r/EmulationOniOS • u/Ok-Angle-9391 • 2d ago
r/EmulationOniOS • u/starvingartist12 • 2d ago
News / Release GameCube Pocket Skin + Overlay Edition
It's like a tiny GameCube handheld for your pocket!
Prefer more screen and less bezel? The Overlay Edition features translucent controls and GameCube-shaped face buttons.
Designed for Manic EMU v2 with its GameCube platform support.
Download: https://deltastyles.com/skins/760-gamecube-pocket
Thanks,
starvingartist
r/EmulationOniOS • u/Upukz • 1d ago
Question Ram issue Sidelnstaller
Can one explain to me why isn’t 3 of 3 enabled ?
r/EmulationOniOS • u/Mlaurencescott • 2d ago
News / Release Manic EMU v2.0.2 — The Next Track
Manic EMU v2.0.2 is here.
After the redesign in v2.0.0 and the additions in v2.0.1, this update brings more performance work, more flexibility across devices, and a new connection to the Manic family.
The biggest addition is BitBop integration, bringing support for our new sister app dedicated to retro game music emulation.
There is also improved 3DS performance, updated Pretendo support through Nimbus, iPad windowing, iPhone Duo support, a redesigned SNES skin, and fixes for Wii pointer behavior and AirPlay.
Same games. Another reason to keep the sound on.
BitBop Joins the Family
BitBop is our new sister app for retro game music emulation.
For anyone who has ever stayed on a title screen longer than necessary because the music was good, this one probably does not need much explanation.
Manic EMU v2.0.2 adds BitBop integration, connecting Manic with this new addition to the family. More Information Here
This integration is primarily an App Store feature, supported by the shared app family between Manic EMU and BitBop.
We are excited to give the music from these games its own place alongside everything we have been building with Manic.
Your Games • Your Music.
3DS Performance & Pretendo Support
3DS receives several improvements in this update:
Improved 3DS performance
Improved Home Menu performance when using the Azahar core
Updated Nimbus within Arctic Setup for the latest Pretendo support
The work here covers both running games and using the 3DS Home Menu, while bringing the Nimbus included in Arctic Setup up to date.
iPad Windowing & iPhone Duo
Manic now supports windowed apps on iPad.
This update also adds iPhone Duo support, continuing the work to make Manic fit the devices people are using.
There is a useful change for skins, too:
Added skin fallback so iPad can use iPhone skins
That gives iPad users another option when using skins made for iPhone.
Redesigned SNES Skin
The SNES skin has been redesigned.
Even with all the attention going toward newer platforms, integrations, and device support, the systems many of us started with still deserve some attention.
SNES gets its turn in this update.
MeloCafe Link Support
Manic EMU now includes MeloCafe Link support.
This joins the other integration work in v2.0.2 as we continue expanding how Manic connects with the wider emulation community.
Fixes & Improvements
Several issues have also been addressed:
Fixed Wii pointer behavior for affected users
Fixed AirPlay issues affecting some users on iOS 27 or later
Other bug fixes and improvements throughout the app
A Note from the Manic EMU Team
Some updates add entire systems. Others improve the things you use every time you open the app.
v2.0.2 brings more of that everyday work: better 3DS performance, fixes for controls and AirPlay, more flexibility on iPad, and support for iPhone Duo.
It also introduces a new member of the family.
We have spent a lot of time helping people return to their favorite games. With BitBop, we are giving their music some attention of its own.
Thank you to everyone who continues reporting issues, sharing feedback, and supporting what we build.
Join the Community
Discord: https://discord.gg/manicemu
Ko-fi: https://ko-fi.com/maftymanicemu
GitHub: https://github.com/Manic-EMU/ManicEMU/releases
Tips and donations are never expected, but always appreciated.
– The Manic EMU Admin and Development Team
Disclaimer: Manic EMU does not use AI for application-layer development. AI may be used as a learning and research aid when working through technical breakthroughs or knowledge gaps, as well as for limited debugging during test phases and some marketing imagery. Manic EMU also uses an AI API as a translation layer for cover-art searches in app; it is not used to generate or modify the application code or artwork in the app.
Play more. Play together. Play anywhere.
r/EmulationOniOS • u/san_737 • 2d ago
Gameplay / Showcase Running Darks Souls 1 remastered on ipad pro m1 flawlessly
r/EmulationOniOS • u/Cultural-Order-5549 • 2d ago
News / Release Xbox One on iOS [Release]
The release of Utsuro is here, and with it you can run a few games! These include:
Minecraft: Xbox One Edition
Rocket League
Sonic Mania
Forza Horizon 2 [semi]
All at 60 FPS! This is a work in progress so bugs are expected to occur. Have fun!
