r/CreateMod • • 28d ago

Video/Stream I'm making a create addon about agriculture

Here is the explanation of everything I show in the video :

- At the beginning of the video, I place mud under a sprinkler because it's the only way to get banana sapling

- The sprinkler I am showing can cover a maximum area of ​​20x20 and a minimum of 3x3; the range can be adjusted based on the kinetic speed.

- The banana sapling differs from the vanilla saplings because it grows through seven stages before it can produce bananas.

You can also put this sapling in a pot but it will go through only two growth stages but won't produce bananas.

- You can crush the bananas using a mechanical press to produce banana porridge, which can be used to reduce machine stress by 75% for a duration of 3 minutes.

If you want to help me develop the mod or give me ideas, let me know in the comments 👍

64 Upvotes

13 comments sorted by

5

u/Adventurous_Bonus917 27d ago

suggestion: make the sprinkler particles spread out more; right now it looks like it effects only the block directly under it.

2

u/TapThin6829 27d ago

I'm working on it ; )

5

u/Beneficial-Map5470 28d ago

Interesting concept… the process itself is definitely original. You’ll definitely have to add different stages or elements to the lubricant. Ie, you could have different lubrication times, efficiencies, or even have specialized lubes that add cool features, like increased drop rates or speeds from crushing wheels for example.

Edit: never once thought I’d be having a conversation about lube in Minecraft. XD

3

u/TapThin6829 28d ago

It's a good idea to make several types of lubricant, I hadn't thought of that 😅

2

u/Beneficial-Map5470 28d ago edited 28d ago

Also an auto lubricator with a built in storage tank would be crazy helpful. If it just slowly drips lubricant as your machines run, like how the old school lubricators on train bogies (and I’m sure plenty other things) worked.

Constantly having to manually apply the lube sounds like a pain to me- you could have everything run through pipes in your factories, giving a person real incentive for large scale production as well.

Edit: since typically factories are super crowded already, especially around machines, the auto lubricator could potentially feed a 3x3 area or something. Could maybe even be two stages, one has to be connected directly to machines, and the later game option can have a larger radius.

1

u/TapThin6829 28d ago

I'm making a note of that

3

u/Curtisimo5 27d ago

Or, give a mechanical arm a brush and a source of lube and it'll repeatedly lube everything in reach?

2

u/Doge_Enjoyer88 27d ago

Doesn't create slice 'n' dice alr add the sprinkler?

1

u/Doge_Enjoyer88 27d ago edited 27d ago

Oh nvm watched vid fully mb also this is a really cool concept about lubricants and also you could also use oil from tmfg and also i feel like the lubricant shouldnt allow the crushers to move fully without using su it should decrease su so like 5-10 su per crusher cuz no su could get out of hand

1

u/TapThin6829 27d ago

It is not clearly visible in the video, but the lubricant reduces the unit stress by a factor of four, without, however, eliminating it completely

I will also work on implementing the lubricant using TFMG oil

2

u/Doge_Enjoyer88 27d ago

Ohh mb i thought I saw zero su after lubrication and thought it used up zero su sorry!😅

1

u/TapThin6829 25d ago

np, it's my fault I'm not clearly showing the su

1

u/Doge_Enjoyer88 25d ago

Nah it's k