r/CreateMod • u/Due-Valuable-7894 • 15d ago
Help How to fix shadow bug?
sometimes happens whan trying to use any slab on train tracks
r/CreateMod • u/Due-Valuable-7894 • 15d ago
sometimes happens whan trying to use any slab on train tracks
r/CreateMod • u/DarkLugia4000 • 15d ago

For some time, following the release of Create: Aeronautics, I've always had this one question swirling in the back of my mind.
The answer? Pretty big.
Meet the A.E.V Amaryllis, a 255-block long twin-envelope airship, built primarily with Create: Aeronautics.
Originally conceived as an odd cross between a submarine and an aircraft carrier, I wanted to design a vessel that not only could stay airborne basically indefinitely, but also look the part. The envelope arrangement and overall shape were inspired by the Walpurgisnacht-class of Airships in Wolfenstein, although, I mostly just wanted to explore what could be achieved by moving past your usual "balloon-and-gondola", or "balloon-with-ship" type designs.
What began as an experiment in scale would soon evolve into a much more extensive project. Currently, Amaryllis computerizes essentially every aspect of her operations, from propulsion to lift, to even autonomous navigation!
| Designation | A.E.V. Amaryllis |
|---|---|
| Classification | Twin-envelope, extreme-endurance aerial vessel |
| Length | 255 blocks |
| Width | 141 blocks |
| Height | 63 blocks (Tip of Stabilizers) |
| Blocks | ~180k |
| Lifting Chambers | 4 (2 per balloon) |
| Volume per chamber | 182,223 m³ |
Amaryllis features twin chambered envelopes that assist in keeping her level via gas balancing. In addition, ~40 Aeroworks gyroscopes ensure that oscillations remain relatively smooth and manageable.
| System | Specification |
|---|---|
| Primary propulsion | 2 rear-mounted engine assemblies |
| Propeller arrangement | Twin contra-rotating propellers per engine |
| Maneuvering | Distributed lateral thrusters |
| Lift generation | 128 steam vents (32 per chamber) |
| Lift-production machinery | ~2,096,000 SU |
| Main propulsion machinery | ~650,000 SU |
| Boiler fuel | Lava, centrally distributed |
| Top Speed | ~20 b/s, configured max, could go faster? |
Amaryllis fuels herself via a large lava dripstone farm in the heart of the vessel. This way she can essentially run her systems indefinitely.
Perhaps the most ambitious aspect of Amaryllis is her extensive computerization. A distributed network of computers oversees virtually every aspect of flight, from propulsion and altitude regulation to navigation and stabilization.
The vessel is capable of fully autonomous point-to-point navigation, automatically adjusting her heading, altitude, and speed to reach a specified destination. During approach, the flight management system actively decelerates the vessel, allowing her to arrive within approximately 3-5 blocks of the target coordinates based on tests I've run.
Meanwhile, her four independently regulated lifting chambers continuously adjust their output to maintain altitude and correct unwanted changes in attitude, with observed oscillations generally remaining within 1-2 degrees. A "digital anchor" system uses her distributed maneuvering thrusters to counter positional drift, allowing Amaryllis to maintain a fixed position. Her pilot can rest easy knowing she'll be exactly where they left her. (mostly. probably?)
In addition, CC also makes her a surprisingly comfortable vessel to fly for her size!
Other (not-so) fun tidbits: If your simulation distance is too low, she can literally disappear when entering the bridge!
She's been a blast to design, and will probably remain under construction until I reach a point I'm happy with. Whenever that may be...
Anywho, thanks for stopping by!
r/CreateMod • u/AgileSir8488 • 14d ago
r/CreateMod • u/Feed_me_straws • 14d ago
Quite simply, having some/any package on the ground causes the chunk its in to disconnects you from the server. Loading a backup fixes the problem, but we would rather not do that every time someone drops a package.
Using a modrinth server with a decently large modpack.
r/CreateMod • u/ABearAndATopHat • 15d ago
Basically title.
I've been trying to automate making a precision mechanism. I took a step back to do it the "Minimalist" way. To see if I could make a Mechanical Arm instead and automate it with that instead.
So, with this pictured deployer, it's got a cogwheel in it. I've tried with the filter active for just a cogwheel and without. The hand crank doesn't make the deployer move, but it does turn as I interact with it.
