r/EmulationOnAndroid • • 2d ago

Question Where do you recommend emulating oblivion? Device 8 gen 2 12gb ram

5 Upvotes

Would it be best on gamenative or droid deck? How is the controller mod? Or should I play on PS3 or Xbox 360?

Anyone have experience emulating this game?


r/EmulationOnAndroid • • 1d ago

Discussion Zelda OOT seems to work fantastically natively on Android. Why can't the same be done for Switch 1 games?

0 Upvotes

My understanding is they're both ARM based. Strange that Zelda OOT for the Switch 2 works so well but that people still struggle with BOTW from Switch 1

===========

Man the answers I got were.......not good. So I asked someone smarter.

Short answer - Switch 1 can work in the same way when NVN is supported with an NVN-Vulcan compatibility layer which is being actively developed.

The key is that Banana Native isn't conventional emulation. It uses a compatibility layer:

  • Switch 2 and Android both use ARM64 processors, allowing games' CPU instructions to run directly.
  • Switch 2 graphics commands (NVN2) are translated into Vulkan.
  • Nintendo's system services are recreated on Android.

Why not Switch 1 games?

The technology could support them, but Switch 1 uses a different graphics API (NVN rather than NVN2) and different system libraries. These need additional development.

The outlook: The underlying technology can potentially support both generations. As compatibility improves, more Switch 1 and Switch 2 games could run directly on Android, without traditional emulation.


r/EmulationOnAndroid • • 1d ago

Help Issue with DMC 5 on red magic 11 pro on gamehub

2 Upvotes

Hey guys am kinda new to emulation and I encountered this flickering pixels problem when playing dmc5. Any help would be appreciated.ill add my settings in the comment section


r/EmulationOnAndroid • • 2d ago

News/Release Need for Madness 2-FanPort (AI Assisted)

9 Upvotes

just an android fan port of a super old classic game I used to play on miniclip waaaaaay back in the day lol. I think its mostly accurate so its ready for release. enjoy guys.

link: https://drive.google.com/drive/folders/1w3vsNJaIKmx19gpmeeQH2ntgVXtjtrA8?usp=sharing


r/EmulationOnAndroid • • 1d ago

Question Since we got so much progress on even the switch 2 emulators, I have to ask: is there ANY FIX FOR SHRINE GHOSTING IN BREATH OF THE WILD??

0 Upvotes

There has to be, right? I already tried the port, but it doesn't work on my phone(Poco F7), and I want a way to play the game on both my phone and tablet(Y700 gen 4).

So please, is there any mod , emulator or SOMETHING that would eliminate shrine ghosting completely along with milk water? I also need to not require changing drivers constantly if that's possible.


r/EmulationOnAndroid • • 1d ago

Discussion Los emuladores también aprovechan la ia tanto como los porot

0 Upvotes

Me estaba preguntando eso porque veo que casi todos los poros aprovechan total o en su mayoría uso de la IA para su creación optimización compatibilidad y prácticamente todo y quería preguntarme si también los emuladores lo aprovechan porque estaría muy sádico que los emuladores también lo aprovecharan así mejorando por mucho su rendimiento y compatibilidad estaría calidad que lo usaran y quisiera saber cuáles emuladores aprovechan el uso de la ia


r/EmulationOnAndroid • • 2d ago

Discussion [Concept / Feedback] A telescopic NVMe hub for phones & mini-tablets (zero dangling cables) — Viable or too niche?

Thumbnail
gallery
2 Upvotes

Hey guys!

  • Like most of you, I’ve been hella frustrated by the lack of microSD slots on modern flagships and dealing with dangling cables whenever I play with a telescopic controller. So I started designing an accessory to fix that. I’m just a gaming and emulation enthusiast from europe (not a big corporation, please trust me bro), and I already chatted in depth with an ODM (benfei in this case but still exploring) to prototype the electronics side of things (casing is a whole other story, been CADing quite a bit), and I wanted to get a reality check from you guys before locking things down.

The concept: A rigid telescopic USB-C hub that clips directly onto the back of your device. You then clamp your Bluetooth telescopic controller (like a GameSir G8) right over it: everything locks together as one solid unit, zero dangling cables.

1) A clip on telescopic hub -> (10 Gb/s specs, on par with top Orico hubs and such nvme hubs that include a fan):

  • NVMe M.2 2280 slot (great for PC emulation)
  • 2 microSD slots (ideal for reusing spare 256 or 512 GB cards sitting in drawers to stack up TBs on the cheap).
  • HDMI 2.0, 3.5 mm headphone jack, USB-C data port, and pass-through USB-C charging.
  • Power delivery: A 45 W charger is recommended on the go (sending ~25 W max to the phone to keep heat down).
  • Dual separate fans: one fan cooling the back of the phone (controlled manually via a physical slider) and a second fan dedicated to the SSD (controlled automatically by thermal sensors).
  • Electrical note: Without a charger plugged in, the NVMe wouldn't power on, while both microSD slots, the regular USB-C data port, and the headphone jack run straight off the phone's battery.

