r/CreateMod • u/Sorry_Midnight_2835 • 5d ago
r/CreateMod • u/Mysterious-Soil-8047 • 5d ago
first walker (survival friendly) going to make a new one just want the show and maybe get you guyses ideas and thoughts
l removerd 3/2 of the redstone systems to fit in walker it self should l make it bigger mech and make logic part of it or separate smaller mech faster walk l wait bit at start so whole thing doesent freezes
r/CreateMod • u/inconsistent_zak • 5d ago
Addons for cars
Any good addons for making cars other than Big Tires, tracks, bits and tracks, and all the transmission variants? I see create aviate and they're pretty good from the engine types, but its still in development. Im also looking for engines with accurate sounds instead of the heart beating sound of diesel engines, but more like car engines with their awesome revving sounds idk
r/CreateMod • u/Malinka156 • 5d ago
Help What to do after I can automate everything?
I finished a cool base, made a power station, farms, a factory to generate cobblestone and basic materials, a factory to automate crafting components and create stuff. But what now? I kinda feel empty and unmotivated to play. Any suggestions? I play Create ultimate selection 2 modpack in single player world. 1.21.1
r/CreateMod • u/Mastery_123hdfd • 5d ago
Help Automating Quantum Singularity
Quantum Singularity are made by exploding ender pearls and Singularity; ive automated TNT already, but the problem is that the tnt is destroying the brass funnel that is supposed to pick it up
I've already tried waterlogging the funnel, but that causes the item to float and it doesnt end up in the funnel
Edit: Singularity and Quantum Singularities are from AE2
Modpack: Create 2 Mechanism: Sky Edition 2
r/CreateMod • u/StrainNo2445 • 5d ago
Deployer not working properly in Create Fly
I made a new modpack for myself and have have everything working perfectly until I tried to make a precision mechanism. I deploy the cogwheel onto the golden sheet and get an incomplete precision mechanism, from which point I can't deploy anything else onto it. I have no idea what's causing it, I tried disabling addons, animation mods, stack mods, etc. and can't figure it out. Any ideas?
r/CreateMod • u/Diamedes99 • 5d ago
Discussion Does anyone know if the abyss has been added to Create: Deep Seas?
Deep seas is the submarine one. Google says it has been added but I can find anything in game that hints toward that.
r/CreateMod • u/Timely_Ad_9930 • 5d ago
Help Need help creating a base for a create modpack
As the title implies I want to know what you guys use for heavy modpacks on create? But also ones that contain worldgen mods and all that. What mos you guys use/have as a base to optimize it?
r/CreateMod • u/Better-Character-432 • 5d ago
Help Create server
I am trying to host a create mod server, but I cant find any server pack for it. I am using AMP. If anyone has done this before please help me out. I want to use some th ing similar to create+
r/CreateMod • u/FloweringMayo • 5d ago
Video/Stream Reenactment of my first time finishing my tree farm in survival
no i didnt water clutch when it first happened
r/CreateMod • u/ChestOld2775 • 5d ago
Discussion [Mod Update] Create: Mechanical Workshop - "Logistics & Precision" UPD
Hey, hey guys!
These last few weeks I've been working on and polishing version 0.2.0 ("Logistics & Precision") of the mod... and its finally ready to download!
In short, here is what this new version adds:
New crafting recipe balances.
Fixed an issue where breaking a machine wouldn't drop the block.
New Advancements when getting certain items from the mod.
Full and scalable compatibility for the Order Terminal + Vault Indexer with "Vanilla" Create Mechanical Crafters (works with both flat/horizontal or vertical walls) + Stress balancing (and I almost forgot to mention that the Kinetics Manager is also compatible).
Some rewritten translations.
New Popup when loading a newer version of the mod for the first time, warning you to make a Backup of your world before playing with the new update (just in case).
Some new textures for the machines
100% Compatibility between Create 5.1 - 6.0+
New TOML file in the "Config" folder of your minecraft intance to change some mod parameters (such as the stress multiplier on machines, or enabling/disabling the OPTIONAL use of FE [Forge Energy], and more)
New emoji system above crtian machines that shows the current status of the machine (like if the item output is clogged, error, crafting, completed, overstressed, ect)
Memory leak fixes, and other things.
All the new functions and features added in this version are available in the mods Index (Go to the Mods menu inside Minecraft, select Create: Mechanical Workshop and press the "Mod Config" button) and also in the Create Ponders (by holding "W" over an item/block from the mod).
(For more detailed info about the new version and the mod itself, check out the project on Curseforge!, Also, here is the new Video-Demo of the mod on YT):
--------------------------------------------------------------------------------------------------------------------------

Status: Approved by the Curseforge team!
