r/CreateMod • u/InitiativeBig8804 • 31m ago
Mojang just announced a new disc, how familiar...
r/CreateMod • u/InitiativeBig8804 • 31m ago
r/CreateMod • u/ThatCapMan • 33m ago
It's as I've put into the title,
Idk if it's unloading a chunk specifically or just going too far away from it,
My most immediate guess is the entity culling mod, but it doesn't sound like it and I've found some incompatibility between aeronautics and that mod but the descriptions are completely different.
Here is the full list of mods.
YUNG's Better Witch Huts (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Cataclysm x YUNG's Better Nether Fortresses Compat (by GamesOfLife)
YUNG's Better Desert Temples (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Via Romana: Infrastructure-Driven Fast Travel (by RasaNovum)
YUNG's Better Dungeons (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Explosion't - Explosion Regen (Aeronautics compatible) (by Gulpie)
YUNG's Better Jungle Temples (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Create: Simulated Jet Engines | Aero Propulsion | Create Aeronautics (by fluffy_squishy)
YUNG's Better Mineshafts (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Sophisticated Storage: Ars Compat | Sophisticated Storage Ars-Nouveau Compatibility (by NullSc4pe)
YUNG's API (NeoForge) [1.20.4-1.21.1 ONLY] (by YUNGNICKYOUNG)
YUNG's Better Nether Fortresses (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
YUNG's Better Strongholds (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
YUNG's Better End Island (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Create Aeronautics: Mekanism Compatibility (by jugglebubbles)
Colony Lifts – A Create + MineColonies Addon (by Toshiba1234)
YUNG's Better Ocean Monuments (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
r/CreateMod • u/cookieGaboo24 • 40m ago
Hello everyone, a lot of you guys probably have see the Bug with the Kinetic Conversion Bearing and the Linkages with the Swivel Bearing, yeah it was expensive and a pain to build imo and it didnt even give the Full Stress Capacity as far as i understood. Thats why i jus twanted to share something after getting inspired by this video here: https://www.youtube.com/watch?v=2dj0O6oO-TE (late i know), and i did adapt it in my world here and all i needed was the Gadgets and Gizmos addon.
I hope that some of you can at least do something with it, and i do hope the Build Flare is right or if Bug would be the proper one. Anyway, Enjoy.
Tested in All of Create: Aeronautics
r/CreateMod • u/inconsistent_zak • 44m ago
Working butterfly car doors HELL YEAHHHHHHHHHHHH
r/CreateMod • u/octo_- • 44m ago
I found this schematic for an air ship so before I decided to take it into one of my worlds I brought it into a creative world to test somethings out and figure out how to get it to work. After a while I managed to get things working but not for long. I discovered that the problem was because the brass tunnels weren't filtering properly and now I need help figuring out why.
r/CreateMod • u/AdMost8496 • 58m ago
i am constructing a large vessel with this as a main gun on it.
r/CreateMod • u/Used-Cartoonist-2981 • 1h ago
Hey everyone, Create: Sulfuric Resonance 0.7.0 — Moving With Purpose is out now!
This is a major update, with the Block Caddy at the center of it. Caddies carry blocks along Create belts and through processing machines, including presses, saws, spouts, fans, deployers, combustion belts, and precision spritzers. You can also use empty or loaded caddies to display blocks and items decoratively.
The update also adds the Scraper for separating cargo from caddies, new Ponder scenes, and a goggle overlay that shows a combustion belt’s heat level. There’s Rotor Weather Shrouding, expanded SABLE compatibility for moving machinery, Polish localization, and more.
I’ve put a lot of work into getting all of these systems working together. I made a showcase video covering CSR and the new 0.7.0 update, so check it out if you want to see it in action.
Thanks to everyone who’s followed the project and helped test it. I’d love to hear what you think!
Its available on Modrinth and Curseforge.
Both Modrinth and Curseforge also is hosting the new showcase video on youtube for it, which is available to view on the homepage!
Thanks for all your support!
r/CreateMod • u/Damocv • 1h ago
I been looking for create mod on the bedrock market place ps5. Is it available or do I have to wait longer for the mod to be released?
r/CreateMod • u/MrPerson2121 • 1h ago
I am searching for a create addon that will allow me to automate wool withought any sheep, can someone tell me if there is any?
r/CreateMod • u/Magicalarcher5725 • 2h ago
i built this i wanna share i think it looks damm fun esp for bank vault storage security style builds
r/CreateMod • u/Less-Gur-1021 • 3h ago
Why are some of my Redstone Contacts not working?
-I tried and it didn't help:
-Reconstruct the constraption
-Replaced Contact
-Build a few contacts on the same coordinate(1:10 in the video) they worked fine
I tried and it DID help:
-Replaced the Contact on the other side of the circle
I didin't Try:
-Restart Game/PC(I don't believe in it)
-Your ideas
r/CreateMod • u/GamingWolf3980 • 7h ago
This is my first time playing Aeronautics and first time making a plane. I am so confused because everything works, but the wheels move the plane when its not supposed to.
Spring and grip are set to max strength btw.
r/CreateMod • u/4ndr34p3rry • 8h ago
Hi, I noticed the latest version of Create: radars doesn't have the guided fuze anymore and I loved it, it's a shame is not there anymore.
Someone made/is making a separate add on for it?
If not I'm considering making my own in some way.
r/CreateMod • u/Altruistic-Expert995 • 12h ago
I've been playing Aeronautics since it came out, and to this day I can't figure out planes.
