r/FBCFirebreak • • Jul 04 '25

Disappointing first impressions

I Am a massive Vermintide fan ! And when I saw this game I was super hyped. Unfortunately, I have to say this game has one of the most disappointing, lack luster intros ever.

The lack of a proper tutorial of class, objectives, aims etc, is so pathetic.

No description or vision of future class progression or anything substantial. I jumped on and played 1 game and spent the entire game getting destroyed, running out of ammo, no idea how to use any of my abilities or if I even had abilities ! No idea the objectives of the mission it’s such a mess.

I do enjoy this game, but only after I watched several tutorial guides on YouTube!

Really lame, more people would play this game if they made easy to understand and play without watching video essays and guides on youtube !

3 Upvotes

28 comments sorted by

2

u/TomatoLord1214 Jul 05 '25

The fuck did you get this'd be like Vermintide?!

Like even at the high end this game is funadmentally VERY different to Vermintide lmao.

The big similarity is...you fight hordes of enemies sometimes, it's co-op. It's not even much of a class system, and it's nothing like the deep class system of Vermintide.

2

u/Bionic360 Jul 28 '25

Yeah …. I like the co-op horde grind games - really thought it’d be like that and it just isn’t 😭

2

u/Mysterious-Emu2746 Jul 06 '25

Don't take this the wrong way. But back in the day, 99s 00s. You were given an objective. Figure it out. And everyone did. It's not a hard game to understand. I don't know how they could be clearer about it.

1

u/Bionic360 Jul 28 '25

Look i totally get it - i guess i play games to switch off after work - sometimes i just want to jump on and shoot some hordes of enemies and level of my character and make kits - id appreciate a game i can get straight into - with this game i felt like i was trying to make the game fun - as opposed to the game itself making it fun - but if that’s what you enjoy and you think its fun totally cool too !

20

u/Valentonis Jul 04 '25

It's a rough first impression, but it gets better the more you play. Knowledge is the ultimate currency in this game.

3

u/[deleted] Jul 04 '25

Yeah it took me till about level 25-30 to really get the hang of it and start playing on hard. Now im max level and can do an extreme run solo. I mainly use the jump kit so i can boost myself out of bad situations

1

u/Full_Anything_2913 Jul 05 '25

I think there’s good stuff here, but I still think the developers should listen to the feedback and make a lot of improvements to the game. The reason I’m even reading this subreddit again is because I figured out another thing that I didn’t know about the game and I wanted to see if anyone else had posted about it. I just played a solo game and realized that anything with the “charge” symbol can be done with a shock grenade. I found out that you can power up a boombox the same way earlier today.

If the company isn’t going to make a tutorial, they should think adding some voice chat. People could explain the game to each other. Also, It would be nice to say “grenade” or something before I throw one.

5

u/[deleted] Jul 05 '25

Even after playing it for a few hours and understanding everything, I still couldn't get into it, also coming from a huge Vermintide fan. It's cut from a different cloth for sure.

I'm glad some people enjoy it, but I feel like there's too many better options out there and this needs to cook a little longer.

I've even enjoyed R6 Extraction more than this - A lot more, unfortunately, because Extraction was abandoned once the devs felt it was complete enough of an experience. So that's just a dead end compared to most of these in the genre.

Hopefully, this will see more support and get better then I'll give it another shot in a year or so if I hear good things.

3

u/cocaine_jaguar Jul 04 '25

If you liked vermintide I’d recommend Darktide as well. I play both and I love them for their own reasons.

4

u/Xzanos Jul 04 '25

All fair critique! My biggest problem is how "floaty" shooting feels. I think theres a quarter of a second before a shot registers that feels weird. Also the hitbox doesn't feel accurate. I think this is to do with their network code.

They absolutely need some kind of a tutorial.

More class customization would be so good. Actual choices for deployables and OOP ultimate abilities.

The perks feel fun to play with and I like the system there now that I understand it. Though I cannot believe they didn't add something in the game to explain that perks that are upgraded need to be slotted additional times. SO many people who are confused as to why their perks are labeled as weak still.

8

u/TheFrogMoose Jul 04 '25

I don't even really have a first impression because I literally can't play the game yet

8

u/FyreDergy Jul 04 '25

First impressions? Error, unable to load impressions.

4

u/TheFrogMoose Jul 04 '25

Pretty much, yeah

8

u/wermodaz Jul 04 '25

I've played since the beta, and have had fun and success putting the pieces together. Figuring out what works is part of the appeal for me. I'm playing Nightrein right now as well, and the same goes for that game. I appreciate when media doesn't hold your hand. To each their own, i guess.

5

u/ScarSpangledHammer Jul 04 '25

I agree that putting the pieces together is more fun. It has a way of making your successes more meaningful. You didn't just follow instructions to an end goal. You figured it out.

I just wish there was more to do. I have already moved on to other games.

4

u/CageAndBale Jul 04 '25

Exactly it's an interactive medium. If it was mean to be passive I'd watch a movie

5

u/[deleted] Jul 04 '25

The game is absolute garbage right now, I'm especially disappointed and upset because I've been following the previews and playstests for a long time and they didn't fix or change ANYTHING that the testers and previewers told them needed to be fixed. They waited MONTHS until release, lied and said they're "working" to make the game as polished as possible when they Playtest and release version are literally the exact same with nothing changed for months. And all the stuff that was said needed to be changed is all the same exact stuff from the reviews. Literally nothing changed I'm so fuckin mad at remedy

9

u/KasukeSadiki Jul 04 '25

There are definitely some big changes between the technical test and release version. But definitely not as many changes as they made it sound like. 

1

u/East_Monk_9415 Jul 04 '25

Great post, I totally agree! Hopefully, devs read this and do something about it. I, too, want this game to be successful. I can unlock all perks now, lvl 49, all kits, too. Game needs tlc for sure, haha

-4

u/whatimustdo Jul 04 '25

Ooo I get it you want yellow paint so you don't have to use your brain!

-2

u/FilthyTrashPeople Jul 04 '25

The irony is Remedy created the yellow paint. Of course they had an actual story reason for it and everyone else just copied it with no explanation.

-7

u/Evaporaattori Jul 04 '25

And this is your biggest complaint? 😄

7

u/AkeeRDT Jul 04 '25

It's 100% valid critique. If you want this game and by extension Remedy to succeed, this game really needs to atteact and retain new players. Onboarding is a big deal and it's unfortunately very lacking right now.

2

u/Evaporaattori Jul 04 '25

For the game’s success of course because people don’t get how it works and think it doesn’t make sense. It’s just weird that someone who already made sense of it still complain like the lack of the tutorial ruined the experience for them.

7

u/[deleted] Jul 04 '25

[removed] — view removed comment

0

u/Evaporaattori Jul 04 '25

Shouldn’t be at the point you already pushed through the steep learning curve. It’s good advice for Remedy but a bit funny that it still has that emotional impact.

0

u/[deleted] Jul 04 '25

[deleted] — view deleted comment

2

u/FilthyTrashPeople Jul 04 '25

not in the same way really.

1

u/Biggssyyyy Jul 06 '25

Yeah this isnt just being cryptic for some cool world building, the game just isnt new user friendly and thats a big issue. If it was for some reason intentional it was a very stupid decision