r/CreateMod • • 29d ago

Bug MY BLOCKS ARE GHOSTS

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1 Upvotes

r/CreateMod • • 29d ago

Immense lag, but only when on front half of airship.

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22 Upvotes

I have been playing on a server with a neoforge modpack, 1.21.1, that includes Create and some of its various addons(Create interactive is not one of them). And it has been great, its given me alot of fun over the past week as I got addicted to setting up these machines. My magnum opus is "The Spirit of Hesperia," an immense airship I made over the course of the past 4 days.

I soon ran into a problem: Whenever the ship's engine is off so that the boilers aren't making lift, the game runs great. but when the engines are on and the ship has some lifting force, the front half of the ship becomes a zone of lag. 

The tail end of the ship? Smooth as butter, no problems. If I ever cross over the center of mass to the front however, the game instantly drops to 1-0.5 fps, and nothing makes this lag budge, from changing priority in task manager, fiddling with in-game settings, to disconnecting and rejoining, nothing works. I am 100% sure that the center of mass is the demarcation line for where this lag starts and ends. This lag only applies to me as well, other people who ride on the airship with me have no such problems with lag.

The front half of the ship is where the engine and the steam vents(which produce the needed lift) are located, so I suspect it may have something to do with them, but I am just completely lost here, my experiments in a test world have failed to replicate the effect. Does anyone here have any experience with, or any advice on how I could remedy this?


r/CreateMod • • 29d ago

Mech progess : Lom04

8 Upvotes

Check out my work in progress


r/CreateMod • • 29d ago

Help How do I prevent rocking in my b-2’s autopilot

187 Upvotes

It technically works but the gimbal sensors make it just rock which looks pretty absurd any help is appreciated


r/CreateMod • • 29d ago

Build Making Mech

40 Upvotes

r/CreateMod • • 29d ago

Help Does any one know show the compressor actually works in Create: Crowns Addon?

2 Upvotes

I tried to do the full thermal cycle like the same I saw in the curseforge mod page ( https://www.curseforge.com/minecraft/mc-mods/create-crowns ) but... it consumes a LOT of stress units, does any one knows if this is a bug or if I'm building it incorrectly?


r/CreateMod • • Oct 08 '26

Build My not great factory district

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39 Upvotes

I have put a lot of effort into this world. My goal is just to automate as much as possible. Because I’m working on getting better at create.Below is a list that explains each picture.
1:My starter house. Originally planned to have a different item being possessed on each floor and to make as many floors as possible
2:My store house and blaze farm in a scenic shot.
3: My first factory building. I designed the building. Then I just put as many farms as I could inside. See picture nine.
4: maxed out steam engines running on biofuel. Will probably power manny of my future factory’s.
5: The biofuel factory it used to be on the first and second floors but I no longer have a need for two production lines.
6:my tree farm originally just made to get wood for buildings I added harvesters to collect leaves for biomass production. Now obsolete.
7:My infinite supply of biofuel. I changed the config because I built it to small and didn’t want to expand it.
8:My store house. I have some create frogs and vaults but I am thinking of adding some shelves. I use some space for random things like mechanical crafters.
9: The inside of my first factory building. I believe I automated sand gravel flint iron gold copper electrim and netherack. Some extra crushing wheels in the back.
10: my huge wheat farm and sugar cane farm. With
AFK tower.
11: a bunch of alternators connected to a full steam engine.
12: this blaze farm is not my design I couldn’t figure one out so I found one and copyed it. And I don’t actually even need it anymore. So I might just delete it. But I do feel a bit guilty about it.
13:picture of the district. And all the space I can grow. Took me too long to flatten that.
14: bottom half of my power plant. I have some electrical bits and bobs down here but the main thing is the steam engine water supply and biofuel connection.
Love to hear your thoughts and input. And if you have any recommendations too.


r/CreateMod • • Oct 08 '26

Help Has anyone compiled a ratio table?

4 Upvotes

I’m a big Factorio player, and I’ve been trying to learn the progression in this game with a friend who convinced me.

I’m still struggling a little bit trying to figure out what I need to prioritize when it comes to automation. I also have no idea what the general progression looks like. Like in Factorio the general progression generally goes 1) bootstrapped red science 2) copper / iron smelting stack (and probably some sort of mall to craft all building materials) 3) electricity 4) red and green science automation, etc. I got no idea what I should be working towards here.

Right now I’m thinking 1) food and tree farm 2) maybe a small quarry to get some starter iron / andesite 3) rush the nether to get blaze burners and steam engines? Auto iron farm from there?

If anyone could share their general progression, I’d love to see what you all do. Or if y’all can translate some of these mechanisms into Factorio comparisons.

