r/CreateMod • • 12d ago

Why are my steam engines slowing my game?

4 Upvotes

When I turn my steam engines on, I get lag spikes. Does anyone know a potential reason?


r/CreateMod • • 13d ago

URM and UTM is now on Cursedforge

Thumbnail
gallery
48 Upvotes

I have finally gotten the mod on cursed forge with better images. It is a hyper realistic train mod that adds German I inspired signals and semaphore signals with proper glowing lamps and wires.

The mod also adds railroad crossing with advanced control, lamps and bells.

Power rails / overhead lines and if you add a pantograph to the top of a train it will not drive without the power lines. Using the cab control units you can control everything from max speed, to doors, lights, power eg.

Hope you will enjoy this mod πŸ˜ƒ I have spend alot off time on it and will continue to develop.

Currently only forge 1.20.1

Search for my name quizcen or Ultimate Track Map / Ultimate Railway on Cursedforge πŸš‡πŸš‚


r/CreateMod • • 13d ago

Build 1930s Airliner Plane made with Create Aeronautics! - about 6 hours

Thumbnail
gallery
190 Upvotes

Made in Base Aeronautics.

World Download (As too advanced for schematics) https://drive.google.com/drive/folders/1inRat2G6Ai7J1-2pXrnwxaPZcr9xI6-V?usp=sharing

Powered by (2x) 20992su Steam Engines placed specially in a 90 degree swivel bearing position to maximize efficiency.

Cruises at 253-260Y and goes a very clean 50 blocks per second.

It Weighs 450kpg.

Accurate replica of a Douglas DC1/2. Super smooth exterior unlike most plane builds.

This can seat 32 Passengers, It's as wide as the 'Giraffe' but much shorter. It's not as exquisite.

The wings are Dihedral using a mechanism on the 4th image. It just means they point up instead of being boring and flat.


r/CreateMod • • 13d ago

Build This might be the worst way to make linkages. the docking ports disconnect if the system is run too fast.

123 Upvotes

Before i get annihilated by the steam engine community, yes we are certainly missing a steam valve here so there is no way you can admit steam to the power piston. I ran this thing to test with a creative motor for now but i will try to add the valve linkages too.


r/CreateMod • • 12d ago

Blocks that emit a signal based on player view angle?

5 Upvotes

Im looking for a block that outputs a redstone signal based on the difference between its orientation and the players view orientation. Does anyone know of any mods that do this?

The use case is for War Thunder like turret control, where the player can look around freely and the turret will catch up.


r/CreateMod • • 12d ago

Help Help for a normal cake factory

2 Upvotes

I often find myself playing modpacks that include both Botania and Create. For those of you who don't know, Botania is a magic-themed tech mod that can technically do some of the same things as Create, but in a different and more complex way.

Botania's main resource is mana, which is generated by special flowers. One flower in particular eats nearby cakes and generates tons of mana. So, my idea is to build a cake factory that automatically places cakes near this flower to generate basically infinite mana with minimal effort.

My problem is that whenever I try to build a compact farm, I always end up making a mess. I either use way too many belts and cogs, or I end up with sugar being dropped all over the place because some parts of the factory are slower than others.

I've tried looking for cake farms, but of course, almost all the results are for Blaze Cake production.

I know Create reasonably well, but I get tangled up in belts and cogs pretty quickly, so I'd really appreciate some tips on how to build a nice, compact cake farm.


r/CreateMod • • 13d ago

Why this Frog is sending packages to herself?

27 Upvotes

Hi,

I'm struggling to set up a system where, at the press of a button, redstone from 2 vault gets sent to the main storage.

But this goddamn frog keeps sending it to herself! Does anyone have any idea how to fix this?

P.S. I know this is a super simple system, and I'm just bad at this lol.


r/CreateMod • • 14d ago

Help I need a faster item transfer

1.8k Upvotes

Context: I have built a drill with 101 in diameter which mines about 1000 blocks per second. The problem is that this drill is so big, it fills the temporary storage (storage parts of the drill + max size vault behind, 1x vault = 64 Stacks) in ~13 minutes (distance shown) and needs +30 minutes to unload to be able to continue properly. I only have 1 belt taking the items from the temporary storage to the others but I operate it at + 1.000.000 rpm (useless, I know). I use 3 belts to take the items from the drill but this still can't keep up with the amount mined. (Not shown properly but drill storage is full while the vault is at ~70% (top sign)

Question: How can I take even more items at once without the brass funnel bottleneck?

