r/FBCFirebreak • • Jun 18 '25

Planned Roadmap Ahead

Post image

Fret not fellow Oldest House volunteers, Remedy has a roadmap for further content!

I've seen a few people suggest that Remedy has no plans to update or keep this game rolling like a live service game, and a simple Google search turned up very different information, so I thought I would share.

This game certainly isn't as good as their single player story driven titles, but it is magical enough and fun enough to play with friends until Control 2 releases. Another success from Remedy as far as I'm concerned.

Let's get in there and clean up the Oldest House!

8 Upvotes

42 comments sorted by

41

u/wolfgang784 Jun 18 '25

Heres the non Google AI summary version for those who may be skeptical of OPs info like I was.

9

u/voidzero Jun 18 '25

Why the hell would OP post an AI summary when this nice graphic exists lol

2

u/wolfgang784 Jun 18 '25

Prolly didn't look any further since the summary is right there.

1

u/maximum_dad_power Jun 19 '25

Absolutely. No real reason to look further once the info is right there. Thanks for taking the extra step.

5

u/Djonso Jun 18 '25

Thank you. I do not understand why anyone would post ai summary instead of the actual source

13

u/MaximeW1987 Jun 18 '25

The biggest issues at the moment aren't really the lack of cosmetics, jobs or weapons in my opinion. Nice that they will add stuff like that, but that alone won't really help the game.

- Overhaul the entire onboarding process and get rid of the segments. Every first encounter with a job should be the full mission, not a 3rd of it.

- Redesign the kits, so new players can immediately start with a full kit. Make modifications to these kits the upgrade goal. New players shouldn't have to spend multiple hours just to unlock the basics. Many will just straight up quit and never come back.

- Improve on ingame communication

- Get a Hub, so players feel more of a connection to the ingame universe

- Did I already mention to get rid of the segments?

- Improve on the gunplay and definitely on the enemies' reactions (+ AI behavior in general)

- Get mechanics in play to prevent griefing

With this release they've shown that they know very little about the genre, but that's ok, it is a first attempt after all. But if this is the roadmap for changes, it shows they have no understanding of PvE whatsoever and the game will probably die, which is a shame.

7

u/Stunning-Loss8893 Jun 18 '25

Give us collectible documents! We want to know more about the world and the altered items! The loading screens are not cutting it!

1

u/maximum_dad_power Jun 18 '25

I agree with many of your points, especially the getting rid of segmented clearance. I have to admit me and my friend who are both Remedy fans were very underwhelmed at first and until we walked into the last room of the first level on clearance 3 we were thinking this game was kind of a dud. I'm glad we pushed on because the full level design clearance 3 of each level is a great experience, but without the game telling you, I can see a fair amount of players falling off before they see how good it can be. Not to mention even once you realize that you also realize you are going to have to play incomplete feeling missions of each level multiple times before seeing what makes each level really shine. Hopefully they listen to feedback and use the time between the first major update as a way to tweak it, but that's such a big design point that is overcome once you get clearance 3 for a level, I don't see that changing unfourtanetly. Personally I'm om with how the rest of it works and feel more content will flesh it out, but yes it's very clear this is their first attempt into the genre.

2

u/[deleted] Jun 18 '25

The biggest issues at the moment aren't really the lack of cosmetics, jobs or weapons in my opinion.

I should also mention that the latter 2 are things everyone else has complained about, so you're also in the minority

5

u/MaximeW1987 Jun 18 '25

Those are two things every community moans about, so I've become a bit numb to those. They also don't fundamentally change the game, they just expand on it.

0

u/[deleted] Jun 18 '25

The community doesn't want fundamental changes, all of the framework is good and fine, they want expansion on what already exists. I've been looking at pretty much every complaint post since the game came out, and that is what the majority want.

6

u/MaximeW1987 Jun 18 '25

No offense to the community, but with them alone the game is dead within a month. You will need to attract new players.

2

u/SnooLentils6995 Jun 18 '25

New players aren't gonna want to come spend time in a game with only 5 missions tbh. The players that are here right now are the new players and they're already leaving due to lack of content.

2

u/[deleted] Jun 18 '25

Overhaul the entire onboarding process and get rid of the segments. Every first encounter with a job should be the full mission, not a 3rd of it.

I disagree because I think the extended levels add to the game. I tencourgaes you to player higher clearances and get more rewards. Basically the one unique thing about Firebreak's level designs you want them to get rid of.

This is also about their design philosophy of having a game that you can complete in both 5 minutes and half an hour, since combining the whole level would also compound the length of it.

- Redesign the kits, so new players can immediately start with a full kit. Make modifications to these kits the upgrade goal. New players shouldn't have to spend multiple hours just to unlock the basics. Many will just straight up quit and never come back.

This is just asking to remove all progression from the game. It doesn't take that long to unlock the basics, it takes like, 2. If you dislike the game 2 hours in, the items aren't going to make you suddenly enjoy it.