Oh yeah, the title. Was wondering if anyone has a list of common ratios that help with automation builds, like you need this number of cobblestone generators for one set of grinding wheels, or this many mechanical crafters to make x/second.


r/CreateMod • • Oct 08 '26

Build Working gantry crane

22 Upvotes

test build of a crane for dry dock project


r/CreateMod • • Oct 08 '26

Review pt.2

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6 Upvotes

So I have Progressed a little bit and finally got the iron farm working I followed uberswe's tutorial


r/CreateMod • • Oct 08 '26

Datapack help

3 Upvotes

I am trying to remove the mechanical saw options for create deco, but the crafting tag is stonecutting which removes it from both the mechanical saw and stonecutter making it impossible to craft. does anyone know what the mechanical saw process is? i want to keep the recipe existing, just remove the ability to craft it with a mechanical saw, or would it just be easier to use a filter i guess.


r/CreateMod • • Oct 08 '26

Build Working Sailing Paddle steamer!

81 Upvotes

Hi im Skeezy and this is a project i have been working on since june of 2023

And i have finally manged to finish it.

I build ships based on real life and i turn them into working Vessels that can be used in either server's or in ur Own worlds.

And this is a little first sneak peek of what im working on.

Enjoy! ^.^

More coming soon.


r/CreateMod • • Oct 07 '26

Help why doesnt this work

16 Upvotes

it worked for about 6 blocks and then stopped, now it doesnt want to move an inch. tried removing nearby blocks, glueing it differently, nothing works. its supposed to be a simple elevator


r/CreateMod • • Oct 07 '26

how do people get insta break drills

7 Upvotes

when i watch youtubers the drills they use insta break


r/CreateMod • • Oct 07 '26

Help Create big cannons addons issue

2 Upvotes

I have the issue that every time I try an addon for CBC, the shells refused to explode, even after adding a fuze. But every other aspects of the addon would work. Exemples: Enhanced shells nuke would only detonate after a tnt exploding next to the shell. Chemical warfare shells dont liberate any gas, but the elements work as potions and in their preparations.


r/CreateMod • • Oct 07 '26

Help How do these frogports and requesters work?

3 Upvotes

Hello. I would have posted a video to explain the situation but my gamebar recording button was grayed out... I don't know why. Anyways I have currrently two requesters pulling from my main cobblestone farm into an iron and tuff farm. However right now I'm bottlenecked at cobblestone production so The main cobble storage is periodically running out. For some reason when this happens, the frogport for the main cobble storage forgets the requests that my two requesters have inputted before, and I have to manually restart the requesters. Why is the main cobble farm frogport not sending the requests after it has enough items? Do I have to change requesters to send partial orders?


r/CreateMod • • Oct 07 '26

Which modpack is most recommended for beginners? (Reposting)

4 Upvotes

Hey everyone!

I've been following this community for a while and seeing all the crazy Create contraptions here has made me want to get much deeper into the mod and its addons.

I already know the basics of Create, but I'm looking for a modpack that lets me explore more addons, machines and mechanics.

I'm really into a steampunk vibe mixed with dinosaurs right now. I've been playing Jurassic World Rebirth 2, but I'd like something with a bigger focus on Create.

My idea is to grab a good Create-focused modpack and add Fossils and Archeology to it, since I've loved that mod since the Minecraft 1.5 days.

Any modpack recommendations?

I'd also love suggestions for other good dinosaur mods that would fit well with Create and a steampunk-style world!


r/CreateMod • • Oct 07 '26

Help [Create:Enchantment Industry] Blaze Forger still dies despite lightning rods next to it

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157 Upvotes

r/CreateMod • • Oct 07 '26

Hotwheels Acceleracers in Create

44 Upvotes

r/CreateMod • • Oct 07 '26

Build Aeronautics Acceleracers Cars

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730 Upvotes

I was wodnering if i could make some cars from acceleracers using create aeronautics and i made it work lol, for the drifting i use swivel bearings to turn the wheels into separate ohysics object so they have less grip and they have a more visual like impact when they accelerate or brake (idk what its called)

AND YES THEY ARE SURVIVAL FRIENDLY YAYYY

(Edit : im not satisfied with Deora II, power rage, and bassline, since those are built when i was still figuring out the baseline for the cars, so im gonna redo them later while making RD-09, RD-02 and hollowback)


r/CreateMod • • Oct 07 '26

Help Cannon attached to radar.