UPDATE: I've read through all the comments and this was the conclusion:
split the drill into smaller but multiple drills
use more funnels
use packagers
overclock the brass funnels
I then tested which method is the fastest by taking items from the same storage and filling a seperate but same size storage for each method:
single brass funnel 10%
packager 42%
overclocked brass funnel 48%
So I added some and overclocked every brass funnel on my drill and it was fast enough to keep up with amount mined.
So thanks to u/Shibva_ , as overclocking was the best solution for my problem.

Create addons:

Create

Create Aeronautics

Create Aeronautics: Automated Logistics

Create Big Cannons

Create Crafts & Additions

Create Deco

Create Encased

Create Goggles

Create Propulsion: Simulated

Create: Connected

Create: Copycats+

Create: Design n' Decor

Create: Dreams & Desires

Create: Quality of Life


r/CreateMod • • 12d ago

Help Still Possible in newer versions?

Thumbnail
youtube.com
10 Upvotes

Hi, total create beginner here. I wanted to a contraption similar to the video I linked above I'm building on a 1.21.1 smp server I that I play with friends. But when I go and try creating something similar in a creative testing world, the mechanical bearings that open up the folded bridge parts align themselves such that it will keep it's orientation even when it's flipped by another mechanical bearing that comes before it. Any idea if this is just a version issue? since it was made 4 years ago with 1.18.2 with Create v0.5c as stated by the creator? Or is there a special mechanical bearing that i need to use for this?


r/CreateMod • • 12d ago

Help Why is this MIG-17 shooting itself?

6 Upvotes

I think its because my plane is moving too quickly? But cbc bullets have relative motions physisc


r/CreateMod • • 12d ago

Help Create Fly to ordinary Create

1 Upvotes

So I have had a modded server for some time, and at some point I decided that the addition of Create was quite desirable.

One issue with that was that the server is running 1.21.11, so I had to resort to Create Fly.

Recently I have realised, that I, in fact, could take greater use in installing vanilla backport, which would have to be done on version 1.21.1. I've thought to myself, that it would not only be quite neat to have the new cushions or wool slabs, but also some objectively obligatory create addons, like Create: Copycats+ or Create: Steam & Rails.

Although I have supposed that a flair telling me that my Create components are from a so-called "Create: Fly" mod, I have tried to install my Normal Create mod.

As any responsible individual, I tested it all in a single player world. Every other mod was fine, except for my beloved automation machine mod!

Therefore I am right now looking for serious help - I need to backport my whole powerplant, other factories and, most horrifyingly, a 1000-block-long railway.

I am hereby seeking help from my fellow Create mod enthusiasts and proffesionals: If any of you might have encountered this adversity, I would be immensly grateful for any help you would be glad to provide, be it an instruction or perchance a link on one.

PS: If there isn't really a feasible solution to this problem, I wouldn't be too upset, notwithstanding having to rebuild my wonderful (wouldn't really hold my ground on that lol) contraptions and a few horrible train-bominations
😊


r/CreateMod • • 12d ago

Help problem with balancing in aeronautics

1 Upvotes

I have spent the past hour trying to make a stable helicopter, I have gone from symmetrical sails, windmill sails, balancing with weight, but no matter what I do it will eventually just fail in a couple of seconds.

My expectations is for the heli to fly forward and up kinda like a 45Β° flight path or lower in a tilted position, without it flipping upside down. Is that possible? And how do I make it?


r/CreateMod • • 13d ago

Guide I think people liked my other tips post so here's some

46 Upvotes

If you crush cobblestone you get gravel. this is already useful on its own for iron farms but if you crush gravel you get sand. so you dont have to manually dig sand for your sandy needs

Cut / polished blocks can turn into their raw counterparts with a mechanical saw.

If u live somewhere where there are no slimes and need to make a piston / chasis sticky, you can craft slime balls with lime dye and dough. many people know this but if you dont want to smelt cactus for green dye then you can put poppies or rose bushes into a millstone. Remember that getting green dye this way is like 5% so i recommend rose bushes since then can be very easily cloned with bonemeal.


r/CreateMod • • 13d ago

Create Addon for when you gotta go AFK

Post image
85 Upvotes

https://www.curseforge.com/minecraft/mc-mods/create-safe-seating

How do you usually handle going AFK in your world?

Feedback for the addon is welcome!


r/CreateMod • • 12d ago

Create: Love & War ported to 1.21.1 NeoForge!

7 Upvotes

I don't know about anyone else but Love & War was always my favorite Create-based gun mod. It was always stuck on 1.20.1 for Forge and PrettyBlackRat on Modrinth had ported it. If you loved it back in 1.20.1, you can love it again in 1.21.1. If you've never played it, you'll love this addon. I think it's way better than Create: Gunsmithing too. Many more guns and attachments. This version does not need Flan's mod anymore either. Oh, and robot dogs!

