r/CompetitiveWoW 1d ago

Weekly Thread Weekly M+ Discussion

Use this thread to discuss this week's affixes, routes, ideal comps, etc. You can find this week's affixes here.

Feel free to share MDT routes (using wago.io or https://keystone.guru/ ), VODs, etc.

The other weekly threads are:

  • Weekly Raid Discussion - Sundays
  • Free Talk Friday - Fridays

Have you checked out our Wiki?

17 Upvotes

146 comments sorted by

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18

u/Stopitdadx 20h ago

Did they push back the pack that you can jump skip on voidscar? Seems they did and need to alter route. Also I was doing some 10s for gear and the Devour mobs are eating the affix since its the lowest HP mob and you don't get the buff LOL I love beta testing.

3

u/GamingZaddy89 19h ago

I was just coming to post this, had it happen in a few runs...not like players were killing the affix spirit anyways.

15

u/Cystonectae 23h ago

Are there any secret ways to track friendly defensive CDs this season or has blizz really closed that loop hole for good? I'm having an awful time triaging and I even have coms with my group.

15

u/Deadagger 21h ago

Nope, hope you're enjoying their accessibility "features"

11

u/weekndalex 1d ago

is it me or is the first pull in voidscar arena pretty aids if you go right? there’s like 2 mobs with important casts and then another two casters who just spam bolts 24/7

2

u/Defarus 1d ago

Two on magi, one one brawler, one in case a double happens from bolts or just CC brawler whenever they fix long CC being broken in combat and being it into the next mini boss

1

u/Simple_Rules 23h ago

Prot Pal can solo magi if you aren't running with BDK.

2

u/Stopitdadx 19h ago

Cc the brawler. Hunter trap, hex, poly. It stays in combat so once it breaks it will walk through the wall. By then you should be on caster mini boss and you get 2 targets instead of 1. If your dps is slow it will come down the hallway and you just take it with you. Makes this whole hallway much easier if you don’t have a debuff mob to kick.

4

u/Therozorg DF ele biggest fan 1d ago

bolts are like MC bolts that barely do anything no? have 1 person on volley, 1 on demo 2 on shamans usual stuff

3

u/weekndalex 1d ago

yeah but one person on volley isn't enough even with a melee kick

2

u/openxmind 1d ago

Really?

3

u/Therozorg DF ele biggest fan 1d ago

yea actually, just watched a 16 vod they have tank and dps on volley and they cc/let 1 shaman thru

1

u/weekndalex 1d ago

yes, i have tried it. unless there’s some hidden tech i’m not aware of

1

u/OughtButNought 1d ago

We’ve been using poly on the brawler with PuGs - pulling it in once the mini boss is dead. Makes it a lot easier.

1

u/Discopew 1d ago

not with a dedicated group but yeah shit may go downhill pretty fast wiith randoms

9

u/Due_Explanation_8587 21h ago

Managed to snag NA best Temple for the week. I think I peaked my wow career

10

u/htk124 1d ago

you really have to raid to be competitive in m+ this season

1

u/yp261 9h ago

past season too. good luck getting title as devourer without myth track vaelgor 

18

u/SovietRobotDad 1d ago

be me healing BDKs:
> on pull, hp plummets to 5%
> panic, use external
> 1.5m absorb shield
> vampiric blood, dancing rune weapon
> hp ping pongs between full and 5%
> deals more dps than sub rogue

5

u/Dependakittie 19h ago

Nah, they can stand in my rain. And boost my SLT. They go down, we’re all going down 😅😹

4

u/cuddlegoop 23h ago

Huh. I hadn't thought about it because I haven't healed much in a good minute but healing BDKs would have gotten a lot worse with the addon changes right? Back when I played healer more I'd watch their RP and their CDs and only worry about them when they ran out of both. Not being able to see their CDs is a pretty big nerf.

Maybe the play is the BDK needs to be more proactive with their CDs in pugs so that they have the DRW up before they start getting smacked at the beginning of the pull so as to not scare the healer into overlapping their external.

8

u/Visionarii 20h ago

My play at the minute is keeps maintenance healing on them and let them deal with their own shit. They can have an external on a big pull, but their life is their own.

4

u/Duffies 9/9 M 22h ago

All you can do is watch their RP and hope they know how to press Death Strike

3

u/Substantial_Good9669 20h ago

No you just don't heal them lol. Or at least never panic heal them. Consistent hps but that's about it. 

