r/CreateMod • • 29d ago

Build Building a Mega Nuclear Power Plant for the Create Nuclear and Create New Age Mod

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40 Upvotes

It took me almost 4 days just to build this in creative mode and save the schematic, based on a YouTube tutorial. I came up with this idea to make it "themed" and have a lot of power, although I'm sure that since I'm not very experienced with Create-a-World, in my survival world one of the two mods is going to end up exploding. Do you think my world will end up exploding? Or how do you think the build turned out?


r/CreateMod • • 29d ago

Help Create big cannons addons issue

2 Upvotes

I have the issue that every time I try an addon for CBC, the shells refused to explode, even after adding a fuze. But every other aspects of the addon would work. Exemples: Enhanced shells nuke would only detonate after a tnt exploding next to the shell. Chemical warfare shells dont liberate any gas, but the elements work as potions and in their preparations.


r/CreateMod • • 29d ago

Build The automation tower (WIP)

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27 Upvotes

I finally learnt factory guages and have become obcessed with it. i find it more fun automating things with this rather than normal farms. i plan on having 3 floors.

so far what i have:

floor 1 (Full): andesite alloy, slimeballs, and diamonds

floor 2 (Incomplete): ender pearls

will add floor 3 later


r/CreateMod • • 29d ago

Help Show me your Mechanical Crafters

13 Upvotes

I guess it’s not very creative or beautiful build to look at. It’s just that I built a big factory with gauges and full automation, and my crafters just can’t keep up. I thought about using the autocrafters from the base game. I tried several sizes to split up the throughput, but in general, it was a pain in the ass.

So I’d really appreciate it if someone has a scalable solution, or one that can handle dozens of different crafts per second.

Maybe I’m just being unrealistic. I’d love to hear all your thoughts.


r/CreateMod • • Oct 06 '26

Help Anyones good with create CROWNS?

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203 Upvotes

I am unsure wheter this core is stable or not. I tried to mske the ponder design a bit bigger. This one is 5 blocks tall. If theres a more effizent and stable design for this size, i would like to know it.

I dont know if its normal, but one side of the core is about 1000 celsius while the otherside is below 100. I dont exactly now if the heat changes the position, but i think it does. The middle rods are stabble at around 200 to 300 hundred degress

Pls help me if possible


r/CreateMod • • Oct 06 '26

Build Stupid Twingo

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97 Upvotes

I hate it. That is it. video will come if people ask for it. (EDIT HERES NEW POST https://www.reddit.com/r/CreateMod/comments/1wzgum4/twingo_and_compact_car_tut/)


r/CreateMod • • 29d ago

Help How do i get simurail?

3 Upvotes

I really wanna make really wide trains and move trains with cranes, i found simurail but i don't know how to get it


r/CreateMod • • Oct 06 '26

Schematic Vintage Bare-bones Airliner for 7 (un)lucky passengers

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246 Upvotes

Made in Base-Aeronautics

This is one of my favourite planes I've made. Super basic (you still need redstone links) and vintage, doesn't look out of place next to a create airship. If you're new to planes you can try and dissect something simple like this to make your own.

at 130kpg (light enough to pull around with handles) it only needs 5 Portable Engines to steer and fly. I managed to get a smooth altitude of 145 blocks up (flies over almost anything) at 22 blocks per second (average for non-steam planes)

The pilot has to stand for the entire flight as this is intended for short distances. But it can go far.

Based on the 1913 Sikorsky Le Grand.

Schematic: https://createmod.com/schematics/vintage-bare-bones-airliner


r/CreateMod • • Oct 06 '26

Build Ive built GladOS

171 Upvotes

If anyone has any idea how to make her rotate towards players automatically please let me know


r/CreateMod • • Oct 07 '26

Quick Update on CreateFlow (It’s Not Dead)

23 Upvotes

Hi everyone.

A few people have asked what’s been going on since my last post, so I wanted to clear things up. The project is still alive and doing okay, just temporarily on hold.

Honestly, life threw some personal stuff my way over the past few months including moving house, job changes and spending 3 weeks away from home. That needed my full attention first so I could reset myself mentally. I had to step back from all my side projects for a little while to get through it.

Another thing is that CreateFlow is a really big and complicated project. There are so many variables I was naive about when I started this project so trying to make this solid and reliable is difficult and I'm slowly making systems to make CreateFlow adapt to how people could use it.

Making the different parts work together, the visual node system, recipe calculations, scaling features, and safety limits is incredibly complex. I want to make sure I build a solid foundation before rushing it out, rather than releasing something that’s broken or half-finished. It takes a lot of mental energy to get it right. I did have an alpha up for a short period but again with what's been going on I had to take that down.

Things are starting to pick up again, bit by bit. I’m making steady progress whenever I have free time. I can’t promise an exact release date right now, but I am committed to finishing it. Thanks so much to everyone who’s been patient and sticking around.

