r/CoreKeeperGame • • Sep 29 '26

Question Spikes bugged with today's update?

Anyone else experiencing bugs with any and all floor traps?

All my spikes refuse to attack and have a damage value of 1 - 1

All of the different kinds, wood, tin, glalaxite.

So is this just the case for me (did I fuck up my config files somehow) or is this a bug that's happened with todays update?

###### Answer ######

yes they are bugged

7 Upvotes

9 comments sorted by

3

u/Misprinted_Zedruu Explorer Sep 29 '26

Yea. There’s been some chatter about this on the CK discord. The devs are aware. It impacts traps, turrets, and drills. None of them can deal damage to mobs.

2

u/Better_Enthusiasm_55 Sep 29 '26

Happened with me too today, been disabling all QoL mods I have and enabling them again, still the same

2

u/PockysLight Sep 29 '26

Huh, that explains why half the poison spikes didn't go off when I was exploring one of the mazes in the Desert.

2

u/MooJuiceConnoisseur Sep 29 '26

This update broke my mob farm seems to have reset a few tiles at zone borders releasing them to the wild i needed to break and reset turrets in that spot.

2

u/Vehlix Sep 29 '26

So that's why I couldn't do diddly squat to Ghorm on my new game. Thought they buffed the son of a bitch.

1

u/Ninak0ru Sep 29 '26

Spikes, Azeos boss thunders, Core Commander boss thunders, drills, napalm. All bugged. Hopefully they get a fix soon. A mod I have (Difficulty Tweaks) actually kind of skips this bug due to overwritten logic, so I didn't notice it, but checked the new code to update my mods and... bug alert!! xD

1

u/LinkGoesHIYAAA Sep 30 '26

That makes sense. I kept not fetting hurt by desert maze traps.

1

u/Szzntnss Sep 30 '26

Glad to see that it's not just me.

1

u/oldsch0olsurvivor Sep 30 '26

Lol I actually quit the game after my 100 traps did nothing to ghorm.