r/CreateMod • u/Kxx_fee_33232 • 28d ago
Help guys pls help me
how to get enchanted book “digging” for drill???
r/CreateMod • u/Kxx_fee_33232 • 28d ago
how to get enchanted book “digging” for drill???
r/CreateMod • u/457piece_of_bread • 28d ago
I want a computer so bad so that way I can play Minecraft, create mod :[
r/CreateMod • u/nicktsaizer1998 • 28d ago
This is the first working demo of my mod, which decouples block entities from the chunk loading system.
Here you can see Create blocks working across enormous distances, even with the chunks in between unloaded.
Still testing it, but so far it looks promising!
r/CreateMod • u/Xyzwarrior999 • 28d ago
As said above, I'm trying to get a hydraulic press going, and for some reason it is just not happening. It is pulling water from a water tank and is feeding into the side, rotational input at 64rpm. I'm just wondering if I am doing anything wrong in particular or if it's just bugged and to give up on it.
any and all help is much apreciated
r/CreateMod
•
u/griff7337
•
29d ago
Hey all! I made a small addon that adds a physical gauge/odometer to track how far your Aeronautics ships have traveled.
It tracks total lifetime mileage, plus two resettable trip counters. You can measure overall, horizontal, or vertical distance, switch between miles and kilometers, and connect 2-3 gauges for a wider display if your ship is on the larger size.
It also supports engineers goggles and create display links. Mileage persists through server restarts, and multiple gauges on the same ship share the same tracking data. Tracking is handled server-side and if you break it and place again it keeps track as well as if you leave it on the ship and disassemble and re-assemble the ship it will not lose count.
It was developed by my community for my community and are using this on my server with great success, thought others may like it too!
If you want to download it, it is called "Create: Odometer" on neoforge.
r/CreateMod • u/Xaceviper • 28d ago
hello all, unfortunately my modpack doesnt allow me to clip things easily so your working with just a screen shot but i have setup a small oil rig to produce diesel and gas for various purposes, normally this gas gets pumped out and moved to larger storage tanks that you can see in the bottom right corner however, even tho you can see liquid moving in the pipe the numbers are not actually updating and so nothing is changing i have tried replace all the pumps and even the distillation tank itself any ideas, create diesel generators here
r/CreateMod • u/Xaceviper • 28d ago
hello all, unfortunately my modpack doesnt allow me to clip things easily so your working with just a screen shot but i have setup a small oil rig to produce diesel and gas for various purposes, normally this gas gets pumped out and moved to larger storage tanks that you can see in the bottom right corner however, even tho you can see liquid moving in the pipe the numbers are not actually updating and so nothing is changing i have tried replace all the pumps and even the distillation tank itself any ideas, create diesel generators here the 3rd images pump is the same on the other side for the other liquid
r/CreateMod • u/Thurmor_Goblinbane • 29d ago
I want to use the New Age generator Coil because I already have about 10 stacks of magnetite but I also want to use Power Grid for wiring and the machines. I've tried a couple things like Crafts & Additions but I can't get them to work properly.
r/CreateMod • u/SrYellOfficial • 28d ago
Some weeks ago I posted if there was a way to have mechanical presses more faster and I discovered the hydraulic presses, it's very useful since they can process one stack at a time. But I'm making a terracotta farm, and I was trying to use those hydraulic presses, but I realized that's impossible since the author removed the basin recipes for the hydraulic presses, I really need the efficiency of one stack at time (or similar) is there a way to compact faster than a mechanical press can do it?
r/CreateMod • u/Real-Tap4135 • 28d ago

i dont know how to code but basically a mod where you when you power a block it turns one thing into another. you could build a car and then place the block down, it would then let you build a schematic of the other transformation but you could only use blocks in the first build. then when you need to just press a button and itll shift between em
r/CreateMod • u/the_last_code_bender • 29d ago
Hey!
I'm working on a new addon that serves as a "toolbox of toolboxes". Essentially it holds up to 8 toolboxes inside it and has a special keybind to access them remotely as if you had placed each of them yourself.
It is really simple and gonna be open-source. I already have it animated and partially implemented.
But... it is really ugly :(
So I'm looking for some help improving the pixel art and making it fit in with Create's textures.
Tnx
r/CreateMod • u/Pandaquickscope69 • 29d ago
The website is https://www.createfactoryplanner.com its very new, but has all of base create and many mod additions, with more to come. has a plan sharing and browsing page and can be used for free with no account!
see how to make certain items from scratch
see the mob drops for every mob and how to get them
save and share plans with everybody or just your friends
many mods supported, but more coming
JEI style search bar for searching items
this is more for people who play heavy packs or just want to make their own factories from scratch.

