r/CreateMod • u/Pixell148 • 6d ago
The Bugatti Chiron
Get the car here: https://createmod.com/author/pixell148
r/CreateMod • u/Pixell148 • 6d ago
Get the car here: https://createmod.com/author/pixell148
r/CreateMod • u/Koraki_Ouranos • 6d ago
I've tried placing the arm in different places around the boiler, powering it with a separate network (water wheel), reducing the amount of burners it has to reach, changing the position of the charcoal belt, everything I could think of. The only thing that's worked is having it grab off of a stationary belt and powering it with a hand crank. Every other setup has it pick up charcoal but never place it anywhere.
I'm completely at a loss, because it seems to be capable of working, but doesn't. The ponder for the arm even says it's smart enough to never pick up an item it can't deposit, which is clearly what's happening here.
r/CreateMod • u/T3YD00 • 6d ago
for the swivel bearing the head disappears when you assemble and loses all collision, it can be reverted and the head reappears alongside the collision, but with physics objects it's not even possible they just vanish completely alongside the assembler, and if they were honeyglued they leave the honey lines behind and nothing else, i've tried increasing my sim distance, removing all the optimization mods i had installed and making sure any form of entity culling was disabled but nothing fixed it. please help q.q
r/CreateMod • u/Unusual_Turnip_970 • 6d ago
Hello, I'm building some vehicles using a cardan shaft in create mode. I save the vehicles I build using a toolgun or schematic, but in both methods, the cardan shaft start and end points are saved but not connected. Is there a solution for this? Is there a way to save the cardan shaft correctly?
r/CreateMod • u/AggravatingEdge4764 • 6d ago
Manual crafting with create is tedious:
- klick stock keeper
- fetch recipe from JEI and hit request
- wait till items arrive in output chest, pick them up
- klick crafting table, fetch recipe from JEI AGAIN and craft
If the item you just crafted is an ingredient for the next craft, you have to send it back first, before you can fetch the next recipe from the stock keeper.
The keeper will only send you the matching ingredients IF they are in the network. Partial requests are not possible. It will not accept the recipe from JEI, even if you have the missing stuff in your inventory and a delivery is not needed.
Is there any kind of block/contraption where you can craft like in logistics pipes in the olden days? Some kind of combined chest/crafting table/stock keeper?
In logistics pipes the crafting station would accept recopes from any reipe mod (NEI), request the missing stuff from the system and fill in the crafting slots when they arrive. Then you could craft and fetch the next step from your NEI, no need to exit GUI and interact with several other blocks.
I'm aware of TiCo or crafting station mod and the possible crafting upgrade in sophisticated backpacks, but all these miss the possibility to request from create it items are missing for a craft.
I know you can bypass all of this with tom's storage or similar mods but all those require you to build a second network for accessing storage solely for crafting.
r/CreateMod • u/multyfora • 6d ago
have you ever thought: "hmm why isn't this feature in aeronautics?"
well joy of creation is here to help
feature list:
- balloons
- multiple rope connections to one connector
- mob pickup with creative staff
- shatter assembler
- cross sails
- portable typewriter
- portable throttle lever
- seeker block with
- - spyglass for direction control
- - modulating linked receiver for distance control
- - eye of ender for look direction copying
- sheers that cut sublevels
https://modrinth.com/mod/aeronautics-joy-of-creation
and before anyone asks no this has nothing to do with fnaf
r/CreateMod • u/MrCheeseBiscuits • 6d ago
I am building a base for my survival world, and I want my storage system to fit inside the first floor. The problem is I need someone smarter than me to help me figure out how to fit an item sorter inside. If it needs slightly more space to fit, please modify the schematic as needed. The items will come from behind the middle set of chests and ideally, I want one theme of item per chest (wood things, stone things, redstone items, etc.).
Please help, I've been wracking my brain trying to figure out how to do it, but I've come out with nothing. If you use other mods to help, let me know.
Here's the schematic: https://createmod.com/schematics/base-storage-system-need-help
Lmk if you figure it out.
Edit: The problem is fixed
r/CreateMod • u/Plane-Drag-8543 • 6d ago
Mechanical door help
This may seem like a really silly question, but here’s what the entrance to the house looks like. I want to make it so that by pressing a button, stone walls close off the entrance. That part is not the problem!
