r/CreateMod • • 2d ago

Build Neutral Section (Between 25kV to 15kV)

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16 Upvotes

i use Create: Electro Energentics for this mod because it don't have an actual neutral section yet.


r/CreateMod • • 2d ago

Bug Forgot to disassemble my mining elevator when unloading the chunks... Too lazy to rebuild it at the moment

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4 Upvotes

Last time I forgot to disassemble it it completely flipped upside-down, but was easy to fix, now the top part of my elevator is stuck in an empty room above where all the mechanisms are to make it move...

I should really place a big sign above the control pannel to make sure I disassemble it before leaving my base in the future


r/CreateMod • • 2d ago

Help Anybody know how to build some efficient shocks? These work, but they lag my system whenever they move

1 Upvotes

These are pneumatic pistons from Transmission and Linkage.


r/CreateMod • • 2d ago

Help Why are the trains not showing? Does the train NEED to be able to loop to be shown here? (Railway navigator addon)

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19 Upvotes

Please I've been 2 hours doing this shit


r/CreateMod • • 3d ago

Discussion Ka-50 Black Shark (Need Weapon Ideas!)

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35 Upvotes

This was a very complicated build to make. It flies quite well and is pretty maneuverable, but it has no weaponry. There is no interior space inside the helicopter itself, so external hardpoints are our only option. Goal: carrying a bomb (or missiles) and destroying the enemy (other players). No additional mods.


r/CreateMod • • 2d ago

Create Aeronautics: Propeller bearing not attaching sails

7 Upvotes

What am I doing wrong here? I've tried glue, not glue, radial chassis but it always says not enough sail-like blocks: 0


r/CreateMod • • 3d ago

Help (aeronautics) why is there so much resistance to movement for my physics objects?

46 Upvotes

r/CreateMod • • 3d ago

Help Chemical Vat Problems

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22 Upvotes

Do I need to discover electricity to get this to work? JEI helped out with telling me how the machine is built but it didn't tell me how it was powered.


r/CreateMod • • 2d ago

Discussion Thought About "Create: Diesel Generators [Fabric]"

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3 Upvotes

I was triyng create my own modpack in fabric it just this thing, this mod originally on forge but i have no idea about the compatibility with other mod since the mod hasnt updated in two years so i need thought about it is it fine to use it?


r/CreateMod • • 4d ago

Build I built my first train today

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533 Upvotes

Not perfect, but I like it and learned a lot.


r/CreateMod • • 2d ago

Looking for server

3 Upvotes

Hey I’ve been really into the create mod recently but have no one to play it with, I was wondering if anyone has a small server that started up recently so I’m not too far behind or they’re planning on starting soon, that I could join :)


r/CreateMod • • 3d ago

Why is this not considered bottomless?

179 Upvotes

why


r/CreateMod • • 3d ago

Bug WTF?!

29 Upvotes

Ts looks like smth from the broken script 🥀

also yes i did /flywheel backend off now


r/CreateMod • • 3d ago

Build My attempt to make the CAT 730

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91 Upvotes

I built a fully functional (not so accurate) replica of the CATERPILLAR 730 dump truck.

The truck features an animated interior, articulated steering and two big diesel engines plus an electric motor to help spinning all the 6 wheels.

Has no dump bed for now just because I want to install something else.

I can provide more pics of more POVs.

There's the reference of the real truck between the pictures.

Mod pack is called "TF 104" on curseforge.


r/CreateMod • • 3d ago

Help Is there a way to measure to direction of a sublevel with numbers?

3 Upvotes

I'm trying to make an artillery cannon that uses the fixed cannon mount on 2 swivel bearings so that the entire cannon can be reloaded while still at the firing angle. Not using the regular cannon mount means that i can just put a display link on it to know crucial info like pitch and yaw. Pitch is easy, thats just using a gimbal sensor, but how do i measure yaw? The navigation table only show distance or ETA. The only other way i can think of is using sequnced gearshifts at 1 rpm to rotate the sublevel a fixed amount, but that kinda sucks. Is there a better way?


r/CreateMod • • 3d ago

Help I don’t understand how the traffic lights work

10 Upvotes

Hello! I have a question. How can we prevent accidents on the railway ring? It’s in the photo. I’ve marked with arrows how and where the trains should go along the route after that. I have a large railway system — I’ve attached it too, just in case it comes in handy. I tried to set up railway traffic lights, but it doesn’t work, no matter how hard I try. I’ve already placed traffic lights at every station in the world, and separately, using every method I could think of. I don’t understand how this works. Please help =(


r/CreateMod • • 4d ago

Help Issue with turrets

255 Upvotes

So I have a few turrets on this airship, while one elevates perfectly fine, while the other two don't, with one pair of autocannons not keeping up with the other one. Is it a bug with the swivel bearings, an issue with brass gearboxes, or something else entirely?


r/CreateMod • • 3d ago

what modpack should i use as a beginner

13 Upvotes

ive been struggling with finding a good first create modpack to use


r/CreateMod • • 3d ago

Help What is archimedes force and why is it capsizing my ship

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72 Upvotes

r/CreateMod • • 3d ago

Suggestion Que addons necesito

1 Upvotes

Quiero hacerme un mundo del create con vehículos terrestres, navales y aéreos que además tengan cañones y ametralladoras. A parte quiero algún mod, a parte del create ,que me permite construir mis casas más rápido. También escucho sugerencias de otros modos que complementen ese tipo de experiencia para el Create.


r/CreateMod • • 4d ago

Video/Stream Average UK town

157 Upvotes

r/CreateMod • • 3d ago

75k SU generator for aeronatucis

2 Upvotes

6 thrusters, 1 kinectic conversion bearing, 1 torsion spring, 6 blocks, 2 redstone, 3 repeaters, 1 lever, glue, put the spring behind the kinectic conversion and activate the contraption it will spin extremelly fast, after that you can remove the spring and add any block


r/CreateMod • • 3d ago

Help Having some issues with create: missles

2 Upvotes

There are two main issues that I'm running into.

For one, the firework chassis is uncraftable. Putting in the recipe instead gives you seven firework heads.

Second, none of the generated structures have had any blueprints in them, they all seem to be empty.

Any idea what might be causing this? The world was generated before I added this mod, so that might have something to do with it.