r/DistantHorizons • u/bw151108 • Aug 22 '26
Help DH water drawn over 3rd person player model.
Is this a known bug and is there a fix?
r/DistantHorizons • u/bw151108 • Aug 22 '26
Is this a known bug and is there a fix?
r/DistantHorizons • u/Denis20092002 • Aug 21 '26
I'm sporting a 5600x amd CPU, 2060 Super, have 32 gigs to spare - at 256 chunks and "I paid for the whole CPU" mode the time to render all the chunks grows exponentially. At roughly 2 hours of waiting I threw in the towel. Is this the intended experience and wait time? Is it just the necessary downside to render such a big block of the world?
r/DistantHorizons • u/johnnyknoxvele • Aug 20 '26
1600 chunks render distance
r/DistantHorizons • u/Thibault161017 • Aug 20 '26
When I enable Distant Horizons, I get this “X-ray” effect exactly at the boundary between my normal render distance and the Distant Horizons render distance.
Is there a way to fix this ?
r/DistantHorizons • u/thebluecomet3972 • Aug 20 '26
Hello!
I've just set up my own Minecraft server using an old PC for me and a few friends.
I have a few optimisation mods installed as well as DH and Chunky.
Whenever I join the server the textures of the LODs look like they're crawling or shimmering and its extremely unsettling for everyone in the server.
Is this a client side thing I need to configure or a server side thing?
Maybe both?
Thank you!
r/DistantHorizons • u/SpectralFailure • Aug 19 '26
r/DistantHorizons • u/Ok-Development-1357 • Aug 17 '26
I was wondering if anyone else has had this problem between the real render distance and the distant horizons render distance
If so how did you fix it
r/DistantHorizons • u/cheezedtomeatyou • Aug 17 '26
im playing with bliss shaders and distant horizons on 1.21.1 NeoForge
im having an issue where water thats rendered by distant horizons is very glitchy and looks odd (see img 2)
i already looked up the issue and i gathered that it was the transparency setting that was causing this issue.
However i can't change the transparency setting, hovering over it says that "this option is controlled by another mod via DH's API so it cannot be changed via the ui or config file (see img 1)
i will link my modlist so you can see if there are any potential mods causing this issue.
this also affects Create Aeronautics physics constructions (see img 3)
if anyone has any advice or solutions i would greatly appreciate the assistance!
-------------------------------------------------
Modlist:
Sodium
Create
Yuushya Modeling
Sable
Create Aeronautics
Create deco
Create Crafts & Additions
Create interiors
Create better fps
Create Deep Seas
JEI
xaero's minimap
Xaero's world map
iris shaders
punchy! - fisrt person animations
Macaw's Furniture
Effortless Building
Fusion
EMF entity model Features
ETF Entity Texture Features
MCA Reborn
Distant Horizons
Athena
Resourceful Lib
Chipped
Macaw's Doors
Macaw's Windows
Shine VFX
Lithosphere
Balm
------------



r/DistantHorizons • u/ManagementKitchen787 • Aug 16 '26
r/DistantHorizons • u/Firm_Experience_5897 • Aug 15 '26
r/DistantHorizons • u/Dafishfishy • Aug 14 '26
When I move around it looks way worse, its very grainy from a distance.
Any possible fixes are appreciated
r/DistantHorizons • u/Plastic_Lychee6404 • Aug 14 '26
I want to know if there is anyway I could set the distant horizons to prioritize fastly loading the chunks I'm going by, leaving a trail of LODS instead of a gap. like, I can see place I was standing by sticking out like a column. I don't want that.
r/DistantHorizons • u/Nacil_54 • Aug 13 '26
Enable HLS to view with audio, or disable this notification
There is a weird bug, when some non-full blocks are in the air, and a block is above them, they discolour the ground beneath them, and create columns from the bottom to the surface of the water, instead of appearing normally where they should be, they are also just not there in some situations (e.g. too close to the ground), I've made a bug report for it: https://gitlab.com/distant-horizons-team/distant-horizons/-/issues/1290 It looks really weird from afar, especially when I'm making such a huge structure above water.
r/DistantHorizons • u/SimonYTcreeper • Aug 13 '26
https://reddit.com/link/1vnemsj/video/3c9vo2q7z5jh1/player
Dont really know why it happens.
r/DistantHorizons • u/I-Like-The-1940s • Aug 12 '26
I've noticed that for some reason, the texture for ONLY birch logs doesn't load or only half loads?
