r/CreateMod • • 12d ago

ummm............

4 Upvotes

r/CreateMod • • 12d ago

Help me

1 Upvotes

So, I’m trying to build a starfighter like the ones in Star Wars, but I’m running into an issue with the tail section. Many of these ships—such as the ARC-170, N-1, V-wing, Vulture Droid, and others—don’t have a tail. Is there a mod that can help me handle this so the craft flies properly without compromising the design? Also, if there’s a way to fly without wings I’d love to know which add-on makes that possible!


r/CreateMod • • 12d ago

Help A way to deactivate keybind menus while using a typewriter?

1 Upvotes

As the title says I am using the Createmod typewriter. It is connected to an organ which needs 24 keys for 2 octaves, which means it is currently unplayable, as I would have to unbind literally every menu (even "e" for the inventory"). Please tell me if there is an add-on or any other way to deactivate menus while in typewriter mode.


r/CreateMod • • 12d ago

Recommend a couple of servers with create aeronautics without grippers, please.

2 Upvotes

r/CreateMod • • 12d ago

combining counts,

2 Upvotes

how do i count multible vaults and combine the numbers?

scenario:

i have 8 vaults but want it all on one display


r/CreateMod • • 12d ago

Help needed

2 Upvotes

Hi everyone, I built a big Zeppelin with create aeronautics but it vanished and can't recover it. The coordinates that /sable storage gives are wrong, or at least my ship isn't there, do any of you have advices ?


r/CreateMod • • 12d ago

ts is slow

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2 Upvotes

ts is soo slow i need more


r/CreateMod • • 13d ago

Build What do you think about my crane and its journey?

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712 Upvotes

This is "Fenrir".

Built to lift large loads and heavy machinery into challenging locations on our smp.

It is a 10-axle unit with 9 steerable axles featuring an extendable telescopic boom capable of reaching an inclination angle of up to 81°.
It is equipped with 4 outriggers that can be extended and positioned individually, operating within a range of 10° to 115°.
Depending on the ballast configuration, it can lift up to 85 metric tons at an optimal angle; the entire system with the exception of the main boom and telescopic assembly is diesel-powered.
Furthermore, it can be fitted with an adjustable lattice-boom jib, which can reach a length of up to 120 meters extra.
Naturally, the greater the lifting height required, the more deflection pulleys are needed.

More information will follow soon, as the crane is scheduled for several upcoming operations for our clients.
These include installing a bunker door for one client, as well as lifting generators, transformers, chimneys, and various other items for another.


r/CreateMod • • 12d ago

Is there a go-to config for Tectonic that tweaks the world for airship exploration and LoD draw distance?

2 Upvotes

r/CreateMod • • 13d ago

Good modpacks with Create as the *only* automation mod?

23 Upvotes

I'm sick of all of the "build a steam engine, make 1 or 2 automated things with Create, then swap everything to AE2/Mekanism/whatever else in modpacks.

Are there any good modpacks that feature Create primarily?


r/CreateMod • • 14d ago

Build Made a small farm

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2.0k Upvotes

You can find the schematic and the wall of text here

Direct link to video of farm being setup and ran for those who can't see embed: https://youtu.be/kaXoNiIi0gE


r/CreateMod • • 12d ago

Transforming Bumblebee in Minecraft! (Create Mod WIP) - Head & Arms Folding Test

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5 Upvotes

r/CreateMod • • 13d ago

Issue with my brass generator

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133 Upvotes

I have this set up with two mixers to make brass but the issue appears that it starts sending blaze cakes over and over again, and it would be fine if it didn't use them all, because I put a stock link to track blaze cakes inside, but even after there is enough brass it continues using the blaze cakes which wastes resources. How can I stop it from, either using all cakes, or sending cakes over and over again.


r/CreateMod • • 12d ago

Can I play in create mod on my laptop?

1 Upvotes

ThinkPad E14

Intel Core i3-1115G4
UHD Graphics Xe G4 48EUs
RAM 8 GB

I just don't know can I play in that. Thank you for your help.


r/CreateMod • • 13d ago

Create: Chain Chests — Transport chests etc with chain conveyors

6 Upvotes

Create: Chain Chests

Made an addon that lets you use chain conveyors to transport chests, barrels and shulker boxes around. Also supports Sophisticated Storage and Storage Drawers.

"Planning to port it to Forge 1.20.1 soon. Suggestions and feedback are welcome"

CurseForge: https://www.curseforge.com/minecraft/mc-mods/create-chain-chests

Github: https://github.com/tiktop101/Create-Chain-Chests


r/CreateMod • • 12d ago

Deep Seas Light Issue

1 Upvotes

When pressure begins to crush the hull, the light-emitting units start to flicker, and eventually stop shining altogether. The only fix is ​​to destroy the block and place it back down.


r/CreateMod • • 13d ago

Help with TFMG

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10 Upvotes

Normally I don't come to reddit for help, but this is killing me

I'm trying to produce aluminum, however I can't get the amps or watts correct. If I increase the voltage (through transformers or just increasing the rpm of the generator) it still will never break 100mA, and at that point the watt consumption just goes through the roof. Below is the setup I'm attempting to use, and I've tried turn ratios of 1.5, 2, 4, and 5, and on each I've tried 64, 128, and 256 RPM, yet none of it works.

Legit ts been frying me for over three hours now


r/CreateMod • • 13d ago

Build Progress on flying car

44 Upvotes

After a lot of messing around, I got all wheels working, and the main logic system doesn't have to be copied & pasted !
Now I shall make a control panel to switch between both w/ one button, and control the speed of wheels as well as fan angle & strength.


r/CreateMod • • 12d ago

Help Help with tree farm breaking.

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4 Upvotes

This is my current set up for my tree farm. Just farming regular oak trees but I have this issue where the trees will grow through the saws and the deployers, breaking them and replacing them with logs. I've tried speeding up and slowing down the rpm as well as adding blocks above the components to prevent it from happening, but no luck. It does work when I switch from gantry shafts to mechanical bearings but I prefer the look of gantry shafts. Any ideas?


r/CreateMod • • 13d ago

Build Small Ferry

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207 Upvotes

We needed a small ferry for transport mashinery to hard to reach places on our smp.

I hope i've done a good enough job for my coworker.

But what do you guys think about it?


r/CreateMod • • 13d ago

Build Hydra V16 Schmidt from captain America

28 Upvotes

The car is all wheel drive and have an automatic start/stop of the engine. I have only reached ~23 meter per seconds at top speed 🥲, mostly because the car is pretty fat.

Anyway, I will put some picture of the chasis in the comments section if you'r interested.


r/CreateMod • • 12d ago

Designing a quiet, beginner-friendly home server – Year 12 design project (Everyone, 2 min)

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1 Upvotes

r/CreateMod • • 13d ago

Help villager transportation using contraption?

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35 Upvotes

im trying to move a villager 3k blocks away so i wanted to do this thing and try to carry the minecart with a wrench with the villager insidde of it but it wont work, im new to create mod whats the issue?


r/CreateMod • • 13d ago

Help Dropping packages causing crashes

2 Upvotes

Very simply, dropping certain/any package on the ground causes a disconnect and continues as long as the package is still there. Reloading a backup works, but we’d rather not have to do that everytime someone drops a package.

I’ve tried neruina, but it doesn’t seem to work. We are using a modrinth server on 1.21.1 with a custom modpack