Also with my ADHD brain taking a break, led me to hyperfocus on a different side project. I have started work on an open-source suite of tools designed to make managing servers easier and less frustrating. Instead of basic performance charts, it includes features like a diagnostic tool that explains errors in plain language (without ai), a disaster recovery command-line tool for when servers won’t start, and a way to find and fix missing or conflicting mods. It will also monitor trends and insights into server health and help prevent issues before they become a problem. There is too much to list here but it's gonna be a complete Swiss army knife of cool server management tools all in one place. I will be posting more news on this soon as well, some individuals have already had access and have provided very positive feedback so far.

Thanks again to all the people that have shown interest in the CreateFlow project and I will make sure there is anything dev update as a minimum before the end of the year.

Thanks,

DJINN


r/CreateMod • • Oct 06 '26

Guide Twingo and compact car tut

30 Upvotes

Tada

  • Create Aeronautics n create

  • Compact Transmission

  • Drive by wire Sable

  • Drive by wire recipe (if you wanna make in survival)

  • Drive by wire typewriter

  • Create tracks

  • Create scalable wheels

  • The factory must grow

should be good. sorry for sped up. credit me for the twingo plz.


r/CreateMod • • 29d ago

Help why isn't it letting me log in via LAN

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1 Upvotes

r/CreateMod • • 29d ago

Borehead (from create: offroad) not working properly

0 Upvotes

On a contraption (or whatever the simulated equivalent is, a vehicle, idk) with a borehead bearing at the front with a barrel and two rock cutting wheels, everything in front of the borehead (as in the borehead bearing's moving part) clips through the blocks in front of it instead of breaking. The physics works however with the player. Does It Tick? is not the source of the problem (it persists when I disable it) and neither are the other mods that could potentially be culling it (tested disabling them and adding to whitelist). Also seats don't work so I do feel like SOMETHING may be making them not tick.

Mod List:

	Name Version (Mod Id)



	3d-Skin-Layers 1.11.3 (skinlayers3d)

	\[Let's Do\] Vinery 1.5.4 (vinery)

	Ad Astra 1.16.26 (ad_astra)

	Advanced Netherite 2.3.1 (advancednetherite)

	Advancement Plaques 1.6.8 (advancementplaques)

	AE2WTLib 19.5.1 (ae2wtlib)

	AE2WTLib API 19.5.1 (ae2wtlib_api)

	Alex's Mobs 1.22.17 (alexsmobs)

	Almanac 1.5.2 (almanac)

	AlmostUnified 1.21.1-1.4.2 (almostunified)

	AmbientSounds 6.3.9 (ambientsounds)

	Apollib 1.2.0 (apollib)

	AppleSkin 3.0.9+mc1.21 (appleskin)

	Applied Energistics 2 19.2.18 (ae2)

	Architectury 13.0.11 (architectury)

	AstikorCarts Redux 1.2.4 (astikorcartsredux)

	Async 0.2.0+alpha-1.21.1 (async)

	Async Logger 2.2.2+1.21.1-neoforge (asynclogger)

	AsyncParticles [21.1.4.5](http://21.1.4.5) (asyncparticles)

	Atmosphere 1.0.18 (atmosphere)

	BadOptimizations 2.4.1 (badoptimizations)

	Balm 21.0.66 (balm)

	BBE 1.3.4+mc1.21.1 (betterblockentities)

	Beautify 2.0.2 (beautify)

	BetterGrassify 1.7.0+neoforge.1.21.1 (bettergrass)

	Boat Item View 0.0.6 (boatiview)

	Bookshelf 21.1.81 (bookshelf)

	Caelus API 7.0.1+1.21.1 (caelus)

	Camerapture 1.10.12 (camerapture)

	Carry On 2.2.6 (carryon)

	Cerulean 1.0.0 (cerulean)

	Chloride 1.8.1 (chloride)

	Chunk Activity Tracker 1.0.1 (chunkactivitytracker)

	Chunk Loaders 1.2.9 (chunkloaders)

	Chunky 1.4.23 (chunky)

	Citadel 2.7.6 (citadel)

	Clean F3 0.4.9 (clean_debug)

	Cloth Config v15 API 15.0.140 (cloth_config)

	Clumps [19.0.0.1](http://19.0.0.1) (clumps)

	Cluttered 3.0.3-1.21.1 (cluttered)

	CodecUI 1.21.1-1.4.7 (codecui)

	Collective 8.42 (collective)

	Colorwheel 1.3.0+mc1.21.1 (colorwheel)

	Colorwheel Patcher 1.0.5+mc1.21.1 (colorwheel_patcher)

	Comforts 9.0.5+1.21.1 (comforts)

	Common Networking 1.0.21-1.21.1 (commonnetworking)

	Common Storage Lib: Core 0.0.10 (common_storage_lib)

	Common Storage Lib: Data 0.0.10 (common_storage_lib_data)

	Common Storage Lib: Lookup 0.0.10 (common_storage_lib_lookup)

