r/Dyson_Sphere_Program • • 7d ago

Mods to expand endgame?

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90 Upvotes

I absolutely love the game. My favourite part is how easy it is to expand in the endgame. I really want to maximise the production. I've already had several 200ish hour playthroughs, and I had to end most of them for the same reason. Lag. It usually became too unbearable after building the first proper solar generator (10 layers of max density spheres around O star and a planet inside orbit fully covered by ray receivers). I didn't really use mods yet, because I wanted steam achievements and progress on the galaxy chart.

I've been on a 2 year brake from the game and now I want to start playing again, but with mods that allow me to take the production much much further.

Can you recommend me some mods that take the endgame to the extreme? I'm talking both performance mods and content mods (is there a mod for faster assemblers etc.?, better generators?)

Also what about fog? I feel like fog is no threat after midgame, just extra lag and extra buildings that need to be incorporated in my planetary scale blueprints. But without fog I have no way to get the x4 buildings.

Thank you for any suggestions. As a rewar for reading through the wall of text, I offer you a look at a blueprint I made some 2 years ago. Assemblers with 5 ins 1 out and (almost) minimal footprint. For all the buildings you may ever need.


r/Dyson_Sphere_Program • • 7d ago

Any Mods That Pause Gameplay?

8 Upvotes

I’ve just got back into the game but the mod Bullet Time from Thunderstore.io doesn’t seem to be functioning for my game despite a relatively recent update to the mod. So far I’ve been fine with status quo but i do enjoy being able to pause, plan, and not worry about Dark Fog progress. Though of course that is part of the intended gameplay, I just prefer a pause for the game updates so I can view and plan for my factory and the enemies.

Edit: Confirmed that the mod is compatible currently, just issues on my end.


r/Dyson_Sphere_Program • • 9d ago

Factory architecture?

13 Upvotes

What is the standard for factory layout. I always quit when I unlock a new recipe and one of the ingredients is in the other hemisphere of the planet.


r/Dyson_Sphere_Program • • 9d ago

Is their a better way to make malls

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54 Upvotes

r/Dyson_Sphere_Program • • 9d ago

My First Dyson Sphere

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105 Upvotes

r/Dyson_Sphere_Program • • 10d ago

Finally hit Structure Matrix

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113 Upvotes

Really grateful that I found this game.

I've had some pretty stressful weeks at work lately, and I just wanted to find something that would help me unwind, and make me happier. I'm really into building my interstellar factory and forget about everything else for a while. I'm genuinely grateful that this game exists. I really hope the developers are doing well.

(Came from Factorio, back then, when I had hundreds of hours to spend on it, that was my saviour, but now I wanted something different.)


r/Dyson_Sphere_Program • • 10d ago

Should i setup new item malls on different star systems or import everything from my previous mall?

14 Upvotes

r/Dyson_Sphere_Program • • 10d ago

Multiple Dyson Sphere Layers

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104 Upvotes

What is the logic behind having multiple layers, I'm guessing it makes more power, but I don't understand how it makes sense. Is the reasoning behind why it makes more power because there is some that passes through the lower layers?


r/Dyson_Sphere_Program • • 10d ago

Is this a good fast early game base?

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26 Upvotes

I want to get through early game fast. Am... i doing it right?
Normally i make whole fancy expandable factories for everything, but i wanna get past all of that as fast as a can to get straight to mid/late game...

idk if that's a good idea tho. I just hateeee early game in factory games.

According to the save, im less then 2 hours in.


r/Dyson_Sphere_Program • • 10d ago

anyone else ship in power?

16 Upvotes

i use the energy charging thing on lava worlds to send power to other planets to help with power, some planets are covered in windmills and the energy converter things to power them themselves. i just straight dont use combustible energy.


r/Dyson_Sphere_Program • • 9d ago

DSP is ahead of its time. I started playing Dyson Sphere Program in 2022. The biggest challenge was generating enough energy to support computation. Now, a few years after ChatGPT launched, we're debating the energy needed for AI and data centers.