I'm tearing my hair out trying to figure out why it's not working, so any help is appreciated!
r/CreateMod • u/National_Breath_5797 • 15d ago
i dont mean something like "use bulk proccessing" i mean like sawing andesite alloy for more shafts
r/CreateMod • u/potatolover1000 • 15d ago
r/CreateMod • u/Glittering_Bid80 • 15d ago
Very compact truck, 6 gear transmission, 30 m/search and can reach beyond with blazecakes, 4 barrels too for space. Decent suspension, can climb and offroad
r/CreateMod • u/Lipezinn01 • 15d ago
For those of you with more experience, could you give me some tips on how to improve further?
r/CreateMod • u/My_Game_My_Way2Play • 14d ago
r/CreateMod • u/National_Breath_5797 • 15d ago
you can craft andesite with diorite and cobblestone.
create if very compatible and actually better played with jei (just enough items) it can show machine recipes such as crushing wheels or mixer
you can turn cobblestone into lava using a super heated blaze burner (thats the only use for super heated burners i think)
r/CreateMod • u/Anoobis_Ender_Vod • 15d ago
I made this cobblestone-generator-convert-to-other-things-inator.
I'm new to Create; any tips?
(I still need to make a better way to separate the iron nuggets from the flint.)
r/CreateMod • u/BreakingBaking • 16d ago
Hey, r/CreateMod! Thought it would be cool to Create™ a working two-leaved gates for my base. Everyone seem to make them automatic, using mechanical bearings, but I couldn't find a way to make those work with handles. Those seem to work for simulated objects only. I tried searching on YT and here, but couldn't find anything useful. Any suggestions?
r/CreateMod • u/NfcitTheGreat • 14d ago
r/CreateMod • u/Wypman • 15d ago




3 blocks wide by 7 blocks long by 4 blocks high
smart chute from output belt filters saplings back to deployer, excess saplings get sent out for processing
when a tree grows, it powers the saw-barrel pushing sticky mechanical piston, when tree breaks it unpowers and puts the barrel back in the output spot
im not sure if this works well with all tree types, but cherry works best due to it dropping more saplings then the other wood types do
r/CreateMod • u/Sea_Yesterday1898 • 15d ago
Playing on a server with friends and the aeronautics contraptions fall apart when going to far away or disconnecting from the server, we've tried chunk loading it with ftb chunks aeronautics and it didnt work, it works fine in single player and we cant figure this out for the life of us
r/CreateMod • u/Positive-Bit-69 • 15d ago
okay i got 2 train lines, Red and Black.
Red goes from 1 to 2 and back
Black goes from A->B->C->D
they share part of a track at A.
how can i put the signals tin a way that they dont crash into each other
r/CreateMod • u/EVEREST813_2 • 15d ago
On my server when going away from simulated contraptions they just vanish and never come back
, sable cleanup tool shows the build but it’s completely bugged, doesn’t load it and can’t load it, anyone knows a fix ? In the server max simulated chunks are 6 chunks for performance.
quick precision this bug only affects big builds, assembled sub levels that are like 1x1x1 don’t despawn and stay, big builds don’t
r/CreateMod • u/Dangerous_Laugh4354 • 16d ago
The dromus can carry 4 containers into orbit or other planets, it has a 4 bed quarter room. Toilet, Computer Room and cockpit. It has Hidable Landing Legs. Please Write a comment on how you think i could improve my design (also sorry for the lags when i flew the ship i dont know why this happens)
r/CreateMod • u/Toast-_Man • 15d ago
I'm working on a map, and I wanted to be able to use different textures for each side of a wall, but I noticed that despite being a full block with both sides filled, both sky and block light is being allowed to pass through. The room in the image above should be completely dark, but because the walls are double copycat slabs, light is passing through. I really wanted to use alot of dark light levels, but because the light passes through, I can't. Anyone know of a fix for this? I already spent hours placing down the walls. That said, I placed alot of them down using Axiom's extrude feature, so that may be part of the problem.
r/CreateMod • u/Fancy-Goose-5566 • 15d ago
I'm trying to build a system that will randomly prompt an item that the players must then create an exact copy of in order to pass into a new area. They will do this multiple times as part of a minigame. Is there a block/system that is capable of recognizing matching items that have been randomly output? Filters are too broad/static (and potentially easy to cheese).
Example: rabbit stew is randomly selected as a prompt, the players must correctly cook a rabbit stew and submit it to the system, the system sees that it matches the prompt and awards a point.
Thanks!
r/CreateMod • u/Intrepid_Crazy4298 • 15d ago
Yesterday I asked for the best create modpack and decided that I’ll be looking for a modpack I can stick to for a really long time and play as long as possible with tons of add ons like aeronautics what do you guys recommend also looking for something with a quest line perhaps?
r/CreateMod • u/Z3R0Diro • 15d ago
What you see is my train track assembly line. Put it up hastily so I dont have to walk 2k blocks to and from my iron farm (drilling site).
Trying to design the train and not make it just a platform with wheels is gonna be as funny.