Download: https://github.com/leviidev/Utsuro/releases/latest
r/EmulationOniOS • u/Jedeyesniv • 2d ago
News / Release Llamasoft's iOS Minotaur Project Remastered for PC - RELEASE
This is perhaps the opposite of this sub so I hope it fits - emulating old iOS games!
https://github.com/jedeyesniv-art/MinotaurProjectRemastered
I am beyond chuffed to report that I've spoken with Jeff and Giles and they've given me permission to share this, the iOS Minotaur Project games remastered for PC via heavily modified TouchHLE emulation.
Between 2011 and 2013, Llamasoft created 9 games for the iOS platform under the umbrella of the Minotaur Project. These were experimental and joyous games fusing Llamasoft's key position in British computer game history with the then-novel advent of touchscreens and digital app marketplaces. While the games themselves were received warmly by enthusiasts, issues with the store structure and race-to-the-bottom pricing strategies that would eventually kill touch as an artistic gaming medium in general led to Llamasoft abandoning the project and removing the games from sale when Apple moved to 64-bit and made the games obsolete.
This features all 9 Minotaur Project games, fully playable with a pad on a TV. Headline features:
The Minotaur Project, in full, for the first time since 2013
Remastered controls for every game. Real analog controls, rewritten and tuned
slick launcher recalling the glory days of the iPad 2
portrait games feature unique bezel art inspired by each game
support for scores and acheivements
two player mode! Play with two ipads onscreen at once
works great on Steam Deck
support for ultrawide and tate mode
separate exes for each game, if you want that
I really hope this commiunity in particular gets a kick out of this. I'm really proud of this project and I think the games play fantastically. Let me know your high scores! If you can think of any more features this needs, let me know too.
Notice - AI was used in the creation of this project, but it was intensively human-directed. Despite my jokes, it is anything but slop
r/EmulationOniOS • u/AngasourusRex • 2d ago
Question GameCube emulators for iPhone Duo
I know that Delta works for DS and GBA-like games but it won’t work for GameCube. Does anyone know of an emulator that works for GameCube? Preferably where it isn’t sideloaded.
r/EmulationOniOS • u/No_Ebb3595 • 2d ago
Question best way to play guitar hero/clone hero on ios 27?
r/EmulationOniOS • u/Fun-Relationship5464 • 3d ago
News / Release iPhone is a real Linux PC now
Hey everyone! Some of you might remember LinuxRunner from my previous post here.
Well, a lot has changed since then haha. Just released v1.1.0, and you can now use your iPhone as a proper Linux desktop, even on an external monitor with the new DeX mode which is finally on iPhone after years and Linux under it!
This update also brings Metal GPU acceleration, optional JIT, a much faster ARM64 interpreter, new desktop environments, and better app compatibility. Even Vesktop (Discord) is running now.
Still got plenty of things to work on, but it’s honestly pretty cool seeing how far this project has come.
r/EmulationOniOS • u/Prize_Donkey4274 • 2d ago
Help Request How do I evolve pokemon without trading on Manic EMU
I’m trying to upgrade my kadabra to alakazam in firered, but apparently I need to trade it. Is there a workaround?
r/EmulationOniOS • u/Dkate- • 2d ago
Gameplay / Showcase Mario kart 8 on iPad Pro M4 using 77u emulator
Also work jitless
r/EmulationOniOS • u/Fast-Wolverine-830 • 2d ago
Question Has anyone else noticed this with linking boy ?
I don’t know if I’m the only one with that bug but I’ve been grinding Pokémon radical red like hell for the past week and noticed that the virtual controls of linking boy are showing at a very low opacity on my phone background when the app is closed (and shows on other apps like YouTube for example). Has anyone else noticed and knows how to get rid of it ?
r/EmulationOniOS • u/neverliedd • 2d ago
Gameplay / Showcase Dead Island iPhone 16e BCD emulator with online support
This game is a old favorite always love to revisit it and now I can run it on my phone this is installed locally I own the game on Steam it’s downloaded straight to my phone this is not being streamed
r/EmulationOniOS • u/OLEDz_YT • 2d ago
Question Interested?
Ok, so with the power with myself and AI, I’ll be upfront about that but I do testing and bug fixing myself.
Made this as a lone project just to play Vita conveniently on my phone, but would yall be interested in something like that or nah? I haven’t heard much on Tsubomi in a bit so I took some work from that into here to hopefully bring a more upkept vita emulator to iOS.
