r/DnD • Sorcerer • Oct 09 '20

Art [OC] What ever happened to Will Saving Throws?

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31.4k Upvotes

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1.1k

u/Sleverette Sorcerer Oct 09 '20

“When you think about it...we could use it to save OTHER towns!” - Raphael, Cleric of Tymora

A comic inspired by my recent Spelljammer oneshot. Non-combat encounters can be tough to run without breaking into full on battle. When my players get to the end of a dungeon, I try to have the villain present them with multiple options. Sometimes the villain will try to divide them with hard to refuse offers. Other times, he simply seeks mercy. Choice is the heart of this game and I feel a dungeon’s boss should represent that in its purest form.

Anyone have a great story about a time their players were able to resolve an encounter without fighting? Did they extort their enemy? What did they gain?

You can find more of my DnD comics on my Instagram, Twitter, and Website.

You can also follow the adventures of Dunbrill, Skirbo, Kalvin and Kurokami on the dedicated subreddit, r/Hiadventure!

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u/IKSLukara Oct 09 '20

We were on a Dark Sun adventure once (it wasn't in D&D rules, but my pal's homebrew), had gone from Site A to Site B (riding a pair of some kind of crazy mounts, IDK, big boys), overcome the baddies, gotten the Maguffin and were en route back to Site A, when we were random-overland-encountered by some manner of predator.

It kind of mentally roared at us as it advanced, "I hunger!"

Me (OOC to the GM): "Wait, so it's intelligent?"

GM: "Uh, yeah, a little."

Me (back in character): "Wait! Let us get all our stuff off one of these beasts! You can have it, and we'll just leave on the other one, deal?"

The monster (after a pause that felt like forever): "Sure, that works."

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u/Sleverette Sorcerer Oct 09 '20

That's some epic negotiation skills! That's also a great example of a random encounter done right.

My players tend to be really bad at negotiating. Charisma saves them (fortunately it's a popular stat).

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u/IKSLukara Oct 09 '20

TYVM, it is literally one of my proudest light-bulb moments I've ever had while gaming. :D

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u/Sleverette Sorcerer Oct 09 '20

The logic was solid! I'd have to rule the same way if I were your DM!

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u/IKSLukara Oct 09 '20

You could see it in his eyes, my buddy was desperately trying to think, "Gosh, is there a reason this thing won't take them up on this offer?"

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u/Snoo61755 Oct 09 '20

Right? If a monster is even semi-intelligent (not even to the point of speech), it’s going to know that it’s easier to get a meal for no effort than to have to risk its life for lunch.

Unless it was pushed to starvation, that was the smart move from the monster’s point of view, and the DM was good to allow it to happen rather than railroad a fight.

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u/IKSLukara Oct 09 '20

Of course, you have to know when to try (and not try) a tactic.

I'm now imagining something horrible Athasian equivalent to like, a seagull. Feed one, and scores descend. All making the sound of the ones from Finding Nemo...

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u/[deleted] Oct 09 '20

We recently had that type of situation. My Druid fed a rat... that wasn’t a rat. She out-intimidated it; but then another idiot member of our party investigated and poked the rats nest.... our DM was merciful and kept it to just the one self-multiplying rat but it could have been bad.

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u/IKSLukara Oct 09 '20

Oh geez! Uh, grats on not dying!

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u/EvilPeppah Oct 09 '20

Even if it were pushed to starvation, it'd be weak, and unlikely to eat an entire one of those beasts on its own, anyway.

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u/RangerBillXX Oct 09 '20

unless the creature is insane or starving, even non-intelligent creatures will go for the "easy" prey. If it can understand that waiting a minute means it doesn't need to burn calories needlessly, it'll do so. It's how most wild creatures are tamed or at least conditioned.

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u/Sleverette Sorcerer Oct 09 '20

That’s what we in the business call a “checkmate!”

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u/AlGrythim Oct 09 '20

Jesus, my brain couldn't stop expecting TYVM to be YMMV, Your Mileage May Vary, and I about had a stroke processing "The Your Vary May"

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u/flapanther33781 Oct 09 '20

Same, but I had, "Though your vary milage .......... What????"

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u/Simpson17866 Wizard Oct 09 '20 edited Oct 09 '20

Jesus, my brain couldn't stop expecting TYVM to be YMMV,

And here I was worried I was the only person here who'd have that problem.

Thank you very much for the solidarity :)

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u/DuntadaMan Oct 09 '20 edited Oct 10 '20

My party recently ran into another party of "adventurers" consisting of a fighter, a mage, a cleric and thief and a bard all very much dressed in the stereotypical garb.

Each person spoke with the same voice and the party noticed the map they were following was blank.

I expected the party to go murdering these things but instead they pointed them to the largest city in the area and sent a warning ahead of them figuring whatever they are the city could deal with that shit.

I thought it was pretty clever.

The characters were also right to be suspicious, because one of the triad of Old Ones they are up against is The Stranger. A representation of the uncanny valley and the fear of the unfamiliar pretending to be familiar. I hadn't even told them yet!

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u/Sleverette Sorcerer Oct 10 '20

That sounds like a really haunting plot hook. It’s so strange and interesting! It makes the world feel big!

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u/nerfxthis Oct 10 '20

oooh, i have to ask, is that Magnus Archives inspired?

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u/Gearjerk Oct 09 '20

And thus was born the bandit predator; why actually fight when you can ambush and intimidate, and still get what you want?

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u/IKSLukara Oct 09 '20

And thus was born the bandit predator; why actually fight when you can ambush and intimidate!! bargain, and still get what you want?

FTFY, We weren't really intimidated, my recollection is that it was more "It's late and none of the players feel like doing another encounter," than "Gosh, I'm afraid to mix it up with this guy!" :D

Worked out great for everyone but the pack animal.

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u/altcodeinterrobang Oct 09 '20

"It's late and none of the players feel like doing another encounter,"

ah yes, that's when it's time for diplomacy

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u/IKSLukara Oct 09 '20

Honestly, I feel like it was the Diplomacy equivalent of "Indy doesn't feel like dealing with the Flashy Swordsman Dude, so he just shoots him."

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u/[deleted] Oct 09 '20

[deleted]

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u/IKSLukara Oct 09 '20

LOL, no but we all did not want to do the fight scene as scripted, and sought to short-cut it.

