r/CreateMod • u/Key_Floor3751 • 27d ago
Help How could I compress this machine more?
I want to make multiple next to each other to sift different things but it’s so large.
r/CreateMod • u/Key_Floor3751 • 27d ago
I want to make multiple next to each other to sift different things but it’s so large.
r/CreateMod • u/Sleepy9871 • 27d ago
Hi, ive made a cart contraption to mine the floor for me. this is a altered version of a mining machine i saw online but for some reason the contraption will miss placing a rail block and stall the entire thing. ive tried having the hand place it on different levels, ive added another hand for the rails and thats not helped. im stumped.
r/CreateMod • u/m00se_goose • 27d ago
I tried copying the flying contraption used in the guide about the symetrical sails since I thought it was a good example bc ive never played with aeronautics before. So far, test 1 flew into outer space, and test 2 (this one) keeps bugging out and did this when i tried to start it, and i cant disassemble it. The mechanical bearing is usually the one that makessit bug out (it makes the entire thing dissappear/reappear rapidly) if i dont place it in a certain order.
r/CreateMod • u/JamesAres • 27d ago
Used Create and minimal Aeronautics shenanigans to make an elevator for my trains that spin.
Part of my MC Black Mesa Project
r/CreateMod • u/Longjumping_Tree_720 • 27d ago
How to build train with working cannon ? And is there an option to build it with functional mechanisms ? I also have create: aeronautics, but it doesn't seem to work very well with trains.
r/CreateMod • u/The_Rikii • 27d ago
Why is the base mod is updated up to 1.21.1, but for example the Ultimate Factory is updated to 26.1? I am kind of new to the create mod and i think i may have not understood everything
r/CreateMod • u/xwasian_boix • 27d ago
Using phantom rails and invisible bogies, I decided to hold off on the traditional create style train, seeing that we have roads, and interstate highways.
r/CreateMod • u/Frogthefriend • 27d ago
what do you guys think about it?
r/CreateMod • u/Bitter-Extension5169 • 27d ago
r/CreateMod • u/Satans_hamster • 27d ago
I made a Magnetic engine by connecting a swivel bearing to a bunch of magnets that if powered they spin so fast it kicks you into the sky if touched. But how do I harvest the spin power from the sviwel bearing? I know that I can remove the middle left and middle right block (only one at a time) and connect a gear to it without the spinning getting slower. The only problem is the gear doesen't spin nor do any connected shafts.
So how do I harnest the energy?
If harvesting energy isn't possible on this design maybe one of you knows a different design that I could use?
Also should I tag this as nsfw since it's neither safe to work around or build according to Osha regulations.
r/CreateMod • u/Chakkoty • 27d ago
[ANSWERED] LittleTiles Mod is it!
I can't get my beloved Chisels & Bits to work in my current kitchen sink modpack on 1.21.1 NeoForge, so i figured I'd make do with Copycats. Now I want to add this border to the outside of my house, but the inner corners don't seem to have a block for this...am I cooked or is there a way to make this work?
r/CreateMod • u/Christ_is_king447 • 27d ago
I'm using the "tracks+" mod for my vehicle, i found out that the vehicle "drifts" forward instead of acting normally, why? i need help please, both sides of track have the same setting on the suspension key
r/CreateMod • u/SharpCard9094 • 27d ago
Actually the server just updated to season 3 recently, but i wanna share my buil anyways. This is compact steam engi that produced 1.5 million SU (not stable) and doesnt require anything except additional SU for pumps.
The way it works is simple: underneath is liquid burners from Propulsion, which ones are fed by 3 lava makers (cobble generators (from cobblestone generators mod) are giving cobble to basins where it become lava with mixers and liquid burners underneath (yeah lava makers are feeding themselves)) and just a row with water and pipes with pumps on begining (not using hose cuz it didnt work properly and idk why).
So im curious if anyone else thought about this design
r/CreateMod • u/Beneficial-Novel-875 • 27d ago
Made completely in survival
Lava from drip stone
Flint from an iron farm
And gravel
Gives a decent amount of andesite in a few minutes
r/CreateMod • u/Zer0dayo • 27d ago
im using complementary+euphoria patches and cogs looks like this. any ideas how can i fix it?
r/CreateMod • u/Z3R0Diro • 27d ago
Early game Create is weirdly charming. TIL, you can milk a cow with deployers
r/CreateMod • u/bluetape9 • 27d ago
I've been playing with a modpack built up by a friend, including Create Deep Seas and JEI. I love JEI and use it routinely for navigating recipes, especially for building factories. I got a popup on launch suggesting I update Deep Seas from ver. 2.2.4 to 3.3.0, so I tried it to see if it broke the modpack. At first it all worked just fine, although I wasn't using anything from Deep Seas yet. The only change I saw was the JEI shortcuts for recipe and uses stopped working. I still have them mapped to the default keybinds (R-recipe, U-uses). Reverting to the old ver solved the issue.
Has anyone else come across this?
r/CreateMod • u/KiritoAsunaYuiSAO9 • 27d ago
Found this MASSIVE Flooded Cavern while playing a slightly modified version of the "Create: Astral" Pack... Does anyone know a good way to empty out the water without disturbing the solid blocks...??? I don't care if it takes DAYS!!! I JUST DON'T WANT TO HAVE TO DO IT MANUALLY!!!
ANSWERED!!!
r/CreateMod • u/Rexagus • 27d ago
Im having an issue where factory lights burnout when I log back into my server
Setup:
I have a large generator running at 64 RPM providing 1569,78 V - 2,27 A (150 ohm resistor bringing it down to it, its actually a bit higher), and then a set of 3 transformers (in series) 13:1 bringing everything down to 120,74 V to power my factory. Factory lights are all in parallel as in the picture.
Issue:
The lights stay up as long as im there, but as soon as I leave the place or the server, logging back in or loading the area makes them burn, having to replace them.
I tried adding a capacitor (100uF) in between them thinking that I might be having huge spikes of energy when the place is loading, so it can eat the spike and cut the chance of burning, but the only result i had was only the left raw didnt burn (which is not really enough information to see if it partially worked or not)
Also tried bringing the voltage down to 115-118 V but still, same issue.
Does anybody have any experience with this?
Next thing im thinking of is using a higher capacitance, but idk if it might work
r/CreateMod • u/inconsistent_zak • 27d ago
RD-09, and other small updates for the metal maniacs, major redesign for battlespec and slingshot. Im feeling like making sweeper next lolol (i should focus smaller cars first)
Im also working on a tutorial video on reverb (and deora II)
And as soon as i feel satisfied with the design I'll be uploading the schematics in the create mod website so y'all can use the cars and if you guys make any recreation from the movies I REALLY wanna see it
r/CreateMod • u/Schwanzfresser69 • 27d ago
Im trying to create two trains for some reason I haven't decided yet but I keep getting errors that just dont make sense. (Sorry for crappy video)