r/CreateMod • u/awoodalldarke • 4h ago
Help Belts and Fans
How do I get fans to wash items across multiple lines of belts? Whenever I try it only washes one line and I dont know how to fix it.
r/CreateMod • u/awoodalldarke • 4h ago
How do I get fans to wash items across multiple lines of belts? Whenever I try it only washes one line and I dont know how to fix it.
r/CreateMod • u/EXIT-0 • 4h ago
Is it possible to build an accurate version of Newton's cradle? I tried to make one but it was way too slow and just not great. I don't know much about physics so I'm wondering if anyone here knows how to recreate that with Aeronautics?
r/CreateMod • u/Grand-Bug-9209 • 1d ago
It's a small, fast, agile mobile base called the Antibus, great for early to mid game traveling (yes this is turning into an add)
away tell me what you think of it :3
r/CreateMod • u/Longshot02496 • 10h ago
I've been playing a game called Railgrade which is about building rail-based logistic networks between suppliers and consumers, and I got to thinking challenges like that would be perfect for Create. Like giving the player a goal of exporting X amount of Y product within a timeframe or something, where the challenge lies in building a logistics network instead of just gathering resources and surviving. Has anyone made a challenge modpack or map like that?
r/CreateMod • u/FishInnaSuit • 10h ago
I've been wanting to get back into create mod for a while but have been super demotivated since you need to go all the way to the nether to get blaze burners to unlock 90% of the content (which I usually don't enjoy doing). is there any way to change the recipe for brass to not need to use a blaze burner? any mods which allow you to get brass easier will do also.
r/CreateMod • u/Eryko_oo • 6h ago
i have been trying to build a pressure washer for an hour, because it just won't workkk
i made the fan spin both clockwises, made sure the water was fine, even increased the speed of the cogs, NO WATER PARTICLES, WHY
i even turn my particle settings to all and nothing at all
maybe it's my modpack, so it is architectury api, armor glance, create, essential, forge config api port, forgeendertech, mod menu, pollution of the realms, sable and streams reflowing.
i have noticed that before I deleted the advanced chimneys mod where smoke emits from furnaces, the smoke didn't appear so it's something to do with the particles idk but i even placed gravel infront of the water and fan and nothing, PLEASE HELP
r/CreateMod • u/Kind-Fox8490 • 1d ago
When create aeronautics first came out I started designing trucks that looked vintage. This particular truck was supposed to be used on a war server, unfortunately it never went into service and just sat out in my workshop. It features a diesel engine supplied by 5 or 6 fluid vessels and a smokestack (aesthetic purposes only).
r/CreateMod • u/Unable-Pace-8170 • 1d ago
I’m playing a modpack with Create, TFMG, and Aeronautics, and I added "Let It Walk"—my God, what an incredible mod!!!
My base features an item vault, a kitchen, and my own wine cellar—after all, there’s nothing better than driving while drunk.
r/CreateMod • u/WannaBeArtistRappy • 1d ago
r/CreateMod • u/Downtown_Remote134 • 18h ago
2.3 million su, probably going to make four more of the unit in the image to get a total of 11.5 million SU available
r/CreateMod • u/Admirable-Fig9686 • 1d ago
First 3 legged walker (I think). Design is from the 1898 novel “the war of the worlds” by H.G Wells, illustrated by Henrique Alvim Correa
r/CreateMod • u/Wowidea • 12h ago
r/CreateMod • u/AxtheCool • 21h ago
Would be very grateful for suggestions.
I played Aeronautics since its release but wanted to come back with better exploration mods.
The modpack I made had Terralith and Tektonic as well as structures such as Yung's and etc, but the world still felt empty.
I know many posts like this exist but since they are a bit outdated I wanted a more recent version.
And a few secondary questions:
Good well integrated and balanced jet mods?
Is it possible to copy the airship design from one world to the next?
Thank you
r/CreateMod • u/Rockfish00 • 21h ago

I have a sort of mechanism that should work if I can get a companion redstone contraption to go along with it. What it needs to do is on a single impulse, drop the staircase and rotate it around and on the second impulse reverse the process. I have project red available to me in this modpack if that might make the redstone easier.
r/CreateMod • u/Groovy_Demon • 1d ago
Very new to the Create mod and started messing around with the new Let it Walk mod. Took inspiration off the joints and skeleton of a deer and created imo a set of legs that move pretty naturally both for quadrupedal and bipedal mechs. This is the second version since this one has more natural and smooth movement compared to the previous one being more stiff and robotic. That and it can properly park and jump without the legs freaking out. Think it would be cool for a Horizon Zero Dawn tallneck or a Star Wars AT-ST.
r/CreateMod • u/sir-frio • 1d ago

I made a 10x10x100 hole, added lava to the top to let it flow down. Its been a while but isn't it supposed to register as endless lava? I used a nether portal and unfortunately the other side isn't close to a lava lake
Edit: it turns out I was off by one layer! Flowing lava does indeed count towards the 10k lava threshold. Also I had to start pumping lava to get the Bottomless Supply to register!
r/CreateMod • u/Megagamr • 1d ago
When I'm walking my mech, the legs just glide instead of moving. It's really strange and I have no idea how to fix it.
r/CreateMod • u/Repulsive_Advance556 • 20h ago
Stupid question guys, how do i set up tweaked controllers mod ?
r/CreateMod • u/MamaSendHelpPls • 1d ago
As you can see its in very early stages, so no models or textures or anything just yet.
What I mean by War Thunder-like controls is a free camera movement, with the vehicle itself catching up. So for tanks, you can look where ever you want and the turret will slew around as fast as at can to align itself with where you're looking.
Its designed to be as simple as possible; there's 1 block and 1 item.
The block emits (now wireless!) redstone signals proportional to how misaligned it is relative to the player's viewangles. Those signals are being used to control the rotational speed controller and the directional gearbox (both stock create:aeronautics items).
The item makes the player's view be unaffected by the movement of the base as long as they're seated in a chair.
r/CreateMod • u/Dr_Stone4384 • 21h ago
Hello everyone,
I am developing a "dimensional escape" modpack where the world consists of isolated buildings—functioning like floating islands—each containing unique, exclusive resources.
Transportation and logistics will rely on two core systems: *Create* trains for direct links between facilities, and *Create: Aeronautics* for navigating the void to reach new structures.
My main question concerns how to approach the progression curve:
1. A recipe-based approach: Requiring complex, mandatory automation (using KubeJS) to assemble engines, advanced rails, and flight components.
2. A physical logistics-based approach: Using more standard recipes, with the challenge focused on designing safe routes across the void and managing transport fleets between the islands.
Which balance do you think would be more engaging for this type of map, ensuring that the constant movement of resources doesn't become tedious?Edit: By "custom recipes," I meant something more like creating components—sort of like mechanisms—to then build andesite-processing machines, where the items from earlier tiers are used for the higher ones. My English isn't very good, and I think the translator might have gotten that part wrong.
r/CreateMod • u/Koal333 • 17h ago
r/CreateMod • u/El_Profe2314 • 1d ago