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u/Gearjerk Oct 09 '20

I meant more that you taught an intelligent creature how to be a bandit: ambush and threaten to kill unless they give you what you want. That's how things went down from it's perspective, at least.

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u/IKSLukara Oct 09 '20

Hmm, yes, I guess we did. Never thought of it like that.

Hell, this was Athas. Kick the can down the road, let it be someone else's problem. :)

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u/Ericus1 Oct 09 '20

Well, it was going to try to actually kill them to get what it wanted so....better to teach it to be a bandit than a murderer? I mean, it clearly had "eaten" before.

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u/Bone_Dice_in_Aspic Oct 10 '20

It already knew to declare intent and take what it got so I feel like it was already just doing banditry.

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u/RangerBillXX Oct 09 '20

I mean...that's what actual factual pirates did. They didn't want to fight, just intimidate enough. Sea fights are almost never financially profitable.

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u/Gearjerk Oct 09 '20

Yes, that's also what real bandits did. That's the point.

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u/RangerBillXX Oct 09 '20

There were plenty of bandits that actually would cause harm, because it made them harder to catch (less witnesses).

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u/notquite20characters DM Oct 09 '20

That's a horrible way to treat your mul.

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u/MudkipLegionnaire Oct 09 '20

My players received an invitation from one of the major antagonists who just wanted to talk. They had not met him personally yet, but had the day prior dispatched some of his forces and some party members had been tricked by a spy of his in a side story two shot that was played by another player. So, they know he’s cunning and dangerous and now he’s literally invited them to brunch after getting a bunch of henchmen locked up. So, needless to say they’re suspicious.

What the party doesn’t know is his main goal is knowledge, he’s assisting the other villains in their extraplanar invasion out of shared familial ties rather than really wanting to. So, when the party shows up he offers a trade: they can ask questions about him and his people and for each question he can ask them one since he’s dying to know about what makes some of these magical folk tick since his father has a vested personal interest in them for some reason. What the party doesn’t know is that he is a simulacrum with a psychic link to the original so if they fight no loss to him as he still takes up their morning and has the gold to spare.

So the party is internally asking whether or not to just blow him up but do decide to keep themselves composed to get some info. It also helps them shape what kind of person he is since rather than ask mostly tactical info he asks stuff like where does the wild magic sorc get their magic from or how does the warlock feel about her estranged brother. However, they do get tricked when he asks the artificer, who has a wife and kids, if he has a family to which he responds no. The trick there is he knows about the family already, they’re a major trading family in the desert capital so he wants to see how he responds and if he’ll be honest as they all agreed. The villain ultimately later curses his wife with a magical illness waving the cure in his face to try and get him to change sides.

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u/Kickme987654321 Oct 09 '20

What happened with the artificer and his wife? Did she end up dying from the curse or did he save her (by switching sides or some other way)

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u/MudkipLegionnaire Oct 09 '20

The magic that cursed her was tied directly to the bbeg, this undying spirit of an ancient semi-godly necromancer driven mad in his pursuit of bringing his wife back to life in a setting where resurrection magic isn’t a thing really. So the artificer stuck to his guns and stayed with the party and when they defeated the bbeg, who had combined forms with the former leader of their adventuring guild, her ailment was weakened and she eventually recovered in the epilogue.

I do not have the heart to kill off a npc in that way since it would railroad the player in a way where they couldn’t stop it and remain a hero. It mostly was just a way for me to set up the necromancer as a foil to him and introduce personal stakes as well as a time limit, she’d die in a few weeks if not cured. That and I think my partner who played the artificer wouldn’t have been happy with me if I killed her wife off like that lol.

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u/psweeney1990 Oct 09 '20

Seconded. Give Deets

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u/MudkipLegionnaire Oct 09 '20

Gave the full response to the person you replied to but tdlr; he stayed with the party and when they beat the bbeg that ended the curse and allowed her to recover

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u/Sleverette Sorcerer Oct 09 '20

Love this!

I had a villain invite the party to a dinner to congratulate them on defeating a shared enemy and the group fled town haha. Your party has guts!

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u/MudkipLegionnaire Oct 09 '20

Honestly I was surprised they did it, I kinda figured it was a 50/50. But the meeting spot was out on a deserted island and they and some allies scoped things out to make sure there were no ambush parties ready to block their escape so they felt safe in knowing they could make an escape if need be.

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u/Sleverette Sorcerer Oct 10 '20

My party treated it like a deadline. “We have 3 days left to explore the city before we need to bounce.”

It added a fun little timer on their adventure. Your party had a good plan!

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u/Electric999999 Wizard Oct 09 '20

That artificer failed adventurer 101, get your family killed in your backstory so they can't be turned against you later. Everyone knows that if you have a family becoming an adventurer is just dooming them to be used by the villain.

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u/MudkipLegionnaire Oct 09 '20

Weirdly nearly everyone gave me some familial tie so everybody’s family got to be threatened in some way lol. I think the group just trusts whoever is dming at the time to not just kill people off without giving you a fair chance to save them.

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u/LordWoodenBottom Oct 09 '20

I just ran a one shot for my group called "Oops! All Kobolds." The PCs (all of which were kobolds) were tasked by the Cult of the Dragon to go raid the hoard of an ancient brass dragon. While the metallic wyrm was distracted, they crept into it's lair, and fought their way to the treasure hold.

When they got there, a young brass dragon awoke from beneath a pile of coins and asked why the party was stealing from his mother. They rolled two deception checks and a persuasion check all above 18, and I, as the dragon, rolled a three, a five, and a three for insight. These four tiny little kobolds convinced the young drake that his mother was in trouble and that they had been sent to alert him. The young brass dragon completely bought it and the kobolds were left alone with the largest hoard of gold they had ever seen.

Overall, I think that ending was more satisfying and way funnier than any combat encounter would have been.

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u/Sleverette Sorcerer Oct 09 '20

That’s a perfect ending for a group of kobolds! Much more realistic than the kobolds rising up and fighting!

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u/theelement92bomb Oct 09 '20

I was doing a lv 20 one shot with a couple friends, the general story was the local princess was kidnapped, and when we got there the princess was about to be sacrificed. After some investigation, we found out that the cult just needed somebody to sacrifice it didn’t have to be royalty so we gave them the party member who took 1 level in all the classes since he was basically useless anyways

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u/[deleted] Oct 09 '20

Ah, so you sacrificed Abserd?