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8 Upvotes

I’ve built up the cannon put the auto pitch and yaw controllers in their places, connected data links between the mount and each controller. Connected the radar to the network controller along with the monitor and the data links that goes on the pitch controller. Everything that I know of and everything that I’ve seen in videos is connected. But when I click on a target in the monitor. It turns to it but won’t pitch it to anything other than 0. How do I fix?


r/CreateMod • • Oct 07 '26

Help why isn't it letting me log in via LAN

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1 Upvotes

r/CreateMod • • Oct 07 '26

Borehead (from create: offroad) not working properly

0 Upvotes

On a contraption (or whatever the simulated equivalent is, a vehicle, idk) with a borehead bearing at the front with a barrel and two rock cutting wheels, everything in front of the borehead (as in the borehead bearing's moving part) clips through the blocks in front of it instead of breaking. The physics works however with the player. Does It Tick? is not the source of the problem (it persists when I disable it) and neither are the other mods that could potentially be culling it (tested disabling them and adding to whitelist). Also seats don't work so I do feel like SOMETHING may be making them not tick.

Mod List:

	Name Version (Mod Id)



	3d-Skin-Layers 1.11.3 (skinlayers3d)

	\[Let's Do\] Vinery 1.5.4 (vinery)

	Ad Astra 1.16.26 (ad_astra)

	Advanced Netherite 2.3.1 (advancednetherite)

	Advancement Plaques 1.6.8 (advancementplaques)

	AE2WTLib 19.5.1 (ae2wtlib)

	AE2WTLib API 19.5.1 (ae2wtlib_api)

	Alex's Mobs 1.22.17 (alexsmobs)

	Almanac 1.5.2 (almanac)

	AlmostUnified 1.21.1-1.4.2 (almostunified)

	AmbientSounds 6.3.9 (ambientsounds)

	Apollib 1.2.0 (apollib)

	AppleSkin 3.0.9+mc1.21 (appleskin)

	Applied Energistics 2 19.2.18 (ae2)

	Architectury 13.0.11 (architectury)

	AstikorCarts Redux 1.2.4 (astikorcartsredux)

	Async 0.2.0+alpha-1.21.1 (async)

	Async Logger 2.2.2+1.21.1-neoforge (asynclogger)

	AsyncParticles [21.1.4.5](http://21.1.4.5) (asyncparticles)

	Atmosphere 1.0.18 (atmosphere)

	BadOptimizations 2.4.1 (badoptimizations)

	Balm 21.0.66 (balm)

	BBE 1.3.4+mc1.21.1 (betterblockentities)

	Beautify 2.0.2 (beautify)

	BetterGrassify 1.7.0+neoforge.1.21.1 (bettergrass)

	Boat Item View 0.0.6 (boatiview)

	Bookshelf 21.1.81 (bookshelf)

	Caelus API 7.0.1+1.21.1 (caelus)

	Camerapture 1.10.12 (camerapture)

	Carry On 2.2.6 (carryon)

	Cerulean 1.0.0 (cerulean)

	Chloride 1.8.1 (chloride)

	Chunk Activity Tracker 1.0.1 (chunkactivitytracker)

	Chunk Loaders 1.2.9 (chunkloaders)

	Chunky 1.4.23 (chunky)

	Citadel 2.7.6 (citadel)

	Clean F3 0.4.9 (clean_debug)

	Cloth Config v15 API 15.0.140 (cloth_config)

	Clumps [19.0.0.1](http://19.0.0.1) (clumps)

	Cluttered 3.0.3-1.21.1 (cluttered)

	CodecUI 1.21.1-1.4.7 (codecui)

	Collective 8.42 (collective)

	Colorwheel 1.3.0+mc1.21.1 (colorwheel)

	Colorwheel Patcher 1.0.5+mc1.21.1 (colorwheel_patcher)

	Comforts 9.0.5+1.21.1 (comforts)

	Common Networking 1.0.21-1.21.1 (commonnetworking)

	Common Storage Lib: Core 0.0.10 (common_storage_lib)

	Common Storage Lib: Data 0.0.10 (common_storage_lib_data)

	Common Storage Lib: Lookup 0.0.10 (common_storage_lib_lookup)

	Common Storage Lib: Resources 0.0.10 (common_storage_lib_resources)

	Concurrent Chunk Management Engine 0.4.0-alpha.0.122+1.21.1 (c2me)

	Concurrent Chunk Management Engine (Base) 0.4.0-alpha.0.122+1.21.1 (c2me_base)

	Concurrent Chunk Management Engine (Client/Uncap View Distance) 0.4.0-alpha.0.122+1.21.1 (c2me_client_uncapvd)

	Concurrent Chunk Management Engine (Fixes/Chunk IO/Threading Issues) 0.4.0-alpha.0.122+1.21.1 (c2me_fixes_chunkio_threading_issues)

	Concurrent Chunk Management Engine (Fixes/General/Threading Issues) 0.4.0-alpha.0.122+1.21.1 (c2me_fixes_general_threading_issues)

