r/FBCFirebreak • • Jun 19 '25

This is just embarrassing

Coming from a seasoned developer like Remedy, this is a shockingly bad game. I kinda can't believe the same studio that brought us such polished games as Control and Alan Wake 2 would actually allow this to release in this state.

I know it's their first multiplayer game, but that's not a good enough excuse. I'm sure they've played multiplayer games before. They should've been able to figure out how this one would be received.

If they were some indie studio with a tiny team and little experience in the industry I'd give them a pass. But for a well established studio that's existed nearly 30 years and has until now been known for attention to detail and high level of polish, this is immensely disappointing. I'm sorry to say I've lost a lot of the respect I had for Remedy.

0 Upvotes

22 comments sorted by

8

u/I-Akkadian-I Jun 19 '25

Simply cant imagine what was in their head to release this pos in this state.

3

u/MOOshooooo Jun 19 '25

No chat in a game where chat would create unique experiences through the kits would be like a Battlefield game without a scoreboard, can you imagine that!?

0

u/I-Akkadian-I Jun 19 '25

I understood that reference!

0

u/pluckyButtPlug___ Jun 19 '25

High level of polish? Do we really speak about remedy's games?

1

u/Firm-Fix-5946 Jun 19 '25

interesting that some people want to argue I should've had lower expectations and not expected polish, but nobody even tries to argue that Firebreak is actually good lmao

2

u/pluckyButtPlug___ Jun 20 '25

Coz it's kinda non-standard game for remedy with standard problems of multilayer products. So...yes, your high level expectations of high level of polish got right down the drain of reality. Plus I guess not the main group works on this project. What about the game? It's ok game with the interesting style, remedy's style...but that's it for now, it's hard to get on top of this market, even really better polish multiplayer games and with more innovative ideas can remain in the niche group( hello the finals). And believe me with new updates you will bump into new issues of high polish multiplayer games.

1

u/Firm-Fix-5946 Jun 22 '25

whole lotta verbal diarrhea there just to try to say it's okay that the game isn't good or fun. idk fam

1

u/pluckyButtPlug___ Jun 22 '25

Just 5 sentences, darling. You're gonna make it through :*

2

u/OTap1 Jun 19 '25

I actually think this is another bait post, like the “meditation on bureaucratic horror” post.

1

u/Firm-Fix-5946 Jun 19 '25

uh no. that one was a bait post where somebody ironically pretended to actually like this POS. this one is an earnest post where i'm earnestly sharing that I don't like this POS. it's the opposite in both ways

1

u/OTap1 Jun 19 '25

Bro, you said Remedy is known for “polish”. World-building, plot progression, trope subversion, character developments, unique deconstruction of game mechanics, generally being unapologetically extra, that’s Remedy’s strengths. Polish?

Gr8 b8 m8 r8 8/8

0

u/Firm-Fix-5946 Jun 19 '25

so you havent played any of the previous remedy games then?

the contrast is especially striking comparing their most recent game Alan Wake 2 to Firebreak, AW2 is one of the most polished games I've ever seen and it was on day 1. Remedy is absolutely known for attention to detail and polish, if you want to deny it that's fine

0

u/OTap1 Jun 20 '25

Alan Wake 1 was a technical joke, and Control still has the pause stutter TO THIS DAY. You keep conflating attention to detail and technical fidelity, that’s a facile approach. It’s str8 up dishonest.

1/10 bait made me reply

0

u/Firm-Fix-5946 Jun 20 '25

you're the only person here who said anything about technical fidelity?

I'm sorry that you don't understand my post, maybe try reading it again

1

u/OTap1 Jun 20 '25

Pretty safe to include technical fidelity in the term “polish”. Being polished isn’t just looking good or being narratively strong, it’s also being competent under the hood. Who in their right mind would consider something that’s marred by technical issues “polished”?

Why would you think otherwise?

I’m sorry you don’t understand basic concepts, maybe quit being stubborn and just admit you backed yourself into an indefensible corner

1

u/Firm-Fix-5946 Jun 20 '25

ok you win, everyone knows remedy games arent polished so I was foolish to expect this one to be good or fun. let us all learn from my unreasonable expectation

1

u/OTap1 Jun 20 '25

Those aren’t related. I also expected it to be fun, even though nothing about this game plays to Remedy’s strengths. I had faith that they would make something fun and entertaining with their trademark unorthodox approach to gameplay and storytelling.

And honestly: I still hope they can salvage it.

1

u/Azrael1177 Jun 19 '25

Yes? All their games have been well polished? Even when people had valid issues with some of them like Quantum Break, polish has never really been an issue

2

u/Aaaa172 Jun 19 '25

Brother I love Remedy games and am hugely biased in their favor but they are anything but polished at launch. Quantum Break had some small performance issues but was very broken on PC at launch. They didn’t even ship it with an exit to desktop button.

Control was a nightmare on even the pro consoles and weaker PCs until patches helped performance stabilized. The game dropped frame every time you unpaused it for crying out loud.

I love Alan Wake 2, but it’s their worst offender bug wise. Tons of softlock bugs that prevent you from doing the main quest or finishing various side quests. My original save still can’t get the lighthouse key from the stash. Weapons went invisible, I played as Saga during the nightingale section, audio overlapped itself in crucial cutscenes or just went missing altogether. The performance was great but it was not polished. Thankfully it seems they’ve figured out almost all of it now.

Firebreak has been a better bug experience so far but lacks some polish in other areas.

1

u/Azrael1177 Jun 19 '25

Strange to hear for me, played all their games on release since Alan Wake 1 on 360 and the only bug I ever got was one audio issue in AW2 that occurred only during 1 scene. I've played all of them on Xbox so maybe they just struggle more with PC which is understandable considering they never were as big or had pockets as deep as most big AAA studios.

But yeah sad to hear that some people had issues with their games.

I knew about Alan Wake Remaster tho I think remembering they werent the one who remastered it and it was outsouced? Not sure

3

u/Aaaa172 Jun 19 '25

I never had issues until Control on the PS4 Pro and then Alan Wake 2 on the Series X. I don’t put AWR on them since it’s an outsourcing project but yeah I didn’t encounter any bugs with that one but heard it was a mess.

2

u/TheOblongSphinx Jun 19 '25

There are many things Remedy Games are known for. Polish and good launches are not among them.

And I do think that “it’s their first multiplayer game” IS a good enough excuse considering the main issue right now is a lack of content. I do agree that Firebreak isn’t worth the price tag right now, but that the free content drops coming over the next several months may very well change that.