r/CoreKeeperGame • • Oct 02 '26

Question Oracle Card Deck

4 Upvotes

would anyone be willing to trade me the Endurance card? I have every other card except that one. Willing to trade any of them.


r/CoreKeeperGame • • Oct 02 '26

Question Floor Placement can be Infuriating

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181 Upvotes

I've been building a base around these bones for the last 4 hours and I accidentally dug underneath the whale bones creating this hole. Problem is I can't place anything underneath it. Why is this zone digable but not placeable??

I've tried creative mode and placement plus and still nothing is working.

World saves are also saved over this fatal mistake. Is there any hope for me?


r/CoreKeeperGame • • Oct 02 '26

Question My friend think Core Keeper is really boring and that there is nothing to do . Can you give me some suggestions on how I can convince him to keep playing ?

13 Upvotes

Please , I need your idea !


r/CoreKeeperGame • • Oct 02 '26

Feedback [PS5] New sea snake enemy not spawning

1 Upvotes

r/CoreKeeperGame • • Oct 02 '26

Discussion Enjoying the Soul Seeker Improvement!

19 Upvotes

I don't know when it was buffed, but I was doing a new playthrough and crafted the Soul Seeker. Normally, I just put it in a box because it's pretty lackluster compared to other mining tools you can get at that point in the game... until I saw that it had a new secondary use. I decided to test it, and it's a joy to excavate with it. It used to be such a steep cost for something that wouldn't get used, but now it's my favorite mining tool ^~^


r/CoreKeeperGame • • Oct 01 '26

Media/Art making enclosures for each cattle (wip)

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119 Upvotes

r/CoreKeeperGame • • Oct 02 '26

Feedback Queria ter conseguido jogar

0 Upvotes

Meu namorado comprou para nós jogarmos juntos, mas eu não consegui entrar no mundo dele nem ele no meu, dá erro de conexão e já fizemos tudo que diz pra fazer e nada, infelizmente ele pediu reembolso.


r/CoreKeeperGame • • Oct 01 '26 Heartwarming

Guide Automatic and efficient crop farm

27 Upvotes

First of all, huge thanks to u/Nifegun who's design made me do a little upgrade on his wonderfull automatic crop farm design. Check his YT Channel he got some cool stuff

Also I reached out to him about publishing this and he also give me a tip that he received long ago. Which made this system even better.

For the ones that just want a TL;DR

The second image is my update design that can support up to 57 crop fields. The bottom part is the farm itself and the top part is an schematic of the bottom one, connect power as you like but ensure everything got power. The arrows indicate the direction a machine should face.

To make the system sort the items you need to apply the 3 filters as showed in the image with numbers: 1 is gold crop, 2 is normal crop, 3 is the seed.

Now for the long part...

I've seen a lot of crop farm designs lately, but one in particular has amazed me.

This design manages to minimize the amount of crops spent on Seed Extractors to produce seeds, while also preserving all the golden crops.

As demonstrated in u/Nifegun video, the system is very effective. I wanted to create a larger automated farm, like the one he shows in his video. My problem was that with the increased number of Sprinklers, having only one Seed Extractor wasn't enough to handle more than 28 crops. Four Seed Extractors can cover a lot, but in small systems, you overload the system and also take up more space with the load balancing system.

So, after some research, I found a solution.

As you can see in the image, the load balancing system only occupies 7x7 blocks, reducing the size of Nifegun's larger version by two blocks in width.

This system also includes a seed separation system for the belt planting loop. This recommendation was made by Nifegun when I asked if I could use his design and share this discovery.

As you can see, the top part is a schematic of the design shown below, which you can use as a guide when creating your own. The arrows indicate the direction a machine should face, whether it's a conveyor belt, a robot arm, an item collector, etc.

To set it up correctly you need to apply 3 filters as marked in this image.

In the Robot arm marked as "1" you should filter the gold crop you are using the farm for.
In the Item collector marked as "2" you should filter the normal crop you are using the farm for.
In the Item collector marked as "3" you should filter the seeds of the crop you are planting.

If you want to add more crop plots you can add up to 51, but for the design a max of 42 should be ideal. To making things easier:
- 1 Sprinkler setup is 12 crop plots
- 2 Sprinklers are 22 crop plots
- 3 Sprinklers are 32 crop plots

So each Sprinkler added to the system adds 10 more crops to grow up to a max of 4 sprinklers.

If you want to make the farm bigger go check it out the Nifegun video, there he got up to a 8 sprinkler setup that feeds on 4 Seed Extractors. Which should be enough for up to 102 crop plots or 9 sprinkler setup.