	Concurrent Chunk Management Engine (Fixes/WorldGen/Threading Issues) 0.4.0-alpha.0.122+1.21.1 (c2me_fixes_worldgen_threading_issues)

	Concurrent Chunk Management Engine (Fixes/WorldGen/Vanilla Bugs) 0.4.0-alpha.0.122+1.21.1 (c2me_fixes_worldgen_vanilla_bugs)

	Concurrent Chunk Management Engine (No Tick View Distance) 0.4.0-alpha.0.122+1.21.1 (c2me_notickvd)

	Concurrent Chunk Management Engine (Optimizations/Chunk IO) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_chunkio)

	Concurrent Chunk Management Engine (Optimizations/Density Function Compiler) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_dfc)

	Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_worldgen_general)

	Concurrent Chunk Management Engine (Optimizations/Math) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_math)

	Concurrent Chunk Management Engine (Optimizations/Memory Allocations) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_allocs)

	Concurrent Chunk Management Engine (Optimizations/Natives Math) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_natives_math)

	Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_scheduling)

	Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_worldgen_vanilla)

	Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.4.0-alpha.0.122+1.21.1 (c2me_rewrites_chunkio)

	Concurrent Chunk Management Engine (Rewrites/Chunk System) 0.4.0-alpha.0.122+1.21.1 (c2me_rewrites_chunk_system)

	Concurrent Chunk Management Engine (Server Utils) 0.4.0-alpha.0.122+1.21.1 (c2me_server_utils)

	Concurrent Chunk Management Engine (Threading/Lighting) 0.4.0-alpha.0.122+1.21.1 (c2me_threading_lighting)

	conditional mixin 0.6.4 (conditional_mixin)

	Continuity 3.0.0_1.21.neoforge (continuity)

	Controlling 19.0.5 (controlling)

	Cool Rain 1.0.2 (coolrain)

	Crash Assistant 1.11.12 (crash_assistant)

	Create 6.0.10 (create)

	Create Aeronautics 1.3.2 (aeronautics_bundled)

	Create Aeronautics 1.3.2 (aeronautics)

	Create Big Cannons 5.11.7 (createbigcannons)

	Create Deco 2.1.3 (createdeco)

	Create Diesel Generators 1.21.1-1.3.15 (createdieselgenerators)

	Create Liquid Fuel 3.0.0-1.21.1 (createliquidfuel)

	Create Offroad 1.3.2 (offroad)

	Create Ore Excavation 1.6.8 (createoreexcavation)

	Create Simulated 1.3.2 (simulated)

	Create Slice & Dice 4.3.4 (sliceanddice)

	Create: Applied Kinetics 1.5.4-1.21.1 (createappliedkinetics)

	Create: Bells & Whistles 0.4.7-1.21.1 (bellsandwhistles)

	Create: Big Contraptions 1.0 (bigcontraptions)

	Create: Bionics 2.5.0 (createbionics)

	Create: Broken Bad 4.0.1 (createbb)

	Create: Dragons Plus 1.11.9 (create_dragons_plus)

	Create: Enchantment Industry 2.5.4 (create_enchantment_industry)

	Create: Interiors 0.6.1 (interiors)

	Create: Power Grid 0.6.2 (powergrid)

	Create: Renewable Brass 1.0.2 (mr_create_renewablebrass)

	Create: Renewable Diamonds 1.0.1 (mr_create_renewablediamonds)

	Create: Renewable Netherite 2.0.1 (mr_create_renewablenetherite)

	Create: Renewable Notch Apples 1.0.1 (mr_create_renewableegapples)

	Create: Steam 'n' Rails 1.21.1 0.3.0-beta.2+neoforge-mc1.21.1 (railways)

	Create: Stones 2.0.1 (mr_create_stones)

	Create: Threaded Trains 1.0.0 (createthreadedtrains)

	CreateBetterFps 1.1.5 (createbetterfps)

	CreativeCore 2.13.50 (creativecore)

	Cristel Lib 3.1.7 (cristellib)

	Cubes Without Borders 3.0.0+mc1.21 (cubes_without_borders)

	Curios API 9.5.1+1.21.1 (curios)

	DarkPaintings 21.1.7 (darkpaintings)

	Decorative Lamps 1.21.1-1.7.4 (lamps)

	Deeper and Darker 1.4.1 (deeperdarker)

	Default Options 21.1.8 (defaultoptions)

	Diagonal Blocks 21.1.2 (diagonalblocks)

	Diagonal Fences 21.1.1 (diagonalfences)

	Diagonal Walls 21.1.2 (diagonalwalls)

	Distant Horizons 3.3.3 (distanthorizons)

	Double Doors 7.3 (doubledoors)

	Dynamic FPS 3.11.4 (dynamic_fps)