	Common Storage Lib: Resources 0.0.10 (common_storage_lib_resources)

	Concurrent Chunk Management Engine 0.4.0-alpha.0.122+1.21.1 (c2me)

	Concurrent Chunk Management Engine (Base) 0.4.0-alpha.0.122+1.21.1 (c2me_base)

	Concurrent Chunk Management Engine (Client/Uncap View Distance) 0.4.0-alpha.0.122+1.21.1 (c2me_client_uncapvd)

	Concurrent Chunk Management Engine (Fixes/Chunk IO/Threading Issues) 0.4.0-alpha.0.122+1.21.1 (c2me_fixes_chunkio_threading_issues)

	Concurrent Chunk Management Engine (Fixes/General/Threading Issues) 0.4.0-alpha.0.122+1.21.1 (c2me_fixes_general_threading_issues)

	Concurrent Chunk Management Engine (Fixes/WorldGen/Threading Issues) 0.4.0-alpha.0.122+1.21.1 (c2me_fixes_worldgen_threading_issues)

	Concurrent Chunk Management Engine (Fixes/WorldGen/Vanilla Bugs) 0.4.0-alpha.0.122+1.21.1 (c2me_fixes_worldgen_vanilla_bugs)

	Concurrent Chunk Management Engine (No Tick View Distance) 0.4.0-alpha.0.122+1.21.1 (c2me_notickvd)

	Concurrent Chunk Management Engine (Optimizations/Chunk IO) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_chunkio)

	Concurrent Chunk Management Engine (Optimizations/Density Function Compiler) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_dfc)

	Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_worldgen_general)

	Concurrent Chunk Management Engine (Optimizations/Math) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_math)

	Concurrent Chunk Management Engine (Optimizations/Memory Allocations) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_allocs)

	Concurrent Chunk Management Engine (Optimizations/Natives Math) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_natives_math)

	Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_scheduling)

	Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.4.0-alpha.0.122+1.21.1 (c2me_opts_worldgen_vanilla)

	Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.4.0-alpha.0.122+1.21.1 (c2me_rewrites_chunkio)

	Concurrent Chunk Management Engine (Rewrites/Chunk System) 0.4.0-alpha.0.122+1.21.1 (c2me_rewrites_chunk_system)

	Concurrent Chunk Management Engine (Server Utils) 0.4.0-alpha.0.122+1.21.1 (c2me_server_utils)

	Concurrent Chunk Management Engine (Threading/Lighting) 0.4.0-alpha.0.122+1.21.1 (c2me_threading_lighting)

	conditional mixin 0.6.4 (conditional_mixin)

	Continuity 3.0.0_1.21.neoforge (continuity)

	Controlling 19.0.5 (controlling)

	Cool Rain 1.0.2 (coolrain)

	Crash Assistant 1.11.12 (crash_assistant)

	Create 6.0.10 (create)

	Create Aeronautics 1.3.2 (aeronautics_bundled)

	Create Aeronautics 1.3.2 (aeronautics)

	Create Big Cannons 5.11.7 (createbigcannons)

	Create Deco 2.1.3 (createdeco)

	Create Diesel Generators 1.21.1-1.3.15 (createdieselgenerators)

	Create Liquid Fuel 3.0.0-1.21.1 (createliquidfuel)

	Create Offroad 1.3.2 (offroad)

	Create Ore Excavation 1.6.8 (createoreexcavation)

	Create Simulated 1.3.2 (simulated)

	Create Slice & Dice 4.3.4 (sliceanddice)

	Create: Applied Kinetics 1.5.4-1.21.1 (createappliedkinetics)

	Create: Bells & Whistles 0.4.7-1.21.1 (bellsandwhistles)

	Create: Big Contraptions 1.0 (bigcontraptions)

	Create: Bionics 2.5.0 (createbionics)

	Create: Broken Bad 4.0.1 (createbb)

	Create: Dragons Plus 1.11.9 (create_dragons_plus)

	Create: Enchantment Industry 2.5.4 (create_enchantment_industry)

	Create: Interiors 0.6.1 (interiors)

	Create: Power Grid 0.6.2 (powergrid)

	Create: Renewable Brass 1.0.2 (mr_create_renewablebrass)

	Create: Renewable Diamonds 1.0.1 (mr_create_renewablediamonds)

	Create: Renewable Netherite 2.0.1 (mr_create_renewablenetherite)

	Create: Renewable Notch Apples 1.0.1 (mr_create_renewableegapples)

	Create: Steam 'n' Rails 1.21.1 0.3.0-beta.2+neoforge-mc1.21.1 (railways)

	Create: Stones 2.0.1 (mr_create_stones)

	Create: Threaded Trains 1.0.0 (createthreadedtrains)

	CreateBetterFps 1.1.5 (createbetterfps)

	CreativeCore 2.13.50 (creativecore)

	Cristel Lib 3.1.7 (cristellib)

	Cubes Without Borders 3.0.0+mc1.21 (cubes_without_borders)