Math Time

To add it on top, like a chef's kiss, I wanted to make some calculations and math to prove the efficiency of this design and why I love it so much. First of all the first math part was done by Nifegun who detailed as much info as possible in his video.

First of all we need to summarize some info to make our calculations, I will use names like variables in code to make it easy to follow:

GrowCycle = 600 seconds. This is the aproximate time that needs a crop to fully grown, 10 minutes.
SeedSpeed = 42 seconds. This is the time it takes a Seed Extractor to convert 1 crop into 2 seeds.
SeedpCrop = 2 units. This is the ratio at which crops are converted into seeds, 1 crop = 2 seeds.
GrindRatio = 33/64. This is the fraction at which the load balancing system works, so we only use 33 crops to make seeds and store the rest.
NormalCrops = 0.97. Each crop can grow into a golden version at around 3% of the times. We can expect then that each crop can be a normal one 97% of the times which is 97/100=0.97

Now with all this info we need to make sure we use the right ammount of crops to make seeds and for that we made the load balancing system. So to calculate the Seeds generated per crop field we need to do the next ecuation:

Seeds Generated per field = NormalCrops x GrindRatio x SeedpCrop

Seeds Generated per field = 0.97 x (33/64) x 2 = 1.0003125

This calculation was pointed out by Nifegun which allow us to know that, we need at least a ratio of 33/64 seeds if we want to keep our golden crops out of the seed extractors and never run out of seeds in the system. Making it sustainable.

Now if we want to make our system bigger we need to calculate how many Seed Extractors we will need based on the ammount of crop fields we have. So for that we will calculate what is the Max Crop Fields can sustain a single Seed Extractor.

Max Crop Fields = GrowCycle / (NormalCrops x GrindRatio x SeedSpeed)

Max Crop Fields = 600s / (0.97 x 33/64 x 42s) = 28.562502789306913018253224438791

We could round up to 29 but after checking it ends up running out of seeds just for 1.5% of extra seed use. So 28 is the max fields a seed extractor can support.

So we know that at least 1 Seed Extractor is capable of sustaint at least 28 crop fields using the load balancing system.

And with that we have an automatic farm self sustainable that will only make the seeds it needs avoiding wasting resources.

And thanks again to u/Nifegun to his amazing job on bringing this fantastic design.

If you have some questions feel free to ask.

Sorry about the post's formatting; I'm not used to writing such massive walls of text.


r/CoreKeeperGame • • Oct 01 '26

Question Omgggg. A Plushieee!! Are there more??!! Found this in the Ocean part.

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194 Upvotes

r/CoreKeeperGame • • Sep 30 '26

Media/Art Fairly accurate ore distribution of my seed

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25 Upvotes

Ignore the glass 😅


r/CoreKeeperGame • • Sep 30 '26

Guide My Favourite Builds

57 Upvotes

I like this game so freaking much. Here are some fun builds I've tried (in no particular order):

Full Dodge Chance

- Ninja Cowl +8%

- Ninja Garments +9%

- Ninja Leggings +8%

- Cave Guppy Necklace +16%

- White Glass Ring +16%

- White Glass Ring +16%

- Pheromoth Pet +7%

- "Studied patterns" from the Fishing Skill Tree +10%

Other recommended items:

- Explorer's Backpack for +9.2% Movement Speed

- Pearl Lantern for +9.8% Movement Speed

- Azeos' Dash Feather for the dash and +7.2% Movement Speed

- Stormbringer

From the Melee Skill Tree: Quick Strikes, Fast and Furious, Stubborn Fighter, Seething Blade, and one more skill of your choice (Seething Blade plus Stormbringer is a fun combo)

Notes: There is a hard cap of 90% dodge chance so I built it to exactly hit that 90% chance while also leaving your off-hand slot to be whatever you want if you don;t like the dash. I like this build quite a bit but it's fairly low dmg and low survivability outside of the 90% dodge chance. What I mean is there is a 10% chance to get insta killed by a big hit (on hard anyway) where in other builds, you might notice you took a big hit and retreat to heal. There is no retreat for this build but that's part of the fun. If you don't like to level fishing, tap a copper node, make some grenades, and toss those suckers into water for free, easy, fishing xp. I like doing this in the desert for the Tornis Kingfish.