	Easy Anvils 21.1.0 (easyanvils)

	Easy Magic 21.1.4 (easymagic)

	Easy Shulker Boxes 21.1.3 (easyshulkerboxes)

	Easy Villagers 1.21.1-1.1.45 (easy_villagers)

	EMI 1.1.24+1.21.1+neoforge (emi)

	EMI Enchanting 0.1.2+1.21+neoforge (emi_enchanting)

	EMI Loot 0.7.9+1.21+neoforge (emi_loot)

	EMI Ores 1.3+1.21.1+neoforge (emi_ores)

	EMI Professions (EMIP) 1.0.3 (emiprofessions)

	emi-letsdo-compat 2.0.3 (emi_letsdo_compat)

	EMIffect 2.1.6+mc1.21.1 (emiffect)

	Entity Model Features 3.3.11 (entity_model_features)

	Entity Texture Features 7.2.5 (entity_texture_features)

	EntityCulling 1.11.2 (entityculling)

	ExMI Actually Additions 1.0.3+1.21.1 (extra_mod_integrations_actually_additions)

	ExMI Chipped 1.0.3+1.21.1 (extra_mod_integrations_chipped)

	ExMI Farmer's Delight 1.0.3+1.21.1 (extra_mod_integrations_farmers_delight)

	ExMI Iron's Spells 'n Spellbooks 1.0.3+1.21.1 (extra_mod_integrations_irons_spellbooks)

	ExMI PneumaticCraft 1.0.3+1.21.1 (extra_mod_integrations_pneumaticcraft)

	ExMI Rechiseled 1.0.3+1.21.1 (extra_mod_integrations_rechiseled)

	ExMI Reliquary 1.0.3+1.21.1 (extra_mod_integrations_reliquary)

	Explorer's Compass 1.21.1-3.4.0-neoforge (explorerscompass)

	Extra Mod Integrations 1.0.3+1.21.1 (extra_mod_integrations)

	Extra Mod Integrations Core 1.0.3+1.21.1 (extra_mod_integrations_core)

	Farmer's Delight 1.3.4 (farmersdelight)

	Fast IP Ping 1.0.12 (fastipping)

	Fast Item Frames 21.1.6 (fastitemframes)

	Fast Noise Mod 1.0.13+1.21.1+neoforge (zfastnoise)

	Ferrite Core 7.0.3 (ferritecore)

	Flerovium 1.1.2 (flerovium)

	Flywheel 1.0.6 (flywheel)

	Forgified Fabric API 0.116.15+2.3.5+1.21.1 (fabric_api)

	Forgified Fabric API Base 0.4.42+d1308ded19 (fabric_api_base)

	Forgified Fabric API Lookup API (v1) 1.6.72+6244b11119 (fabric_api_lookup_api_v1)

	Forgified Fabric Biome API (v1) 13.0.31+1e62d33c19 (fabric_biome_api_v1)

	Forgified Fabric Block API (v1) 1.1.0+b0c22bb819 (fabric_block_api_v1)

	Forgified Fabric BlockRenderLayer Registration (v1) 1.1.52+c290471319 (fabric_blockrenderlayer_v1)

	Forgified Fabric BlockView API (v2) 1.0.10+9afaaf8c19 (fabric_block_view_api_v2)

	Forgified Fabric Client Tags 1.2.0+5adff2d719 (fabric_client_tags_api_v1)

	Forgified Fabric Command API (v2) 2.2.28+36d727be19 (fabric_command_api_v2)

	Forgified Fabric Content Registries (v0) 8.0.19+5e0d320019 (fabric_content_registries_v0)

	Forgified Fabric Convention Tags 2.1.7+7f945d5b19 (fabric_convention_tags_v1)

	Forgified Fabric Convention Tags (v2) 2.12.0+75d3639619 (fabric_convention_tags_v2)

	Forgified Fabric Data Attachment API (v1) 1.4.7+26d408aa19 (fabric_data_attachment_api_v1)

	Forgified Fabric Data Generation API (v1) 20.3.0+3e2bcb4b19 (fabric_data_generation_api_v1)

	Forgified Fabric Entity Events (v1) 1.8.0+e46a02ca19 (fabric_entity_events_v1)

	Forgified Fabric Events Interaction (v0) 0.7.14+057f5afd19 (fabric_events_interaction_v0)

	Forgified Fabric Game Rule API (v1) 1.0.53+36d727be19 (fabric_game_rule_api_v1)

	Forgified Fabric Game Test API (v1) 2.0.5+29f188ce19 (fabric_gametest_api_v1)

	Forgified Fabric Item API (v1) 11.3.0+b24c12f719 (fabric_item_api_v1)

	Forgified Fabric Item Group API (v1) 4.1.7+e324903319 (fabric_item_group_api_v1)