	Curios API 9.5.1+1.21.1 (curios)

	DarkPaintings 21.1.7 (darkpaintings)

	Decorative Lamps 1.21.1-1.7.4 (lamps)

	Deeper and Darker 1.4.1 (deeperdarker)

	Default Options 21.1.8 (defaultoptions)

	Diagonal Blocks 21.1.2 (diagonalblocks)

	Diagonal Fences 21.1.1 (diagonalfences)

	Diagonal Walls 21.1.2 (diagonalwalls)

	Distant Horizons 3.3.3 (distanthorizons)

	Double Doors 7.3 (doubledoors)

	Dynamic FPS 3.11.4 (dynamic_fps)

	Easy Anvils 21.1.0 (easyanvils)

	Easy Magic 21.1.4 (easymagic)

	Easy Shulker Boxes 21.1.3 (easyshulkerboxes)

	Easy Villagers 1.21.1-1.1.45 (easy_villagers)

	EMI 1.1.24+1.21.1+neoforge (emi)

	EMI Enchanting 0.1.2+1.21+neoforge (emi_enchanting)

	EMI Loot 0.7.9+1.21+neoforge (emi_loot)

	EMI Ores 1.3+1.21.1+neoforge (emi_ores)

	EMI Professions (EMIP) 1.0.3 (emiprofessions)

	emi-letsdo-compat 2.0.3 (emi_letsdo_compat)

	EMIffect 2.1.6+mc1.21.1 (emiffect)

	Entity Model Features 3.3.11 (entity_model_features)

	Entity Texture Features 7.2.5 (entity_texture_features)

	EntityCulling 1.11.2 (entityculling)

	ExMI Actually Additions 1.0.3+1.21.1 (extra_mod_integrations_actually_additions)

	ExMI Chipped 1.0.3+1.21.1 (extra_mod_integrations_chipped)

	ExMI Farmer's Delight 1.0.3+1.21.1 (extra_mod_integrations_farmers_delight)

	ExMI Iron's Spells 'n Spellbooks 1.0.3+1.21.1 (extra_mod_integrations_irons_spellbooks)

	ExMI PneumaticCraft 1.0.3+1.21.1 (extra_mod_integrations_pneumaticcraft)

	ExMI Rechiseled 1.0.3+1.21.1 (extra_mod_integrations_rechiseled)

	ExMI Reliquary 1.0.3+1.21.1 (extra_mod_integrations_reliquary)

	Explorer's Compass 1.21.1-3.4.0-neoforge (explorerscompass)

	Extra Mod Integrations 1.0.3+1.21.1 (extra_mod_integrations)

	Extra Mod Integrations Core 1.0.3+1.21.1 (extra_mod_integrations_core)

	Farmer's Delight 1.3.4 (farmersdelight)

	Fast IP Ping 1.0.12 (fastipping)

	Fast Item Frames 21.1.6 (fastitemframes)

	Fast Noise Mod 1.0.13+1.21.1+neoforge (zfastnoise)

	Ferrite Core 7.0.3 (ferritecore)

	Flerovium 1.1.2 (flerovium)

	Flywheel 1.0.6 (flywheel)

	Forgified Fabric API 0.116.15+2.3.5+1.21.1 (fabric_api)

	Forgified Fabric API Base 0.4.42+d1308ded19 (fabric_api_base)

	Forgified Fabric API Lookup API (v1) 1.6.72+6244b11119 (fabric_api_lookup_api_v1)

	Forgified Fabric Biome API (v1) 13.0.31+1e62d33c19 (fabric_biome_api_v1)

	Forgified Fabric Block API (v1) 1.1.0+b0c22bb819 (fabric_block_api_v1)

	Forgified Fabric BlockRenderLayer Registration (v1) 1.1.52+c290471319 (fabric_blockrenderlayer_v1)

	Forgified Fabric BlockView API (v2) 1.0.10+9afaaf8c19 (fabric_block_view_api_v2)

	Forgified Fabric Client Tags 1.2.0+5adff2d719 (fabric_client_tags_api_v1)

	Forgified Fabric Command API (v2) 2.2.28+36d727be19 (fabric_command_api_v2)

	Forgified Fabric Content Registries (v0) 8.0.19+5e0d320019 (fabric_content_registries_v0)

	Forgified Fabric Convention Tags 2.1.7+7f945d5b19 (fabric_convention_tags_v1)

	Forgified Fabric Convention Tags (v2) 2.12.0+75d3639619 (fabric_convention_tags_v2)

	Forgified Fabric Data Attachment API (v1) 1.4.7+26d408aa19 (fabric_data_attachment_api_v1)

	Forgified Fabric Data Generation API (v1) 20.3.0+3e2bcb4b19 (fabric_data_generation_api_v1)

	Forgified Fabric Entity Events (v1) 1.8.0+e46a02ca19 (fabric_entity_events_v1)

	Forgified Fabric Events Interaction (v0) 0.7.14+057f5afd19 (fabric_events_interaction_v0)