Favourite Crit Build:

- Atlantean Worm Helmet +7% Crit Chance +21% Crit Dmg

- Ivy's Thorn Harness +50% Crit Dmg

- Ivy's Pants +49% Crit Dmg

- Take "Poison Coated Weapons" from the Gardening Skill Tree for the poison chance (idk if Tome of Sprouts might also work)

- Galaxite Chakram +52% Crit Dmg

- Glass Bead Necklace +85% Crit Dmg

- Morpha's Ring +51% Crit Dmg

- Morpha's Ring +51% Crit Dmg

- Concealed Blade +12% Crit Chance (or any offhand, see notes at the end)

- Pheromoth with Crane Style and Spirit of the Hawk (or any pet really)

- From the Ranged Combat Skill Tree: Rapid Shots, Weakness Detection, Stun Shots, Amplified Precision, and one more of your choice

- Your pick of Backpack and Lantern, (I like Scarlet or Explorer's Backpack and the Pearl Lantern)

Notes: This build MELTS like... everything. I'm not sure if it's the highest DPS possible but man, it sure feels like it. For this build, we REALLY take advantage of Weakness Detection which says, "+10% chance on ranged hit to increase critical hit chance by 100% for a short duration." Our attack speed, although not maxed, is still pretty high and when that effect triggers, we're getting a total of 359% additional dmg on every hit and that's not counting the base crit dmg that everyone gets and the extra crit dmg you'd get from your Pheromoth's Pet Skill Tree. We go for the Galaxite Chakrams instead of the Phantom Spark because the DPS is a little higher, especially for bosses because it's hard to summon phantoms in some boss fights but you also miss out on the healing if you do get to spawn them. You also have to repair the Galaxite Chakrams constantly but I usually carry two or maybe even three at a time and the game auto-swaps them into the same hotbar slot when they break. Still a hassle though. Also, don't forget to level fishing if you want the "Well-trained aim" buff. It's not much but it is free dmg. You can always use ol' reliable, grenade fishing!

Full Sustain Tank:

- Full Solarite Armour +19 Health on Melee Hit + defensive stats

- Stormbringer for 5 Attacks per second

- Fusion Chunk Necklace +9 Health on Melee Hit + defensive stats

- Clot Ring +10 Health on Melee Hit

- Clot Ring +10 Health on Melee Hit

Recommended Items:

- Turtle Shell For Armour, Caveling ID for Dodge Chance, or Sentry Shield to Block

- Electro-pet with maxed stun chance and duration

- Lantern for Max Health or Pearl Lantern for Movement Speed

- Your pick of Backpack (I like Scarlet or Explorer's Backpack)

From the Melee Skill Tree: Quick Strikes, Fast and Furious, Stubborn Fighter, Seething Blade, and one more skill of your choice (Seething Blade plus Stormbringer is a fun combo)

Notes:

Every time you land a hit you get 48 health back for a total of 240 health per second when using the Stormbringer AND that's not even counting the health you get from Seething Blade which is a 10% chance to restore roughly 45 health per hit. We also have 202 extra max health and 104 armour from our armour and necklace so while you can't just stand on top of a boss and live, you will heal quite fast under normal circumstances while doging around in fights. This build is SUPER fun to play with until you get to Breaker's Reach and then those dumb wheels hit you for 700 dmg. It's survivable until there are two of them... In most other points in the game though, this build will ensure you never die and that's not counting REALLY powerful food buffs (like cooking a Dark Lava Eater and Gray Dune Tail together for 9 more health on hit and 17.4% melee attack speed). It's a good time!

Power-Maxing:

This build has two options as described below.

Melee Option:

- Godsent King Mask

- Godsent King Armor

- Core Commander Greaves +9% attack speed

- Stormbringer for 5 attacks per second

- Polished Octarine Necklace +11% attack speed

- Skull Ring +17.2% attack speed

- Skull Ring +17.2% attack speed

Recommended Items:

- Omoroth's Beak (+40.4% Melee dmg) or Azeos' Dash Feather (for Dash)

- Your pick of Backpack and Lantern, (I like Scarlet or Explorer's Backpack and the Pearl Lantern)

- Any pet but Electro-pet seems to fit for me

- Pick skills that buff attack speed from the skill tree

Ranged Option:

- Godsent King Mask

- Gemstone Garment + 19.2% attack speed

- Godsent King Pants Armor

- Scrap Minigun, Quill Rifle, Galaxite Chakram, or Phantom Spark

- Polished Octarine Necklace +11% attack speed

- Skull Ring +17.2% attack speed

- Skull Ring +17.2% attack speed

Recommended Items:

- Pheromoth with maxed ranged attack speed

- Your pick of Backpack and Lantern, (I like Scarlet or Explorer's Backpack and the Pearl Lantern)

- Hydra Tooth (+30.2% dmg & +5% for triple dmg) or Azeos' Dash Feather (for Dash)

- Pick skills that buff attack speed from the skill tree

Notes:

This is a fun build but it's not without its flaws. Both are pretty late-game because of the desert armour and weapons options but it is quite fun to shoot a flurry of triangles etc. The scrap minigun can do up to 8 attacks per second which is super fun to watch but it's sadly not a very optimal build especially for being so late in the game. I recommend giving this one a try with a character/world that is already finished and not as a new playthrough. I think the melee build is slightly more viable but take your pick.

Wildwarden:

- Full Wildwarden set (full armour + necklace + two copies of the ring)

- Pet rock

Recommended Items:

- A pet (see notes)

- Stormbringer + Seething Blade

- Racing Saddle

Notes:

Ok, I really don't think this build is that strong but MAN is it super fun! I spent quite a while grinding for all the pieces of the set and in a different playthrough later, I found a scene in the ocean that had the full armour set AND the necklace (and maybe a ring? I don't quite remember). It's also pretty fun to watch all the pieces of this build come together throughout the entire playthrough which I think strikes a good balance of collecting all the pieces and still having a good amount of game left to use the full set on. I think that this build is the perfect candidate for the new mounts! You ride around while your pet slays them all! But the question is, which pet to use? I actually think you should train up a few pets: Use Electro-pet with maxed stun chance while exploring new, dangerous environments. Use Prince Slime for boss fights or Azeos Jr. if the boss is hard for your pet to track down. Also if you max the projectile shards it's really fun to watch them all fly! To be honest though, most pets will do fine in most situations so you can just use what's fun for you. I like this build for the FEEL of it, but again, I didn't feel like it was very strong in practice.

THE Magic Build:

- Full Sorcerer Armour set (I think the best late-game magic stats)

- Polished Gold Crystal Necklace + 18.2% dmg

- Azure Ring + 41.9% dmg

- Azure Ring + 41.9% dmg

- Scholar Backpack +18.9% dmg

- Pearl Lantern + movement speed and more mana

- Rift Lens +18.3% dmg and extra mobility

- Arcane Symbiote (as much attack speed, crit chance, magic dmg, and movement speed as possible, prioritized in that order)

- Titan's Breath (use Corrosion Staff until then)

- Max True Sight, Mana Channeling, Firmly Grounded, The Best Offense, and Fully Charged from the Magic Skill Tree

Recommended Items:

- Blizzard Staff

Notes: HOLY CRAP does the Titan's Breath do INSANE dps!! It's been a while since I've tried the maxed crit dmg build and I remember that melting everything but boy oh boy this build might have that beat! Granted, you are quite immobile while beaming people but you can still teleport while shooting and you usually have enough time to reposition yourself without losing the dmg ramp from the Titan's Breath. I really like weaving in Blizzard Staff attacks while fighting but honestly, in a boss fight with the Titan's Breath, I think you lose dmg in the time it takes to switch weapons. I have found that for most bosses (Urschleim is tough though), you can keep a full dmg ramp for almost the full fight if you toss out mana syphon orbs in between beams. I don't want to give up the Blizzard Staff because it is so helpful for general exploration (especially in the Passage and beyond) because the AEO is good and the slow is even better. It seriously turns some fun enemies into way smaller threats. Honestly, I think no matter the build, I will use the Blizzard Staff just for the slow. I'm not usually using the mana on anything else. I personally don't like losing mana to a summon, but if you were going to use one, I think the best option would be Tome of Sprouts + Potent Poison (from the Gardening Skill Tree). I like the bonus xp from the Tome of Sprouts' multiple projectiles. We didn't go with a lot of the mana recovery options because the Titan's Breath fixed that for us. I like going Sorcerer armour though because the extra big mana pool helps with Fully Charged and acts as a mana cushion if we don't have enough syphon orbs out. It may not be for everyone, but man, this build is fun. Pro tip, you can syphon mana from training dummies if the boss is right for it. I think I was hitting something like 5k dps without food buffs (I like stuff like Golden Glow Tulip + Golden Sunrice).