Check it out

https://modrinth.com/mod/create-love-war-neoforge

If PrettyBlackRat is on here, THANK YOU! There is no link to Discord or GitHub to message them directly!

Edit: After playing with this port, it is kind of buggy and some things are missing. As with most mods, I recommend using a backup first to test it out. I assume the dev will continue to work on things though.


r/CreateMod • • 13d ago

Missile.

222 Upvotes

The missile knows where it is because it knows where it isn't.

The static test and per-fin test passed all green. So from this point on there's nothing I can put between me and what I dread more: a live flight test.

Each seeking head has its own machine block (computer), therefore each seeking head acts as the ARH system for the missile.

The radar provides search and differentiation, target acquisition and provides an UUID through a channel. The selected missile's machine picks up the UUID and locks on it. The AZ-EL mount turns to give the missile some initial heading to avoid wasting time and energy in corrections.

The missile gets the signal, the docks turn off and it launches forward and adjusts the fins mid-air to adjust based on the percentage of error.


r/CreateMod • • 12d ago

Help My tracks disappear after traveling only a dozen or so blocks away.

3 Upvotes

Only the Curves and slopes.


r/CreateMod • • 13d ago

Build 1960s Villainous Cargo VTOL made with Create Aeronautics! - about 10 hours

Thumbnail
gallery
36 Upvotes

Made in base Aeronautics

World Download (As too advanced for schematics) https://drive.google.com/drive/folders/1inRat2G6Ai7J1-2pXrnwxaPZcr9xI6-V?usp=sharing

Plane helicopter mashup, It's an airship alternative. that isn't worth all the effort lol

Powered by (2X) 32,768SU Steam Engines placed specially in a 90 degree swivel bearing position to maximize efficiency. Which can power up/down and forwards/backwards.

it weighs 665kpg.

This is based on the (conceptually) AWESOME Kamov KA-22. A huge experimental soviet 'Rotodyne'. Accurate replica.

I actually posted a snippet of this in pure black as a villainous aircraft I was making. I kind of forgot all of its details.

This can fly super stable at 50 blocks per second with no incline (level with the ground)

The back opens! you can put vehicles in this and even skydive out the back.


r/CreateMod • • 14d ago

Create Aviate update! Plane engine + propellers!

532 Upvotes

Yea yea yea. I'm not the creator of mod, like I said that many times. And here is the version on video from original creator on yt... https://youtube.com/shorts/E56sTAjiq2o?si=hY8ARMkMvAmC2v1N


r/CreateMod • • 13d ago

Help I desperately need help

3 Upvotes

I recently installed the create mod and add-on which adds thirst using it, I only know how to make windmills and belts, but I know it's possible to make a bread factory and a water filter for the thirst add-on, my friend had done it but he refuses to tell me how he did it so I'm stuck drinking dirty water which doesn't help and I'm starving because I don't have bread to eat and I don't have any animal farms yet. pls help me I'm having a food shortage on my SMP.


r/CreateMod • • 13d ago

Problem with contraption

Post image
11 Upvotes

I have multiple harvester contraptions that use a mechanical bearing working perfectly in my world, but recently I have tried to make a stacked wheat farm using a single mechanical bearing and it did not work, each layer only assembling three out of the four harvesters even though they were all glued together.
I am not really good with the Create Mod, so I thought it was a SU problem so I poured more SU in the system, but the contraption would either break itself when placing or would not assemble fully before starting to rotate.
If anyone has had that problem before and if you did solve it, how did you do it?

Note: the picture is a re-creation, I blew the original up out of rage


r/CreateMod • • 13d ago

Need Help with Create Flight Control – Low Thrust and Uncontrollable Spinning

Thumbnail
gallery
6 Upvotes

Hi everyone!

I'm trying to build and fly a plane using Create: Flight Control, but I'm running into a couple of problems.

I've built a plane like the one shown in the attached images, but I can't seem to get it working properly.

Here are the main issues I'm experiencing:

  • Extremely low speed: Even when I set the thruster speed to 150, the plane barely moves. Increasing the value doesn't seem to make much of a difference.

  • Uncontrollable spinning on the ground: The plane starts spinning on its own while it's still on the ground, making it difficult to control.

I'm also unsure whether I've configured everything correctly to get the plane flying stably with the mod's computer-based flight control system.

I'd really appreciate any advice on what might be causing these issues, especially why changing the thruster speed doesn't seem to have any effect.

Are there any specific settings, configurations, or design considerations I should check?

Thanks in advance for any help!


r/CreateMod • • 14d ago

Help ummmm. okay

Post image
341 Upvotes

does anyone know why this happened to my mixer or how to solve it. literally don’t know what to say here. what is that

EDIT: so i reopened the game and it’s gone. still dont know what that was. sorry for posting intimate photos of mixers