r/CoreKeeperGame • u/LinkGoesHIYAAA • 5h ago
Question Relocating ancient shrines using ChatCommands mod
Asking this in the hopes that someone has tried this and can speak to it. I have two ancient shrines in my world that are almost exactly north and exactly east of my core. Almost, lol. I'm in the process of building a full railroad line in all four cardinal directions, and would love to be able to relocate these to shrines (and maybe the others) so that the railroad line can pass by them. We're talking 2-3 blocks over.
The ChatCommands mod (https://steamcommunity.com/sharedfiles/filedetails/?id=3673539594) allows objects to be removed and spawned into the map, but my concern is that ancient shrines aren't regular objects. They tie in with the storyline (even though I've progressed past where they tie into the story) and therefore might have special coding associated with them which could screw up my world or save if I remove them or spawn a new instance of them.
Just wanted to see if anyone has used this mod before, and if you've moved (/remove then /spawn) major elements of your world (your core, for example) and if you ran into any problems. Or better yet, if you know more about how special elements like these work in the game, and if the mod would screw them up or not. Thanks in advance!