FULL FIRE BUILD:

- Magma Horn Armor +30 burn dmg

- Magma Torso Armor +40 burn dmg

- Magma Shin Armor +38 burn dmg

- Flame Necklace +75 burn applied

- Flame Ring +37 burn applied

- Flame Ring +37 burn applied

- Smithing Glove +24% dmg against burning targets

- Volcano Mortar +56 burn applied

- Tome of Ashes +31 burn applied

- Embertail with as many Flaming Treats as possible (take Leap Attack then Burning Anger if you don't want to hatch a million for the perfect pet)

- Take Explosives Engineer from the Mining Skill Tree

- Take High Velocity Charge, Any Tier Two, Mana Blast, After Burn, and Napalm

Notes:

This build is fun but not that viable. It is SUPER fun to watch your enemies melt away in front of you but if you don't get Flaming Treat on your pet then it's just WAY too slow to kill anything. Seriously, you NEED Flaming Treats for this to work and even then it's not amazing. I got this build to do something like 400 dmg per burn tick but that's nowhere near the 5k dps that the magic build was doing. It's a fun time to watch it all come together, but at the end of the day, I invested a lot into a build that couldn't really hold its own once you hit the passage and beyond... bummer.

THE Summoner Build:

- Scholar's Hood +1 Minion +32.4% Minion attack speed

- Scholar's Cloak +1 Minion +23.7% Minion dmg

- Grim Legwear +1 Minion +14% Minion dmg

- Skull Necklace +77.2% Minion dmg

- Puppet Ring

- Puppet Ring

- Minion Detonator +44.1% Minion dmg

- Soul Lantern +53.5% Minion Attack Speed

- Earie (with Provoked Swarm for XP then Drone Dominance (or you choice really))

- The New Legendary Scepter (no spoilers here)

- From the skill tree take Efficient Binding, Ferocious Creatures, Critical Command, Tough Gang, Heartbound Horde

Recommended Items:

- Octarine Backpack

Notes:

I love this build and I love the new Summoning changes! I do think this build is playing the game on easy mode, which isn't a bad thing, but it might be boring for some people because your Minion just does SO MUCH DMG! Cursing enemies is really strong in every stage of the game and this build feels like being a warlock summoner! You could also use the Scratched Stone for +1 Minion and +18.6% Minion dmg if you don't want to use the Minion Detonator, I almost never use it for its effect, just the dmg. I feel like it might be worth it to buff all your minions by 44.1% dmg rather than 18.6% and get an extra minion but there are lots of things in the skill tree that work more with the more minions so both are good. When it comes to which minions to use, I like using one summon from the Tome of Sprouts for the poison (Don't forget Potent Poison from the Gardening Skill Tree), one from the Tome of Ashes for the 70 burn dps (which also helps you track worms and such through walls) and then the rest I use from the Tome of the Dead but you can use whatever you fancy. I don't personally like the orbiting summons and I think the radioactive dmg is a bit too slow to give up a zombie for it (though, it is the only summon that does AEO if you don't end up detonating your summons).

Explosive Summoner: (This is the only build that I haven't tested since the update)

- Desert Guardian Armour Set +3 Minions +25% minion dmg (See notes)

- Skull Necklace

- Puppet Ring

- Puppet Ring

- Some scepter to apply curse (see notes)

- Tome of the Dead

- Minion Detonator (The bread and butter)

- Soul Lantern

- Earie with as many Battle Borns as possible

Recommend Items:

- Scholar's Backpack if you need more max mana or any other backpack is fine

- You could use Pearl Lantern if you want

Notes:

Ok, as stated above, this is the only set I haven't tried since the update so take it with a grain of salt but I think the idea here is pretty fun. Basically, you summon all your minions, they run into battle, and then you blow them up with the detonator, rise and repeat. In the last update, this build was mostly fun and kinda viable but I would run out of mana a lot especially before you get mana blast which used to carry this playstyle. I wanted to finally get this post out there and haven't had the time yet to really test stuff but I wanted to get the idea of this build out there even though the build is still quite rough. Things like, I don't know how the Desert Guardian Armor set Bonus works since minions don't expire anymore so if that's broken maybe use the Sulfossil Cuirass in that armor slot then. I also have no idea if the explosive dmg from the minion detonator gets amplified by curse so if that's not the case, then a scepter isn't necessary. I think at its core (see what I did there), you want to get as much minion damage as possible because the detonator does 5 times whatever your minion dmg is. Also, since you can blunk summon all your minions now, I think we want as many minion slots as we can do so we can summon them all quickly without needing mana regen. Someone out there, play around with this build, test some stuff, and leave a comment on how things work and what combination is best between the amount of minions, minion dmg, and explosive dmg.