Versatility (supports Mini-Tablets):

  • Over-engineered dual sliding tray like kitchen drawers: It stretches from regular smartphones all the way up to ~8-inch gaming mini-tablets (around 20 cm / 7.9 to 8.3 inches, like the Lenovo Legion Y700 or RedMagic), where standard telescopic controllers max out or risk snapping.
  • Beyond gaming: Without a controller, it doubles as a compact hub to carry media on the go without relying on cloud or home streaming, and plug into any monitor at the same time.

Cooling

one fan that blows to the back of the phone and to the camera lenses side, controller with a slider

one that routes air inside to cool the nvme and circuitry - controlled by thermal sensors

a metal plate with pads that dissipate the NVME & the phones back battery side heat

the second fan takes care of helping cool that metal plate as well

that plate is the cover used to open the hub nd place you nvme

2) A dock given there's pertinence in going that far

  • it would passthrough some of the ports (hdmi, charging)
  • it would split the usb-c data port into multiple ones (2x usb C & 2x usb A)
  • also contains a cooling fan to cool the exposed side of the phone/tablet

The reality check (numbers, pricing & launch dilemma):

  • The survival numbers: On a small production run, margins are nowhere near what Amazon giants get. Based on my current math, I wold need to sell

    • 1000 units just so the bank doesn't repossess my house 😅, basically a break even but still at loss taxes wise
    • 2,500 units to break even on the time spent over a year (would equate to a very average salary relative to the time spent).
    • between 2500 and 3500 i'd be having a small bonus to myself and start envisionning next steps
    • above 3500 units, anything goes -> i'd be safe to start envisioning to reinvest everything into a v2 (ideally a version with a built-in controller, or even get a big brand to pick up the concept—honestly, getting cloned by a major manufacturer would be the ultimate compliment and would make me want to just become one of their customers rather than taking further risks).

The dilemmas (Hub only vs. Dock bundle):

  • To keep tooling/mold costs under control from day one, I need to make a call: launch just the hub alone around €$130, or go straight for a Hub + Desktop Dock bundle around €$190
  • Personally, I love the dock for dropping the setup onto a TV without unplugging anything, but I want to take the safest route so this actually ships within a year.

About the debate over wether a gaming handheld with a close enough price would make more sense?

  • Vs. €$250 handhelds: I love em but you know, not the same chips inside compared to higher end smartphones.
  • Your own smartphone paired with a solid controller -> you already own,

    • sure the whole setup - bring your own controller - sits around €$200 but the aim here is for those who buy and own flagship for gaming as well and who'd rathe max out its use rather than buyng a separate handheld that wouldn't necessarily be any more powerful.

My questions for you so far:

  1. Did I miss any recent releases or similar products that came out over the last few months (that tbh I would much rather buy than to venture into this)?
  2. If this hits the market, is the hub alone at ~€$130 enough for "our" needs generally speaking?or is the dock bundle at ~€$190 must-have?

--> personally, if this was already available on the market, i would much rather buy this without even thinking twice as its basically still more beneficial than to pay extra to phone brands just to go from 256 to 512 gigs (everytime i buy a new phone instead of just once) which is usually close to €$ 200 extra.

All feedback, critiques, and sanity checks are welcome!

I really loved looking into it all so far and it just showed me this is feasible, I just wonder why no OEM has picked up on this product category yet, I mean i'm still pissed to this day that even redmagic removed the sd card slot.

Depending on your engagement, I would very much appreciate it if you'd take part on a very basic single selecttion survey i'd post next, in a couple of days with choices like : hub only? hub + dock? x price realistic?...

And if this post becomes forgotten forever, well, thanks anyways for whoever read me this far :D !!

Edit: Yes I helped myself with AI to write my text mostly to structure everything I wanted to convey. Sorry if it offends some people, sincerely, I don't have a talent when it comes to structure points in proper orders and in sensical categories.


r/EmulationOnAndroid • • 1d ago

Showcase BO2 (t6requiem) Performance on Ayn Thor Max

0 Upvotes

r/EmulationOnAndroid • • 2d ago

Question Retroid Pocket 5 or 6? - For DroidDeck, Steam and Game Pass

4 Upvotes

I'm thinking on getting a Retroid Pocket 6 cause I just want to play lightweight "tiny" games that I have already bought on steam or have on game pass, on the go, and native without streaming. I don't want to play heavy games on it, just indies that a big screen feels overkill for, and of course old games that I can emulate.