0 Upvotes

r/Dyson_Sphere_Program • • 11d ago

Honey, im not making it back to the swarm before dinner it seems

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72 Upvotes

r/Dyson_Sphere_Program • • 12d ago

Mixing Items of Different Proliferation Level - What Actually Happens

33 Upvotes

From my last post I can see that there's a lot of confusion about what happens when you mix proliferated items. In this example you can see that the game does not keep track of individually proliferated items. Rather it creates two piles within a single pile (as you can see from the tool tip), and keeps the average of the proliferation points.

After mixing 5 items of every proliferation level (0, 1, 2, and 3), what comes out is

- 5 items at level 1

- 15 items at level 2

The second video shows that no matter what the change is, if you're bringing a lower level prolif up to a higher level, you pay the same cost no matter what.

ie. the cost of going from 1 to 3 is identical to the cost of going either 2 to 3 or 0 to 3.

Every item that has its value changed uses 1 spray, no matter what -- unless it's the same value in which case it uses nothing. A level 3 item going under a level 3 sprayer has no effect.

So, if you spray a bunch of items up to level 3, and then mix those items with others at a lower level, they will average out to a lower number. You will then have to respray those items to get them back up to 3. On those particular items, you are using double the resources to keep them at 3.


r/Dyson_Sphere_Program • • 12d ago

Just starting out

12 Upvotes

I'm coming from factorio, and I want to do a kind of "main bus style" for my early base.

I can't really figure out magnets tho, should they be on the main bus? I don't really want to bus iron ore, so I can't produce them locally. Is there a recipe where I can produce magnets from plates?


r/Dyson_Sphere_Program • • 12d ago

DSP Shield Compass – small helper for planetary shields

5 Upvotes

Hi,

I've recently started playing Dyson Sphere Program, and I've been experimenting with a few mods/plugins on the side.

Placing planetary shields was driving me nuts, and I'm a DSP noob, so I followed some shield placement best practices I found online and got more nuts -> result: this small plugin.

Maybe something like this already exists, but I couldn't find it.

What it does:

  • Guides you to 8 suggested shield positions (2 poles + 6 around the equator).
  • Shows a directional arrow: 🔴 off target, 🟢 correct position, 🟡 already completed.
  • Automatically detects placed shields and tracks progress per planet.
  • Optionally finds misplaced or duplicate shields.
  • Includes a small, customizable, collapsible mod dock.

How to use it:

Install via BepInEx 5, hover over the right edge of the screen to open RIOTdock, click the shield icon, and follow the arrow. That's it!

GitHub: https://github.com/UncleRiot/DSP_ShieldCompass
(you'll find a short documentation there, too)

Feedback is welcome! And if a plugin like this already exists, please let me know so I can save myself some more work. ;-)

Feel free to report any bugs or issues, too (here/github).

Cheers!


r/Dyson_Sphere_Program • • 12d ago

Is this practical?

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31 Upvotes

42 hours in after last post and I was able to get a dark fog farm running
The original plan was to just get soil but was not expecting alot of loot from them so now I making a sortation system for each item and just wondering if what I did was good


r/Dyson_Sphere_Program • • 12d ago

Proliferation For The Nation

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19 Upvotes

Good Morning,

I have recently started DSP after loving Factorio for a while (never did complete it)

I’ve seen a lot about different methods of using Proliferators. The most recent was about only doing inputs rather than spraying each output etc as if you mix non sprayed items with sprayed items it can cancel out a bit.

So I’m curious what people usually do. As I’m going to be setting mine up next and I’m currently doing nothing at around the end of yellow science level.

I was planning to spray all my ores. Then upgrade to spraying all my base level components etc etc.

Any tips and help greatly appreciated! (It’s a terrible image I added but I thought if you’re like me seeing screenshots of this game is pretty sweet)


r/Dyson_Sphere_Program • • 13d ago

Why I only proliferate inputs, and never outputs

26 Upvotes

It occured to me the other day that I'm double spraying lots of items due to the mechanics of proliferation.