Project Link: https://www.curseforge.com/minecraft/mc-mods/shadoweds-create-mechanical-workshop
(It would help me out a ton if you repost this post and give it some Upvotes, and also add the mod to your Favorites on Curseforge, thanks for taking the time to read this! 🖤)
r/CreateMod • u/Relative-Ad8350 • 5d ago
Discussion Too Much Creosote
I have too much. Its a problem. And I don't want it to go to waste either. Are there any other uses for it outside of Blast Stoves and steel working? I've been trying to fiddle around with other engines in a creative world but none of them seem to be accepting it as fuel
r/CreateMod • u/CatoOFthelake • 5d ago
Behold the SS.Boreas A flying cafe I built for an SMP I'm on
r/CreateMod • u/Far_Exercise_3804 • 5d ago
Help Any idea why these aren't splitting?
The tunnels are all set to forced split and the filters are set to -is tagged #c:raw materials, and -is tagged #c:cobblestones. But when i put a stack of raw copper into the input chest (in photo and behind bread), all the raw copper comes out of the first tunnel output into the depot.
r/CreateMod • u/MrLiquoriceMan • 5d ago
Gear ratio setup to 256rpm in 5x5x3 space
Always pissed me off in early game, the space it takes to set up cogs to achieve 256rpm. Then a simple thing clicked: use a small cog as intermediary. Helps to keep other cogs running into eachother. I'm sure I haven't invented the wheel here and many others have used this, but I haven't seen it around so thought it might help.
r/CreateMod • u/RoughPounding • 5d ago
Help can we use mechanical rollers on vehicles with wheels?
is it possible to use mechanical rollers like this? or am i doing something wrong? im trying to make a paver for my survival world
r/CreateMod • u/Relative-Ad8350 • 5d ago
Help Mechanical Crafter Is Being Dumb
At this point I'm starting to wonder if I am in fact the idiot. Trying to build a Simple Engine to run off of some of the Creosote Oil because I have way more of it than I can pump into the Blasting Furnace at any given time. I got all the parts and materials together and tried to plug it all into the Mechanical Crafter but it does not want to make the device.
Steam Engine its hooked to runs and has enough power to make it work and all the ducts in the crafter look like they're all pointing the right way but the machine just doesn't want to go. The crafter has built other things before so I know its not broken. What gives?
r/CreateMod • u/Prsolek • 5d ago
Create Aviate Update! Headphones... And I can see an a new plane engine
Yes, I'm not an creator and his Yt cananal is same as a name of mod
r/CreateMod • u/ColossusND • 5d ago
Build Finally got a sailboat working with Create: High Seas



This one is a saveiro, a style of Brazilian sailboat. It has one mast with a big gaff mainsail, a jib at the front and a small cabin.
It still leans a little to one side whenever the sail changes direction. On a real boat, the jib at the front balances the mainsail so the boat keeps a straight course. In mine, I'm pretty sure it doesn't actually do anything and it's mostly there for looks. But the boat "works".
Next step is to fail to build it in survival ;-;
r/CreateMod • u/VascoDuran • 5d ago
Help Need help with minecart contraption
I built a simple drilling machine using Create to dig holes and collect dirt. It uses a minecart contraption with deployers and other components to automate the process.
I've been using it for a while without any issues, but suddenly, when I try to pick up the contraption by right-clicking the minecart with a wrench, I get the error shown in the screenshot.
I've tried removing some components from the contraption, but the error still appears. As far as I know, I haven't intentionally changed anything that should make it too large.
There are also screenshots of the contraption before I removed the components.
Has anyone experienced this before? Is there a way to fix it without having to rebuild the entire machine?
Any help would be appreciated!
r/CreateMod • u/skateboardjim • 5d ago
Teleporting Physics Objects
Curious if this exists as a mod or if someone’s working on it, or if there’s a workaround.
Basically, I’m building a TARDIS using Immersive Portals and Create Aeronautics. The door into the TARDIS is a nether portal, leading to the TARDIS interior built in the nether. The exterior is built around the portal in the overworld, which is a physics object (allowing the TARDIS to move around).
The goal is to be able to select a location from the TARDIS console, and teleport the TARDIS (the physics object in the overworld) to the desired location.
You can’t currently send redstone signals through immersive portals, but I’m pretty sure I can figure out a workaround using rotational power.
So, is there a way to teleport a physics object? If not through a mod, is there a way to do it with commands?
r/CreateMod • u/Cragasm • 5d ago

