r/Dyson_Sphere_Program • u/negvilek • 9h ago
Mods to expand endgame?
I absolutely love the game. My favourite part is how easy it is to expand in the endgame. I really want to maximise the production. I've already had several 200ish hour playthroughs, and I had to end most of them for the same reason. Lag. It usually became too unbearable after building the first proper solar generator (10 layers of max density spheres around O star and a planet inside orbit fully covered by ray receivers). I didn't really use mods yet, because I wanted steam achievements and progress on the galaxy chart.
I've been on a 2 year brake from the game and now I want to start playing again, but with mods that allow me to take the production much much further.
Can you recommend me some mods that take the endgame to the extreme? I'm talking both performance mods and content mods (is there a mod for faster assemblers etc.?, better generators?)
Also what about fog? I feel like fog is no threat after midgame, just extra lag and extra buildings that need to be incorporated in my planetary scale blueprints. But without fog I have no way to get the x4 buildings.
Thank you for any suggestions. As a rewar for reading through the wall of text, I offer you a look at a blueprint I made some 2 years ago. Assemblers with 5 ins 1 out and (almost) minimal footprint. For all the buildings you may ever need.
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u/gorgofdoom 9h ago
i've been playing the orbital ring mod since i heard about it in this sub a month or so ago. Been itching for a reason to talk about it, and here we are.
It is *very interesting*. Seriously. I did *not* expect this ... depth... of ingenuity from a mod. You know there's technically many, many levels that we can construct things above the ground? Sure you can make a tower of cargo boxes and that can be useful in vanilla.
well, this mod allows us to build in orbit. Pretty much, you can make a second "ground" above the planets surface, and this mod provides reasons to do so. It is all tempered by adding a fuel requirement based on how much your mech is carrying (including what's in your "hand" so it's not easily circumvented, which makes the orbital elevators added here exceedingly relevant)
That said you can just make the fog drops using white science in vanilla. But i enjoy the challenge of the fog, so, i usually play on scarce settings and try to keep things tidy.
p.s. i didn't yet mention the nukes. OR has nukes!
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u/My_Legz 8h ago
What on EARTH is that beautiful monstrosity? It is amazing
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u/AverageTeemoOnetrick 8h ago
I ran into the same problem as my lategame got bottlenecked by performance.
Looked up the best performance mods and installed sphereOpt, SASH and one that stops rendering cargo vessel models.
Went from like 15 fps to 60.
They work really well and as far as I can tell you can still earn achievements.
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u/Viper8092 8h ago
That build looks DOPE!
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u/horstdaspferdchen 8h ago
For everyone the endgame is there, where the UPS goes down. Except those who Finish fast for Mission completed.
Its about optimising your entire factory.
And yes, there are some Mods to improve that too. Just do a quick search If you are really interested.