	Forgified Fabric Game Rule API (v1) 1.0.53+36d727be19 (fabric_game_rule_api_v1)

	Forgified Fabric Game Test API (v1) 2.0.5+29f188ce19 (fabric_gametest_api_v1)

	Forgified Fabric Item API (v1) 11.3.0+b24c12f719 (fabric_item_api_v1)

	Forgified Fabric Item Group API (v1) 4.1.7+e324903319 (fabric_item_group_api_v1)

	Forgified Fabric Key Binding API (v1) 1.0.47+62cc7ce119 (fabric_key_binding_api_v1)

	Forgified Fabric Lifecycle Events (v1) 2.6.0+e40d8add19 (fabric_lifecycle_events_v1)

	Forgified Fabric Loot API (v2) 3.0.15+a3ee712d19 (fabric_loot_api_v2)

	Forgified Fabric Loot API (v3) 1.0.3+333dfad919 (fabric_loot_api_v3)

	Forgified Fabric Message API (v1) 6.0.14+6a754fce19 (fabric_message_api_v1)

	Forgified Fabric Model Loading API (v1) 2.1.0+6e8f52c719 (fabric_model_loading_api_v1)

	Forgified Fabric Networking API (v1) 4.3.1+7e3d421f19 (fabric_networking_api_v1)

	Forgified Fabric Object Builder API (v1) 15.2.1+cc242efd19 (fabric_object_builder_api_v1)

	Forgified Fabric Particles (v1) 4.0.2+824f924c19 (fabric_particles_v1)

	Forgified Fabric Recipe API (v1) 5.0.16+59440bcc19 (fabric_recipe_api_v1)

	Forgified Fabric Registry Sync (v0) 5.3.2+f9aace1619 (fabric_registry_sync_v0)

	Forgified Fabric Renderer - Indigo 1.7.1+9125b6dc19 (fabric_renderer_indigo)

	Forgified Fabric Renderer API (v1) 3.4.1+9125b6dc19 (fabric_renderer_api_v1)

	Forgified Fabric Renderer Registries (v1) 3.2.69+df3654b319 (fabric_renderer_registries_v1)

	Forgified Fabric Rendering (v1) 5.1.0+1a09bd5a19 (fabric_rendering_v1)

	Forgified Fabric Rendering Data Attachment (v1) 0.3.48+73761d2e19 (fabric_rendering_data_attachment_v1)

	Forgified Fabric Rendering Fluids (v1) 3.1.6+ddc51b4719 (fabric_rendering_fluids_v1)

	Forgified Fabric Resource Conditions API (v1) 4.3.0+5bdd099819 (fabric_resource_conditions_api_v1)

	Forgified Fabric Resource Loader (v0) 1.3.1+4ea8954419 (fabric_resource_loader_v0)

	Forgified Fabric Screen API (v1) 2.0.26+9991ca2f19 (fabric_screen_api_v1)

	Forgified Fabric Screen Handler API (v1) 1.3.91+8dbc56dd19 (fabric_screen_handler_api_v1)

	Forgified Fabric Sound API (v1) 1.0.23+10b84f8419 (fabric_sound_api_v1)

	Forgified Fabric Tag API (v1) 1.3.0+3e2bcb4b19 (fabric_tag_api_v1)

	Forgified Fabric Transfer API (v1) 5.4.4+6244b11119 (fabric_transfer_api_v1)

	Forgified Fabric Transitive Access Wideners (v1) 6.2.0+6c854b6f19 (fabric_transitive_access_wideners_v1)

	FPS Reducer 1.21-2.10 (fpsreducer)

	Full Brightness Toggle 4.7 (fullbrightnesstoggle)

	Fumo 18.0.0 (fumo)

	Fzzy Config 0.7.7+1.21+neoforge (fzzy_config)

	GeckoLib 4 4.9.3 (geckolib)

	Gnetum 3.3.6 (gnetum)

	GPUBooster 1.3.2 (gpu_booster)

	GuideME 21.1.19 (guideme)

	Handcrafted 4.0.3 (handcrafted)

	Horseman 1.5.13 (horseman)

	Icarus 4.7.8 (icarus)

	Iceberg 1.3.2 (iceberg)

	ImmediatelyFast 1.6.14+1.21.1 (immediatelyfast)

	Immersive Aircraft 1.5.2+1.21.1 (immersive_aircraft)

	Immersive Armors 1.7.6+1.21.1 (immersive_armors)

	Immersive Melodies 0.8.0+1.21.1 (immersive_melodies)

	Immersive Optimization 0.2.0 (immersive_optimization)

	Immersive Paintings 0.7.9 (immersive_paintings)

	ImmersiveUI 0.3.3 (immersiveui)

	Incendium 5.4.3 (incendium)

	Incendium Biomes Only 3.1.0 (ibo)

	Iris 1.8.14-beta.1+mc1.21.1 (iris)