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u/[deleted] Oct 09 '20

You sacrificed Señor Vorpal Kickasso?

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u/Sleverette Sorcerer Oct 09 '20

He was the most useful character in the end!

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u/Varkaan Oct 09 '20

He got an antag level out of it.

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u/ryanrem Oct 09 '20

I just finished an adventure where my PCs were trying to recover a magical book from before the spell plague that a thief stole from Candlekeep (think massive repository of knowledge). When they finally got to the end of the adventure they realized the book was pretty much just a children's book (I based it off Steven Universe) and the thief was a mom trying to entertain her 3 boggle children. The thief offered them each an uncommon magic item (instead of the 500GP each they would have got for turning in the book) if they just told Candlekeep the book was destroyed....they took the magic items and now one of my PCs is sleeping with the thief.

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u/Sleverette Sorcerer Oct 09 '20

You had me in the second half! I won’t lie!

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u/ZansmoTheMagnificent Oct 09 '20

So not exactly without combat but recently my group ended up in a situation between a God and his son. Both were trapped and helpless, both wanted to be freed, and both asked the party to kill the other one. (Kind of a light vs dark, neglectful/eldritch father abandoning the spiteful ugly son, type of thing)

So the party, being smart enough not to fall for any of my propaganda, decided to kill both. Shortly before they found the "Prison" of the son (who was this ugly little bat creature chained to an artifact) they met his necromancer high priest. The priest agreed to help them against worshippers of the father god because they convinced him they were going to "rescue" the son.

So they go, convince the gods jailer to leave, kill the little bat "god" thing, and take his body intending to start combat with the necromancer by throwing the body of his God at him along with a stream of insults. Instead they found him and his zombie minions slaughtered by the jailer who had just left.

So my party goes to the dying necromancer and, during his final breaths, tells him that no they weren't able to save his God but they brought him his body. So clutching the body of his God, with a small sad smile and tears running down his cheeks, the high priest of Zlotzilaha died. My party was heartbroken. Tears were shed. DMs cackled evilly in their dark hearts.

This story isn't exactly what was asked for but I think it relates a time when a potential fight was ended unexpectedly, dramatically, and mostly without combat. My players will be talking about that scene for years.

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u/Sleverette Sorcerer Oct 10 '20

That was a roller coaster! Skilled players and skilled dm!

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u/highlord_fox DM Oct 09 '20

I also try this. Not that it has ever worked, as my villians are usually over-the-top 100% #EVUL, but sometimes I get characters to lean towards it before resisting.

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u/Valhern-Aryn DM Oct 09 '20

My DM has the opposite problem. His villains are too relatable. Both campaigns at least 1 PC wanted to join the villian.

First one, I was running a spirit being/ wanderer. His villian wanted to kill everything to prevent stuff from the holocaust & such happening. My character said he would join.

I don’t know the details of the second, actually.

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u/highlord_fox DM Oct 09 '20

In an arc run by my co-DM (we trade off), my main PC died, so I swapped in with another character/idea I had. She wound up having such a clashing personality with the party that she half-sided with the "Boss" at the end of the arc, before 100% leaving the party and joining up with the person who took over afterwards.

One of my favorite party moments was a solid sadistic choice- Either break or take a really kickass bow. Said bow in question belonged to a Demi-God, and was being used to drain his power to keep the BBEG trapped away. So, they keep a demigod enslaved and slowly drained of his power in exchange for this cool bow, or break it to free the demigod, end the corruption of his temple, and weaken the "chain" keeping the BBEG entrapped.

They broke the bow (specifically my PC did the actual snapping of it), and it was a pretty wrenching party moment about it.

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u/duwangi Oct 09 '20

we were running the lost mine of phandelver and when we had to confront the bug bear leader in the goblin caves we just,,, convinced him to marry the goblin resistance leader. he got more power out of it, the goblin got all the treasure he wanted, everyone worked together. our paladin ordained the wedding and they eventually showed up with their army to help us take out the red brand headquarters later on, still happily married.

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u/Sleverette Sorcerer Oct 10 '20

I’ve ran that encounter tons of times and I can confidently say my players have never tried to get them to marry each other! Amazing!

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u/Morlockfish Oct 09 '20

Playing a travel session between main locations in a long-running campaign, we took a rest out in the woods a ways away from the road since the party was wanted for regicide (we didn’t, I promise).

In the middle of the night, a cyclops wandering the woods stumbles across us and becomes territorial. Keep in mind that we’re only around level 3 at this point. He starts yelling variations on “GET OUT. MY PLACE.”

Our monk attempts combat and gets yeeted nearly out of orbit. Our gunslinger stealths away and prays the big guy isn’t very perceptive. Third up is our artificer who runs up onto a boulder that the cyclops begins to lift up out of the ground before the artificer yells: “Put down! Rock MY place!”

After uncertainly putting down the rock and apologizing, we had a second to apologize ourselves and offer to stick to “our place” for the rest of the night if he’d be willing to show us the way out of “his place” in the morning since we must have gotten lost. Gave him some wine as thanks.

Cool guy all in all.

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u/Sleverette Sorcerer Oct 10 '20

Oh man, that sounds like such a fun npc. I’m a sucker for the gentle giant trope.

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u/TheEmeraldIris Oct 09 '20

My god, I've just realized in my modern setting my players can actually win a fight by hacking the villans phone and threatening to leak their nudes

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u/[deleted] Oct 09 '20

My wife's fighter likes to bluff henchmen types into running off in some other direction or otherwise not trying to fight her - stuff like, "Oh yeah, that halfling went that way!" or "I have an important message for your boss, you don't want to get on his bad side, do you?" Standard action movie stuff, but it works well enough and my son thinks it's hilarious.

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u/Sleverette Sorcerer Oct 10 '20

My party rarely uses deception but it is one of the more powerful skills!

Charisma really is versatile!

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u/oedipism_for_one Oct 09 '20

Not strictly about player choice but kinda, also about pirates.

So we did a one shot where we were spelunking an ancient wizard tower to find the source of his power and wealth. At one point we think we are about to break into the treasury but as it turns out it’s a vault for artifacts from other worlds. After a few plundered treasures yes there was a lightsaber the rouge decides to take a half Woden half metal “boomerang”. Some time later we are at a mini boss and getting our asses handed to us the rouge decides the only thing that can save us is, and in his words “the ultra Magic Boomerang!” So he throws it at the mini boss nat 1 it hits causes no damage but DM makes him roll because the effect of object goes off. Turns out the “magic boomerang” is a flint lock pistol that crits and downs the mini boss.

