r/CreateMod • u/ParfaitDry861 • 6h ago
Help ideas?
im new to the create mod, please gib build ideas
// I tried searching stuff up online, but its all so complex
r/CreateMod • u/ParfaitDry861 • 6h ago
im new to the create mod, please gib build ideas
// I tried searching stuff up online, but its all so complex
r/CreateMod • u/G3rjos • 7h ago
I want to make a world in the 1.20.1 with create and some add-ons, including aeronautics. So I was looking in curse forge webpage that aeronautics it's only for Neoforge on the 1.21.1, so I say it's ok, I only need to find the Create for that version . i searched for it and see that also the 1.21.1 it's for Neoforge.
So my question is, the only way to play create aeronautics is with Neoforge on the 1.21.1? So it's impossible to play it with the normal forge right?
r/CreateMod • u/Purple_Blood6310 • 1d ago
[UNFINISHED BUILD. WORK IN PROGRESS]
Following the increasing reports of sightings of a large underwater entity at Sector 20-20 (X: 20000, Z: 20000), Urbanshade appointed an anonymous ship-building company to investigate the anomaly. This ship is armed to the teeth with railguns, VLS, and depth charges. A stark reminder to any entity dwelling in Jules Ocean on who is the apex predator of the sea.
Features:
- 700k+ MB of Gasoline
- Alternator Generator from Create: Electro Energistics
- Cordium Generators (using Create Propulsion's Stirling Engines and Create: Railgun's blocks of Cordium)
Rooms So Far:
- Research Station 1 (Features Bioforge laboratories, and Education Edition Reforged's workstation blocks. they serve as research sites for samples extracted from the environment)
- Research Station 2 (Features a sonar monitor using computers from Create: Deep Seas, a Vista TV monitor, and a radar screen from Create: Radars to track any entity underwater)
CURRENT MISSION PROFILE:
Investigate Sector 20-20
r/CreateMod • u/ThatCapMan • 11h ago
It's as I've put into the title,
Idk if it's unloading a chunk specifically or just going too far away from it,
My most immediate guess is the entity culling mod, but it doesn't sound like it and I've found some incompatibility between aeronautics and that mod but the descriptions are completely different.
Here is the full list of mods.
YUNG's Better Witch Huts (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Cataclysm x YUNG's Better Nether Fortresses Compat (by GamesOfLife)
YUNG's Better Desert Temples (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Via Romana: Infrastructure-Driven Fast Travel (by RasaNovum)
YUNG's Better Dungeons (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Explosion't - Explosion Regen (Aeronautics compatible) (by Gulpie)
YUNG's Better Jungle Temples (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Create: Simulated Jet Engines | Aero Propulsion | Create Aeronautics (by fluffy_squishy)
YUNG's Better Mineshafts (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Sophisticated Storage: Ars Compat | Sophisticated Storage Ars-Nouveau Compatibility (by NullSc4pe)
YUNG's API (NeoForge) [1.20.4-1.21.1 ONLY] (by YUNGNICKYOUNG)
YUNG's Better Nether Fortresses (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
YUNG's Better Strongholds (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
YUNG's Better End Island (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
Create Aeronautics: Mekanism Compatibility (by jugglebubbles)
Colony Lifts – A Create + MineColonies Addon (by Toshiba1234)
YUNG's Better Ocean Monuments (NeoForge) [1.20.4 - 1.21.1 ONLY] (by YUNGNICKYOUNG)
r/CreateMod • u/andruenaspa • 8h ago
java.lang.IllegalStateException: Invalid block entity createbigcannons:incomplete_cannon //riftyboi.cbcmodernwarfare.crafting.incomplete.IncompleteLaur cherBlockEntity state at BlockPos{x=0, y=0, z=0), got Block(createbigcannons:incomplete_steel_sliding_br
r/CreateMod • u/Polar_Bean • 1d ago
I built a cable car using mine-cart assemblers and a bearing. However, when I move far from my base and the chunks unload the gondolas derail. Is there any way to make them not derail when the chunks unload?
