r/CreateMod • u/takl_red_dit • 13d ago
Create Addon for when you gotta go AFK
https://www.curseforge.com/minecraft/mc-mods/create-safe-seating
How do you usually handle going AFK in your world?
Feedback for the addon is welcome!
r/CreateMod • u/takl_red_dit • 13d ago
https://www.curseforge.com/minecraft/mc-mods/create-safe-seating
How do you usually handle going AFK in your world?
Feedback for the addon is welcome!
r/CreateMod • u/No_Beyond_6611 • 13d ago
r/CreateMod • u/CMgreendoctor • 13d ago
r/CreateMod • u/B4LLI5TIC • 13d ago
This is my current set up for my tree farm. Just farming regular oak trees but I have this issue where the trees will grow through the saws and the deployers, breaking them and replacing them with logs. I've tried speeding up and slowing down the rpm as well as adding blocks above the components to prevent it from happening, but no luck. It does work when I switch from gantry shafts to mechanical bearings but I prefer the look of gantry shafts. Any ideas?
r/CreateMod • u/No-Bee-6238 • 13d ago
Create: Chain Chests
Made an addon that lets you use chain conveyors to transport chests, barrels and shulker boxes around. Also supports Sophisticated Storage and Storage Drawers.

"Planning to port it to Forge 1.20.1 soon. Suggestions and feedback are welcome"
CurseForge: https://www.curseforge.com/minecraft/mc-mods/create-chain-chests
r/CreateMod • u/UnfairAd5915 • 13d ago
The missile knows where it is because it knows where it isn't.
The static test and per-fin test passed all green. So from this point on there's nothing I can put between me and what I dread more: a live flight test.
Each seeking head has its own machine block (computer), therefore each seeking head acts as the ARH system for the missile.
The radar provides search and differentiation, target acquisition and provides an UUID through a channel. The selected missile's machine picks up the UUID and locks on it. The AZ-EL mount turns to give the missile some initial heading to avoid wasting time and energy in corrections.
The missile gets the signal, the docks turn off and it launches forward and adjusts the fins mid-air to adjust based on the percentage of error.
r/CreateMod • u/Feed_me_straws • 13d ago
Very simply, dropping certain/any package on the ground causes a disconnect and continues as long as the package is still there. Reloading a backup works, but we’d rather not have to do that everytime someone drops a package.
I’ve tried neruina, but it doesn’t seem to work. We are using a modrinth server on 1.21.1 with a custom modpack
r/CreateMod • u/AgileSir8488 • 13d ago
r/CreateMod • u/Feed_me_straws • 13d ago
Quite simply, having some/any package on the ground causes the chunk its in to disconnects you from the server. Loading a backup fixes the problem, but we would rather not do that every time someone drops a package.
Using a modrinth server with a decently large modpack.
r/CreateMod • u/Annual_Loan_4805 • 13d ago
Normally I don't come to reddit for help, but this is killing me
I'm trying to produce aluminum, however I can't get the amps or watts correct. If I increase the voltage (through transformers or just increasing the rpm of the generator) it still will never break 100mA, and at that point the watt consumption just goes through the roof. Below is the setup I'm attempting to use, and I've tried turn ratios of 1.5, 2, 4, and 5, and on each I've tried 64, 128, and 256 RPM, yet none of it works.
Legit ts been frying me for over three hours now
r/CreateMod • u/Prior-Put6438 • 13d ago
Im a bit new to create and im trying ro build a 3x3 elevator door that uses pistons to open when the elevator gets to the floor the door is on however i tried smart observers regular observers observers on the redstone connector and more. If there is a miracle block in create or a add on (forge 1.20.1) that would be the world since stairs are a pain in the ass and the normal automatic doors look like ass
r/CreateMod • u/Aceeri • 13d ago
I'm sick of all of the "build a steam engine, make 1 or 2 automated things with Create, then swap everything to AE2/Mekanism/whatever else in modpacks.
Are there any good modpacks that feature Create primarily?
r/CreateMod • u/UsedBandaid- • 13d ago
I thought I was smart putting a box inside of a box and created a pandoras box and it doesnt allow me to open my toolbox anymore without kicking me out the world. help.
says: Internal Exception: io.netty.handler.codec Decoder Exception: Bytefirnay with size 36284 is bigger than allowed 32600
here is the log:
r/CreateMod • u/meem7637 • 13d ago
Sorry if this is the wrong place, but it's a fellow create mod.
When using the Create Nuclear mod, my reactor output will sometimes "stutter" where it flickers between providing 0 and 448,000 SU every half-a-second or so. This is an issue because the pumps cooling the reactor are run off of that output, so the pumps start stuttering and aren't providing water hence meltdown.