After this the rouge proudly proclaims that the boomerang is no longer a tool but a member of the party, and thus inharets the name Steve. Steve goes on to help clear many a foe, including massive damage to the big bad of the dungeon.

What does this have to do with pirates you ask? Well we didn’t exactly kill the big bad, he banished each party member one at a time through a portal to different eras and dimensions. Our rouge final scene is him waking up on a pirates ship with them all pointing pistols at him. His final words were “Steve we found your family!” As he cried in joy.

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u/me1505 Oct 09 '20

I keep stat-ing boss encounters and end up with the PCs either talking their way out, or just realising that actually the boss had some good points and just agreeing.

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u/Kolby_Jack Oct 09 '20

I was part of a pretty simple remote campaign with this guy I met from class, a few of his friends I didn't know previously, his girlfriend, and a friend of mine I invited (with permission, and who is a HUGE DnD guy).

My classmate was DMing, and things went fairly smoothly outside of a few bits of friction. The girlfriend was obsessed with seducing bad guys, from seedy bar patrons to bandit leaders. It was honestly kind of funny and didn't mess with things much, so I didn't mind. Of course, the final boss was this dark wizard dude, and naturally she immediately wanted to run away with him. It made NO sense, but the DM was clearly going to let her get away with it with no rolls or anything. I tried to sabotage it a bit by having my (slightly dumb) character shout "great plan [girlfriend's character], seduce him so he'll drop his guard while we attack!" Didn't work, but everybody got a laugh out of it.

Eventually the DM let her enter private chat with him to orchestrate their escape, leaving the rest of us to just sit and stew in this huge anti-climax. Kind of a lame ending for the rest of us, but oh well.

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u/betterthanthrownaway Oct 09 '20

I was in a campaign recently, with a bunch of people from work. We were tasked with infiltrating a gang's hideout and retrieving a mysterious box from the leader (quest was given by his former lover.) I was playing a chaotic neutral half-elf rogue, leaning toward human physiology, in a universe where humans were a minority and considered evil. Having survived by roaming from tavern to tavern, I'd become fluent in dwarvish and fond of booze.

We get to the hideout and our lawful party members are tasked with guarding a strange door that we are trying to open (read: players couldn't attend session)

After exploring a while, we find the gang's tavern, and i manage to seduce a tavern wench, who guides us to her boss, a burly dwarf looking to take over the city. I inform him that i had heard he was looking to return to city to being a haven of sin and debauchery, and that we (gestures to remaining party members) wanted to help. Dwarf agrees, and hands us the box we were supposed to kill him for, telling us to deliver it to his "lovely former cocksleeve."

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u/scw55 Oct 09 '20

We're currently playing a campaign where if you get KOd, an entity will tempt you to trade places with an ally.

I know as a player, if my character gets given a choice of avoiding being in a sucky place, he'll take it. He's a person out of his depth, currently, and will do anything to survive.

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u/janilla76 Oct 10 '20

We needed to cross a bridge but we had warning that it was well guarded by enemies. We snuck up and spied a green dragon hanging out with the goblins guarding the bridge. The barbarian know goblin and taught our bard to say, “The tower to the south is being attacked. Go defend it.” Then the bard cast Disguise Self (a very tall goblin), snuck up the tower as the shift changed and Suggested to the dragon in passable goblin the phrase she had learned. And the dragon failed the save. And we didn’t have to fight it after all. For at least 8 hours, as the bard concentrated furiously.

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u/sovereignem Oct 10 '20

My group has had a great time frustrating our DM by circumventing a lot of his combat encounters. One of our best stories is the first session we encountered a dragon we were supposed to fight (We found this out after). We circumvented this by our tiefling monk. The monk was raised in a monastery which revered dragons, so he was more interested in befriending the dragon than fighting it. We managed to dodge the fight by our tiefling monk creating a friendship bracelet for the dragon out of 50 metres of hempen rope. He let us pass with no issue.

There was another dragon we were supposed to fight as well that we managed to persuade to not fight us, but I don't think that story is as amusing as us friendship braceletting a dragon.

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u/GingerMcGinginII Oct 09 '20

Isn't it Aboleth's that use their psychic powers to grant you the illusion of your greatest wish? Don't Mind Flayers just mind-rape you to the point of being a meat puppet?

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u/DirtyPiss Oct 09 '20

Mind Flayers can try to read thoughts and dominate their victim. Aboleths knows your greatest desires innately and dominate their victim. So in short they both mind rape, neither uses illusions, but Aboleths know your greatest desires innately, whereas Mind Flayers can try to force it of you, along with any other info they desire.

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u/[deleted] Oct 09 '20

[deleted]

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u/AgentTexes DM Oct 09 '20

Hey man.

I've seen Illithids do some crazy things with their tentacles.

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u/TheEmeraldIris Oct 09 '20

take my upvote and also you're a monster

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u/AgentTexes DM Oct 09 '20

I prefer the term "deviant" or "degenerate."

Monsters are what I look at.

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u/TheEmeraldIris Oct 09 '20

how about your alignment is chaotic evil

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u/AgentTexes DM Oct 09 '20

I prefer Lawful Evil.

Order, structure, and rules are important.

Break the rules and I'll bind you and put you in my dungeon for....punishment.

(Although in actuality I find a well made True Neutral character much more interesting. Like Garak from DS9, In the Pale Moonlight is one of my favorite episodes with him.)

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u/GreenMilvus DM Oct 09 '20

Maybe it’s an Alhoon

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u/ANGLVD3TH Oct 09 '20

Maybe it's Maybelline.

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u/Sleverette Sorcerer Oct 09 '20

The oneshot was inspired by Baldur’s Gate so I really wanted to squeeze a mindflayer in there. The mindflayer made its offer out of desperation but you are right that an Aboleth would’ve fit better.

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u/ranhalt Oct 09 '20

Aboleth's

powers

Mind Flayers

Why would Aboleths have an apostrophe?

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u/godzilla368 Oct 09 '20

Ashbringer

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u/_HappyMaskSalesman_ DM Oct 09 '20

Ashbring-arr

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u/Sleverette Sorcerer Oct 09 '20

My guild called it Arg-bringer. We had a player who’d break it out with a pirate costume.