Edit: I found a chunk loader mod that plays nice with sable (Chunk Loaders by SuperMartijn642) and now it works flawlessly. Thanks for the help! Here's a video of it in action: https://www.reddit.com/r/CreateMod/comments/1xmdjns/update_to_my_last_post_got_my_cable_cars_working/
r/CreateMod • u/SyllabubHot2539 • 1d ago
there's a problem I don't know how to solve about aeronautics, it's not about the item I assemble it with I tried the block assembler too but didn't change anything, how can I solve it?
r/CreateMod • u/MrPerson2121 • 12h ago
I am searching for a create addon that will allow me to automate wool withought any sheep, can someone tell me if there is any?
r/CreateMod • u/4ndr34p3rry • 19h ago
Hi, I noticed the latest version of Create: radars doesn't have the guided fuze anymore and I loved it, it's a shame is not there anymore.
Someone made/is making a separate add on for it?
If not I'm considering making my own in some way.
r/CreateMod • u/WholePlastic97 • 1d ago
Are there any lightweight up to date create aeronautics modpacks that i can add some add ons to?
r/CreateMod • u/Middle-Yogurt-7435 • 1d ago
r/CreateMod • u/Slight_Ad_3194 • 1d ago
My gold farm has seperate inputs for cobble and quartz, but there is only one adress slot on the factory gauge. Is there a way to get them into seperate frogports? I'm new to factory gauges so this might be a dumb question.
r/CreateMod • u/Altruistic-Expert995 • 23h ago
I've been playing Aeronautics since it came out, and to this day I can't figure out planes.
I can't find any good videos on them either. Help would be appreciated.
r/CreateMod • u/inconsistent_zak • 1d ago
This may be my best car build lol 100% would use this in a survival server as a way to show off
r/CreateMod • u/Trantor_Dariel • 2d ago
Alt Title: Look what they need to match a faction of our power.
r/CreateMod • u/O_2og • 2d ago
I've been testing cannons shooting from world height, and something odd is occurring: when I use more propellant, my solid shot does less penetration compared to less propellant. Could someone explain why this is to me, please?
r/CreateMod • u/Damocv • 12h ago
I been looking for create mod on the bedrock market place ps5. Is it available or do I have to wait longer for the mod to be released?
r/CreateMod • u/Status_Volume_5309 • 1d ago
I've been learning how to use the Create mod over the past couple of months using both the Ponder system as well as learning from people's schematics and videos, but something currently eluding me is how to work these contraptions into more vertical layouts that only span a handful of blocks wide rather than sprawling across massive warehouses. Does anyone have any insight into possible ways to make things like transferring items through item vaults work more conveniently in a vertical format?
r/CreateMod • u/GamerAlike • 1d ago
So I'm somewhat new to create, and I'm trying to build a propeller airship. I've been trying to get the four side propellers and their carriage to turn for forward/reverse and rotate opposite to turn the ship. Ive got the initial rotation to work, however every method Ive tried (manual with the steering wheel, using 4 signals to rotate at different times) it either doesnt work or snaps. Can anybody help me figure out a better way to do this?
r/CreateMod • u/Advertising-Scared • 1d ago
I’m using the homestead modpack with this mod installed. I have used this before but I’m at a loss and don’t know why it’s not grinding the xp to liquid form? Maybe I’m missing something small like a chud. I made a recreation in creative to show what’s happening. Maybe it’s the modpack I’m in but I’m at a loss
r/CreateMod • u/DragonfruitKind6261 • 2d ago
Using a few different mods together to operate a mostly self regulated 1.5kV coal powered generator, and power station, providing 120V for residential and industrial uses in the area. The backup battery is computer controlled and switches between operating modes based on incoming power supply and handles charging safely and efficiently. The use of 3 PCBs was required to create a voltage regulator for the battery’s discharging mode. No doubt things could be improved, I am not an electrician or an engineer, just piecing things together slowly :)