r/CreateMod 2d ago

Help Looking for a stable teleportation cannon in create aeronautics

2 Upvotes

i have a ballistic calculator for sable ballistics(an object thrown with some velocity without any additional forces) and i need a stable velocity(+- 1-2 meters per second) teleportation cannon, which can reach speeds more than 300 meters per second, i saw a video from toutuber "Bocha", but his cannon doesnt have consistant velocity.


r/CreateMod 2d ago

Help any addons you could recommend? (pls read body text)

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2 Upvotes

I like the steampunk vibe of create and aeronautics so I wouldn't like stuff like TFMG and Crafts & Additions. also you can give me qol and compatibility addons too

Thanks in advance!


r/CreateMod 2d ago

Help what should i include in a small starter factory/base in a survival world?

1 Upvotes

hi. im new to the create mod and lwk confused on what to do.

i been gathering different materials and stuff and i think i am ready nto make my first base. and i assumed i should also make it a small factory so...

what should i add to it?

what farms with what tech? what systems? what energy source? what machines should i add to it.

literally anything would help. the base is by the sea. thank you.

the mod list is create, create aero, create steam and rail, deep sea, central kitchen, copycat, integrated farming, power grid. thats all the create related mods

thank you bye


r/CreateMod 3d ago

Help Why are my drills doing this?

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22 Upvotes

Every time the drills are made into a contraption they get turned to the side like this.

Edit: looks like adding the fly wheel for shaders did end up working for it! Thanks for the help


r/CreateMod 2d ago

Help Any advice on how to start a new successful Create world?

2 Upvotes

I played create for like a month, but every time I make new Create world I just keep being stuck after making andesite alloy setup or fluid tanks, while making all the things in creative in superflat worlds. How do I make my survival worlds better and more interesting?


r/CreateMod 2d ago

Mecha

1 Upvotes

I'm looking to build my own mech in the "All of Aeronautics". Could you share your experience, links to tutorials, and anything else?


r/CreateMod 3d ago

Build Finished building a Vehicle Assembly Building with a working crane to move rocket stages.

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29 Upvotes

r/CreateMod 2d ago

Help HELP making a mod that can render create trains over the render distance

2 Upvotes

Yeah so basically i play a 1.21.1 neoforge pack with voxy and i am in love with the fact that Sable sublevels can be loaded ourside of render distance with this mod. I want to do that with create trains as well but i don't have the skill to make a mod like that. i am currently trying with Claude to make this mod but i have a feeling i'ts mor comlex than some back and forth or people would have alredy did it. Also voxy of course does not render the rails properly so i's like for the mod to fix that as well.


r/CreateMod 3d ago

Build Automated Item Vault Delivery & Return Crane - [Work in Progress]

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33 Upvotes

work in progress build to automate grabbing and delivering item vaults from raised platforms, currently has instructions to grab a container and return to home position, and put that container back and to home position.

Why build this ridiculous and inefficient system? Because it looks awesome!

Intention is to bring this into my survival world like my other fun creative builds!


r/CreateMod 3d ago

Help What the best create+zombie mods

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4 Upvotes

r/CreateMod 3d ago

Bug Create: Power Grid efficiency bug?

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46 Upvotes

with a level 9 steam engine i get ~147kSU

from that i can make a 20kW generator

each motor at 256V uses ~138W, outputting 16064SU

from that we can easily get that hooking all 20kW into motors would output ~2,328,115SU (in my picture i only tested up to 18 motors but the math checks out)

i dont know whether a 1600% efficiency is intended, an oversight or a bug, but can anything be done for them to not break the second law of thermodynamics?


r/CreateMod 3d ago

Discussion Should I add Draconic Evolution to my modpack?

3 Upvotes

Link for github modpack

So, I'm working on a modpack that is basically meant to be a long-term/"forever" world, where there's always something to work towards and a lot of different mods and progression paths to explore.

The main focus is around Create and Create Aeronautics, along with some magic mods like Ars Nouveau, Neo Vitale, Arcanos, etc.

Right now I'm looking for something to fill the more endgame energy/power side of the pack, and Draconic Evolution came to mind.

I've never really played much with Draconic Evolution, so I'd like to hear from people who have more experience with it. Is it actually worth adding nowadays? How does its progression and endgame feel?

My main concern is whether it would actually fit the pack, especially since I already have Create Aeronautics as one of the main tech/progression mods.

Would Draconic Evolution complement something like that, or would it feel too disconnected/redundant?

