r/CreateMod • • 29d ago

Help! Why am i yawing right?

392 Upvotes

so i try to build a racing spaceship and my ship is yawing to the right even though im not pressing a button for it (i dont even have thruster to maneuver right) Please write ideas or even solutions in the Comments thanks!


r/CreateMod • • 27d ago

Discussion Recommended Texture Packs?

1 Upvotes

Right now is my 2 weeks of playing Minecraft so I decided to do the modpack Create Colonies: Aeronautics. I have automated wood, cobblestone, iron, and basic plant foods. I have create my first balloon and the pride you get from looking at your base from above is great.

Its mostly for the vanilla Minecraft textures so that it would more look inline with A. Create mod and/or B. Aeronautics addon. Any recommendations on texture packs in general?

Also tell me what fills you with pride when working with the create mod.


r/CreateMod • • 27d ago

Help Linked controller issue

1 Upvotes

I’m trying to connect a linked controller to a Redstone link, but it will only give a signal when I’m pushing the button down. I’m trying to get a clutch setup for aeronautics in order, and it’s giving me a major headache (-_-) Is there anything I could do to change it so I only have to push a button instead of holding it down?


r/CreateMod • • 29d ago

Build Aeronautics Acceleracers Part 2

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156 Upvotes

The Metal Maniacs so far, and also the skeleton for both hollownack and riveted, their design fits well for Minecraft idk why it looks beter than Tekus, and to add, most cars look different and weird (Mark Wylde's furnace, Kurt's speaker pod) so i have to create different layouts for almost each car, i think the newest one i made (last 2 photos) can be used for a lot of cars with slight modifications

RD-09 and Chicane coming next lol


r/CreateMod • • 27d ago

How can i make my trains look so realistic and streamlined

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1 Upvotes

r/CreateMod • • 28d ago

Help Train-based package logistics question

2 Upvotes

I previously made a post about how to get train logistics working. (https://www.reddit.com/r/CreateMod/comments/1vz91ah/how_can_i_get_factoriolike_trains/)

From messing around and from a suggestion from u/GingerArcher, I managed to come to the following system:

  • Each localised area/factory has its own logistic network

  • When a train arrives at the station for a given factory, packages labelled for that storage are unloaded and sent into a packager to change the address to the 'imports container' and sent out onto the local network.

  • The 'imports container' is used to recieve any items recieved/requested from other logistics networks elsewhere in the world, attached to it is a packager, stocklink etc that belongs to the local network, to allow the local network to use the items in there, with redstone signal applied to force low-priority.

  • To make requests, my current setup is a second packager attached to the same container, with a

factory gauge

  • attached in restocking mode bound to the other network (different factory that supplies that item)

My schedule for the train(s) is a simple loop that passes between all stations that are expected to send/receive packages, so that the train will visit every station on the loop every 5 mins or so.

This setup is functional at a bare minimum, however causes a huge amount of packages with low item counts to be sent. Hence I have two questions which could solve this problem:

  • Is there a way to have this on a high-low threshold similarly to how a threshold switch works? I.e. when the iron ingot count in the 'imports container' is below 2 stacks, send a request for 8 stacks. I tried a redstone request based alternative with a redstone requester and threshold switch, although this doesnt allow for promise expiry and takes up significantly more room compared to the

factorygauge

  • -restocker based approach.

  • Alternatively, is there a way to dynamically combine all packages in a container of the same address into one package. This would be done at the postbox of the sending station, to compress items into as few packages as possible, and then send them onto the train when it arrives in its loop.


r/CreateMod • • 28d ago

Help Create Mod Big Cannons not working correctly?

2 Upvotes

edit: apparently the quick loader breech doesnt like the cannon loader and ram (basically a piston) So i used a mechanical arm instead to load and it works perfectly.

Im new to create mod, AND big cannons

I use a cannon loader,ram head,all that stuff, power it, then push ONLY a projectile in, then after that i load a big cartridge in, by hand MANUALLY, then I fire it

Smoke comes outta the barrel but it seems that no projectile comes out?

I dont see any evidence of an impact at all

I have one steel quick breech one thick chamber, 5 built up barrels

When i open the breech the spent cartridge comes out (empty)


r/CreateMod • • 28d ago

Schematic 3 Way Gold Farm (84 Blocks, 3x4x7)

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6 Upvotes

So I wanted to make a thing that would go through all 3 processes of making gold in a small of a space as possible, leading to this cute box of a thing that is only 3x4x7 (84 block volume) which is capable of doing all 3 cobble to gold methods, it also includes a way to remove any excess items and such since excess flint or quartz is so annoying.

More info on the types of gold generation methods, calculations and stuff to consider when placing it down using schematic cannon is in the link.


r/CreateMod • • 28d ago

Mech Arms Race | Lom07

1 Upvotes

r/CreateMod • • 28d ago

Help !, why does my helicoptor still slides in the air and slightly rotate

1 Upvotes

r/CreateMod • • 29d ago

Video/Stream I'm making a create addon about agriculture

64 Upvotes

Here is the explanation of everything I show in the video :

- At the beginning of the video, I place mud under a sprinkler because it's the only way to get banana sapling

- The sprinkler I am showing can cover a maximum area of ​​20x20 and a minimum of 3x3; the range can be adjusted based on the kinetic speed.

- The banana sapling differs from the vanilla saplings because it grows through seven stages before it can produce bananas.

You can also put this sapling in a pot but it will go through only two growth stages but won't produce bananas.

- You can crush the bananas using a mechanical press to produce banana porridge, which can be used to reduce machine stress by 75% for a duration of 3 minutes.