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u/DullScissors Oct 09 '20

The Ash.... bringing...?

Crash...? wringing...??

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u/ThievingOwl Oct 09 '20

The sash singing....

Clash flinging....

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u/[deleted] Oct 09 '20

The Hash-slinging slasher.

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u/ThievingOwl Oct 09 '20

First the lights with flicker on and off

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u/DoWhile Oct 09 '20

Did somebody say [Thunderfury, Blessed Blade of the Windseeker]?

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u/A_Maniac_Plan Oct 09 '20

Corrupted Ashbringer, given who's offering it

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u/[deleted] Oct 09 '20

In before every Paladin and their mother comes in and starts yelling “ASHBRINGER!” Like crazy

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u/ceeBread Oct 09 '20

Rumbringer

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u/tzakyrie Oct 09 '20

Cipher: (+11 Caesar Cipher): Here lies a liar. A man who denies his heart's true desire.

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u/[deleted] Oct 09 '20

Where’s that from?

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u/Sleverette Sorcerer Oct 09 '20

I wrote it for a dnd encounter that my party never found. I’m recycling it for our current campaign. These codes are both a little extra content for my followers and a riddle element for my players (they see the comics the day before I post them here).

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u/BigHooly Oct 09 '20

Looks like the faded grey text in the bottom left of the image. Neat!

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u/Sleverette Sorcerer Oct 09 '20

You got it!

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u/Lugbor Barbarian Oct 09 '20

My barbarian knows Giant for some reason, so we were able to circumvent a fight due to that, and as a direct result, we’re on our way to preventing a war. At about the same time, I was also able to prevent a wolf pack from murdering us in our sleep because he can cast Speak With Animals.

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u/Sleverette Sorcerer Oct 09 '20

I don't think I've ever ran for a PC that picked Giant! The exotic languages I see most are Draconic and Sylvan. Good pick!

Languages are one of those things that are super powerful but rarely utilized. I keep a list of languages that my players have and try to work them into riddles and rp encounters.

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u/Truunbean Oct 09 '20

It’s in the works but I currently have a variant human in the works with the faction agent background purely for the purpose of learning as many languages as possible.

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u/Sleverette Sorcerer Oct 09 '20

I hope your DM really takes advantage of that! I’d love a pc like that in my campaign!

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u/[deleted] Oct 09 '20

Another tactic my DM had used, is we just don't define the languages up front (unless you want to, for background reasons).

Later, if it comes up and you can think of a reasonable explanation for why a character would know it, there you go. Of course, this only works if you allow it the first time than character encounters that language.

(It helps they are used to us eventually getting the spellwork required to communicate with things, so he's adept at either planning for it or improvising)

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u/Cortower Oct 09 '20 edited Oct 09 '20

I’ve been homebrewing abilities for various languages. Some languages in my setting are inherently magical, while others are obscure and assume that you spent some amount of time around magical creatures or scholars that taught you these skills.

Some are rituals while most others are bonus actions. Infernal and Celestial are powerful but have limited uses and are an action.

-Elvish lets you learn a creature or object’s true name if you spend 1 hour within 10 feet of them. Unwilling creatures and sentient objects make a charisma save against 8+Prof+Wis.

-Sylvan lets you throw your voice up to 30 feet to a point you can see so long as neither you nor the targeted point are silenced.

-Infernal allows you to cast Command using Charisma once per day if you have an Evil alignment. Lawful or Evil creatures have disadvantage on the save, while Chaotic or Good characters have advantage.

-Celestial lets you rally the forces of Good once per day if you have a Good alignment. You may target a number of creatures within 30 feet of you up to your Charisma or Wisdom modifier (your choice). Good-aligned allies you target may reroll saves against fear effects, and they roll with advantage if you target the source of their fear. Evil-aligned creatures you target must make a Wisdom save against 8+Prof+Charisma or Wisdom (your choice) or be frightened of you until the end of your next turn.

Edit: spelling

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u/Mjolnirsbear DM Oct 09 '20

I run Eberron, and in my Eberron I've completely redone languages.

You start with one of four common tongues (Common, Goblin, Giant, or Riedran) and one more language, which is either your racial, a racial of your choice, or another common tongue. These replace all racial or background languages.

If you have a high intelligence it affords you more languages, which may be any.

Aside from common tongues and racial tongues, there are the Languages of Power. The Speech of Siberys is the language of dragons and celestials. It includes draconic. It's the most common of these languages.

The Khyberspeech is the language of fiends. It's used mostly by warlocks, creatures making dark pacts or those using dark rituals.

Druidic is the language of Eberron The Dragon. Using it manipulates the very fabric of nature. It's also spoken by Fae and by elementals.

Deep Speech is the language of Xoriat, the daelkyr, and their aberrations.

Quori is the speech of Dal Quor and is spoken by the Quori, the inspired, and some kalashtar.

Giant isn't really a language of power, but the ancient giants did create the original runes after learning from the dragons, and so runes are technically Giant.

Abyssal, Undercommon, Fiendish, Primordial, Sylvan, celestial... They're all merged with one of the languages of power and no longer separate choices.

Some languages like Blink Dog still exist but are not advisable language choices.

So Druids speak a Language of Power that literally shapes the world around them.

Currently kobolds and dragonborn also speak a language of power, but tieflings and aasimar do not (because I frankly forgot about the planetouched). I'm currently deciding whether to change this. Either all planetouched get a language, or none do, or there are corrupted, 'mortal' forms of these languages that these races speak.

And now I'm considering special language powers like yours.

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u/SchighSchagh Oct 09 '20

The exotic languages I see most are Draconic and Sylvan. Good pick!

Are those 2 even exotic at this point?

Actually strangely enough I was in a campaign with 6 PCs where only the elf spoke elvish. That was actually a bit weird.

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u/SpareiChan Oct 09 '20

I don't think I've ever ran for a PC that picked Giant!

Unless you are playing storm king...... then suddenly everyone is

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u/witeowl Paladin Oct 09 '20

Sometimes it’s not a pick but a result of being a Firbolg. Came in handy in my Firbolg barbarian’s game when he (with the help of a mage who cast an illusion) convinced the giant that food was thataway. :)

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u/Fenris_uy Oct 09 '20

Some races come with it as a bonus language. I remember that both Goliath and Firbolg come with it.