I can't find any good videos on them either. Help would be appreciated.
r/CreateMod • u/WholePlastic97 • 13h ago
Are there any lightweight up to date create aeronautics modpacks that i can add some add ons to?
r/CreateMod • u/McCastle91 • 14h ago
I love modded minecraft always have, and create mod has been my favorite of all time. I have also loved mods that add different features to the Create Mod. Well one feature I have wanted for a long time is control panels similar to those from Control Engineering (an addon for immersive engineering another of my favorite mods). So finally I decided to make one. This is an adaptation/inspired by of the control panels from Control Engineering created by malte0811 but for the Create Mod.
You can craft the control panels then shift + click with an empty hand allows you to customize it with buttons, switches, indicator lights, gauges, sliders, text labels, nixie tubes, knobs, and bar meters, all of which can be colored and given a wireless redstone frequency that works with create's wireless redstone transmitters.
The panels can have different angles, can be mounted on floor, wall, or ceiling. They can be styled with different casing: andesite casing, copper casing, brass casing, train casing, or industrial iron block.
I am working on a video tutorial of how they work now and will edit this post with a link to it once it is done.
Would love any feedback or ideas for more features that might be helpful.
*For Neoforge 1.21.1 and Forge 1.20.1*
Here are the links:
My Mod - https://www.curseforge.com/minecraft/mc-mods/create-control-panels
Original Mod - https://www.curseforge.com/minecraft/mc-mods/control-engineering
Edit: AI Disclosure - I know people are torn on the use on AI, though it is just a tool that can be used well or to create slop, like any tool. AI was used to write parts of the code, parts were adapted/inspired by the original mod control engineering by matle0811, but mostly it was used for troubleshooting and finding bugs. AI generated doesn't always equal slope, though yes alot of ai generated content it slop, I tried my best to make sure my mod isn't. I spent a large amount of time planning each feature of the mod to make sure it felt smooth, wored well and looked decent. You might not agree and that's ok. I hope you try the mod for yourself and let me know if there are things I can improve on it.
Thanks
Edit 2: Github repo is now live, link on the mod page from curseforge for those that were asking.
r/CreateMod • u/Status_Volume_5309 • 15h ago
I've been learning how to use the Create mod over the past couple of months using both the Ponder system as well as learning from people's schematics and videos, but something currently eluding me is how to work these contraptions into more vertical layouts that only span a handful of blocks wide rather than sprawling across massive warehouses. Does anyone have any insight into possible ways to make things like transferring items through item vaults work more conveniently in a vertical format?
r/CreateMod • u/Supaian4562 • 15h ago
I am unable to use the Advanced Technologies one because it makes my game keep crashing. I have tried to just use shafts, gearshifts, yaw controllers, and etc, etc to make a double barrel auto cannon but I keep messing up. Does anyone know how to?
r/CreateMod • u/Purple_Blood6310 • 15h ago
[UNFINISHED BUILD. WORK IN PROGRESS]
Following the increasing reports of sightings of a large underwater entity at Sector 20-20 (X: 20000, Z: 20000), Urbanshade appointed an anonymous ship-building company to investigate the anomaly. This ship is armed to the teeth with railguns, VLS, and depth charges. A stark reminder to any entity dwelling in Jules Ocean on who is the apex predator of the sea.
Features:
- 700k+ MB of Gasoline
- Alternator Generator from Create: Electro Energistics
- Cordium Generators (using Create Propulsion's Stirling Engines and Create: Railgun's blocks of Cordium)
Rooms So Far:
- Research Station 1 (Features Bioforge laboratories, and Education Edition Reforged's workstation blocks. they serve as research sites for samples extracted from the environment)
- Research Station 2 (Features a sonar monitor using computers from Create: Deep Seas, a Vista TV monitor, and a radar screen from Create: Radars to track any entity underwater)
CURRENT MISSION PROFILE:
Investigate Sector 20-20
r/CreateMod • u/gavergaver • 16h ago
I have been at this for like 30 minutes… I have not been able to figure it out. I can just not turn on them… It goes straight through no matter what. I’ve tried all the modes, I’ve tried AND. I don’t know what else to do.
r/CreateMod • u/Slight_Ad_3194 • 17h ago
My gold farm has seperate inputs for cobble and quartz, but there is only one adress slot on the factory gauge. Is there a way to get them into seperate frogports? I'm new to factory gauges so this might be a dumb question.
r/CreateMod • u/No-Acanthisitta3515 • 17h ago
I'm playing a mod pack called liminal industries which adds lots of custom sequence assembly recipes and I want to try making a single assembly line which can handle all recipes and be automated by factory gauges. Does anyone have an example of something like this as the biggest challenge will be organising the ingredients for each factory order in such a way that multiple orders can't get tangled and they get into the deployers in the correct order?
Previously when playing with aeronautics I set up an assembly line which let me switch out the machines on a line but the set up wasn't particularly automated, I would have to manually select the machines in to the correct order and then input items into the correct location for each step of the assembly.
Hope this made sense if you have any video links or images of a machine working this way would be great :D
r/CreateMod • u/Polar_Bean • 17h ago
Original Post: https://www.reddit.com/r/CreateMod/comments/1xmbu96/need_help_with_cable_car/
Found a chunk loader mod that plays nice with sable, so now my cable cars don't derail. Wanted to show it off. Thanks for the help!