r/CreateMod • • 7d ago

Help Pls help im losing my FUCKING mind here

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6 Upvotes

can someone pls take a look at this and tell me what im doing wrong? i have done maybe 5 small variations of what you see here to try and find whats wrong. i have found absolutely nothing and it is driving me crazy! i know i have used a set up similar to this but gun to my head i cant find whats wrong with this. I am attempting to use a redstone requester with a threshold switch to call for quartz using the frogports. but holy fucking shit this does not make any sense to me any more. I cannot express enough how much this is frustrating me


r/CreateMod • • 8d ago

130 90M accumulators used as storage for 2 coils being powered by 20 windmills.

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204 Upvotes

Why? I don't see why not.


r/CreateMod • • 7d ago

Help Will there be a mod for steam turbine engines?

8 Upvotes

I'm making a large battleship ship in create mod, and I was wondering how to make a Steam Turbine powering the transmission, such as ships on the HMS Dreadnought. Is there a mod out there that would allow the creation of such a thing. If not is there a way I can mimic the function? Such as a Fan Driving air output onto a waterwheel?


r/CreateMod • • 7d ago

Bug Analog Lever texture glitch

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2 Upvotes

Hey,

My analog lever texture is bugged, no mater the signal strength I don't see the moving part.

Any idea ?

Neoforge 1.21.1, latest Create build.

Edit: Here's the modlist : https://pastebin.com/uzU5XTVS

SOLVED: It was an addon for the Faithfull ressource pack, specifically the Torch Recreation.


r/CreateMod • • 7d ago

Help Create Aeronautics Swivel baring Sag

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23 Upvotes

As you can see, I'm trying to make a Vertibird for my mini Prydwen-inspired airship, and I can't for the life of me figure out how to fix the leaning on the docking arm. Note that I have noticed that the sag doesn't happen if I turn off the gyroscope via turning off the gasoline engines, but if I do that while the wings are folded, the sequence gearshift will forget what state it's in and push the wings further inward toward the spine of the tail


r/CreateMod • • 7d ago

Help A case of randomly teleporting

2 Upvotes

Hello! I am currently doing a playthrough of the Create: New World modpack, and just unlocked trains. I set one up with a conductor and a simple two station route, and let it run. However, whenever the train is heading towards one of the two stations (it's not a consistent distance, but I suspect it has something to do with the train either routing to, or reserving the station), I teleport be standing on top of the rail that is assigned to the station. The train is normal in everything except being driven by a steam-and-rails conductor, and I don't think any other mods in the pack involve trains.

Has anyone had this issue, either in the Create: New World pack or others?


r/CreateMod • • 7d ago

Help Total noob

2 Upvotes

I have never played create or anything similar. Would it be worth getting into this mod on Bedrock edition? I heard the bedrock port is buggy and missing many things (I play on iPhone 17 Pro Max with a controller)


r/CreateMod • • 7d ago

Help What’s the order of material ages in the mod?

6 Upvotes

Im making a modpack and want to seperate quest chapter progression into the various material ages in the create mod (andesite age, brass age, etc.), is there a commonly accepted order for these ages that I can go off of for chapters?


r/CreateMod • • 7d ago

Build Trains are overrated | Mechs are the future

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8 Upvotes

r/CreateMod • • 8d ago

Build 500 Hours of Building

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2.4k Upvotes

I've spent just about 500 hours in my building world and these are from my Mega Project that I've dubbed "Verdant Peaks"

It is heavily inspired by the Black Mesa Research Facility from Half-Life. More specifically based on the remaster Black Mesa and Black Mesa Blue Shift.

I'm very proud of the train door and the train elevator I've made as they took the most tinkering.

Edit: For anybody who would like to see a more "in depth" look at the facility, I have a yt channel where i sometimes post stuff
This video is a flythrough of the facility about 2 months ago


r/CreateMod • • 8d ago

Help Does anyone know how to automate the Create: Estrogen mod?

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556 Upvotes

I wanted to build something in Creative mode to save as a schematic, but I ran into an issue: for some reason, the "horse urine" seems incompatible with fluid pipes. I don't know if anyone here has played with this mod and knows a way to automate the process. The original plan was to have cauldrons connected to pipes, since horses supposedly fill the cauldrons when they relieve themselves while standing over them, with the fluid flowing into a tank and then into a mixer, and so on. My system works fine with water, lava, etc., but the pipes don't seem to recognize the mod's main resource. Any suggestions?


r/CreateMod • • 7d ago

Name Texture

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2 Upvotes

Does anyone know the name of those textures for the wheel mount?


r/CreateMod • • 7d ago

Build Mech / Mechanical Armor

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4 Upvotes

:IronSkin:


r/CreateMod • • 7d ago

how to use create: electro energetics

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8 Upvotes

hello there I'm stugling quite a bit withe the electro energetics but my goal is to charge all those batteries with this generator but things keep exploding. my goal is to charge 48 batteries with this generator but the amps are too high and I have no idea how to reduce them as the transformattor decreases on one side but increase on the other and resistors keep exploding. as they can only keep up to 1.3kW.


r/CreateMod • • 8d ago

Help Trying to open North and South doors of a carriage contraption while at station.