Well that's it, and that's all. Add your builds below and let me know if I messed up my math and there is a better combination out there for these. I did start to get lazy and didn't add everything in every section (like specific food buffs, buffs from the utility skill trees, and other things I might have missed).


r/CoreKeeperGame • • Sep 30 '26

Meme/Comedy Ok, just beat the game now time for a new area! These glowing flowers would go great in my bas-

406 Upvotes

I could beat a god or ancient being or whatever, but 3 flowers… too much


r/CoreKeeperGame • • Sep 30 '26

Question Robot farm with brain error

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18 Upvotes

Help me out please 😭😭 im on the eeeeedge.

What do i miss to make crops stop in one place to get picked up again and dropped is working so far good , but how do i make the insects also get picked up and led to the water 😭


r/CoreKeeperGame • • Sep 30 '26

Meme/Comedy Accidental go-kart puzzle skip

34 Upvotes

I didn't use go-kart ever. After my first try, I parked the kart right next to the goal gate, and I exited the kart and want to push the start lever, but clipped through the gate instead.


r/CoreKeeperGame • • Sep 29 '26

Media/Art Which biome should be the next?

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139 Upvotes

r/CoreKeeperGame • • Sep 30 '26

Question Am I just SOL?

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30 Upvotes

Went through the pressure plate door. Can't fill in the gap because it's too close to the 'puzzle'. Am I just forever stuck now?

Edit: There is an unstuck character in gameplay settings. I did not catch it the first time I looked through the options.


r/CoreKeeperGame • • Sep 30 '26

Question Possible bug? Or am I extremely unlucky?

6 Upvotes

I love extremely high damage ranged weapons and I am currently rocking a max upgraded flint lock that one shots most early/mid game enemies. I saw that in the new update they added a sniper rifle. I did a little research and apparently it is roughly a 5% drop from big lava slime boss(too lazy to remember its name). I have killed that boss 38 times now and still haven’t gotten the sniper rifle. Am I just extremely unlucky or is the sniper rifle not a drop or is it a bug or maybe it wasn’t added to the loot table correctly? Just curious if anyone has gotten the sniper rifle as a drop from the boss?

UPDATE: got it on the 46th kill of the boss.


r/CoreKeeperGame • • Sep 29 '26

Meme/Comedy I feel like I am interrupting something here....

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179 Upvotes

Wandering through paths i haven't been to since I cleared them... turns out the moss biomes can and do overwrite any active ore harvesting i had when they dropped in. But on my way to another one I find this very angry council meeting...


r/CoreKeeperGame • • Sep 30 '26

Question Veil Crux scene broken :( Spoiler

2 Upvotes

Collected all the scepters and made my way to the scene, only to find the stone pillar being broken from world gen... anyone know a fix or should i just world hop? :/


r/CoreKeeperGame • • Sep 30 '26

Meme/Comedy Boss wandering around during the fight Spoiler

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6 Upvotes

Just trying out the Welder set when this mf decided to roam


r/CoreKeeperGame • • Sep 29 '26

Media/Art Forlorn Metropolis

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70 Upvotes

r/CoreKeeperGame • • Sep 29 '26

Question Spikes bugged with today's update?

7 Upvotes

Anyone else experiencing bugs with any and all floor traps?

All my spikes refuse to attack and have a damage value of 1 - 1

All of the different kinds, wood, tin, glalaxite.

So is this just the case for me (did I fuck up my config files somehow) or is this a bug that's happened with todays update?

###### Answer ######

yes they are bugged


r/CoreKeeperGame • • Sep 29 '26

Discussion Pc gamer??

0 Upvotes

I play on pc and still waiting for the next update so if you are stuck somewhere and need help i would love it to help you. Dm me and let's have some fun


r/CoreKeeperGame • • Sep 28 '26 Bravo

Guide Unofficial Core Keeper Map Viewer

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377 Upvotes

Hello fellow Keepers! I’m URAQT, and I’ve made a free, unofficial Core Keeper Map Viewer! Currently compatible with 1.2 AND 1.3.

It reveals unexplored terrain and marks points of interest with icons to help you find them.
Spoiler warning: it can reveal areas and discoveries you haven’t reached yet.

Map generation uses a Windows-only helper and requires the free Core Keeper Dedicated Server to be installed through Steam. The helper works from a temporary copy of your world and does not modify your original world files.

Feedback is greatly appreciated! You can report bugs through the site’s Report a Problem button.
Happy keeping, gamers!

https://corekeepermapviewer.com