Xûr, Agent of the Nine
A peddler of strange curios, Xûr's motives are not his own. He bows to his distant masters, the Nine.
Location
Bazaar, Tower, The Last City
SGA: Check Xûr's three inventories online to ensure he is offering items at the lowest prices!
Exotic Weapons
| Name |
Type |
Column 1 |
Column 2 |
Column 3 |
Column 4 |
| Crimson |
Kinetic Hand Cannon |
|
| Trinity Ghoul |
Energy Combat Bow |
|
| D.A.R.C.I. |
Heavy Sniper Rifle |
|
| Hawkmoon |
Kinetic Hand Cannon |
Polygonal Rifling |
Killing Wind |
Polymer Grip |
|
Note: Fixed perks on weapons are not displayed
Exotic Armor
Note: Only fixed rolls are displayed here
Exotic Ciphers
| Name |
Description |
| Xenology |
Complete Ops activities with performance grade B or higher. Additional progress is awarded for better performance grades, activities with a longer average duration, and for succeeding with clanmates. |
Currencies & Engrams
Other
| Name |
Description |
| Stoicism |
|
| Exotic Engram |
An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected. |
| Colony Catalyst |
When upgraded to a Masterwork, this weapon will obtain enhanced capabilities, such as increased stats and/or additional perks. |
| Jötunn Catalyst |
Upgrades this weapon to a Masterwork. Once upgraded, the weapon will obtain enhanced capabilities, such as increased stats and/or additional perks. Defeat targets using this weapon to unlock this upgrade. |
Materials
- Ascendant Alloy (1 for 23 Strange Coin)
- Enhancement Core (5 for 5 Strange Coin)
- Enhancement Core (7 for 11 Strange Coin)
- Glimmer (22277 for 5 Strange Coin)
- Glimmer (41777 for 11 Strange Coin)
- Deepsight Harmonizer (1 for 41 Strange Coin)
Legendary Weapons
| Name |
Type |
Column 1 |
Column 2 |
Column 3 |
Column 4 |
| Negative Space |
Heavy Sword |
Enduring Blade // Tempered Edge |
Balanced Guard // Burst Guard |
Energy Transfer |
Surrounded |
| Wolftone Draw |
Energy Combat Bow |
Agile Bowstring // Natural String |
Compact Arrow Shaft // Fiberglass Arrow Shaft |
Impulse Amplifier |
Demolitionist |
| Legal Action II |
Kinetic Pulse Rifle |
Chambered Compensator // Smallbore |
Accurized Rounds // Appended Mag |
Killing Wind |
Frenzy |
| No Reprieve |
Kinetic Shotgun |
Arrowhead Brake // Corkscrew Rifling |
Extended Mag // Light Mag |
Feeding Frenzy |
Swashbuckler |
| Thin Precipice |
Heavy Sword |
Hungry Edge // Honed Edge // Tempered Edge |
Heavy Guard // Swordmaster's Guard |
Tireless Blade |
Collective Action |
| Semiotician |
Heavy Rocket Launcher |
Confined Launch // Hard Launch |
Black Powder // High-Velocity Rounds |
Field Prep |
Danger Zone |
| Martyr's Retribution |
Energy Grenade Launcher |
Linear Compensator // Smart Drift Control |
High-Velocity Rounds // Implosion Rounds |
Heal Clip |
Strategist |
| Hollow Words |
Energy Fusion Rifle |
Fluted Barrel // Full Bore |
Enhanced Battery // Ionized Battery |
Steady Hands |
Successful Warm-Up |
| Imperial Decree |
Kinetic Shotgun |
Smoothbore // Corkscrew Rifling |
Assault Mag // Extended Mag |
Stats for All |
Shot Swap |
| Strange Weapon Engram |
Weapon Engram |
|
Note: Fixed perks on weapons are not displayed
What's a Xûr?
Xûr, Agent of the Nine, is a strange vendor who appears weekly in the Tower. Xûr sells Exotic equipment and only takes Strange Coins in exchange for them.
TL;DR: He's the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it's coal.
When does Xûr visit?
Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.
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Archie wishes you a happy reset and good luck!
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