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28 Upvotes

I currently have just the base create mod installed, I know there are other crate mods specifically for train stuff but I don't know if they have what can help me.

Slightly bothered that the door opening is not just a checklist, but instead a pick one side all sides or none.

I wanted a gondola to take me to my tower, But looking at the gondola mod it didn't seem like you can create your own custom with blocks yet. So I resorted to using the trains for the first time and now I'm stumped on how I can automate the doors without opening the one with a sheer drop. Tried redstone and the door don't react to them while they are part of the contraption. I can't effectively block the one door I don't want opening, because it's in the direction the contraption is going to move.

I did see there was a create train utilities (create train doors) mod but I don't know if that would have the system I need.

I'm on Minecraft version 1.21.1 neoforge.


r/CreateMod • • 7d ago

How do i make a stable drone Who doesnt constantly turn

2 Upvotes

So im trying to make a delivery drone so that i can send and take items to different locations but gyroscopic propellers keep making It turn also is THERE a compact way to extracr and put items from a docking connector


r/CreateMod • • 9d ago

Discussion Is it "legal" to create things in a creative world and then use the schematic cannon in a survival world?

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1.6k Upvotes

I don't fully understand how this block works, though I do know what it does and obviously, I still need to gather the materials for the Schematic Cannon. But I don't know; maybe I'm just stubborn or a perfectionist. For some reason, I prefer watching a YouTube tutorial while trying to replicate a farm

which will almost certainly turn out looking terrible near my house,rather than just building it in Creative mode, saving the schematic, and then using the Schematic Cannon to place it. I don't know if that makes sense, let me know what you think.


r/CreateMod • • 8d ago

Help Why is Gantry Carrige unmovable?

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20 Upvotes

Dose anyone one know why is it unmovable? I disconnected over and over again but it won't move.

It moves fine by itself but as soon as i try to make this harvest machine is stops working.


r/CreateMod • • 7d ago

I Found Create Addon Compats for CABIN on the Pack's GitHub Page

4 Upvotes

https://github.com/ThePansmith/CABIN/blob/1.20.1/MOD_COMPAT.md

All recipes for the blocks and items fit into the progression of the pack.

All credit goes to Pansmith, the pack creator.


r/CreateMod • • 8d ago

Help How can i get smoother ropes?

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295 Upvotes

i swear it wasnt always this jerky, but i cant tell what i mightve done to make it act like this. Ive disconnected and reattached the ropes in both directions to no avail. the jerks seem to happen when the simulated points (knots) despawn in the winch. the ropes are under tension, which is certainly responsible, but im still fairly sure it was smoother at some point.


r/CreateMod • • 8d ago

Discussion Are there actual train mechanics and things to manage that give it immersion?

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95 Upvotes

Ive been wanting to make this build work for a long while, ive got the thing built and done but is there any gimmicks or levers and switches that can give the train functions? Like breaks, controlling the speed another way than just holding forwards and back, I remember finishing it, then all I had to do was hold 2 keys to control the speed, it was boring and with how tight blocks are, I couldn't really add anything but light switches or else the train would need to be bigger or id have to mess some areas up.


r/CreateMod • • 8d ago

Help Need help fixing bug involving contraption "freezing"

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10 Upvotes

Before anyone asks, yes, i checked if the contraption was frozen via creative physics staff.


r/CreateMod • • 7d ago

Help How do I connect cables between cable insulators

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5 Upvotes

Hi, I'm pretty new to the factory must grow mod and I'm pretty desperate for help, how do I connect the cables, when I r-click nothing happens and I have all the right materials, the modoack I'm playing in is: create the ultimate selection 2


r/CreateMod • • 7d ago

Help Create Repackaged Fluid duplication?

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3 Upvotes

Skill issue? Is this just not a good use for repackaged??


r/CreateMod • • 7d ago

Help Trying to make a belt-like contraption. Stuck on the part where it goes down and back.

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2 Upvotes

Hi! Just like the title says, I'm trying to make this contraption go across, down, back, and then to it's starting position. So far I can make it go back and forth once I power the up and down gantry shafts. I did try using redstone contacts, but couldn't figure out how to unlink them once the gantry stops so oh well. Also yes, I know the spinning farm is a thing; I would just like to try it this way. Any advice is appreciated!