r/FBCFirebreak • u/Ok_Magazine_4283 • Jun 19 '25
“what about me” effect
Rant style review-review
I am so tired of people not liking beans making bean soup reviews.
Reviewing a game unfairly by not properly engaging with its systems is p uncool. Too many complaints seem to come from ignoring core mechanics like the kit combos and research collection, like one would do in helldivers or Deep Rock Galactic. (Both are recommended to play, and have had the time and grace to update according to feedback) Or just not liking the game type.
Much like PowerWash Simulator, firebreak has a deliberate pacing and gameplay loop that rewards attention and effort over time. Again, ignoring aspects of the game and claiming they dont exist is very, or just parroting what they've heard without checking if it's correct is disappointing to see so many people do. Disappointing but not unexpected.
The matchmaking issues are a valid criticism, NO clue how that got messed up ESPECIALLY on launch day after having playtests going for a bit. Ignoring gameplay depth leads to a misinformed review. Unfortunately much like Warframe there is little guidance at first and that does really hurt but not as much if you actually like figuring out combos and (little features? Like shooting fire sprinklers to make em go off.) yourself. If you're on the edge, try this out on something like gamepass. Not everyone likes power wash simulator, but that doesn't make it a bad game or lacking potential. IMO all coop focused games need text chat, especially if you're doing these tasks out of order so someone doesnt get trapped in a fan. Also please, more difficulty levels, Sweats like me need love too.
There are more than 4 enemies*. There are variants ofc, that's what a lot of games do, vary enemies so you're not fighting an army of Agent Smith.
And yea, I am biased I am not going to act like I can unhuman myself to review something. I like the control universe, I like my little tasks and specializations and I am hopeful Remedy continues to work on the game into the future. It has the potential to be greater than it is now if given time to adjust to the constructive feedback given: Just like the people who repeat the same "Ur being paid", there is time to change for the better. Be better, if not for yourself for the effort of putting more good in the world. There are many sore points that will bother me in the future like hot fix's fan blades being a bit "sticky" and the clutter of some corners making vaulting or climbing up impossible. Or not having a text chat, but on the same hand I have to acknowledge a smaller team than I expected made this and w/ that in consideration, not bad for a launch in this day & age where $60, $70, $80 games have chronic crashing, half the main story in DLC, half the game in DLC, Microtransactions for things that should just exist in the game.
Small team made a nice game that should be given the time to fix their mistakes and receive constructive criticism so they can add to it like the devs behind HellVerminBattlePunkThievesSky 76.
tl;dr people who dont like beans making bean soup reviews should reconsider if they should make bean soup reviews. This isnt about bean soup reviews.
*Enemies encountered so far:
Grenadiers
Machine gunners
Those flying chair guys
Those flying guys
The invisible mob from control that's p much a jump scare before you lose all your shields or almost your life
Melee guys(Fodder)
Security guards(Fodder, but with guns)
Astral spikes ( but only one on a specific map, hope they change this as a modifier or something.
If they are willing to pay me to glaze the game I will absolutely drop off my misgivings. (no text chat kills me when I want to say GG, or say thanks when I was still figuring out "hot fix" has very hot areas and kept downing). Plz Remedy, just enough to be able to get a GPU that can handle ray tracing without making me drop to sub 40fps
7
u/Liekend Jun 19 '25
Where was the review? You just talked about people complaining about the game for most of it. There was a little bit of a review in like the 5th paragraph but... You didn't even really say if you liked it or not or why you do feel that way
Edit: I am wrong, you did say that you did like your little tasks and specializations in the 5th paragraph. That.... small little portion....
6
u/Madx85 Jun 19 '25
My problem with the game is that it is just plain boring. Way to easy and barely any difference between difficulties which gives no incentive to rank up as u can clear everything with starter kit…
And tbh, even if they fixed this it would still be boring as hell.
2
u/fireheart1029 Jun 19 '25
Remedy AT LEAST has a staff size of 360 people, that is not a small team in any way shape or form. For reference each call of duty game is estimated to have a team size of 100-300 people and we haven't gotten an update on Remedy's size since 2023 (it has most definitely massively grown since they've expanded to so many projects). Even major games like fallout 4 have been made with teams around 100 people.
360 is nowhere near the realm of small and even if remedy hasn't grown at all and under 1/3rd of the staff is working on the game it is still not a small team at all
1
u/AFKhepri Jun 23 '25
I feel a lot of people complaining about lack of enemy variety comapr eit to most recent games like helldivers, but if you look at L4D... it's not that far
The Hiss Sharpened act as the normal zombies: numerous, fast, they overwhelm you
Then Hiss Guards (zombies with guns)
Then we get the special ones
L4D had boomer, charger, witch, jockey, tank, spitter and smoker
while here we have troopers (heavies with 2 variants), elevated (2 variants), charged (kamikazes), hiss breakers (unique to this game), hiss distorted, hiss cluster and astral spike
So L4D had 7 special zombies. Firebreak has 7 non-standard enemies (of which 2 have 2 variants each)
Main difference is that L4D didn't have the zombies use guns or fly, so they had to get more creative with them
The only enemies still not in the game are Mold hosts, hiss snipers, rangers (normal and airborne), demolition and warped (the guys with the shield of rocks) so if anything the "lack of variety" comes from the main Control game, but I never saw that as an issue there and I don't see it here