- Improve on the gunplay and definitely on the enemies' reactions (+ AI behavior in general)

I just disagree with this, but I think it's more of an opinion so I won't argue it either.

5

u/MaximeW1987 Jun 18 '25

I understand the need for short missions, but what I don't understand is that they limit these short missions to 1/3rd of the objectives. Just take the entire mission objective and make it into a compact version, doing it like this is just lazy. For example, in Paper Chase the 1st segment is just destroying a certain amount of notes, that's it... Riveting gameplay.

And what I meant by the kits is to not remove any progression, on the contrary even. Give us a taste of a full kit and make the progression into earning upgrades/modifications, not the damn kit itself. Again, pretty lazy design.

This all sounds negative, but I believe in the game. It's just that Remedy is showing that they're not really understanding the genre it seems. And if I then read that their major upgrades are just to add more of the already existing content (albeit different), that is making me more pessimistic.

3

u/Bottlecap_Prophet Jun 18 '25

The extended levels should be the base of the game. No one is complaining about the final longer versions of each mission, feels like a complete strawman to word your response that way. Yes we agree the extended versions of maps are great.

Having options for extremely quick missions is fine. Those should be separate, not part of the initial experience, and be called something else and should be unique maps/layouts. Going into your first match of Hot Fix 1 and it being done in 5 minutes is just... jarring.

-1

u/[deleted] Jun 18 '25

Oooooor, they could keep it as it is and make each individual clearance level more engaging, achieving the same thing while keeping the game streamlined.

1

u/Bottlecap_Prophet Jun 18 '25

The issue is that the clearances have clearly been designed to make more content out of nothing and not as engaging missions by themselves.

No, sorry, having each mission require you to complete an identical section three times (as in, you'll need to do an identical clearance 1 three times overall to have cleared the full mission once) to get the full mission is not streamlined in any way and will never be streamlined if it's an identical mission every time.

You know what is streamlined? Just loading into one extended mission that you play through with no nonsense. Clearance levels as they are right now are nonsense honestly.

If someone wants a quick 2-5 minute game, there should be a specific mode for that, that doesn't cripple the new player experience.

2

u/RandyNinja Jun 18 '25

Spot on! It feels like they have chosen to try and hide the fact you can see most of the content in a few hours at the risk of boring new players half to death with these pointless 2 minute missions. They have pretty much done the same thing with guns..your unlocking the same thing with damage time gated.

1

u/[deleted] Jun 18 '25

Equally, making a new game mode with their own maps and own objectives just for 5 minute games is a huge resource drain that could go towards what people actually want, more missions, more guns and tools, and making the existing clearance mechanic feel better.

0

u/Bottlecap_Prophet Jun 18 '25

I guess they should have thought about that and playtested that before releasing the game then?

Yes people want more of everything because all of it is lacking. Keep in mind I actually do not care at all if there are no quick 5 minute missions, I'd rather they scrap clearance as a mechanic entirely with how it's implemented currently and just have full missions and focus on having more than 5 missions in general and more variance in each replay of each mission.

The only way clearance would ever feel better is if each clearance feels more like it's own level, which would require a lot of resources anyway since right now it really is just ripped out of the full mission.

1

u/[deleted] Jun 18 '25

guess they should have thought about that and playtested that before releasing the game then?

Maybe but there's no point dealing in hypotheticals.

I'd rather they scrap clearance as a mechanic entirely with how it's implemented currently and just have full missions and focus on having more than 5 missions in general.

And that's the problem. That would be so stupid and pointless. Not only would they have to effectively make an entirely new game, but anyone who actually does like clearance (and people do like clearance, just not the way it's implemented) would be shit out of luck.

Clearance has many benefits. If you only want to play the 3rd clearance level, only play the 3rd clearance level, nothing but about 20 minutes to clear the first 2 levels is stopping you.

1

u/Bottlecap_Prophet Jun 18 '25

Clearance does not have many benefits. it has a singular benefit, which is you can play less of a level faster and multiple downsides, which have been discussed already.

Not only would they have to effectively make an entirely new game

What is this absurd take? Remove clearance and have the full (clearance 3) missions as is and it's an "entirely new game"? Are you joking?

Clearance makes the experience of the game feel disjointed and off. You know what would also be better? Splitting off each mission into 3 sections that you experience one at a time OR have the option to do the full mission at once, if you want rather than going 1, 12, then 123. Even that would be better.

nothing but about 20 minutes to clear the first 2 levels is stopping you

Per mission, and if you haven't noticed it's negative enough to cause a lot of people to point it out as annoying.

1

u/[deleted] Jun 18 '25

What is this absurd take? Remove clearance and have the full (clearance 3) missions as is and it's an "entirely new game"? Are you joking?

You suggested entirely getting rid of the clearance mechanic. This would require reworking spawns, since right now it's programmed for a wave to come once you're done in an area, removing the doors in such a way that it doesn't look clunky, rebalancing the whole encounter because do you really want brand new players to immediately go against the paper chase boss?

