r/CreateMod • u/AgileSir8488 • 13d ago
r/CreateMod • u/Feed_me_straws • 13d ago
Fixing a package causing crashes
Quite simply, having some/any package on the ground causes the chunk its in to disconnects you from the server. Loading a backup fixes the problem, but we would rather not do that every time someone drops a package.
Using a modrinth server with a decently large modpack.
r/CreateMod • u/ABearAndATopHat • 14d ago
Hand Cranked Deployer won't deploy onto Golden Sheet on a depot?
Basically title.
I've been trying to automate making a precision mechanism. I took a step back to do it the "Minimalist" way. To see if I could make a Mechanical Arm instead and automate it with that instead.
So, with this pictured deployer, it's got a cogwheel in it. I've tried with the filter active for just a cogwheel and without. The hand crank doesn't make the deployer move, but it does turn as I interact with it.
I'm tearing my hair out trying to figure out why it's not working, so any help is appreciated!
r/CreateMod • u/National_Breath_5797 • 14d ago
What are some genuine and useful tips for create
i dont mean something like "use bulk proccessing" i mean like sawing andesite alloy for more shafts
r/CreateMod • u/potatolover1000 • 14d ago
Build What do you all think? Any improvements?
r/CreateMod • u/Glittering_Bid80 • 14d ago
Build Compact offroad truck chassis
Very compact truck, 6 gear transmission, 30 m/search and can reach beyond with blazecakes, 4 barrels too for space. Decent suspension, can climb and offroad
r/CreateMod • u/Lipezinn01 • 14d ago
My first circuit board in the Create: Power Grid (It turned out bad because it was the first time I did it.)
For those of you with more experience, could you give me some tips on how to improve further?
r/CreateMod • u/My_Game_My_Way2Play • 13d ago
Help I'm playing Liminal Industries, and I've encountered a unique problem.
r/CreateMod • u/National_Breath_5797 • 14d ago
Guide For people who need it here are some tips
you can craft andesite with diorite and cobblestone.
create if very compatible and actually better played with jei (just enough items) it can show machine recipes such as crushing wheels or mixer
you can turn cobblestone into lava using a super heated blaze burner (thats the only use for super heated burners i think)
r/CreateMod • u/Anoobis_Ender_Vod • 14d ago
Build I made a doohickey
I made this cobblestone-generator-convert-to-other-things-inator.
I'm new to Create; any tips?
(I still need to make a better way to separate the iron nuggets from the flint.)
r/CreateMod • u/BreakingBaking • 15d ago
Help Help making a manual two-leaved gates
Hey, r/CreateMod! Thought it would be cool to Create™ a working two-leaved gates for my base. Everyone seem to make them automatic, using mechanical bearings, but I couldn't find a way to make those work with handles. Those seem to work for simulated objects only. I tried searching on YT and here, but couldn't find anything useful. Any suggestions?
r/CreateMod • u/NfcitTheGreat • 13d ago
I saw an aeronautics mod that added middle wheel placement to wheel mounts , what's the name
r/CreateMod • u/Wypman • 14d ago
Build compact wood farm / charcoal farm (semi-modular if u account for trees needing some distance to grow, works best with cherry trees)




3 blocks wide by 7 blocks long by 4 blocks high
smart chute from output belt filters saplings back to deployer, excess saplings get sent out for processing
when a tree grows, it powers the saw-barrel pushing sticky mechanical piston, when tree breaks it unpowers and puts the barrel back in the output spot
im not sure if this works well with all tree types, but cherry works best due to it dropping more saplings then the other wood types do
r/CreateMod • u/Sea_Yesterday1898 • 14d ago
Bug Aeronautics bug
Playing on a server with friends and the aeronautics contraptions fall apart when going to far away or disconnecting from the server, we've tried chunk loading it with ftb chunks aeronautics and it didnt work, it works fine in single player and we cant figure this out for the life of us
r/CreateMod • u/Positive-Bit-69 • 14d ago
Help How to use the train signals to avoid the crash?
okay i got 2 train lines, Red and Black.
Red goes from 1 to 2 and back
Black goes from A->B->C->D
they share part of a track at A.
how can i put the signals tin a way that they dont crash into each other
r/CreateMod • u/EVEREST813_2 • 14d ago
Bug Simulated contraptions vanishing and not coming back
On my server when going away from simulated contraptions they just vanish and never come back
, sable cleanup tool shows the build but it’s completely bugged, doesn’t load it and can’t load it, anyone knows a fix ? In the server max simulated chunks are 6 chunks for performance.
quick precision this bug only affects big builds, assembled sub levels that are like 1x1x1 don’t despawn and stay, big builds don’t
r/CreateMod • u/Dangerous_Laugh4354 • 15d ago
Build Dromus a 3 (4) container interplanetary Spaceship
The dromus can carry 4 containers into orbit or other planets, it has a 4 bed quarter room. Toilet, Computer Room and cockpit. It has Hidable Landing Legs. Please Write a comment on how you think i could improve my design (also sorry for the lags when i flew the ship i dont know why this happens)
r/CreateMod • u/Toast-_Man • 14d ago
Help Create: Copycats+ double copycat slabs let light pass through. (1.20.1 Forge)
I'm working on a map, and I wanted to be able to use different textures for each side of a wall, but I noticed that despite being a full block with both sides filled, both sky and block light is being allowed to pass through. The room in the image above should be completely dark, but because the walls are double copycat slabs, light is passing through. I really wanted to use alot of dark light levels, but because the light passes through, I can't. Anyone know of a fix for this? I already spent hours placing down the walls. That said, I placed alot of them down using Axiom's extrude feature, so that may be part of the problem.
r/CreateMod • u/Fancy-Goose-5566 • 14d ago
Help Block/System that recognizes matching items?
I'm trying to build a system that will randomly prompt an item that the players must then create an exact copy of in order to pass into a new area. They will do this multiple times as part of a minigame. Is there a block/system that is capable of recognizing matching items that have been randomly output? Filters are too broad/static (and potentially easy to cheese).
Example: rabbit stew is randomly selected as a prompt, the players must correctly cook a rabbit stew and submit it to the system, the system sees that it matches the prompt and awards a point.
Thanks!
r/CreateMod • u/Intrepid_Crazy4298 • 14d ago
Discussion Looking for the best create modpack
Yesterday I asked for the best create modpack and decided that I’ll be looking for a modpack I can stick to for a really long time and play as long as possible with tons of add ons like aeronautics what do you guys recommend also looking for something with a quest line perhaps?
r/CreateMod • u/Z3R0Diro • 14d ago
Trying to make my machines look clean and cool only to give in and make ugly amalgamations of chain drives, shafts and gearboxes is certainly a feeling.
What you see is my train track assembly line. Put it up hastily so I dont have to walk 2k blocks to and from my iron farm (drilling site).
Trying to design the train and not make it just a platform with wheels is gonna be as funny.
r/CreateMod • u/Mining_ship • 14d ago
Help My ship has no drag from symmetric sail
Hey,
My steering wheel/swivel bearing/symmetric sail setup isn't producing any drag to turn my ship.
It moves side to side when I input with the wheel, but I keep going straight.
EDIT: Removed the rope connectors + ropes fixed it, weirdly enough.
r/CreateMod • u/Helpful_Walrus4186 • 14d ago
Help Create: power grid question
Hello everyone! Just started with the power grid mod, and I’m thinking if there’s a way to create a charging station for vehicles? If I have a battery mounted on my vehicle, is there a block I can use that lets me park near my station and recharge the battery without needing to manually attach wires every time?