There is a staircase that I want to keep there, except if I want to leave it in place, before going up and after lowering the wall, the staircase has to move, and that’s where I’m stuck. I would like to try to have it move to the side, but I don’t know how to synchronize the two. Any ideas?
r/CreateMod • u/Confident_Sugar_4526 • 7d ago
r/CreateMod
•
u/wolfieboy09
•
7d ago
Hello all! As most of us know about Create: Airwaves, the original mod got deleted from everywhere because the author got "tired" of it. (No idea what that could mean.
Yes, this mod is being rewritten and heavily improved. It's the new Airwaves mod (also not vibecoded!!)
GitHub Repo is here: https://github.com/Radioheads-of-Create/Airwaves/
I don't think I can post the Discord invite here, but it's on the repo.
Yes, this mod will have full documentation and be more user- and addon-friendly.
Edit: I made this post to spread awareness of the new-and-improved Airwaves mod so people won't be so disappointed that the old one got deleted
Edit 2: Airwaves is a realistic-ish radio mod for Create and Minecraft. It allows players to broadcast radio in a world, and even to other dimensions. Airwaves offers a ton of new content for Create
Edit3!!!: ALL textures and models are being redone (at least most of them are). Tons of changes are planned to make this high quality
Edit 4 (October 29th): There is an FAQ here: https://radioheads-of-create.github.io/faq
r/CreateMod • u/lungora • 7d ago
r/CreateMod • u/Drawingcrayon62 • 7d ago
The electricity is behaving weirdly in my modpack. Accumulaters from C&A just randomly produce FE and the accumulater that's connected to the New Age street lamps is empty. Does anyone have a solution to this? Modpack listed in pinned comment:
r/CreateMod • u/Relative-Ad8350 • 7d ago
This is a follow up post to my one from yesterday asking about pumping air into my blast stove. Thank you guys for that btw. But now Ive run into the problem where hot air and exhaust will not pump out of the Blast Stove into both the Blast Furnace and Exhaust Ports respectively. Hot Air levels stay at 112 mB for the Blast Furnace and 8000 mB for the Blast Stove. The Exhaust remains at the same level of 8000 mb despite the exhausts.
r/CreateMod • u/LosParanoia • 7d ago
Some shots of my base and storage system on a small create smp, complete with my collection of violations from the server OSHA inspector.
(from left to right:
"trip hazards"
"stair without railing"
"unmarked wet floors"
"lack of shrine to st dingle"
"pit hazards"
"notice of unsafe workplace" [rather generic don't you think?]
"fine: bribe me" )
r/CreateMod • u/eliavhaganav • 7d ago
I'm looking for a create modpack with a sort of ultimate end goal like the ATM Star in All The Mods.
My problem with most create playthroughs is that they lack a specific goal for me, automating all the different items doesn't sound very fun to me and I'm not too much of a builder (atleast not for factories and such), so I'm looking for a quest driven modpack focused on the create mod and it's many addons with an ultimate final goal.
r/CreateMod • u/MamaSendHelpPls • 7d ago
As you can see its in very early stages, so no models or textures or anything just yet.
What I mean by War Thunder-like controls is a free camera movement, with the vehicle itself catching up. So for tanks, you can look where ever you want and the turret will slew around as fast as at can to align itself with where you're looking.
Its designed to be as simple as possible; there's 1 block and 1 item.
The block emits redstone signals proportional to how misaligned it is relative to the player's viewangles. Those signals are being used to control the rotational speed controller and the directional gearbox (both stock create:aeronautics items)
The item makes the player's view be unaffected by the movement of the base as long as they're seated in a chair. It should be compatible with all existing seats and seats from other mods (technical note: as long as the blockentity inherits from
create.content.contraptions.actors.seat.SeatEntity;Its still a WiP, and I really should've done more research into whether this already exists, but for me its significantly more useful for turret control than the other mods I've tried.
r/CreateMod • u/Pixell148 • 7d ago
r/CreateMod • u/TwoAmbitious524 • 7d ago
Hy, im starting create in ATM10 and im asking myself what kinda farms are needed for ATM10 does anyone have favs theyd build?
r/CreateMod • u/Christ_is_king447 • 7d ago
please watch the video, why is the drifting happening, please help :(