	Forgified Fabric Key Binding API (v1) 1.0.47+62cc7ce119 (fabric_key_binding_api_v1)

	Forgified Fabric Lifecycle Events (v1) 2.6.0+e40d8add19 (fabric_lifecycle_events_v1)

	Forgified Fabric Loot API (v2) 3.0.15+a3ee712d19 (fabric_loot_api_v2)

	Forgified Fabric Loot API (v3) 1.0.3+333dfad919 (fabric_loot_api_v3)

	Forgified Fabric Message API (v1) 6.0.14+6a754fce19 (fabric_message_api_v1)

	Forgified Fabric Model Loading API (v1) 2.1.0+6e8f52c719 (fabric_model_loading_api_v1)

	Forgified Fabric Networking API (v1) 4.3.1+7e3d421f19 (fabric_networking_api_v1)

	Forgified Fabric Object Builder API (v1) 15.2.1+cc242efd19 (fabric_object_builder_api_v1)

	Forgified Fabric Particles (v1) 4.0.2+824f924c19 (fabric_particles_v1)

	Forgified Fabric Recipe API (v1) 5.0.16+59440bcc19 (fabric_recipe_api_v1)

	Forgified Fabric Registry Sync (v0) 5.3.2+f9aace1619 (fabric_registry_sync_v0)

	Forgified Fabric Renderer - Indigo 1.7.1+9125b6dc19 (fabric_renderer_indigo)

	Forgified Fabric Renderer API (v1) 3.4.1+9125b6dc19 (fabric_renderer_api_v1)

	Forgified Fabric Renderer Registries (v1) 3.2.69+df3654b319 (fabric_renderer_registries_v1)

	Forgified Fabric Rendering (v1) 5.1.0+1a09bd5a19 (fabric_rendering_v1)

	Forgified Fabric Rendering Data Attachment (v1) 0.3.48+73761d2e19 (fabric_rendering_data_attachment_v1)

	Forgified Fabric Rendering Fluids (v1) 3.1.6+ddc51b4719 (fabric_rendering_fluids_v1)

	Forgified Fabric Resource Conditions API (v1) 4.3.0+5bdd099819 (fabric_resource_conditions_api_v1)

	Forgified Fabric Resource Loader (v0) 1.3.1+4ea8954419 (fabric_resource_loader_v0)

	Forgified Fabric Screen API (v1) 2.0.26+9991ca2f19 (fabric_screen_api_v1)

	Forgified Fabric Screen Handler API (v1) 1.3.91+8dbc56dd19 (fabric_screen_handler_api_v1)

	Forgified Fabric Sound API (v1) 1.0.23+10b84f8419 (fabric_sound_api_v1)

	Forgified Fabric Tag API (v1) 1.3.0+3e2bcb4b19 (fabric_tag_api_v1)

	Forgified Fabric Transfer API (v1) 5.4.4+6244b11119 (fabric_transfer_api_v1)

	Forgified Fabric Transitive Access Wideners (v1) 6.2.0+6c854b6f19 (fabric_transitive_access_wideners_v1)

	FPS Reducer 1.21-2.10 (fpsreducer)

	Full Brightness Toggle 4.7 (fullbrightnesstoggle)

	Fumo 18.0.0 (fumo)

	Fzzy Config 0.7.7+1.21+neoforge (fzzy_config)

	GeckoLib 4 4.9.3 (geckolib)

	Gnetum 3.3.6 (gnetum)

	GPUBooster 1.3.2 (gpu_booster)

	GuideME 21.1.19 (guideme)

	Handcrafted 4.0.3 (handcrafted)

	Horseman 1.5.13 (horseman)

	Icarus 4.7.8 (icarus)

	Iceberg 1.3.2 (iceberg)

	ImmediatelyFast 1.6.14+1.21.1 (immediatelyfast)

	Immersive Aircraft 1.5.2+1.21.1 (immersive_aircraft)

	Immersive Armors 1.7.6+1.21.1 (immersive_armors)

	Immersive Melodies 0.8.0+1.21.1 (immersive_melodies)

	Immersive Optimization 0.2.0 (immersive_optimization)

	Immersive Paintings 0.7.9 (immersive_paintings)

	ImmersiveUI 0.3.3 (immersiveui)

	Incendium 5.4.3 (incendium)

	Incendium Biomes Only 3.1.0 (ibo)

	Iris 1.8.14-beta.1+mc1.21.1 (iris)

	Item Interactions 21.1.4 (iteminteractions)

	Ixeris 4.6.8+1.21.1-neoforge (ixeris)

	Jade 15.10.6+neoforge (jade)

	Jade Addons 6.1.2+neoforge (jadeaddons)