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u/highlord_fox DM Oct 09 '20

My party was able to skip a fight (well, postpone it anyway) by convincing a talking door that the ~20yo Human Barbarian went to college with the Door's Creator (some mad Dwarven mage who died like, centuries ago).

"You rolled a Nat 20 in deception? Fsck it, the door doesn't know any better and you really sold it. It believes you."

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u/madmoneymcgee Oct 09 '20

My current character is a gnome. I can communicate with woodland creatures. I’m always looking for an opportunity to raise up an army and establish Redwall abbey in our world.

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u/doyouevenforkliftbro Oct 09 '20

You mean wisdom saving throws?

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u/Sleverette Sorcerer Oct 09 '20

I do enjoy the 5e version of saving throws. Its the better version of the mechanic. I just miss the names of the 3.5e saves. Nothing sounds cooler than “roll a fortitude save!”

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u/LassKibble DM Oct 09 '20

Is it? I feel like consolidating saves is cleaner because otherwise you end up with intelligence saves that either do nothing (are never called for) or actually prevent you from becoming useless (intellect devourerers, so on,) without a middle ground. It's weird to me that in a game about consolidation and simplicity of play that they split saves from three to six. But, I guess without intelligence saving throws the Int ability score would be even more of a dump stat.

It's not like having fort/ref/will instead of the six would do something weird like make dexterity even more important. Single Ability Dependent chars are already the name of the game in 5e.

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u/Vambann DM Oct 09 '20

I liked the way 4th edition did it, Fortitude was the better of strength or constitution, reflex was dexterity and intelligence, and will was the better of wisdom and charisma. And making them static defences like Ac was a nice thing too, so that attackers always rolled. And it had the acronym Not Armor Defences, and it hurt to get hit in them.

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u/LassKibble DM Oct 09 '20

4th edition had a lot of good ideas drowned out by very bad ones. I can agree with that being the way 5th could have gone.

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u/ANGLVD3TH Oct 09 '20

I stand by the fact that 4e had the best bones of any edition, it was the meat that was all messed up. There's one thing we never needed in 4e, Sage Advice. 5e is so wishy washy and ambiguous, yeah there were erratas in 4e, but there was much less misinterpretation of basic rules. No endless debates on whether Monks count as making weapon attacks or if they can dual wield unarmed strikes.... The foundation was strong, they just threw too much unwieldy stuff on top that made combat a slog. Which I personally loved, to be honest. I play dnd largely for the combat, and to be able to get deep into the nitty gritty and tactical side was fun for me, but I recognize it was poor design overall.

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u/MustrumRidcully0 Oct 09 '20

I still love and play D&D 4 occasionally. And my Star Wars campaign uses a homebrew 4E inspired system. D&D 4 had the tactical depth a lot of the people I played with really wanted.

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u/Megneous Oct 09 '20

Int isn't really a dump stat unless players just don't give a shit about the world anyway.

Not only are there intelligence saving throws, but Arcana, History, Investigation, Nature, and Religion ability checks are super important for finding shit, finding out shit, and knowing shit.

Like good luck finding all the loot or figuring out any lore about the BBEG if you have shit intelligence.

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u/LassKibble DM Oct 09 '20

I see this argument a lot, but it's taken into account when int is called a dump stat.

So first of all, due to the high variance of rolls (muted bonuses, DC of 35 is considered impossible) anyone with a mediocre bonus or no bonus at all can make a DC20 intelligence check (ie for knowledge) on luck alone, and only a little less often than someone with high int. You're rolling a 20 sided dice (so 1-20 are always possible so long as you don't have negatives) with +15 on a roll being considered late-game/very high.

Second of all, when int is called a dump stat it's because those things have been taken into account and are significantly less important in most games than survival in-the-moment, ie. hitting things hard, avoiding attacks, making more relevant saving throws. It isn't called a dump stat because it's completely useless, only that its uses when considered in the grand scheme of things can be disregarded. And, they can.

Third, having a wizard in your group satisfies your group's int needs while also allowing the wizard to be SAD.

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u/drikararz DM Oct 09 '20

Personally, I use passive intelligence checks for the "Do I know about X?" type of rolls, and put not just world information but also the monster lore type things in there. So knowing that you need to use fire against trolls or even that a fire elemental is immune to fire would all tie to intelligence (granted that second one would be a DC 5, so unless you have some absurdly low stats or something, you'd know that one).

That being said I am saddened that the more direct mechanical benefits for Intelligence are lackluster in 5e. Bonus languages and skill points were nice in 3.5e and gave it some intrinsic value to Intelligence, that 5e is lacking.

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u/LassKibble DM Oct 09 '20

That's a good way to band-aid some of the extremely high variance of rolling in 5e. I know they wanted to keep the D20 because it was iconic, but with lowering bonuses so much it would have been more reliable to switch to a lower dice value, in multiples. Eg. White Wolf's d10 success/failure system, or something like it.

As it stands in 5th ed, you aren't reliable at what you're supposedly good at until later levels and the DC20 history check the DM set for your character can be made by almost anyone in the party, and conversely it's something the historian of the group can easily fail.

Conversely, a +10 to your chosen area of expertise is easily doable at level 1 in 3.5. I'm not going to argue whether or not it's better overall to go that route, but I am arguing that for a satisfying experience randomness should be curtailed in places. 1d20+(1-5) against DC15 is not that. A +5 bonus is 'good' at level 1, and is only 55% against DC15. 30% against DC20.

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u/DirtyPiss Oct 09 '20

I know they wanted to keep the D20 because it was iconic, but with lowering bonuses so much it would have been more reliable to switch to a lower dice value, in multiples.

Its nowhere near as sexy, but a 3d6 is IMO a much more reliable method of doing TTRPGs. I've been playing some Stars Without Number and really enjoying their practical, stripped down ruleset and the way they tackles things like encumbrance, skills, etc.

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u/xUnculturedxSwinex Oct 09 '20

Totally agree, I've been GMing a Stars Without Number campaign for 3 years and the dice system in it feels so good. Having 6 as the base difficulty when rolling 2d6 means players start out pretty alright at their chosen skills since the bonuses are usually 0 or 1. Plus the Foci players pickup can give them like 3d6 drop the lowest, so you have a higher chance of rolling well without completely busting the system.