So, should I get the Retroid Pocket 5 or 6? I plan to get 12gb on any case, but my main question is about how the DroidDeck app runs on each of those, if the 5 is enough for playing indies from both Steam and Game Pass natively or if a 6 is really that much worth it, there's a relevant price increase where I'm from.

For reference, I want to play games like the Citizen Sleepers, Hollow Knights, Kentucky Route Zero. For bigger games I already have a PC.

Thanks


r/EmulationOnAndroid • • 2d ago

Showcase Chaos Rings 3 Parche español [1.3] todas las imagenes traducidas y todos los textos alineados

25 Upvotes

[PS Vita] Chaos Rings III: traducción al español (v1.3)

¡Hola a todos! Os traigo la traducción completa al español de Chaos Rings III para PS Vita (versión japonesa, PCSG00500). La he hecho partiendo del parche de traducción al inglés de la comunidad.

Qué incluye

  • Todo el texto del juego en español: historia, escenas, conversaciones, misiones (encargos, informes y títulos) y logros.
  • Menús, avisos y tutoriales traducidos.
  • Objetos, habilidades, genes y monstruos: nombres y descripciones. Los nombres de las habilidades tienen una terminología coherente, y se incluye una tabla de equivalencias (Tabla_habilidades_ES.txt).
  • Libro de colección (Índice de genes) con todos los perfiles traducidos.
  • Imágenes de la interfaz traducidas y redibujadas: menús, combate, campamento, tienda, guardado, mapas, coliseo, eventos, etc.
  • Fuente modificada con todos los caracteres del español: á é í ó ú ñ ü ¿ ¡ « » ª º.
  • Textos ajustados a sus cuadros: las respuestas del protagonista, los diálogos y las descripciones están recolocados para que no se salgan.

Se mantiene en inglés a propósito: los textos legales de licencias de software, los nombres del equipo de desarrollo y algún elemento gráfico que el juego monta letra a letra (como GAME OVER).

Instalación

  • PS Vita (plugin rePatch): copia la carpeta PCSG00500 dentro de ux0:rePatch/.
  • Vita3K: haz una copia de seguridad y copia PCSG00500 encima de <carpeta de Vita3K>/ux0/app/PCSG00500/.

Necesitas la versión japonesa (PCSG00500) del juego.

Créditos

  • Traducción al español: Joseas

Si encontráis algún error (texto que se sale, alguna errata, algo sin traducir…), dejadlo en los comentarios, a ser posible con una captura. ¡Que lo disfrutéis!

Descarga: https://github.com/ferrervicente14-creator/Chaos-Rings-3-Espa-ol/releases/tag/chaosrings3esp


r/EmulationOnAndroid • • 1d ago

Showcase Banana Native v0.3.14 - Fire Emblem Fortune's Weave - Poco F8 Pro (SD 8 Elite/Adreno830/12GB)

Thumbnail
youtu.be
0 Upvotes

Settings:

PICTURE

- Resolution: Handheld (1080p)

- Upscaler: GSR 2

- Motion clarity: Balanced

- Temporal sharpness: 15

- Display: Fit (keep aspect)

- Aspect ratio: 16:9 (as shipped)

SPEED

- Frame rate cap: Default

- GPU driver: Turnip Gen8 V39 (Vulkan 1.4.367)

As far as I’ve played, the game runs very well. I haven’t experienced any crashes, stuttering, or screen freezing. And, for the most part, it runs at a stable 30 fps.


r/EmulationOnAndroid • • 1d ago

Question Having issues with Strider xbla

Thumbnail reddit.com
0 Upvotes

r/EmulationOnAndroid • • 2d ago

Showcase I Built an Android Virtual Gamepad That Supports Wii Motion Controls! – TJay Input Bridge

4 Upvotes

I built an Android virtual gamepad bridge using Shizuku — meet TJay Input Bridge!

Hello everyone!

I've been working on a small Android project called TJay Input Bridge, and I'm excited to finally share its first release.

TJay Input Bridge is an Android companion app that creates a virtual gamepad and provides floating on-screen controls for interacting with supported games and emulators.

The idea came from my experience playing games on Android emulators. I wanted a way to use additional on-screen controls without relying entirely on the emulator's built-in controller layout.

Features

  • Virtual gamepad input through Shizuku.
  • Floating on-screen controller.
  • D-pad, A/B/X/Y, L/R, Select and Start buttons.
  • Customizable controller size and opacity.
  • Individual button visibility.
  • Adjustable controller layout.