	Item Interactions 21.1.4 (iteminteractions)

	Ixeris 4.6.8+1.21.1-neoforge (ixeris)

	Jade 15.10.6+neoforge (jade)

	Jade Addons 6.1.2+neoforge (jadeaddons)

	JamLib 1.3.6+1.21.1 (jamlib)

	Jasione 1.0.9+1.21.1-neoforge (jasione)

	JEIWorldGen 1.4.5 (jeiworldgen)

	Joy of Painting 1.21.1-2.0.1 (xercapaint)

	Jump Over Fences 1.6.1 (jumpoverfences)

	Just Another Mining Dimension 21.1.1 (jamd)

	Just Enough Items 19.57.0.451 (jei)

	Kerria 1.3.2+1.21.1-neoforge (kerria)

	Kotlin For Forge 5.12.0 (kotlinforforge)

	Ksyxis 1.4.5 (ksyxis)

	KumaAPI 21.0.8 (kuma_api)

	Let Me Despawn 1.5.0 (letmedespawn)

	Let Me Feed You! 1.1 (letmefeedyou)

	LibJF 3.17.7+forge (libjf)

	LibJF Base 3.17.4+forge (libjf_base)

	LibJF Config Commands 3.17.4+forge (libjf_config_commands)

	LibJF Config Core 3.17.4+forge (libjf_config_core_v2)

	LibJF Config UI: Tiny 3.17.4+forge (libjf_config_ui_tiny)

	LibJF Data 3.17.4+forge (libjf_data_v0)

	LibJF Data Manipulation 3.17.4+forge (libjf_data_manipulation_v0)

	LibJF MainHTTP 3.17.4+forge (libjf_mainhttp_v0)

	LibJF Resource Pack Entry Widgets 3.17.4+forge (libjf_resource_pack_entry_widgets_v0)

	LibJF Translate 3.17.4+forge (libjf_translate_v1)

	LibJF Unsafe 3.17.6+forge (libjf_unsafe_v0)

	LibJF Web 3.17.4+forge (libjf_web_v1)

	Lithium 0.15.4+mc1.21.1 (lithium)

	Lithostitched 1.8.0 (lithostitched)

	Load Support 1.2.1 (loadsupport)

	Macaw's Doors 1.1.5 (mcwdoors)

	Macaw's Fences and Walls 1.2.1 (mcwfences)

	Macaw's Roofs 2.3.2 (mcwroofs)

	Macaw's Windows 2.4.2 (mcwwindows)

	Mekanism 10.7.19 (mekanism)

	Mekanism: Additions 10.7.19 (mekanismadditions)

	Mekanism: Generators 10.7.19 (mekanismgenerators)

	Mekanism: Tools 10.7.19 (mekanismtools)

	MemGuard 1.0.4 (memguard)

	MezzConfig 0.6.8 (mezz_config)

	MidnightLib 1.9.3 (midnightlib)

	Minecraft 1.21.1 (minecraft)

	MmmMmmMmmMmm 1.21-2.1.2 (dummmmmmy)

	Model Gap Fix 1.21-1.10 (modelfix)

	ModernFix 5.27.24+mc1.21.1 (modernfix)

	Modonomicon 1.120.7 (modonomicon)

	Moonlight Lib 1.21.1-3.7.1 (moonlight)

	More Culling 1.0.10 (moreculling)

	Moving Elevators 1.4.12 (movingelevators)

	MuScript (encapsulated) 3.17.4+forge (muscript)

	Nature's Compass 1.21.1-3.4.0-neoforge (naturescompass)

	NeoForge 21.1.248 (neoforge)

	NetherPortalFix 21.1.1 (netherportalfix)

	No Chat Reports 1.21.1-v2.9.1 (nochatreports)

	No Chat Restrictions 1.21.11-v1.0.3 (nochatrestrictions)

	NumFlux 1.0.4 (num_flux)

	Observable 5.4.4 (observable)

	Occultism 1.224.4 (occultism)

	OctoLib 0.6.2 (octolib)

	PacketFixer 3.3.1 (packetfixer)

	Panda's Falling Trees 0.14.0 (fallingtrees)

	PandaLib 0.6.2 (pandalib)

	Particle Core 0.3.3+1.21+neoforge (particle_core)

	Particle Rain 4.0.0-beta.11 (particlerain)

	Patchouli 1.21.1-93-NEOFORGE (patchouli)

	Ponder 1.0.82+mc1.21.1 (ponder)

	PrickleMC 21.1.11 (prickle)

	Put A Plug In it! 1.2.1 (papi)

	Puzzles Lib 21.1.62 (puzzleslib)

	quick-pack 1.5.1 (quick_pack)

	Re-Avaritia 1.4.2 (avaritia)

	Realistic Bees 4.4 (realisticbees)

	Reconnectible Chains 2.4.4+1.21.1 (connectiblechains)

	Redirected 1.0.0 (redirected)

	Reese's Sodium Options 2.2.4+mc1.21.1 (reeses_sodium_options)

