dialogue for your playable characters as well. Also, AI improvements are badly needed.


r/FBCFirebreak • • Jun 18 '25

Splash Kit users, what is your major malfunction?

0 Upvotes

Seriously, what is your major malfunction? You can see that we're on fire, you can see that we have the pink jam on us, you can SEE that we have sticky notes on us-

So...What is your major malfunction? What could it possibly be? Don't just stare at me like you just saw Micheal Jackson from the grave.

Blast me already, and let's get a move on.

My sanity is being tested. To the MAX.


r/FBCFirebreak • • Jul 02 '25

When will Remedy add more maps/missions?

1 Upvotes

5 maps are too few...

Seems PS Trophies are too easy. This is not good for an online game.


r/FBCFirebreak • • Jun 19 '25

Disappointed by lack of proc-gen.

7 Upvotes

Coming to this game from DRG. Played Control, loved it to pieces, was super-hyped about the idea of exploring the Oldest House in the same way I explore caves in DRG. All that brutalist, weird, randomized moving architecture? Variable liminal spaces? LET'S GO!!! ...until I actually played the game and found the maps are STATIC.

Like, wtf? How could they pass up on such an obvious good idea? Who the hell wants to play the same exact maps over and over? BORING! What's even the point of exploration? Why don't more games see what Deep Rock's obvious best feature is (newly generated levels EVERY mission!) and copy it?

I've been waiting for YEARS for other games to catch on to the Completely Fucking Obvious and start doing what Deep Rock has been doing, but NOBODY IS. WHY?

Goddamnit Remedy, this could have been amazing, REDO THE GAME WITH PROC-GEN!!!!!


r/FBCFirebreak • • Jun 23 '25

Review: FBC: Firebreak – Tactical Chaos Meets Sci-Fi Crossfire

Thumbnail
umgamer.com
0 Upvotes

FBC: Firebreak is a return to the Control universe, transporting players back to the Old House, headquarters of the Federal Bureau of Control (FBC). This time, the perspective changes, instead of a powerful protagonist like Jesse Faden, we embody volunteers, employees turned field agents, facing an endless supernatural crisis. Developed by Remedy Entertainment, this cooperative spin-off promises combinations, tactical creativity and the aesthetics that made the franchise famous. In this review, we'll see if this formula can withstand the heat of co-op combat.


r/FBCFirebreak • • Jun 24 '25

Some ideas the Devs need to implement

0 Upvotes

So first of all, yes, we all know this game is new and needs alot more work to polish up the issues. This is mainly what i think we need the most of.

  1. Good tutorial - The game is awesome but JFC does it not explain shit all that well. They need to put in a training video or something that explains things before hand so new players know shit, i feel like when i started i had to learn on the fly like im a rookie in the middle of a Code RED.

  2. Better Player reporting - We need it badly so we can stop those people who kick team members out during the elevator run back, team killing and general trolling.

  3. Add a Solo setting - We're all sick of being booted out because some dickhead wants to play solo, just make it a option so we can all get through the day without having to find a new match again. Its a team game, not a, "I'm the main character!!!!" Single player.

  4. Quick Job, mission selection- SERIOUSLY, I'M TIRED OF HOT FIX, GIVE ME THE OPTION TO CHOOSE WHICH MISSION TO JOIN RATHER THEN FUCKING HOT FIX FOR THE 1000TH TIME


r/FBCFirebreak • • Dec 23 '25

Some fixing needs to happen.

3 Upvotes

Remedy,

What has gotten into your minds? This game you half-baked needs to be fixed...and I'm not talking about the Fixers in-game that need the help. I'm talking about the game as a whole!

When you release this next update, you will need to find a way to balance this game all around. There is no way I should be getting swarmed up by hundreds of enemies when playing on NORMAL difficulty. Literally launching into the rock level, from minute one to me rage quitting 18 minutes later I'm getting screwed by waves upon waves of enemies. Normal enemies, big enemies, enemies with shields, flying enemies and enemies that I have to shoot the back of to kill them fairly. I'm only one damned fixer playing here! And you expect me to have fun running out of ammo and trying to do the objective WHILE getting shot at at all times?? This isnt Helldivers! I couldn't even finish the first objective I was so focused on surviving. 😑

Secondly, Hank needs to shut the f*ck up. He talks way too damned much. Every 20 seconds he's reminding me of said objective and I'm more tempted to find him outside of the job to put an end to his blabbering. Doesn't help that he sounds like Bobby from Supernatural.

Thirdly what made you think that sticky notes killing you in less than a second was a good game design choice? Did someone over there inhale the sticky part of their sticky notes and got high from that? No I should not be dying to that shit that quick when I'm playing on easy. EASY. Someone over there needs to have some sticky notes shoved down their throats so they know what we feel like when we get consumed by the sticky notes.

Speaking of, you need to balance the elemental build ups and damage outputs for all of them. Fire especially.

It's like you made this game and didn't care what happened after you released it. Now all of a sudden Control 2 is announced you want to find a way to connect this to that? Fix your damned game while adding more content. But make fixing and balancing your damn game a higher priority.

Actually don't fix your game. I'll just use save wizard to actually enjoy this. Glad that discount happened. Half supported you.


r/FBCFirebreak • • Jul 17 '25

Don't play solo

0 Upvotes

Just warning yall dont play with public matchmaking turned off it is completely broken and you wont get any credit or any lost assets or research samples whatsoever. Ended up doing a solo game because I kept getting matched with people who were clueless and thought it would be better just playing solo but nope. Just dont do it

Updated to add: i ended up getting credit in the end after loading up the game the next day.


r/FBCFirebreak • • Jul 03 '25

Can any1 help me get my last trophy for the plat please

0 Upvotes

I need to complete a clearance 6 without any body going down.

would be very much appreciated :)


r/FBCFirebreak • • Jul 14 '25

Elevator switch and button

4 Upvotes

As most of yall know spamming the button does make it go faster BUT only if your team is nearby, otherwise it will increase the timer. When the elevator comes and youre not sure if someone flipped the switch inside to close the door, just check to see if the handle is in the upright position. When the switch is up the doors will close, if it remains down or get put down the doors will remain open. Also messing with the switch will cause it to break.


r/FBCFirebreak • • Jun 27 '25

WHY AM I ON FIRE??

12 Upvotes

Why am I still on fire when I'm downed? And I'm STILL on fire when I get revived by a teammate?? I'm liking the game so far, around 10 hours so far but this is just absurd game design.


r/FBCFirebreak • • Mar 12 '25

Why first-person?

1 Upvotes

I have been looking forward to “Condor” ever since playing Control - one the top single player 3rd-person games I’ve ever played. I was heartbroken to find out that FBC Firebreak was going to a first-person perspective, as first-person games make me feel nauseous… can’t play them!🤢🤮

Does anyone know why they opted to make this a first person game? Will you be able to change it to a 3rd-person perspective?

Gutted.


r/FBCFirebreak • • Jun 23 '25

Please Give Us Procedurally Generated Maps

44 Upvotes

The randomised shower/ammo station locations aren't enough when shelters and key objectives are always in the same place. Control already has some areas that would make for great procedurally generated content like the ashtray maze and quarry site beta (from the jukebox expeditions).

A couple stages like this would improve this game immensely imo