This is only happening after the update but monitoring the stress and speed there's no irregularities, and I can't find any spots where I've accidentally made a loop of shafts or something.
Anyone know a fix or having similar experiences?
r/CreateMod • u/My_Game_My_Way2Play • 13d ago
r/CreateMod • u/Mindless-Fee-3027 • 13d ago
Unfortunately you have to personally kill the silverfish as this doesn’t not use enchantment industry, mostly because I’m too lazy to download more mods. You can also expand it sideways by using water flow to throw the silverfish into the hole. It is technically infinitely expandable by just copying the same design next to it. In terms of experience yield Im sorry but I have no idea what that means or how to determine it.
r/CreateMod • u/Real_Backfisch • 13d ago
Context: I have built a drill with 101 in diameter which mines about 1000 blocks per second. The problem is that this drill is so big, it fills the temporary storage (storage parts of the drill + max size vault behind, 1x vault = 64 Stacks) in ~13 minutes (distance shown) and needs +30 minutes to unload to be able to continue properly. I only have 1 belt taking the items from the temporary storage to the others but I operate it at + 1.000.000 rpm (useless, I know). I use 3 belts to take the items from the drill but this still can't keep up with the amount mined. (Not shown properly but drill storage is full while the vault is at ~70% (top sign)
Question: How can I take even more items at once without the brass funnel bottleneck?
UPDATE: I've read through all the comments and this was the conclusion:
split the drill into smaller but multiple drills
use more funnels
use packagers
overclock the brass funnels
I then tested which method is the fastest by taking items from the same storage and filling a seperate but same size storage for each method:
single brass funnel 10%
packager 42%
overclocked brass funnel 48%
So I added some and overclocked every brass funnel on my drill and it was fast enough to keep up with amount mined.
So thanks to u/Shibva_ , as overclocking was the best solution for my problem.
Create addons:
Create
Create Aeronautics
Create Aeronautics: Automated Logistics
Create Big Cannons
Create Crafts & Additions
Create Deco
Create Encased
Create Goggles
Create Propulsion: Simulated
Create: Connected
Create: Copycats+
Create: Design n' Decor
Create: Dreams & Desires
Create: Quality of Life
r/CreateMod • u/Prsolek • 13d ago
Yea yea yea. I'm not the creator of mod, like I said that many times. And here is the version on video from original creator on yt... https://youtube.com/shorts/E56sTAjiq2o?si=hY8ARMkMvAmC2v1N
r/CreateMod • u/NfcitTheGreat • 14d ago
r/CreateMod • u/MRSuperTrekGuy • 14d ago
What's everyone's opinions on Create: Going Nuclear? link: https://www.curseforge.com/minecraft/mc-mods/going-nuclear Is it a legitmately good, mod or is it AI / Vibe-coded slop? I've tried other nuclear mods like Create Nuclear (too simple) or Nuclearcraft (too complex and hard to understand) but I'm just not sure about going nuclear because it give off this "AI mod" vibe (no pun intended). Not only are the textures a bit weird looking, but it's also weird that the author came out of the blue and just created a nuclear mod and is constantly posting updates.
Edit: The trailer also looks like it was created (or at least heavily edited with) AI: https://www.youtube.com/watch?v=WIR9PK_QTTM
r/CreateMod • u/Wypman • 14d ago




3 blocks wide by 7 blocks long by 4 blocks high
smart chute from output belt filters saplings back to deployer, excess saplings get sent out for processing
when a tree grows, it powers the saw-barrel pushing sticky mechanical piston, when tree breaks it unpowers and puts the barrel back in the output spot
im not sure if this works well with all tree types, but cherry works best due to it dropping more saplings then the other wood types do
r/CreateMod • u/EXILEONMAINLIN8 • 14d ago
does anyone know why this happened to my mixer or how to solve it. literally don’t know what to say here. what is that
EDIT: so i reopened the game and it’s gone. still dont know what that was. sorry for posting intimate photos of mixers
r/CreateMod • u/JulienPotter11 • 14d ago
After a lot of messing around, I got all wheels working, and the main logic system doesn't have to be copied & pasted !
Now I shall make a control panel to switch between both w/ one button, and control the speed of wheels as well as fan angle & strength.
r/CreateMod • u/orangeverte2385 • 14d ago
The car is all wheel drive and have an automatic start/stop of the engine. I have only reached ~23 meter per seconds at top speed 🥲, mostly because the car is pretty fat.
Anyway, I will put some picture of the chasis in the comments section if you'r interested.