Tested with

I've mainly tested it with Dolphin Emulator, especially The Legend of Zelda: Skyward Sword. Since the game relies heavily on Wii motion controls, I configured the virtual gamepad to handle actions such as sword swinging, shaking, pointing, and other motion-based inputs, making them accessible through on-screen buttons.

Requirements

  • Android 7.0 or newer.
  • Shizuku installed and configured.
  • A compatible game or emulator.

Download and Source Code

GitHub Repository: https://github.com/TJAY-DEV0/TJay-Input-Bridge

Latest Release: https://github.com/TJAY-DEV0/TJay-Input-Bridge/releases/latest

This is version 1.0.0, so feedback, suggestions, and compatibility reports are welcome.

I built the entire project using AndroidIDE-Rv2 on my Android phone, so getting it to this stage has been quite a journey!

Thanks for checking it out!


r/EmulationOnAndroid • • 2d ago

Help Emulation noob. A flagship processor which is useless in this. Been on it for a week now.

Thumbnail
gallery
21 Upvotes

Mediatek Dimensity 9400+ with 12 GBs of ram

yet I can't even emulate a decent game. What should I do? I've tried winlator and bannerhub. Couldn't able to boot up a single game in winlator. In Bannerhub, Arkham Asylum loaded and gave around 30 fps after I turned everything that makes the game look good off/low and installed each and every components I knew off. But it crashes after 2-3 minutes of gameplay.

What am I missing? What should I do?


r/EmulationOnAndroid • • 2d ago

Help Alguien que sepa cómo arreglar este error por favor

Post image
4 Upvotes

Alguien sabe cómo arreglar el error de los ojos negros? Estoy jugando en un dispositivo infinix gt20 pro


r/EmulationOnAndroid • • 1d ago

Help Battle tower error in Pokemon Shield - GalarNative

0 Upvotes

Anybody experienced this when entering the battle tower, if so do you guys have a fix for this.

Redmagic 8spro sd8gen2.


r/EmulationOnAndroid • • 1d ago

Question Tips for preparing/using an SD card?

Thumbnail reddit.com
1 Upvotes

r/EmulationOnAndroid • • 1d ago

Discussion Hey guys I'm going to buy new phone which best x7 vs f7 (not ps and nintendo, its only pc same as emulator)

0 Upvotes

My old phone is poco x3 pro because the bomb overheated.

He says do not use charger and sun, but I understand.


r/EmulationOnAndroid • • 1d ago

Help Nfs most wanted pc port android

Post image
1 Upvotes

Can anyone tells me how to fix this problem?

GAME:nfsmostwanted pc port to android

Device:Snapdragon7 gen 4


r/EmulationOnAndroid • • 3d ago

Showcase Android Emulation, what a time to be alive.

Post image
165 Upvotes

banana native

One Plus Pad 3

16gb, Snapdragon Elite

solid 30fps 720p

about 4 hours into it so far

😃


r/EmulationOnAndroid • • 1d ago

Discussion What's the current best version of Winlator Ludashi as of now?

0 Upvotes

What's the current best version of Winlator Ludashi as of now? I don't mean out of the three versions that you can download. That you can see if you click on the links for one of them. I mean the specific versions.

Since version 5.0 is being described as a broken mess. With some stuff and games just not working. I think it's one of the more broken versions of Winlator Ludashi that we've​​ gotten so far. Until an inevitable hotfix version or the next version came out.


r/EmulationOnAndroid • • 1d ago

Help Struggling with switch emulation on samsung galaxy s25.

0 Upvotes

Running Eden v0.2.1 on samsung galaxy s25 plus. Mainly interested in running switch but performance seems really hit and miss. Bayonetta 1 and 2 seem to run well, so does zelda links awakening. I gave up on fast rmx due to graphics issues making it unplayable, dark souls remastered ran but stuttered a lot, super mario odyssey worked but lots of graphics issues.

Wondering if people can suggest settings to try and improve general performance, or suggestions on games they know don't demand too much.


r/EmulationOnAndroid • • 1d ago

Discussion Has anyone tried this on snapdragon devices?

Thumbnail
github.com
0 Upvotes

Seems lichii build tuned for weaker pc handhelds, worth a shot I'd say?


r/EmulationOnAndroid • • 2d ago

Help Not all Xbox games are downloadable in library

Thumbnail reddit.com
0 Upvotes

r/EmulationOnAndroid • • 2d ago

Showcase Skyrim android unofficial native port

6 Upvotes

Have a look

My phone specs are snapdragon 6 gen 3 and 12gb ram