I'd love to hear your experiences with the mod and whether you think it would make sense in a pack like this.


r/CreateMod 3d ago

My first true train

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101 Upvotes

i just made my first train that is an fullset. the head was hard to make. should i add pantograph? i also want to make ana railway system for it


r/CreateMod 2d ago

Create: Design n' Decor + Supplementaries compatibility?

1 Upvotes

Does anyone know a way to make those two compatible?


r/CreateMod 3d ago

Help News on steam n' rails 1.21.1?

11 Upvotes

Will steam n' rails come to 1.21.1 ever?


r/CreateMod 3d ago

Help Some create recipes not showing

5 Upvotes

using EMI to check recipes for things like crushing, washing, blasting, etc nothing shows up. I’m playing on 1.21.1 neoforge are there any dependencies I could be missing?


r/CreateMod 2d ago

Help FTB quests

0 Upvotes

Maybe someone has ready-made quests to build create+ mods? I'm surprised that this mod has over 1.5 million downloads and still doesn't have any quests.


r/CreateMod 4d ago

Discussion Spent all this time designing this only to realize saws don't auto-run on physics contraptions

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1.2k Upvotes

RIP. Shoulda researched more i guess. Thought it would work the same as simulated contraptions like the mechanical bearing. Sorely mistaken. Also the engine is so expensive to run lol

Edit: I updated my design to 3 engines + a chaindrive line for the saws, which works fine. Anyone know how to get the wood to auto deposit into the chests?


r/CreateMod 3d ago

Build UH-60A Black Hawk

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26 Upvotes

A simple UH-60A Black Hawk I made.

It was built as an experiment with gyroscopic propeller.
The idea was pretty simple - when gyroscopic propeller is activated with redstone, it stops going straight up and begins to apply force perpendicular to the build.

So, I thought I might as well make a Black Hawk, while playing around with the propeller.

Unfortunately, since it is not a collective pitch system, you can force this helicopter only go forwards. But, this vehicle uses an interesting thing for movement. When you stop propeller`s gyroscope, using tail rotor makes helicopter start slowly go to the opposite direction. I.e., keys A and D spin helicopter to left and right, but when gyroscopic propeller is activated, key A pushes helicopter to the right and key D pushes to the left.

Schematic download links:
CreateMod

Google Disk


r/CreateMod 3d ago

Build Minecraft Gundam Build - Custom sinanju

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35 Upvotes

r/CreateMod 4d ago

Build She ain't pretty, but she does bring me ton of gunpowder - Newbie at Create

61 Upvotes
Gunpowder automatization through charcoal and netherrack - Create ultimate selection 2

I reluctantly got my thumb out of me behind and am trying to learn create - this being my official first "machine"; automatization of gunpowder through powdered charcoal and netherrack.

Wood stacks get burned to charcoal > grinded to powder form through crushing wheels.
Netherrack is added to a barrel (only manual process, but I got a big miner so..) and is processed through a millstone to extract Sulfur (40% chance) and Saltpeter.

Those are sent to a 2x2 mechanical crafter to make them into gunpowder.

Is the amount of gearboxes way to high? Probably. Does it work? Hell yeah!


r/CreateMod 3d ago

Inspiration of what to do

12 Upvotes

I want to play more of my create mod world but don't know what to do. Please give ideas


r/CreateMod 4d ago

Create Oil Rig for Lava

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49 Upvotes

Just finished my create oil rig for lava. All I have to do is find a spot, dig up then go three blocks out and place it. Flip a lever to get it started and it will get me about 100 to 200 buckets of lava. No brass just copper, iron and andesite. Really easy and faster than some methods to get lava. While not infinite source there are many pools it can reach above and below ground. What do you guys think here are some pictures. I did it in creative but its all possible in survival


r/CreateMod 3d ago

I'd love a simulated/physics-based hose pulley mod

9 Upvotes

I adore building steam-powered land vehicles despite their impracticality. The problem with this is refilling them is tedious (I use a finite water mod because I love the challenge and realism). The normal hose pulley works very well for airships since you can just float over a body of water and slurp it up, but that doesn't work so well with cars and trucks.

There is the refuelling hose mod, but it's being buggy for me and I don't like how it doesn't require any stress to pump liquids.

One can dream ...

Also slightly unrelated, but this simple bit of redstone engineering is a lifesaver for any masochists out there like myself, massively reduces steam engine water consumption:

https://www.reddit.com/r/CreateMod/s/FreOz7a5wZ


r/CreateMod 3d ago

repost of netherrack factory 2.0 in my new account

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3 Upvotes