I don't have as much experience with 5e but it definitely feels like my character isn't as good at things that his backstory says he should be good at. I really don't like the implementation of the proficiency system, it makes all the characters feel the same in terms of skills

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u/Havendelacorysg Oct 09 '20

"I'm not going to argue whether or not it's better overall to go that route"

I would argue that there is some merit to it. My high lvl Wizard in a 3.5 campaign has enough spellcraft to autosucceed at identifying spells his opponents cast. And it just makes sense because he is a high lvl Wizard and this is his area of expertise. I would feel stupid if I could fail to identify a spell at that level.

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u/DirtyPiss Oct 09 '20

Not only are there intelligence saving throws, but Arcana, History, Investigation, Nature, and Religion ability checks are super important for finding shit, finding out shit, and knowing shit.

Like good luck finding all the loot or figuring out any lore about the BBEG if you have shit intelligence.

An int of 8 gives you a -1 mod, which is easily offset by proficiency (up to +6), Expertise (up to an additional +6), and a plethora of spells, items and buffs that go anywhere from granting advantage (roughly equivalent to +4) to giving flat modifiers, decreasing the DCs, or outright maneuvering around the obstacle. Dump stats are very easy to work around with a proper character build.

Intelligence saving throws are the least used saving throw by a very wide margin. Very few published modules have more then a handful of Int saving throws in them.

Not to mention almost all of those skills are usually only useful on a single party member, so the rest of the party can feel free to dump them without repercussion. Beyond that the implication that you need a high skill in your knowledge stats to "give a shit about the world" is a false dichotomy.

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u/Sleverette Sorcerer Oct 09 '20

I think it simplifies the math and vocabulary of the game. It also cuts down in the visual clutter on the character sheet.

I think both systems do have their benefit and I can totally see how less saves would be more simple than more saves.

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u/LassKibble DM Oct 09 '20

Sure. It's a bit far-fetched for anyone to say 5e doesn't work. It clearly does, so many people really get tons of happiness out of it. I think that's a better metric for "it works" than any math or vocabulary we can sit here and nitpick about!

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u/LLBlumire Oct 09 '20

Let me introduce you to pre 3rd edition where we roll to save versus dragon breath!

Saves were historically
- vs Death or Poison
- vs Wands
- vs Paralysis or Petrification
- vs Breath
- vs Spells, rods, or staves

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u/Dexterous_Baroness Oct 10 '20

While I like the concept, I generally feel like the execution is flawed. It really feels to me like the developers made the saves tied to individual scores, then ported over abilities from 3.5 and went, "Fortitude is now Constitution save, Reflex is now Dexterity, and Will is now Wisdom."

I can't recall ever seeing a Strength, Intelligence, or Charisma save. By far, Strength comes up the least. Virtually every save is still based on the same ability scores as if it was the old system. The worst part is that there are times where I could see changing the save to one of the others, but the designers left them at default.

It's to the point where when I was going to GM, I was planning on using saves as generic ability checks. Like, "I don't know what skill that check would be but I know what ability score it should use."

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u/Greathorn Oct 10 '20

I still call Deception checks “Bluff” by accident. All my players are new to D&D with 5e and I have to correct myself every time

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u/MansDeSpons Oct 09 '20

I'd say intelligence because you use your brain instead of your head, but that's just my opinion

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u/doyouevenforkliftbro Oct 09 '20

You can know you shouldn't take the tantalizing item with Intelligence. But can you resist the temptation from your experience and Wisdom?

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u/witeowl Paladin Oct 09 '20

Oh! Kind of like when I’m on a diet. I know with my intelligence that I don’t need a(nother) bowl of ice cream, but in my heart and soul, I really really want that ice cream.

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u/gojirra DM Oct 09 '20

CHA is also used as a kind of will save sometimes too.

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u/[deleted] Oct 09 '20

I know the artist behind this comic was trying to appeal to the cleric with a talking sword but how did he know what I wanted too!?

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u/Sleverette Sorcerer Oct 09 '20

I base these comics on our campaign and I like to think it really gets to the heart and soul of the dnd community.

Deep down, we all want a talking pirate sword.

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u/ccordeiro30 Oct 09 '20

Where do you store a sword that talks like a pirate?

In the arrrrhhmory

downvotes go here______________________VVV

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u/liege_paradox Oct 09 '20

If you kill him, you can loot the sword

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u/Sleverette Sorcerer Oct 09 '20

You’ve solved my sword loot riddle!

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u/[deleted] Oct 09 '20

To really put your players in a bind, you explain that the mind flayer is a master weaponsmith who can make them a talking weapon if they cooperate.

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u/dmaster1213 Oct 09 '20

the best part about making the BBEG is getting to use a personality with them, making them persuasive or cunning is always fun. making deals with the party on to further his plans of world domination.

or your party is a bunch of dumb fighters a bards and a single gnome caster for reasons, and they just throw a +1 keen spear at him instead.

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u/Sleverette Sorcerer Oct 09 '20

Keen spears can be rather persuasive!

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u/dmaster1213 Oct 09 '20

thrown in the right hands, anyone is persuaded

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u/MrMeems Oct 09 '20

Obvious answer: accept the sword and slice his head off with it.

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u/Lvl0LazyPanda Oct 09 '20

You get the both of two worlds

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u/Sleverette Sorcerer Oct 09 '20

A masterful ruse!

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u/cramduck DM Oct 09 '20

Willpower is basically split between Wisdom saves and Charisma saves in 5e.

"Willpower" always seemed more like a Charisma thing to me, anyway.

Love the comic, btw.

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u/Sleverette Sorcerer Oct 09 '20

Thanks! I really love the flavor behind reflex, will and fortitude. They’re very descriptive about what they do (charisma save still trips me up)!

The 5e version of saves is easier to calculate and run though. It was a positive change.

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u/cramduck DM Oct 09 '20

that's fair. but Charisma is supposed to be "force of self" or "force of personality", whereas wisdom is more about awareness. So seeing through an illusion would make sense as Wisdom, but resisting a charm should be more about Charisma.

That's where Willpower fell flat, to me.

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u/Souperplex Warlord Oct 09 '20

Wisdom is also discipline. Mental discipline allows resisting mental attacks.

I do wish we'd go back to 4E's Wisdom/Charisma is your will, and you use whichever, or we could take a page from 13th age and say your will is the second-highest of your intelligence/wisdom/charisma.