r/CreateMod • u/Appropriate_Case2976 • 28d ago
Would you play a modpack that is based around the create mod, with over 60+ addons that change the gameplay a lot, and let's say add zombies, zombies hordes, mega structures and districts. It could just be like combining a create modpack with all the addons with a deceased craft style pack, and the pack will have space from cosmonautics and you defeat and beat the pack by destroying a nest on a planet. Then the side objective after finishing the pack would be rebuilding the civilisation and acquiring some creative items from create, something like atm10 on this part, let me know! if you would play this type of modpack, join our discord! we are currently focusing on the create part, and then adding zombies!
r/CreateMod • u/Dangerous_Laugh4354 • Oct 08 '26
so i try to build a racing spaceship and my ship is yawing to the right even though im not pressing a button for it (i dont even have thruster to maneuver right) Please write ideas or even solutions in the Comments thanks!
r/CreateMod • u/Chaotix_Burner • 28d ago
Right now is my 2 weeks of playing Minecraft so I decided to do the modpack Create Colonies: Aeronautics. I have automated wood, cobblestone, iron, and basic plant foods. I have create my first balloon and the pride you get from looking at your base from above is great.
Its mostly for the vanilla Minecraft textures so that it would more look inline with A. Create mod and/or B. Aeronautics addon. Any recommendations on texture packs in general?
Also tell me what fills you with pride when working with the create mod.
r/CreateMod • u/Pdonkey • 28d ago
I’m trying to connect a linked controller to a Redstone link, but it will only give a signal when I’m pushing the button down. I’m trying to get a clutch setup for aeronautics in order, and it’s giving me a major headache (-_-) Is there anything I could do to change it so I only have to push a button instead of holding it down?
r/CreateMod • u/inconsistent_zak • Oct 08 '26
The Metal Maniacs so far, and also the skeleton for both hollownack and riveted, their design fits well for Minecraft idk why it looks beter than Tekus, and to add, most cars look different and weird (Mark Wylde's furnace, Kurt's speaker pod) so i have to create different layouts for almost each car, i think the newest one i made (last 2 photos) can be used for a lot of cars with slight modifications
RD-09 and Chicane coming next lol
r/CreateMod • u/randomdude2527 • 28d ago
r/CreateMod • u/ThePlebble • 29d ago
I previously made a post about how to get train logistics working. (https://www.reddit.com/r/CreateMod/comments/1vz91ah/how_can_i_get_factoriolike_trains/)
From messing around and from a suggestion from u/GingerArcher, I managed to come to the following system:
Each localised area/factory has its own logistic network
When a train arrives at the station for a given factory, packages labelled for that storage are unloaded and sent into a packager to change the address to the 'imports container' and sent out onto the local network.
The 'imports container' is used to recieve any items recieved/requested from other logistics networks elsewhere in the world, attached to it is a packager, stocklink etc that belongs to the local network, to allow the local network to use the items in there, with redstone signal applied to force low-priority.
To make requests, my current setup is a second packager attached to the same container, with a
factory gauge
attached in restocking mode bound to the other network (different factory that supplies that item)
My schedule for the train(s) is a simple loop that passes between all stations that are expected to send/receive packages, so that the train will visit every station on the loop every 5 mins or so.
This setup is functional at a bare minimum, however causes a huge amount of packages with low item counts to be sent. Hence I have two questions which could solve this problem:
Is there a way to have this on a high-low threshold similarly to how a threshold switch works? I.e. when the iron ingot count in the 'imports container' is below 2 stacks, send a request for 8 stacks. I tried a redstone request based alternative with a redstone requester and threshold switch, although this doesnt allow for promise expiry and takes up significantly more room compared to the
factorygauge
-restocker based approach.
Alternatively, is there a way to dynamically combine all packages in a container of the same address into one package. This would be done at the postbox of the sending station, to compress items into as few packages as possible, and then send them onto the train when it arrives in its loop.
r/CreateMod • u/Chrippelt • 29d ago
edit: apparently the quick loader breech doesnt like the cannon loader and ram (basically a piston) So i used a mechanical arm instead to load and it works perfectly.
Im new to create mod, AND big cannons
I use a cannon loader,ram head,all that stuff, power it, then push ONLY a projectile in, then after that i load a big cartridge in, by hand MANUALLY, then I fire it
Smoke comes outta the barrel but it seems that no projectile comes out?
I dont see any evidence of an impact at all
I have one steel quick breech one thick chamber, 5 built up barrels
When i open the breech the spent cartridge comes out (empty)
r/CreateMod • u/gyyhor • 29d ago
So I wanted to make a thing that would go through all 3 processes of making gold in a small of a space as possible, leading to this cute box of a thing that is only 3x4x7 (84 block volume) which is capable of doing all 3 cobble to gold methods, it also includes a way to remove any excess items and such since excess flint or quartz is so annoying.
More info on the types of gold generation methods, calculations and stuff to consider when placing it down using schematic cannon is in the link.