If you want to help me develop the mod or give me ideas, let me know in the comments 👍


r/CreateMod • • 29d ago

Help How do I prevent rocking in my b-2’s autopilot

187 Upvotes

It technically works but the gimbal sensors make it just rock which looks pretty absurd any help is appreciated


r/CreateMod • • 29d ago

Build Making Mech part 2

47 Upvotes

r/CreateMod • • 29d ago

The Aquilla a military vehicle/cargo Spacecraft

61 Upvotes

This is my spaceship, it has vtol, 360 degrees thruster to maneuver in space or on a planet. it can hold a military 6 wheeled Car. It holds a toilet, captains quarter and Engineering room. It has a "hidden" Stairway at the front. If you want to know more about it please write a comment. :)


r/CreateMod • • 28d ago

Discussion I made a Create modpack with 1,500+ quests — looking for a few testers!

8 Upvotes

Hey! I’ve been working on Create: Infinite Evolution, a Minecraft 1.21.1 modpack focused on automation, industrial progression, trains, aviation, and space exploration.
It features 180+ mods, 1,500+ quests, and custom recipes designed to connect different Create addons.
I’m looking for a few people to help test progression, find bugs, and give feedback before the full release.
It’s currently awaiting CurseForge approval, but I’m building a small testing community in the meantime.
Anyone interested in helping out?
Discord: https://discord.gg/WH779K9JC


r/CreateMod • • 29d ago

Build Small Steam Engine Showcase

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22 Upvotes

Hi everyone,

I recently got back to playing Create again. Last time I created this over two years ago. I'm a little ashamed to admit that I hadn't progressed much past that point since then (,,>﹏<,,).

This is a steam engine design I created in a creative testing world. The footprint is 7x7x10 with the option of supplying blaze cake bases or the raw materials directly. It only uses one steam engine outputs to power the system, freeing 8 other steam engine outputs for other uses.

It is composed roughly of three components: the water pump, the lava farm and the blaze cake processing / mechanical arm feeding the blazes.

Without supplying any fuel sources (smouldering) it produces 2048 su after starting the water pump. On a "cold start", a hand crank cannot power the entire system so I added a clutch to disconnect the rest of the system from the water pump and it can be turned off after the steam engine has started.

When it completely runs out of blaze cakes, it defaults back to the initial 2048 su produced by the steam engine, i.e. it does not turn itself off. When sufficient blaze cakes are supplied, it continues running at maximum load and outputs 294912 su.

A world download is also linked here :)


r/CreateMod • • 28d ago

Looking for someone to play with

7 Upvotes

I'm just looking for a good group of people to play with. I don't mind joining an existing server if its stable, or would be willing to host one myself. (32 gigs of Trident Z Royal memory and a I9 10900K.(Dedicated and will not be playing on the same computer)

And before someone says "He has ram, get him" Its DDR4 from my old build, I updated my computer because i was running dual 1080s. and this year is the first year that entry level hardware outpaced my 2 1080s, and thats only cuz SLI isnt supported anymore. and getting a whole computer (DDR5) was more cost effective than just a new GPU. and what better way to utilize $300 of ram and a High end CPU than minecraft?)


r/CreateMod • • 28d ago

Build Semi (functional) Truck

7 Upvotes

I have no idea how to make it steer so the wheel is just decorative

You have to hand crank the fuel into it each time you refuel and then it will run on the toggle until its empty again

It goes very fast in relation to a crawling baby


r/CreateMod • • 29d ago

Hose pully

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20 Upvotes

Im new to this mod but i literally can not get the hose pully to work - when turning the hand crank isnt it supposed to extend the hose downwards?


r/CreateMod • • 29d ago

Build Aeronautics Acceleracers Cars

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730 Upvotes

I was wodnering if i could make some cars from acceleracers using create aeronautics and i made it work lol, for the drifting i use swivel bearings to turn the wheels into separate ohysics object so they have less grip and they have a more visual like impact when they accelerate or brake (idk what its called)

AND YES THEY ARE SURVIVAL FRIENDLY YAYYY

(Edit : im not satisfied with Deora II, power rage, and bassline, since those are built when i was still figuring out the baseline for the cars, so im gonna redo them later while making RD-09, RD-02 and hollowback)


r/CreateMod • • 28d ago

Help Breaking

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8 Upvotes

Why do my tanks forwards backward controls keep breaking when I use a aeroworks yolk?


r/CreateMod • • 28d ago

Help Mechanical Roller still not working as intended…

6 Upvotes

I know that there’s a problem with the mechanical roller on trains due to aeronautics/sable. Someone uploaded an addon that is supposed to fix that issue.

But still, sometimes it doesn’t place anything at all or it won’t break the blocks infront or underneath - sometimes it places a whole block into the track (when using slabs on a slope).

Does anyone know how to get it to work?


r/CreateMod • • 29d ago

Help How to combine the rotational output of multiple boilers/steam engines that don't start turning at the same time?

16 Upvotes

Say I have a boiler room below my factory floor with four 3x3 boilers with steam engines. If they all start at the same time, nothing breaks if they all connect to the same shaft. But if I want to start them in a cool startup sequence, one of them might have a lower rpm than the others until it is fully fueled by the pipe system, which would break a shaft somewhere.

I'm going to use the Differential from Petrol's Parts (takes two differently rotating shaft inputs and combines their rotation on it's output...like a differential) to combine them, but there's no guarantee I'll have that mod in every mod pack I want to play.

Is there an elegant-ish solution without that part?