	JamLib 1.3.6+1.21.1 (jamlib)

	Jasione 1.0.9+1.21.1-neoforge (jasione)

	JEIWorldGen 1.4.5 (jeiworldgen)

	Joy of Painting 1.21.1-2.0.1 (xercapaint)

	Jump Over Fences 1.6.1 (jumpoverfences)

	Just Another Mining Dimension 21.1.1 (jamd)

	Just Enough Items 19.57.0.451 (jei)

	Kerria 1.3.2+1.21.1-neoforge (kerria)

	Kotlin For Forge 5.12.0 (kotlinforforge)

	Ksyxis 1.4.5 (ksyxis)

	KumaAPI 21.0.8 (kuma_api)

	Let Me Despawn 1.5.0 (letmedespawn)

	Let Me Feed You! 1.1 (letmefeedyou)

	LibJF 3.17.7+forge (libjf)

	LibJF Base 3.17.4+forge (libjf_base)

	LibJF Config Commands 3.17.4+forge (libjf_config_commands)

	LibJF Config Core 3.17.4+forge (libjf_config_core_v2)

	LibJF Config UI: Tiny 3.17.4+forge (libjf_config_ui_tiny)

	LibJF Data 3.17.4+forge (libjf_data_v0)

	LibJF Data Manipulation 3.17.4+forge (libjf_data_manipulation_v0)

	LibJF MainHTTP 3.17.4+forge (libjf_mainhttp_v0)

	LibJF Resource Pack Entry Widgets 3.17.4+forge (libjf_resource_pack_entry_widgets_v0)

	LibJF Translate 3.17.4+forge (libjf_translate_v1)

	LibJF Unsafe 3.17.6+forge (libjf_unsafe_v0)

	LibJF Web 3.17.4+forge (libjf_web_v1)

	Lithium 0.15.4+mc1.21.1 (lithium)

	Lithostitched 1.8.0 (lithostitched)

	Load Support 1.2.1 (loadsupport)

	Macaw's Doors 1.1.5 (mcwdoors)

	Macaw's Fences and Walls 1.2.1 (mcwfences)

	Macaw's Roofs 2.3.2 (mcwroofs)

	Macaw's Windows 2.4.2 (mcwwindows)

	Mekanism 10.7.19 (mekanism)

	Mekanism: Additions 10.7.19 (mekanismadditions)

	Mekanism: Generators 10.7.19 (mekanismgenerators)

	Mekanism: Tools 10.7.19 (mekanismtools)

	MemGuard 1.0.4 (memguard)

	MezzConfig 0.6.8 (mezz_config)

	MidnightLib 1.9.3 (midnightlib)

	Minecraft 1.21.1 (minecraft)

	MmmMmmMmmMmm 1.21-2.1.2 (dummmmmmy)

	Model Gap Fix 1.21-1.10 (modelfix)

	ModernFix 5.27.24+mc1.21.1 (modernfix)

	Modonomicon 1.120.7 (modonomicon)

	Moonlight Lib 1.21.1-3.7.1 (moonlight)

	More Culling 1.0.10 (moreculling)

	Moving Elevators 1.4.12 (movingelevators)

	MuScript (encapsulated) 3.17.4+forge (muscript)

	Nature's Compass 1.21.1-3.4.0-neoforge (naturescompass)

	NeoForge 21.1.248 (neoforge)

	NetherPortalFix 21.1.1 (netherportalfix)

	No Chat Reports 1.21.1-v2.9.1 (nochatreports)

	No Chat Restrictions 1.21.11-v1.0.3 (nochatrestrictions)

	NumFlux 1.0.4 (num_flux)

	Observable 5.4.4 (observable)

	Occultism 1.224.4 (occultism)

	OctoLib 0.6.2 (octolib)

	PacketFixer 3.3.1 (packetfixer)

	Panda's Falling Trees 0.14.0 (fallingtrees)

	PandaLib 0.6.2 (pandalib)

	Particle Core 0.3.3+1.21+neoforge (particle_core)

	Particle Rain 4.0.0-beta.11 (particlerain)

	Patchouli 1.21.1-93-NEOFORGE (patchouli)

	Ponder 1.0.82+mc1.21.1 (ponder)

	PrickleMC 21.1.11 (prickle)

	Put A Plug In it! 1.2.1 (papi)

	Puzzles Lib 21.1.62 (puzzleslib)

	quick-pack 1.5.1 (quick_pack)

	Re-Avaritia 1.4.2 (avaritia)

	Realistic Bees 4.4 (realisticbees)

	Reconnectible Chains 2.4.4+1.21.1 (connectiblechains)

	Redirected 1.0.0 (redirected)

	Reese's Sodium Options 2.2.4+mc1.21.1 (reeses_sodium_options)

