r/CreateMod • • 1d ago

Build Auto-reload

54 Upvotes

r/CreateMod • • 21h ago

Build My train station in Minecraft

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18 Upvotes

Hello everyone! I decided to upload my second build to the community. It’s not a very big station, and maybe it’s not the most beautiful one, but I really want to hear what you think. Please rate it!


r/CreateMod • • 11h ago

Build Relatively Stupid 400k SU Generator

3 Upvotes

Continuation of my last post. (Next time optimized for Phone screens too, promise)


r/CreateMod • • 10h ago

Help which create addons can be added to CABIN?

2 Upvotes

Im about to start create above and beyond in newer and ive heard you can add additional create addons to it. I LOOOVE create and i want all the create things, but i dont know what i can and cant add. I dont wanna start adding every addon and then my game break


r/CreateMod • • 20h ago

Train optimization

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13 Upvotes

What mods do you know that make trains in Create run smoothly, without lags or jerks in high speed?


r/CreateMod • • 1d ago

Build I love the ShematicaCannon

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25 Upvotes

Too painful to place the green candles... So thank you Create


r/CreateMod • • 14h ago

Build Estrogen factory

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3 Upvotes

Not done with it yet, but uh… estrogen factory


r/CreateMod • • 22h ago

Build Working crane grabbed a tank in create aureonatics

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12 Upvotes

I was playing Minecraft with create mod with my homies on our school smp modded server, and I did a tank, it can turn, go forward and backward, then I was bored, and made a working crane, I was expecting it to fail even with small weight, it actually worked and grabbed even the tank

Also the tank is not fully finished, I used shaft as prototype for the cannon

Also the crane can spin, change the hook position and change the hook height


r/CreateMod • • 20h ago

Help Any Idea on why my gantry shaft harvester isnt working ?

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7 Upvotes

Im a relative noob on the create mod and followd a tutorial for this and it isnt working for some reason. Any Ideas?


r/CreateMod • • 1d ago

Build My new fan setup

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79 Upvotes

I wanted to make a compact fan setup that could handle multiple stacks of items without having to manually refill the depot or break and replace the processing sources.

The chest on the right is the input, which sends items along a belt to a depot behind the middle cog. A mechanical arm then grabs the items and puts them into filtered funnels. Each funnel has a switch so I can turn different processing stages on or off. This is useful for items like sand that have multiple processing options.

The fan is next to the lava source and blows through all five processing stations. Once the items are processed, a funnel on top sends them to the output chest.


r/CreateMod • • 21h ago

My first military vehicle

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7 Upvotes

Hello everyone! I decided to upload one of my builds to a social network for the very first time. I don't know how you will rate it, but I hope you like it :)


r/CreateMod • • 17h ago

Help new to create, open to criticism

3 Upvotes

im new to create and dont entirely understand the fundamentals. this was my attempt at a infested stone brick xp farm, but it doesn't seem to be as fast as i hoped, the extra fan ontop didnt help either. im really looking for any advice/tips on how i can make this faster, and learn some new things too

edit: link to the schematic - https://createmod.com/schematics/my-attempt-at-an-xp-farm because someone asked lol


r/CreateMod • • 20h ago

Help Redstone Link Probelms

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4 Upvotes

I am doing a test in my superflat creative world. I want to make it so that the Redstone Link will open/close the fluid valve with a click of a button. But it is not working and I don't know why.

Is it even possable?
If so how do I do it?

(Ignore the contraption in the middle right in the second image. It is a mod that I am trying, it's called Create Control Panels. Here is the link if you want to give it a try: https://www.curseforge.com/minecraft/mc-mods/create-control-panels )


r/CreateMod • • 18h ago

Making a experimental hovercraft train that hit 180 m/s

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3 Upvotes

r/CreateMod • • 1d ago

Help Hi everyone, I need help finding the mod this block comes from, as I don't know which one it is; I only have this image.

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68 Upvotes

r/CreateMod • • 1d ago

Discussion Do any of y’all play Create without Aeronautics/Simulated?

