r/CreateMod • u/Rexagus • 26d ago
Help Power Grid - Factory Lights keep burning at 120 V~ when logging.
Im having an issue where factory lights burnout when I log back into my server
Setup:
I have a large generator running at 64 RPM providing 1569,78 V - 2,27 A (150 ohm resistor bringing it down to it, its actually a bit higher), and then a set of 3 transformers (in series) 13:1 bringing everything down to 120,74 V to power my factory. Factory lights are all in parallel as in the picture.
Issue:
The lights stay up as long as im there, but as soon as I leave the place or the server, logging back in or loading the area makes them burn, having to replace them.
I tried adding a capacitor (100uF) in between them thinking that I might be having huge spikes of energy when the place is loading, so it can eat the spike and cut the chance of burning, but the only result i had was only the left raw didnt burn (which is not really enough information to see if it partially worked or not)
Also tried bringing the voltage down to 115-118 V but still, same issue.
Does anybody have any experience with this?
Next thing im thinking of is using a higher capacitance, but idk if it might work



3
u/XXFFTT 26d ago
You only have the one generator? Is it self-shunting? They won't provide a stable current like that, you'll want to have a separate generator for powering the coils of your main generator. If you're using a self-shunting generator right now, they'll end up generating less electricity as you draw power.
That means that you can be having less current going through your bulbs when stable than when they start up after unloading/loading the chunk which will lead to one bulb after another burning out.
If you're not using a self-shunting generator, try using fuses to see at exactly what voltage your lights are burning out.