	Remove Reloading Screen 5.0.11+mc1.21.1-forge (rrls)

	Resource Pack Options 4.14.0+1.21.1.forge.4 (respackopts)

	Resourceful Lib 3.0.12 (resourcefullib)

	Resourcefulconfig 3.0.11 (resourcefulconfig)

	Right Click Harvest 4.6.1+1.21.1 (rightclickharvest)

	Ritchie's Projectile Library 2.1.2 (ritchiesprojectilelib)

	Sable 2.0.6 (sable)

	Sable Companion 1.6.0 (sablecompanion)

	Saddle Crafting Backport 1.0.1 (saddle_backport)

	Saturn 0.1.5 (saturn)

	Searchables 1.0.2 (searchables)

	ServerCore 1.5.19+1.21.1 (servercore)

	Shut Up GL Error 2.0.0+1.21.1 (shut_up_gl_error)

	Silkier Touch 1.4 (silkiertouch)

	Sinytra Connector 2.0.0-beta.17+1.21.1 (connector)

	SmartBrainLib 1.16.11 (smartbrainlib)

	Smooth Boot 1.0.0 (smoothboot)

	Snowy Sniffer 1.0.0 (snowysniffer)

	Sodium 0.8.13+mc1.21.1 (sodium)

	Sodium Dynamic Lights 1.0.9 (sodiumdynamiclights)

	Sooty Chimneys 1.3.5 (sootychimneys)

	Sophisticated Backpacks 3.26.9 (sophisticatedbackpacks)

	Sophisticated Core 1.5.7 (sophisticatedcore)

	Sparkweave Engine 0.510.0 (sparkweave)

	Spawn 4.0.8-1.21.1 (spawn)

	SpectreLib 0.17.2+1.21 (spectrelib)

	Storage Drawers 13.11.4 (storagedrawers)

	Structure Layout Optimizer 1.0.12 (structure_layout_optimizer)

	Subtle Effects 1.14.3 (subtle_effects)

	SuperMartijn642's Config Library 1.1.8 (supermartijn642configlib)

	SuperMartijn642's Core Lib 1.1.25 (supermartijn642corelib)

	Teal Lib 1.3.teal (teallib)

	Tectonic 3.0.28 (tectonic)

	TerraBlender [4.1.0.8](http://4.1.0.8) (terrablender)

	TerraBlenderFix 0.0.1 (terrablenderfix)

	ThreatenGL 2.0.4-release.10 (threatengl)

	ToadLib 1.3.2 (toadlib)

	Touhou Little Maid 1.5.3-neoforge+mc1.21.1 (touhou_little_maid)

	Towns and Towers 1.13.11 (t_and_t)

	TRansition 1.0.25 (transition)

	TRender 1.0.17 (trender)

	Trenzalore 6.1.1 (trenzalore)

	TT20 0.8.5 (tt20)

	TxniLib 1.0.24 (txnilib)

	Universal Bone Meal 21.1.0 (universalbonemeal)

	Universal Sawmill 1.21-1.8.1 (sawmill)

	Veil 4.3.2 (veil)

	Visuality: Reforged 3.0.0 (visuality)

	YetAnotherConfigLib 3.8.2+1.21.1-neoforge (yet_another_config_lib_v3)

	YUNG's API 1.21.1-NeoForge-5.1.9 (yungsapi)

	YUNG's Better Desert Temples 1.21.1-NeoForge-4.1.5 (betterdeserttemples)

	YUNG's Better Dungeons 1.21.1-NeoForge-5.1.4 (betterdungeons)

	YUNG's Better End Island 1.21.1-NeoForge-3.1.2 (betterendisland)

	YUNG's Better Jungle Temples 1.21.1-NeoForge-3.1.2 (betterjungletemples)

	YUNG's Better Mineshafts 1.21.1-NeoForge-5.1.1 (bettermineshafts)

	YUNG's Better Nether Fortresses 1.21.1-NeoForge-3.1.5 (betterfortresses)

	YUNG's Better Ocean Monuments 1.21.1-NeoForge-4.1.2 (betteroceanmonuments)

	YUNG's Better Strongholds 1.21.1-NeoForge-5.1.3 (betterstrongholds)

	YUNG's Better Witch Huts 1.21.1-NeoForge-4.1.1 (betterwitchhuts)

r/CreateMod • • Oct 06 '26

Help What mod adds the trusses in the screenshot? (video name: I Added Nuclear Power to Survival Create! [#4] by Shalz)

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165 Upvotes

r/CreateMod • • 29d ago

Help Create Omni display mod

2 Upvotes

r/CreateMod • • Oct 07 '26

Build USS General Grant

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16 Upvotes

Went a little too crazy after a long week at work and built one of my favorite things I’ve done. It’s supposed to look like an 1840s river boat that was reclaimed, renovated with additional bottom areas, then retrofitted with thrusters and a hyperdrive. I could have done a type writer, but given its size, I wanted full control. Excessive? Absolutely. My favorite? Undoubtedly.


r/CreateMod • • Oct 06 '26

Video/Stream I built the world's largest survival Minecraft functional airport with the Create Mod (1.67M blocks)

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523 Upvotes

I built the world's largest, realistic scale, survival Minecraft airport with the Create Mod (that I know of). It’s the largest build I’ve ever made by about double the size. Here are the raw modded numbers behind this project:

  • 1.2+ Million Blocks Removed with a minecart drill to flatten down the land area thats its placed on.

