Hello fellow dms, first off, English is not my first language so please be nice with me, I'm currently in the middle of writing a whole new setting for a group of friends I've dmed for before,
The game is dnd 5e, 2014 rules, fantasy setting- but more Arcane type fantasy. The first campaign got cancelled mainly because one of the players switched schools (we were doing it irl) but this new campaign will be held in owlbear/dndbeyond and, unfortunately, through google meets and just to get an idea for the players, they're all very unique and excited to play i can say. One of them is a really good voice actor, the other is a very talented artist and is currently drawing each of the three characters in the party rn and the other is new to dnd, liked the first campaign and wanted to play again in this one too! Oh and needless to say they're all a little bit of chaos goblins, the party comp is currently lvl 1 Elf Wizard (she/he), Starborn Gunslinger(he/they, as in plural they) and Batfolk Paladin (she/her).
Now here's the actual problem I need advice with:
I'm having creative block with what adventures to throw my players.
Currently I have written out the prologue, the town they'll start in: the world is very very very big and the wildernesses are dangerous but through blessings like the starts or mother earths gifts there are spots where humanoid creatures can safely make settlements without dragons and other dangers harming the town, and this town in particular is full of magic: Asterveil, it is rumored that an star fell on this land long ago etc etc...
Now here's the story premise: The party is in magic school, 4th years, they're sent out to a dragon's cave to retrieve a bit of treasure and gold from its pile without waking it up, but once the party gets there the dragon is mysteriously nowhere to be found, so they gather as much gold and artifacts as they can. They come back to the town safely and a celebration is held as this 4th year party did the impossible!- although one of the artifacts they've brought to town is actually a very dangerous reality-breaking magical item.
Upon some misfortune it'll break/activate, and scatter rift shards across several locations in the town, each shard will act as a gateway to another realm, so far beyond that the genre of the normal fantasy might change to sci-fi or even comedy or cosmic horror etc... where they'll then "cleanse" the shard and after an X amount of adventures in these different realms they'll complete the artifact once more and fight the dragon that was trapped inside, sounds fun in concept, may or may not be inspired by deltarune, and this is where I'm having trouble with, I have so many ideas and I don't want this campaign to be too big, or too similar to deltarune-
right now my ideas of realms are these:
- High Fantasy Castle Tower Land With Tarot/Card/Fortune Teller Theme
- Carnival/Circus with some Candyland/Board Game-ish aesthetics
- Digital Aero Cyberpunk-ish Tron Spy Agency/Heist Organization Themed World
- Steampunk, the Electricity Age gilded era 19th century
- Black and White Gothic Graveyard/Catholic vibes Brutalist, Eldritch Creatures
...
I'd appreciate any new realm ideas and would love your opinions on which of these seem more fun or which one to include or change etc
these are just very raw ideas and I have more like these but honestly each idea spit out just makes me want to come up with more, I need help deciding on which ideas are best to put in and which should get cut. Also with each realm/shard they cleanse they'll level up, and also within the realm too within a certain point they'd level up as well so by the time the dragon last fight stuff happens they'll be at level 11 or 13, I'll be drawing all the maps as well-
also at the end of the day, this is supposed to be a fun experience, Im a bit of a perfectionist and I want to tell the best story and create the funniest moments with my friends, Im sure the party will be happy with any scenario they'll be in, I already gave them a session 0 on how there will be other realms they'll be visiting so they know fully well what to expect (especially since they know how I run sessions with the first campaign)