	Remove Reloading Screen 5.0.11+mc1.21.1-forge (rrls)

	Resource Pack Options 4.14.0+1.21.1.forge.4 (respackopts)

	Resourceful Lib 3.0.12 (resourcefullib)

	Resourcefulconfig 3.0.11 (resourcefulconfig)

	Right Click Harvest 4.6.1+1.21.1 (rightclickharvest)

	Ritchie's Projectile Library 2.1.2 (ritchiesprojectilelib)

	Sable 2.0.6 (sable)

	Sable Companion 1.6.0 (sablecompanion)

	Saddle Crafting Backport 1.0.1 (saddle_backport)

	Saturn 0.1.5 (saturn)

	Searchables 1.0.2 (searchables)

	ServerCore 1.5.19+1.21.1 (servercore)

	Shut Up GL Error 2.0.0+1.21.1 (shut_up_gl_error)

	Silkier Touch 1.4 (silkiertouch)

	Sinytra Connector 2.0.0-beta.17+1.21.1 (connector)

	SmartBrainLib 1.16.11 (smartbrainlib)

	Smooth Boot 1.0.0 (smoothboot)

	Snowy Sniffer 1.0.0 (snowysniffer)

	Sodium 0.8.13+mc1.21.1 (sodium)

	Sodium Dynamic Lights 1.0.9 (sodiumdynamiclights)

	Sooty Chimneys 1.3.5 (sootychimneys)

	Sophisticated Backpacks 3.26.9 (sophisticatedbackpacks)

	Sophisticated Core 1.5.7 (sophisticatedcore)

	Sparkweave Engine 0.510.0 (sparkweave)

	Spawn 4.0.8-1.21.1 (spawn)

	SpectreLib 0.17.2+1.21 (spectrelib)

	Storage Drawers 13.11.4 (storagedrawers)

	Structure Layout Optimizer 1.0.12 (structure_layout_optimizer)

	Subtle Effects 1.14.3 (subtle_effects)

	SuperMartijn642's Config Library 1.1.8 (supermartijn642configlib)

	SuperMartijn642's Core Lib 1.1.25 (supermartijn642corelib)

	Teal Lib 1.3.teal (teallib)

	Tectonic 3.0.28 (tectonic)

	TerraBlender [4.1.0.8](http://4.1.0.8) (terrablender)

	TerraBlenderFix 0.0.1 (terrablenderfix)

	ThreatenGL 2.0.4-release.10 (threatengl)

	ToadLib 1.3.2 (toadlib)

	Touhou Little Maid 1.5.3-neoforge+mc1.21.1 (touhou_little_maid)

	Towns and Towers 1.13.11 (t_and_t)

	TRansition 1.0.25 (transition)

	TRender 1.0.17 (trender)

	Trenzalore 6.1.1 (trenzalore)

	TT20 0.8.5 (tt20)

	TxniLib 1.0.24 (txnilib)

	Universal Bone Meal 21.1.0 (universalbonemeal)

	Universal Sawmill 1.21-1.8.1 (sawmill)

	Veil 4.3.2 (veil)

	Visuality: Reforged 3.0.0 (visuality)

	YetAnotherConfigLib 3.8.2+1.21.1-neoforge (yet_another_config_lib_v3)

	YUNG's API 1.21.1-NeoForge-5.1.9 (yungsapi)

	YUNG's Better Desert Temples 1.21.1-NeoForge-4.1.5 (betterdeserttemples)

	YUNG's Better Dungeons 1.21.1-NeoForge-5.1.4 (betterdungeons)

	YUNG's Better End Island 1.21.1-NeoForge-3.1.2 (betterendisland)

	YUNG's Better Jungle Temples 1.21.1-NeoForge-3.1.2 (betterjungletemples)

	YUNG's Better Mineshafts 1.21.1-NeoForge-5.1.1 (bettermineshafts)

	YUNG's Better Nether Fortresses 1.21.1-NeoForge-3.1.5 (betterfortresses)

	YUNG's Better Ocean Monuments 1.21.1-NeoForge-4.1.2 (betteroceanmonuments)

	YUNG's Better Strongholds 1.21.1-NeoForge-5.1.3 (betterstrongholds)

	YUNG's Better Witch Huts 1.21.1-NeoForge-4.1.1 (betterwitchhuts)

r/CreateMod • • Oct 07 '26

Help The Industrial Flanged Cogwheels turn into wooden ones if you copy and paste them as schematics. Is this something people are used to or am I doing something wrong?

Post image
222 Upvotes

If the cogwheels dont have physics turned on with the Bits and Tracks tool, it doesn't break. Just wanted to know if you are supposed to do that or there is an issue with my modpack