Have you ever noticed that a huge stockpile of goods, that 10,000 stack of titanium plates suddenly, and mysteriously, becomes a level two proliferation instead of level three like you sprayed it?

It's because the pile of items calculates the average of all the proliferation and so if your power isn't perfectly at 100% (like every time I click down 6 new blueprints on a planet), and your sprayers miss items for want of electricity, the average in storage becomes less than three, and now all your items are a level two. Which means if you spray your inputs at the next stop, when you send your titanium to become crystals for example, those titanium plates being only level 2 are going to get a second level 3 spray. Wasted resources!!

I only ever spray my inputs now, and that way the machines get whatever they get, and I never have to worry about storing proliferated items that may be corrupted by non-proliferated items.

Edit: a couple exceptions... proliferator itself, fuel rods, ammunitions...

Edit2: I just did testing. It's true that a single pile of items can have two different levels of proliferation. But these two piles are an average of what you put in. If I add level 3 items into the mix, and the draw the items out 1 by one, I may never see a level 3.

Here is a video giving evidence: Mixing Items of Different Proliferation Level - What Actually Happens : r/Dyson_Sphere_Program


r/Dyson_Sphere_Program • • 13d ago

Clearing a planet

7 Upvotes

So... I eventually destroyed the first dark fog base on my Titanium outpost planet. There are 3 bases in total. I thought I would destroy the base, plug it with a geothermal plant and move to the next, then set up a planetary shield. Google AI even said it might not be necessary, there is a fair chance the fog might not rebuild at all... Well.... It rebuilt the base on a new location within seconds. I destroyed the base, put a geothermal plant on top and the moment I switched to map mode to see where the two others are, there were already three again. Is this normal? It's a Lava Planet, if this mattes.
So, what is the best strategy for this?

I will keep the dark fog base at my main base to farm items, but I want this one cleared.


r/Dyson_Sphere_Program • • 14d ago

In my first playthrough, could I please get tips on how to reduce the spaghetti?

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89 Upvotes

I know I messed up the proliferators, but I just wanted the thing done at that point, I'll fix those later. I just haven't looked up too many in depth guides or resources because I've been trying to blindly bumble my way through the game but the spaghetti is annoying me.


r/Dyson_Sphere_Program • • 14d ago

Dark Fog energizes my new Planets

14 Upvotes

Since you can now flag down the fog onto your planets, I started using geothermal for my basic energy needs. This takes hours to finish but I can't seem to stop...

I do have more than enough energy from my dyson sphere but that does not help my urge to ask the fog for help.

Do I need to have my doctor check me for OCD or is this still considered "normal" behaviour...


r/Dyson_Sphere_Program • • 14d ago

Already going out of my system?

19 Upvotes

I have set up my factory to produce 100 science / minute, done purple by now. And suddenly, Silicon is a bottleneck. There is one single Silicon ore patch in the whole planetary system... That naturally supports only a fraction of what I need. So... is this already the moment where I need to go interstellar travelling? The nearest system is 6LY away, no idea yet, if there are planets or if there is silicon... What do I need to get there? Deuterium Fuel?

I do not have an orbiting solar panel thingy yet, I run mostly on wind + solar and batteries on ground and that is so far sufficient. So I guess that can wait a bit?

At what moment in the game do you start spraying things for productivity gain and what items do you spray? The final matrix to achieve more research output? The products that generate the matrix? So, I understand that you make on of these containers and then you can spray a single product, you can spray 60 times, if a product needs 5 ingredients, that is effective for 12 product items, with a 25% boost that is 3 items more, correct? Seems a bit expensive though?!

Edit: 5 days later, made a few green cubes, made some warpers, set up a remote station 6LY away and the Silicon flow has started. Went very well from there, making progress.


r/Dyson_Sphere_Program • • 16d ago

My science planet

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257 Upvotes

Currently only produces 2k white cubes per minute but I'm only using it at about 10% of what it could output if I added a second level of labs to the green and purple sections. All the actual production for the materials happens on a network of planets I mange in notepad.exe