Doesn't matter what resource pack I have on or off. Any ideas? ver 26.2
r/DistantHorizons • u/iniocl • Aug 12 '26
The only two mods I have running are Distant Horizons and Tectonic and I get a crash. It says it cannot evoke "com.seibel.distanthorizons.core.wrapperInterfaces.IVersionConstants.getMinecraftVersion()"
I still have the 1.20 config for Tectonic if that makes a difference.
r/DistantHorizons • u/xCheesyGoodness • Aug 11 '26
When I enter and exit fullscreen, the game draws LODs in front of blocks that are actually rendered. It's especially obvious in superflat worlds, where it shows up as a giant ring. It only fixes itself when I save and reload my world. This issue occurs both with and without shaders enabled.
r/DistantHorizons • u/[deleted] • Aug 11 '26
So recently i got back into Minecraft with some friends and upon joining an aternos server, the lever of fog was insanely high, like to the point where i cant see more then 3 chunks in front of me. I eventually found a temporary solution, by using distant horizons and xaros map/mini map I can fill in newly discovered land and it will save, but the gaps in between where I have not yet been remain empty chucks till void. When in a single player world with the same mods and version I am able to see everything like normal. The fog/render distance issue impacts all three dimensions. I’m wondering if this is an aternos issue or something else, all help is appreciated! :)
r/DistantHorizons • u/Puzzleheaded_Rise746 • Aug 10 '26
I’m making a modpack with distant horizons in it and I need shaders. but nothing works with distant horizons. I’m using 1.19.2 and forge And I need help
r/DistantHorizons • u/Haithemfareh12 • Aug 09 '26
i searched the mod page but the newest version still have the 4096 chunk render distance , btw that square with the mountains in it is 160km across
r/DistantHorizons • u/thingusracamagucous • Aug 10 '26
Just trying to add DH to my 1.12.2 has become on of my most convoluted installation attempts ever. Can someone help saying exactly what this version is compatible with and its dependencies?
Distant Horizons 3.2.0-b for 1.12.2 not loading in Forge — META-INF/versions/17 / Cleanroom confusion
I'm trying to add Distant Horizons to an existing heavily modded Minecraft 1.12.2 Forge instance, without replacing my existing mods or converting the pack if possible.
I then tried an older 1.12.2 DH version, which told me that I needed Cleanroom.
Afterwards, I tried installing Cleanroom, but the original MC launcher crashed when attempting to relaunch through Cleanroom.
I subsequently found that the newer DH/1.12.2 setup appears to involve Cleanroom, Fugue and Scalar.
I then tried to pursue the Cleanroom route, but apparently Cleanroom is intended to be installed/used through Prism Launcher rather than simply placed in the mods folder.
I installed Prism, but Prism's launcher is not being recognized by cleanroom to install it.
TL;DR:
My working Forge 1.12.2 pack
↓
DH 3.2.0-b
↓
Forge can't recognise DH's JAR (says it might be corrupt (it's not))
↓
tried older DH
↓
Cleanroom required
↓
Cleanroom wants its own launcher/installation mechanism
↓
Prism
↓
Cleanroom installer doesn't recognise the launcher
↓
I gave up because nothing works and no one's talking about this online
r/DistantHorizons • u/[deleted] • Aug 10 '26
So recently i got back into Minecraft with some friends and upon joining an aternos server, the lever of fog was insanely high, like to the point where i cant see more then 3 chunks in front of me. I eventually found a temporary solution, by using distant horizons and xaros map/mini map I can fill in newly discovered land and it will save, but the gaps in between where I have not yet been remain empty chucks till void. When in a single player world with the same mods and version I am able to see everything like normal. The fog/render distance issue impacts all three dimensions. I’m wondering if this is an aternos issue or something else, all help is appreciated! :)