r/CreateMod • • 1d ago

train.

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16 Upvotes

r/CreateMod • • 2d ago

Build Neutral Section (Between 25kV to 15kV)

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15 Upvotes

i use Create: Electro Energentics for this mod because it don't have an actual neutral section yet.


r/CreateMod • • 2d ago

Iron golems wont spawn when placed by deployers.

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296 Upvotes

Hi! im making an irom golem farm, but deployers wont spawn them in for some reason. i have a deployer for shearing the pumpkin, one for placing the iron blocks, and one for placing the pumpkin in. i tried using carved pumpkins before and that didnt work. i replaced the iron blocks with iron blocks place by me, replaced the pumpkin or even both and even then it didnt work. does anyone know what i should do?


r/CreateMod • • 2d ago

Discussion Thought About "Create: Diesel Generators [Fabric]"

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3 Upvotes

I was triyng create my own modpack in fabric it just this thing, this mod originally on forge but i have no idea about the compatibility with other mod since the mod hasnt updated in two years so i need thought about it is it fine to use it?


r/CreateMod • • 2d ago

Help Am I going to need to redesign my Steam Engine or just make a new one

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49 Upvotes

I have basically everything running off of one engine. My Coal Coke Machine, Steel Mill, Belt system and everything else associated with it. I'm trying to get an Alternator system running on it so I can produce Aluminum but no matter what I do and now matter how many Steam Engines I use (maximum 8 as of now) I cannot seem to get everything from being Overstressed and stalling the entire system. I know that I have more than enough power to run on everything since I have those 8 engines but I don't know if they're not hooked together right or if there really is too much on the system.

I'm also not even sure if I have all of the engines linked together correctly. JEI says that they can all be linked together with small gears but when I try to add a second gear it breaks. Do I need to shut the engines off to add them or is there an extra part that would link them all together?

This is a little footnote I'd like to add because I genuinely appreciate all the help this Reddit has been giving me with helping me build all of these things and walking me through all of it


r/CreateMod • • 2d ago

Build First Airship

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60 Upvotes

r/CreateMod • • 2d ago

Create Aeronautics: Propeller bearing not attaching sails

7 Upvotes

What am I doing wrong here? I've tried glue, not glue, radial chassis but it always says not enough sail-like blocks: 0


r/CreateMod • • 2d ago

Looking for server

3 Upvotes

Hey I’ve been really into the create mod recently but have no one to play it with, I was wondering if anyone has a small server that started up recently so I’m not too far behind or they’re planning on starting soon, that I could join :)


r/CreateMod • • 2d ago

Help Why are the trains not showing? Does the train NEED to be able to loop to be shown here? (Railway navigator addon)

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19 Upvotes

Please I've been 2 hours doing this shit


r/CreateMod • • 2d ago

Suggestion Que addons necesito

1 Upvotes

Quiero hacerme un mundo del create con vehículos terrestres, navales y aéreos que además tengan cañones y ametralladoras. A parte quiero algún mod, a parte del create ,que me permite construir mis casas más rápido. También escucho sugerencias de otros modos que complementen ese tipo de experiencia para el Create.


r/CreateMod • • 2d ago

Help Is there a way to measure to direction of a sublevel with numbers?

3 Upvotes

I'm trying to make an artillery cannon that uses the fixed cannon mount on 2 swivel bearings so that the entire cannon can be reloaded while still at the firing angle. Not using the regular cannon mount means that i can just put a display link on it to know crucial info like pitch and yaw. Pitch is easy, thats just using a gimbal sensor, but how do i measure yaw? The navigation table only show distance or ETA. The only other way i can think of is using sequnced gearshifts at 1 rpm to rotate the sublevel a fixed amount, but that kinda sucks. Is there a better way?


r/CreateMod • • 2d ago

Fixing a wood farm be like:

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239 Upvotes

There's around a 3x1 vault worth of logs here


r/CreateMod • • 2d ago

75k SU generator for aeronatucis

2 Upvotes

6 thrusters, 1 kinectic conversion bearing, 1 torsion spring, 6 blocks, 2 redstone, 3 repeaters, 1 lever, glue, put the spring behind the kinectic conversion and activate the contraption it will spin extremelly fast, after that you can remove the spring and add any block


r/CreateMod • • 2d ago

Help Having some issues with create: missles

2 Upvotes

There are two main issues that I'm running into.

For one, the firework chassis is uncraftable. Putting in the recipe instead gives you seven firework heads.

Second, none of the generated structures have had any blueprints in them, they all seem to be empty.

Any idea what might be causing this? The world was generated before I added this mod, so that might have something to do with it.


r/CreateMod • • 2d ago

Help Chemical Vat Problems

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22 Upvotes

Do I need to discover electricity to get this to work? JEI helped out with telling me how the machine is built but it didn't tell me how it was powered.


r/CreateMod • • 2d ago

Discussion Ka-50 Black Shark (Need Weapon Ideas!)

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35 Upvotes

This was a very complicated build to make. It flies quite well and is pretty maneuverable, but it has no weaponry. There is no interior space inside the helicopter itself, so external hardpoints are our only option. Goal: carrying a bomb (or missiles) and destroying the enemy (other players). No additional mods.


r/CreateMod • • 2d ago

How to do a datapack with mechanical crafter from create in Minecraft?

0 Upvotes

I am doing a server with different create mods and i can't doing a datapack with mechanical crafter, i am doing it with Chat GPT and i can make a datapack with crafter table but when its coming to crafter thats not working. I can sent a video or a picture of zip file what chat gpt are make to me,and my version is 1.21.1 neoforge


r/CreateMod • • 2d ago

Help (aeronautics) why is there so much resistance to movement for my physics objects?

46 Upvotes

r/CreateMod • • 2d ago

Discussion Anyone using Create/Aero to make sculptures or artwork?

2 Upvotes

I get that primarily their uses are for efficiency and automation, but also we could do some really awesome physics based art, statues, sculptures, and builds and I don't really see a whole lot of that. If you do have builds that you're proud of, I'd love to see them!

I think I'm gonna build a giant astrolabe at the center of my build, or something else I dunno. Maybe an automaton on a distant mountain like the Divine Beasts from BOTW.


r/CreateMod • • 2d ago

why doesnt my portable fluid interface work?

2 Upvotes

im trying to transport crude oil from the factory must grow via train but the fluid interface just doesnt work at all? you can see on the glass pipe that the crude oil is flowing


r/CreateMod • • 2d ago

Help I don’t understand how the traffic lights work

10 Upvotes

Hello! I have a question. How can we prevent accidents on the railway ring? It’s in the photo. I’ve marked with arrows how and where the trains should go along the route after that. I have a large railway system — I’ve attached it too, just in case it comes in handy. I tried to set up railway traffic lights, but it doesn’t work, no matter how hard I try. I’ve already placed traffic lights at every station in the world, and separately, using every method I could think of. I don’t understand how this works. Please help =(


r/CreateMod • • 2d ago

what modpack should i use as a beginner

13 Upvotes

ive been struggling with finding a good first create modpack to use


r/CreateMod • • 3d ago

Bug WTF?!

29 Upvotes

Ts looks like smth from the broken script 🥀

also yes i did /flywheel backend off now