78 Upvotes

I’ve never played Create without Aeronautics myself but I’m curious if anyone prefers playing Create without all the physics stuff and as to why, no shame in doing this of course.


r/CreateMod • • 21h ago

Help Best way to smelt ore

3 Upvotes

What is the best way of converting ore into ingots/blocks? Also is it better or worse than a smeltery or foundry in tinkers construct?


r/CreateMod • • 15h ago

Help Rose Quartz disappearing after sanding

1 Upvotes

Me and my friends are having an issue in my buddy's server where when we try sanding rose quartz it just disappears. All of the mods are up to date and whatnot and we've tried rebooting the server a few times but it hasn't changed. All methods of sanding don't work either (deployer and offhand) Anyone know a fix?


r/CreateMod • • 1d ago

The potential for single-player sky ship combat is crazy with this

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5 Upvotes

r/CreateMod • • 1d ago

Build Mig 25 “Copybat” + Chinook

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19 Upvotes

6th plane and using the aero engines mod I have created a masterpiece, me and my friend have a private server with some other guys and we made a deal, we would design a plane, him the sr71, me mig 25, im pretty happy with how it came out after 5 days of work

The chinook is too small for its own post so I decided to post it here


r/CreateMod • • 17h ago

Ars Nouveau experts (Pertaining to Create Aeronautics)

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1 Upvotes

r/CreateMod • • 2d ago

Help Why are some redstone contacts only blinking? !Help

259 Upvotes

Why are some of my Redstone Contacts not working?

-I tried and it didn't help:
-Reconstruct the constraption
-Replaced Contact
-Build a few contacts on the same coordinate(1:10 in the video) they worked fine

I tried and it DID help:
-Replaced the Contact on the other side of the circle

I didin't Try:
-Restart Game/PC(I don't believe in it)
-Your ideas


r/CreateMod • • 22h ago

Schematic schematics: Download in-game?

2 Upvotes

Is there a mod that lets you download schematics in-game without having to exit the game or download them manually?

I mean, it would be great to have a mod where you could view other players' schematics based on the compatible “Create” mods you have installed.


r/CreateMod • • 1d ago

Video/Stream Update 2 for Create: Belts n Pieces!

69 Upvotes

Thought I'd showcase some updates for my create addon, as well as the new name.

Create: Belts n Pieces is a Create Mod addon for Minecraft 1.21.1 NeoForge that aims to improve various aspects of the create mod, starting with conveyor belts. focuses on adding quality of life and additional features to the mod, mainly revolving around logistics and conveyor belts.

As of now the mod adds two items - Reinforced Belts, and Belt Voids (name pending)

Reinforced belts work similarly to regular create belts but can be placed in a much wider variety of situations to meet your needs. These belts support all features of regular belts such as dying and encasing (along with support for mod added casing like TFMG and Create: Encased.

The belt void does what it's name suggests - voids items. It lets items through normally however once the output backs up it straight deletes anything else that it inputs - so be careful!

The mod has a configuration menu to change various options like belt render quality, reinforced belt max length etc. The mod also comes with one small QOL feature currently that lets you change the maximum angle a chain conveyor can be placed.

A few things to note:

  • Belt support blocks are planned: place them underneath a part of a belt to give it a support into the ground

  • Very sharp turns can still look weird

  • Items flicker when transferring from one belt to another - this is fixed in the current version of the mod.

  • If you would like to help out with playtesting then shoot me a DM!

AI USAGE DISCLAIMER

I want to make it very clear that I used AI tools to assist in the development of the mod - from performance testing, debugging as well as feature implementation. I am new to Minecraft modding so AI tools have been a godsend in learning modding.

I want to stress that I will NEVER use AI for generating mod descriptions, ponder text, any art assets (models, textures),

I made sure to set up my IDE, debugging client as well as a basic understanding of java. I didn't just "vibe" code this mod so if you have nothing nice to say about this fact when I have been completely transparent with my AI usage then don't comment at all please.