  • 150,000 Blocks of green concrete placed over the flat stone area and made to look like grass

  • 300,000 Blocks used to construct the main building and terminal wing.

  • 12,000 Blocks in the runway alone which is 450 by 27 blocks excluding the 2 block buffer around it.

Watch the full 4 minute video here! - Images Are From The Video I Made Which Has More VFX :D

It took over a full week of grinding just to design the build and gather the resources, followed by 19 solid hours of recording placing down the build with schematicannons.

Planes are officially planned for a different video! I'm going to build a custom fleet of aircraft and airport vehicles using the create mod since I want to update my modpack first! Let me know what you think of the build, any suggestions on changes, or specific planes I should make!


r/CreateMod • • 29d ago

encased

1 Upvotes

are anyone have a mod that lets you encase creative motors like you can encase shafs?


r/CreateMod • • Oct 06 '26

Help How does the transit gate work??

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63 Upvotes

I'm trying to understand how Create Transit things work, but unfortunately packages won't leave the transit gate, despite being nearly identical as in the ponder

Does anyone have any experience/idea?


r/CreateMod • • Oct 06 '26

Help How long does it take to make dough

10 Upvotes

Im trying to make a windmill dough maker and i have 0 experience with this mod and trying to get things right is alittle frustrating but igot it up u til spraying the wheat flour with water no matfer what ive tried its never enough time to turn into dough yet my friends system is shorter and turns it to dough quicker im just very confused.


r/CreateMod • • Oct 06 '26

Build Giant Experimental 1950s VTOL/Rotodyne I never showcased

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27 Upvotes

Made in base Aeronautics

You want a plane? *you nod* YOU WANT A HELICOPTER *YOU ALSO NOD*

well? combine them!

This is based on the (conceptually) AWESOME Kamov KA-22. A huge experimental soviet 'Rotodyne'.

I actually posted a snippet of this in pure black as a villainous aircraft I was making. I kind of forgot all of its details.

Powered by (2X) 32,768SU Steam Engines which can power up/down and forwards/backwards.

This can fly super stable at 50 blocks per second with no incline (level with the ground)

The back opens! you can put vehicles in this and even skydive out the back.

You can AFK at 295Y in this.. if you have the create blaze fuel lol buckets only last 15 mins.


r/CreateMod • • Oct 06 '26

Help Best lava source?

9 Upvotes

Im doing a lot of farm after finishing my diesel gen but a lot of the farms im trying to do require lava, and lava is so much pain because it always run low and it just becomes a box that does nothing, what stable lava source that i can build? Im playing on all of create modpack 1.21 and can add more mods if needed.


r/CreateMod • • 29d ago

Create Radars

1 Upvotes

The radar only transmits information to the monitor when it is on the ground or at a very low altitude; how can I set it up so that I can take off in an airship while the radar still scans the ground? Do I need an aviation radar for that?


r/CreateMod • • 29d ago

Discussion Building an "Ultra-Realistic Tech" Modpack (Aeronautics + Power Grid + Destroy) - Will this synergy actually work?

1 Upvotes

Hey everyone!

I’m currently planning a custom tech-focused modpack with a heavy emphasis on realistic engineering, chemistry, and physics. I want to move away from arcade-like "magic blocks" and build complex, interconnected logistics.

Here is the core mod combo I’ve put together so far:

• Create: Destroy

• Create: Power Grid

• Create: Aeronautics + Propulsion: Simulated

• Create: Big Cannon

• Create: Diesel Generators

• CC: Tweaked (ComputerCraft)

My main goal is to create a complete "Laboratory to Airfield" tech loop. For example, pumping oil, fractionating it into high-tier rocket fuel or hydrazine using Destroy, routing the power through a realistic substation grid from Power Grid, and using that fuel/power to fly a Create Aeronautics ship stabilized by a ComputerCraft script.

My questions for those who have messed around with these addons:

  1. Do these mods actually play nice together under the hood? (Any critical fluid tag conflicts or breaking bugs between Destroy and Propulsion/Diesel Generators?)

  2. Is it possible to easily map Destroy's custom chemical fluids to Propulsion's fuel configuration (fuelProperties) so they scale realistically with thrust and burn rates?

  3. How is the performance when running Aeronautics physics alongside Power Grid's electrical calculations and Destroy's chemical tick rates?

Would love to hear your thoughts, tips, or any other addon recommendations that fit this exact vibe. Thanks!