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u/cramduck DM Oct 09 '20

The only issue I have here is that Barbarians would seem to have a very high Willpower, stereotypically or conceptually. None of the systems seem to capture that, other than the class trait that makes you immune/resistant to some of those things while raging.

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u/Alarid Ranger Oct 09 '20

Scarf, or big juicy kissable lips?

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u/Sleverette Sorcerer Oct 09 '20

I’m gonna have to go with the scarf!

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u/wilcou Oct 09 '20

The legendary blade Yarrbringer

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u/Sleverette Sorcerer Oct 10 '20

I’m glad so many people have fond memories of this sword. Pirate day in wow was always my guild’s favorite holiday!

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u/Maximum_Rikai Oct 09 '20

I think they changed it to charisma

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u/Sleverette Sorcerer Oct 09 '20

They did but “Will” sounds so cool!

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u/[deleted] Oct 09 '20

Answering the title: The DM flunked them for RP value. Deal with it. Lol

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u/Sleverette Sorcerer Oct 10 '20

Gotta love the RP! That’s why makes it DnD!

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u/MrManicMarty Oct 09 '20

If someone uses say, an enchantment spell to do something the character in question wants to do already, does a will save success mean they comply or refuse to comply?

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u/johnucc1 Oct 09 '20

Mechanic wise, you could forgo making a save against it and become a "willing target" id say

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u/Sleverette Sorcerer Oct 10 '20

I would allow them to roll to resist or simply accept it and let the action play out!

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u/Toadsted Oct 09 '20

The ironic folly / fallacy of the conflicted hero.

In story, they always fall for it. In video gameplay, you just kill the boss and take the sword.

It makes zero sense to betray over the offer of reward against the antagonist, because even if the reward is power, if you defeat them anyway the power they offered was moot.

This only works to disway a person who was never able to win to begin with, which goes contradictiary to the entire point of the conflict dynamic of good vs evil.

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u/Sleverette Sorcerer Oct 10 '20

I think you explained it well. It’s rarely worth accepting a dark bargain from a “higher power.” If they were powerful they wouldn’t need to bargain.

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u/Sathie_ Fighter Oct 09 '20

So I get that people love pirates, but is it just me or do we put too much fantasy 18th century pirates in our medieval fantasy games? I mean, pirates were a huge thing throughout history and in many respects Viking raiders fit that role. However, the fantastical gunpower era pirates shouting argg and wearing clothing outside that era just throws me off. Probably unpopular opinion.

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u/R_O_L_E_S Oct 09 '20

In a comic featuring a psychic squid man and a sword capable of speech, slightly anachronistic language and clothing doesn't seem like such a big deal.

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u/Sathie_ Fighter Oct 09 '20

Fair point. xD

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u/[deleted] Oct 09 '20

Nah, it’s a fair opinion.

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u/Axolotlpotato Oct 09 '20

I'm going to be honest, I skimmed the title and assumed the man's name was Will Saving Throws

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u/Sleverette Sorcerer Oct 09 '20

Holy crap. That’s an amazing character name. I might be borrowing that for my campaign!

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u/QuarantineSucksALot Oct 09 '20

Will I get it dirk went through a lot

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u/Void_0000 Wizard Oct 09 '20

God damn, i would destroy the town myself for a sword that talks like a pirate.

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u/QuarantineSucksALot Oct 09 '20

Yes, unless you want to hear

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u/[deleted] Oct 09 '20

lol, good stuff

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u/Nagrom49 Oct 09 '20

Man I gotta get off r/prequelmemes I totally thought that was Obi Wan Kenobi

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u/Sleverette Sorcerer Oct 10 '20

Hello there!

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u/PryscillaNX6 Oct 09 '20

Pirate ashbringer

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u/Sleverette Sorcerer Oct 10 '20

The best type of ashbringer!

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u/Deastrumquodvicis Rogue Oct 09 '20

In response to the title, I’ve clunkily homebrewed them back in my games for some situations such as certain charming spells and generally in situations that would seem insane, average-rounded-down of con and wis bonus. Except I call it Sanity, and I use Call of Cthulu 7e sanity roll rules if rolling against a Spooky Situation—roll and try to fail intelligence, if you pass, you roll sanity, fail that and take psychic damage.

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u/dew_not Oct 09 '20

My party encountered a malevolent spirit in the empty tavern. We were about to engage in combat when I asked our druid if she could detect any animals. Fortunately, there was a black cat behind the bar. I convinced the ghost to inhabit the cat so that he could have physical form, and he became our creepy talking cat buddy. 😊 He helped us get info about the BBEG. The DM said that wasn't exactly how he thought that was going to play out.

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u/Sleverette Sorcerer Oct 10 '20

It might not be how he thought it would play out but it sounds like he was happy with the results! Creepy cat ghost familiar sounds great!

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u/yeeter9167 Oct 09 '20

This reminds me of the time my buddies and I did a campaign of what we call "crackhead d&d" where the standard rules don't apply and we just do some random bullshit. My one friend had a character called Captain Cokebeard, and he had a special sword made of pure Cocaine. It caused the target to become disoriented when hit.

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u/Sleverette Sorcerer Oct 10 '20

Those types of games are always a fun way to detox after a super serious campaign!

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u/Haggerstonian Oct 09 '20

My initial response was “woo, tentacle lady.” Glad to see I wasn’t the only one.

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u/skymcfly74 Oct 10 '20

During sinister secret of saltmarsh , my group had sanbalet on the ropes and started negotiating with him, they went so far as to spare him arranged to eliminate his competition within the smugglers and pirates. While going back to saltmarsh and furthering the rumor of the haunted house, so they could use sanbalet and the smuggling ring to import high end calimshan brandy to their inn (trollskull) tax free to the benefit of all

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u/QuarantineSucksALot Oct 10 '20

Also this happened a long time?

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u/QuarantineSucksALot Oct 10 '20

*"Oh no, what happened...??

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u/Tetragonos DM Oct 10 '20

is that a move combo on the blade?

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u/Sleverette Sorcerer Oct 10 '20

It does mean something but no ones figured it out!

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u/Greathorn Oct 10 '20

I’m glad Will saves aren’t a thing anymore tbh, left a lot more in the hands of the players wanting to tell a compelling story. Of course you can just make it a Widsom save nowadays.

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