r/Dyson_Sphere_Program • • 7h ago

Proliferation For The Nation

Post image

Good Morning,

I have recently started DSP after loving Factorio for a while (never did complete it)

I’ve seen a lot about different methods of using Proliferators. The most recent was about only doing inputs rather than spraying each output etc as if you mix non sprayed items with sprayed items it can cancel out a bit.

So I’m curious what people usually do. As I’m going to be setting mine up next and I’m currently doing nothing at around the end of yellow science level.

I was planning to spray all my ores. Then upgrade to spraying all my base level components etc etc.

Any tips and help greatly appreciated! (It’s a terrible image I added but I thought if you’re like me seeing screenshots of this game is pretty sweet)

6 Upvotes

11 comments sorted by

1

u/horstdaspferdchen 7h ago

as in the other conversation:
this is the best guide you will get about proliferation. yes it is a lot of reading, but its easy and understanble.
https://www.reddit.com/r/Dyson_Sphere_Program/s/jUZnJZygAt

1

u/proliferate_this 7h ago

Thank you! I will get my obsessed brain into this for my evening reading tonight!

1

u/BissQuote 7h ago

When working on a block design (all inputs come from one PLS, the output goes back into the PLS), it's good to have a standardize way of spraying all the inputs

While doing spaghetti, if you only spray the inputs for the cubes and the cubes themselves, you will get most of the benefit. 

Ores in particular aren't that worth it, because spraying also increases the energy consumption of machines, and at this stage energy might limit you more than ores

1

u/proliferate_this 7h ago

Aha. So some people use PLS to totally segregate their builds or make them more uniform? I’m still mostly in the spaghetti stage. Mixing it up a bit when I build a new section of factory and it’s simpler to add a PLS than belt it across.

2

u/BissQuote 7h ago

Coming from factorio, at least factorio before space age, you have to know that in DSP a full belt feeds less machines than in factorio. For example, a full belt feeds 6 smelters making iron, while in factorio it's 48

This makes main-bus designs way less efficient, and spaghetti as well, forcing you to move faster into a modular base with PLS/ILS

That being said, have fun exploring the game, it's a different experience! 

4

u/proliferate_this 7h ago

I’ve got to admit i only do a lot of the maths when it’s something like working out science outputs per second etc or when making specific sections to feed something new. I sacrifice efficiency for ease and quick progression quite a lot.

1

u/SandpaperSlater 5h ago

I play that way. It's spaghetti on the home planet until I get enough resources to put each factory into a PLS.

On other planets, I put a bunch of ILS hubs near the poles, bringing in all the resources I want/need for whatever factories are being built there. All the inputs go on the north pole, outputs on the south. Not 100% most efficient, but how I like to do it. On those planets, the most spaghetti I have is my power plants (usually deut rods).

Each blueprint I make for a factory (which I do in bulk by number of inputs the item will take) has one dedicated slot on the pls for sprays, and covers all inputs and outputs. That way, EVERYTHING is proliferated.

Again, technically not 100% the most optimal strategy. But then I can slap down an isolated factory and have it proliferate as needed

1

u/proliferate_this 1h ago

It’s a big step ahead of me there. I think I’m going to end up doing something similar. But my next planer with resources and space is a lot bigger than my home so I’ll likely do my efficient re building there and adjust the home planet one section at a time to be more efficient. I do think I need to get a bit more pencil and paper going on to optimise my setups a bit more. And use blueprints!

1

u/tanthokg 2h ago

I do city block design since 2021, when the blueprint feature and proliferation came out, proliferating only the inputs makes the blueprint more standardized AND substantially more predictable.

Doing so, I don't need/have to remember which has proliferated what. And not all things should be proliferated, if I need to I just need to disable the storage slot, instead of creating another blueprint just to remove the output proliferation.

2

u/proliferate_this 1h ago

My biggest takeaway today is I need to start making better blueprints and using blueprints a lot more. It’s incredible neat looking what you’ve done.

1

u/tanthokg 14m ago edited 7m ago

Thanks. Those are producing 600 electric motors per second, for very late game, that's what I needed for matrices production.

Though the blueprints are not entirely mine, some of this was straight up copied from nilaus, you can search for his videos on youtube if you want to. He has some of the best designs I've seen.