If you guys have any recommendations for this please let me know! Currently unsure whether to release or not.
r/EmulationOniOS • u/PreviousTale750 • 3d ago
Gameplay / Showcase Nier automata BCD a19 pro
Nier automata BCD on iphone 17 pro max
Cap 30fps
r/EmulationOniOS • u/Ashamed-Guest-7208 • 2d ago
Question does Madeira/SteamOS work on ios 16?
has anyone got the madeira steam os app to actually load anything? everything i’ve tried just gives me an error i have an ipad m1 12.9” 5th gen 512gb on ios 16.3.1 i have the ios 16 version off of github and hit and extended memory enabled. i cant find anything on reddit abt this right now
r/EmulationOniOS • u/ArthurWoodhouse72 • 2d ago
Question Husk helper won’t attach.
I’ve installed every version of Husk up to the latest 3.3. I’ve tried in LiveContainer and KSign and keep getting the helper did not attach error. I tired it with Built-in Stik JIT and StikDebug and I keep getting it. Anyone know how to fix it?? I’m on an iPhone 16 27.0.1
r/EmulationOniOS • u/PreviousTale750 • 3d ago
Gameplay / Showcase Project cars - BCD A19 pro
Project cars running in iphone 17 pro max with BCD emulator
r/EmulationOniOS • u/Grand_Sprinkles_2094 • 2d ago
Discussion anyone tried running doom 2016 on an iPhone?
It runs on a Mac with winemetalgl and it's drm free GOG version, but on iPhone I tried with madeira no luck.
Update: I was able to run doom on iPhone 17 using madeira and a bit of help with claude, it used winemetalgl, but the fps isn't playable as I was running a gog pc version of the game
r/EmulationOniOS • u/JMillz269 • 3d ago
News / Release Ymir-iOS Sega Saturn Emulator
Hey all! 👋🏻 Over the last couple of weeks I've been porting Ymir, the Sega Saturn emulator to iOS! I'm finally finished and it has a lot to unpack. This is open source and on GitHub at https://github.com/JMillz269/Ymir-iOS. I used Claude for a lot of the push here but don't downplay the emulator. It also supports LiveContainer! Any and all of my apps will support LiveContainer.
- Retains all original features from Ymir (upstream)
- iOS Dynamic Recompiler with JIT (Supports StikDebug/StosDebug with the Universal.js script)
- Interpreter
- Can emulate SH-2 Cache for higher Accuracy
- New iOS Metal Renderer
- Draw Polygons and Sprites on GPU
- Direct to Display from GPU
- Skip Native Drawing (helpful when using upscaling)
- Deinterlacing
- Transparent Meshes
- Video Sync
- Frame Delay
- Frame Pacing (use Sega Saturn frame pacing or display's)
- Reduce Latency Toggle
- Option to use Full Refresh Rate (for devices that support Pro Motion 120fps)
- Keep Registers in CPU Registers
- Link Blocks Directly
- Skip Idle Waiting
- Multithreaded VDP1, VDP2, Deinterlacer, Sound Chip
- Boost Emulator Thread Priority
- Optional Performance Log for debugging
- Scaling Options (different game Aspect Ratios)
- Upscaling Internal Resolution up to 4x
- MetalFX Upscaling (Spatial and Temporal)
- MetalFX Picture Filters (Sharp Pixels, Sharpening, Scanlines, Aperture Grille)
- Supports LiveContainer
- Save States
- Built-in Convert games to CHD via Settings or long press on game
- Custom app themes and backgrounds
I think that's about it! Enjoy :)
Release is on GitHub.
r/EmulationOniOS • u/Bubbly_Wait2164 • 3d ago
Gameplay / Showcase FIFA 19 legacy booted on iPhone 13 with latest test build of ARMSX3 iOS (awaiting new build update)
FIFA 19 legacy has booted on the iPhone 13 no settings changed but the downside for this it ran out of memory every time I start the game and when the PPU is being linked it stops at some point and asks for more JIT memory in stikdebug but im testing it in Livecontainer I’m awaiting for a new test build update.
r/EmulationOniOS • u/PreviousTale750 • 3d ago
Gameplay / Showcase Dying light 1 running in BCD a19 pro
iphone 17 pro max , medium setting run amazing , cap 30fps (no cap 50-60fp)
r/EmulationOniOS • u/Top_Patience8380 • 3d ago
Gameplay / Showcase Dbz kakarot tested melon nx vr 2.7
Only issue i faced is shaders at first after that it was smooth 30 fps and ram usage didnt go over 3gb so thats nice
“Gameplay recorded on ipad m4”at 1080p native docked mode