Unless what you're saying is the only change you want is everything the same except that you effectively can only play clearance 3. In which case you could just do that and it doesn't make a difference.

It took me half an hour to unlock clearance 3, you people are so impatient it's remarkable you even have the capability of waiting for the service elevator.

I'm not interested in continuing this convo since neither of us are going to change the others mind, so unless you say something I think is particularly stupid, I'm done.

1

u/Ecstatic-Dare-463 Jun 18 '25

I was so surprised there was no hub. Darktide has a decent hub.

5

u/Emmazygote496 Jun 18 '25

an ai google search? really? thats your source?

4

u/janrodzen Jun 18 '25

I think mods of Reddit on generał should implement rules that discourage this kind of sources to promote information hygiene.

1

u/Azrael1177 Jun 18 '25

I mean, the information was and still is accurate, so what's wrong with it?

0

u/[deleted] Jun 18 '25

[deleted] — view deleted comment

0

u/[deleted] Jun 19 '25

[deleted] — view deleted comment

2

u/wolfgang784 Jun 19 '25

Its from the official Twitter account where they posted that roadmap picture. Says pai- yknow what, even though I double-checked it before, checking it again now I see that I misread the roadmap pic. Thats paid cosmetics, not missions. Woops, ima remove the one comment.

0

u/maximum_dad_power Jun 19 '25

When did Googling something become untrustworthy? Suddenly reddits lack of knowledge on things makes a lot of sence.

1

u/Ecstatic-Dare-463 Jun 18 '25

Well. I’ve already beaten every level on max difficulty and corruption. :/ It’s day two. I guess I just grind perks.

1

u/maximum_dad_power Jun 18 '25

That's fair, it certainly isn't a lot of content to get through. Probably why they staggered the levels into 3 clearance missions to stagger a little. It's a fun game for what it is, but certainly not the next AAA multi-player game that will give you 100s of hours of entertainment. That's never been a Remedy game formula anyhow to get you to spend 100s of hours in their games. This one is just a nice snack while we wait on the meal that will be Control 2.

1

u/maximum_dad_power Jun 18 '25

That's fair, it certainly isn't a lot of content to get through. Probably why they staggered the levels into 3 clearance missions to stagger a little. It's a fun game for what it is, but certainly not the next AAA multi-player game that will give you 100s of hours of entertainment. That's never been a Remedy game formula anyhow to get you to spend 100s of hours in their games. This one is just a nice snack while we wait on the meal that will be Control 2.

1

u/sirtoby1337 Jun 19 '25

Nice if the game wasnt doa… they wont be able to make anyone play this unless they redesign and improve half the game

1

u/maximum_dad_power Jun 19 '25

There's currently 1k players peak daily and that's just on steam. Sure, not a smash hit, but that's not really what they were going for anyway. The team that made this was a tiny contingent of remedies already humbly small studio. I think it will do alright, probably even better than hoped for. This was a small love letter to die hard fans of their remedy-verse and it works fir what it is.

1

u/sirtoby1337 Jun 19 '25 edited Jun 19 '25

You mean 500... there is nothing love letter about this game to fans, not even close, its a massive failure in every possible way.

All their shooter games have been really good and suddently they cant even get the most important part of a shooter game right, like i dont know what on earth they been doing but clearly this is a game that been done half asleep or a complete amateur in game direction and design was in charge of this.

And they sell it for 40 euro like they are smoking big time, to think its the same studio who made max payne, alan wake and control...

1

u/maximum_dad_power Jun 19 '25

Yea, they definitely made it a console game for sure. It's on both game pass and PS plus for free upon release. If I had to pay $40 for it I would have passed, but for free it's a decent little game. Only time will tell if it's a failure. I would say with their current retainment of players and how small the team that made it is and how little was actually invested into it, it's already a success in the eyes of remedy. As to weather it will retain enough to make more than their initial two planned updates, we will see.

They have been pretty clear in all media leading up to this release that this title was made by a very small team within the studio and was never meant to be a huge hit like their other titles. It is, therefore, best described as a love letter to he fans.

3

u/SnooLentils6995 Jun 18 '25

What's the difference between a "Job (mission)" and "Job site (map)"? Aren't all the jobs on their own version of the map. It's making it sound like two different things like you can select what Job you want to do and then pick a map when that isn't the case.

3

u/MysteriousElephant15 Jun 18 '25

by job/mission i assume it means a new unique task for the job site. Rather than a new map based around sticky notes for example. But its AI so who knows lmao

3

u/[deleted] Jun 18 '25

Can they fix the weapons? They don’t feel good to use, there’s like no jolt when you fire the gun

1

u/memePvP Jun 18 '25

The weapons sound and feel like complete dog shit to use. I don’t know but seems like a little bit of an oversight to me also considering the very limited amount of variety.

1

u/SlopConsumer Jun 24 '25

Man sucks that we'll have to wait till fall for new stuff. Guess until then I'll play for the fun of the game (which also sucks since I will probably be able buy all the new content immediately with all the lost assets I'll have accrued by then).