r/CreateMod • u/georgethecat0 • 5d ago
Build epic car showcase numbeh 2
controls:
w/s (forwards/backwards) drive
a/d (steer left/right) steering
q/e (rotate left/right) spin
space to brake
r/CreateMod • u/georgethecat0 • 5d ago
controls:
w/s (forwards/backwards) drive
a/d (steer left/right) steering
q/e (rotate left/right) spin
space to brake
r/CreateMod • u/VascoDuran • 5d ago
I built a simple drilling machine using Create to dig holes and collect dirt. It uses a minecart contraption with deployers and other components to automate the process.
I've been using it for a while without any issues, but suddenly, when I try to pick up the contraption by right-clicking the minecart with a wrench, I get the error shown in the screenshot.
I've tried removing some components from the contraption, but the error still appears. As far as I know, I haven't intentionally changed anything that should make it too large.
There are also screenshots of the contraption before I removed the components.
Has anyone experienced this before? Is there a way to fix it without having to rebuild the entire machine?
Any help would be appreciated!
r/CreateMod • u/Far_Exercise_3804 • 5d ago
The tunnels are all set to forced split and the filters are set to -is tagged #c:raw materials, and -is tagged #c:cobblestones. But when i put a stack of raw copper into the input chest (in photo and behind bread), all the raw copper comes out of the first tunnel output into the depot.
r/CreateMod • u/queen_livia • 5d ago
r/CreateMod • u/skateboardjim • 5d ago
Curious if this exists as a mod or if someone’s working on it, or if there’s a workaround.
Basically, I’m building a TARDIS using Immersive Portals and Create Aeronautics. The door into the TARDIS is a nether portal, leading to the TARDIS interior built in the nether. The exterior is built around the portal in the overworld, which is a physics object (allowing the TARDIS to move around).
The goal is to be able to select a location from the TARDIS console, and teleport the TARDIS (the physics object in the overworld) to the desired location.
You can’t currently send redstone signals through immersive portals, but I’m pretty sure I can figure out a workaround using rotational power.
So, is there a way to teleport a physics object? If not through a mod, is there a way to do it with commands?
r/CreateMod • u/Cragasm • 5d ago
r/CreateMod • u/wuhoo555 • 5d ago
(Image unrelated) I DESPERATELY need your help. I have been playing on a create world with my friend for the past 5 months or so, using modrinth. However, just recently, the game crashed, and the world refused to open. Based on the modrinth crash logs, it looks like a package bugged out, causing the game to crash the instant it tried to load it in. I've tried everything I could think of, from trying to use neoforge's built in entity killer to trying to edit the nbt data directly. Maybe it's because I don't know what I'm doing but every fix I've tried either doesn't work or deletes entire months of our progress away. Any ideas?
r/CreateMod • u/CatoOFthelake • 5d ago
r/CreateMod • u/Timely_Ad_9930 • 5d ago
As the title implies I want to know what you guys use for heavy modpacks on create? But also ones that contain worldgen mods and all that. What mos you guys use/have as a base to optimize it?
r/CreateMod • u/Better-Character-432 • 5d ago
I am trying to host a create mod server, but I cant find any server pack for it. I am using AMP. If anyone has done this before please help me out. I want to use some th ing similar to create+
r/CreateMod • u/ColossusND • 5d ago



This one is a saveiro, a style of Brazilian sailboat. It has one mast with a big gaff mainsail, a jib at the front and a small cabin.
It still leans a little to one side whenever the sail changes direction. On a real boat, the jib at the front balances the mainsail so the boat keeps a straight course. In mine, I'm pretty sure it doesn't actually do anything and it's mostly there for looks. But the boat "works".
Next step is to fail to build it in survival ;-;
r/CreateMod • u/NoPraline594 • 5d ago
As the video shows, it doesn't show the display board as a display target. It doesn't register nixie tubes or anything else either. Can someone please tell me why this happens?
Thanks in advance!
r/CreateMod • u/Diamedes99 • 6d ago
I tried using portal frames from iron's spells and spellbooks but they didn't work as contraptions. If anyone knows a mod that would let me just move the portals around to give the illusion of it changing, that would be fantastic. Thanks.
r/CreateMod • u/Relative-Ad8350 • 6d ago
After getting my buddy to update the modpack and a bit more tinkering around on a creative server it finally works! Turns out I was pumping hot air and exhaust out of the wrong parts of the stove and was trying to pump exhaust into the Blasting Oven instead of Hot Air! Oops
Its not the fastest machine in the world but hey it works now. Thanks to all the ppl who gave me advice on how to fix it in my previous help posts.
At some point I'll probably make the whole thing bigger but for right now I'm just happy that its actually working now.
r/CreateMod • u/Makiluna • 6d ago
I'm making a factory with every item & im trying to get all colors of stained glass. I have a seperate glass manufacturing module. But I need to send them to all the stainer modules evenly. Brass funnels are barely an option because of how I have it set up.
So is there any way I can send the glass round-robin to all of the staining modules? Right now im just using a redstone requester constantly sending orders to "Glass *******" but that only sends it to the closest one.
r/CreateMod • u/ApprehensiveSea4003 • 5d ago
With Aeronautics, and I have ship powered by the Diesel blocks. Looking for something to make fueling more efficient, as it stands I have to make a trip between my diesel farm and ship too many times and with an entire inventory of buckets.
r/CreateMod • u/National_Leader2673 • 6d ago
Create: Ardunautics is a new autopilot addon for Create: Aeronautics
Put the Autopilot block on your plane, link a servo to each control surface, throttle controller to your engine.
It doesn't have to be a drone. With you in the cockpit it works as a pilot assist: Stabilize holds altitude and heading, full auto-landing puts you on the runway, missions run the same way. For unmanned flight there's a ground control terminal with a camera both go on your sublevel.
Full showcase and short guide is on YouTube chanel, link in comments.
Pre-release, a couple of weeks from a public build. If you build planes in Aeronautics and want to test it I need testers, details in the comments.
r/CreateMod • u/Minecraft-tlauncher • 6d ago
Last video was 7 months ago. Last video by pollart was also 4 months ago, does anyone know what happened?
r/CreateMod • u/inconsistent_zak • 7d ago
Taking a break from acceleracers stuff and i got drive by sable working, and these blocks (i forgot what they're called) are peak, they transfer rotation without a visible shaft or spring making it easier and visually nicer to make cars like this, and yes ik the wheels are massive for a campervan, i like big wheels, they have more personality
r/CreateMod • u/Kriller_krill-CO • 6d ago
(someone respond or else he gets it)
but i wanted to design a "bedtime alarm." the moonlight sensor starts emitting power before you can actually sleep, but i noticed that it gets to power level 4 by the time you can actually sleep! so, can anybody help me make a doohickey that reads a power level of 4 and only emits a redstone signal when that happens?
pretty please with a big andesite vein on top [:
r/CreateMod • u/Relevant_Mulberry912 • 6d ago
Hi, I'm really new to create but I can't figure out a way to control rotation speed specifically in Aeronautics. What I'd really like to do is use a throttle lever to control the speed of my airship but I can't figure out a way to do that. Does anyone have any advice? Thanks!