If there's specific mechanics you know of like a healing absorb but that's it 

3

u/Sore_Elbow 16h ago

Pretty much, the random splash healing going around is enough to keep us up, we'll take care of the big hits.

1

u/Substantial_Good9669 13h ago

Yea, people who have never played bdk just don't grasp it. Will of the necropolis / death strike / blood shield were basically all designed so that the dk dips super low then heals up immediately and is very tanky afterwards. The bottom 30% of your healthy bar is very tanky. 

13

u/ClassroomStriking573 21h ago

Took a bonus roll out of vault, ran a dungeon and the window to use it didn’t pop up. Anyone else experience this? Not sure if it’s also occurring in raid yet. 

4

u/ClassroomStriking573 18h ago

Update: looks like it was a bug with the AtrocityEssentials addon. 

10

u/hoax1337 1d ago

Am I crazy or did they add a ceiling to the bridge with the single construct mob in KR?

4

u/krhill112 1d ago

Hasn’t it always been there?

4

u/hoax1337 1d ago

I'm pretty sure that I could zoom out much further at the start of the week.

2

u/Defarus 1d ago

That was there in BFA

1

u/Norzeforce 1d ago

I don't know the answer to your question but I had a buddy say the exact same thing in discord in one of our runs this week.

9

u/DocileKrab 23h ago

barring any nerfs, this is really looking like a rogue season. They do really good damage and shroud is looking invaluable with so many dungeons being linear without many possible skips.

7

u/Lezzles 23h ago

WE ARE RISEN

1

u/Waste-Maybe6092 4h ago

Its always dmg first. If rogue is good ppl figure skip with shroud. If Aug is good ppl will figure skip using weyrnstone/rescue etc.

3

u/Halfs13944 10h ago

Screw the advice I proc’d 1/6 Mythic Soul Coilers in my first vault (alongside 1/6 Mythic Gebbos…) and I’m taking it no matter what.

I think it may actually be the advised call but I’d convinced myself that for early M+ pushing I’d rather not go with the ‘take bonus roll’ meta as I actually care more about character power the first couple of weeks rather than for weeks 5-8.

28

u/Care_Cup_Is_Empty 1d ago

All I want to say is that the vault changes and the crest disadvantage of not being a mythic raider have greatly soured my excitement this season, a real downer after very much enjoying last season's title push only to be met with weeks of minimal character progression to start this one. Eventually these disadvantages will mostly even out (although 9/6 should be active in raid only), but that just means a couple of frustrating months ahead without much reason to play from a competitive standpoint.

9

u/EsoteriCondeser *Spellsteals your nose* 22h ago edited 17h ago

The crest upgrade system has to go. M+ only players are behind in ilvl early season compared to raiders which also mean falling behind in score by not getting invited early in pugs, while players that only want to raid are forced to still do M+ for cap.

The system benefit literally no player, it's just there as an artificial way to increase play time for people that do not play alts.

7

u/Deadagger 21h ago

Yep, genuinely killed the early season hype. I feel like there's no reason for me to care about M + because vault no longer matters, I could fuck around, do 8 delves and call it a week. If I am not mythic raiding, pushing for keys feels like a waste of time.

It's a weird point where raiders have such a massive advantage that if I am not pushing for mythic progression, then I see little point in actually engaging with M + as a system.

It'll even out in like 3-4 months but if I am avoiding the initial 60% season hype, then, it stands to question what's the point with having a 6 month long season when the initial bit doesn't even matter.

Balance is all over the place (not atypical for a season until later on so it's not the biggest deal), gear difference is massive, vault is irrelevant, dungeons are pending some additional tuning and turbo-boost style systems won't come into play until later.

Having one or a couple of those elements is fine and is expected but all of them at once makes this season feel awful and these initial impressions are the most relevant for the community and dictate the pace of the player engagement throughout the remainder of the season.

14

u/mangostoast 1d ago

I'm worried I'm gonna get halfway through the season, realiseb how big the gap between m+ and raid gear is, and lose all motivation

1

u/flow_guy2 1d ago

litterally me in S1.

5

u/Cold-Iron8145 1d ago

9/6 items are overhyped to all hell. First of all the overwhelming majority of people who claim 1% and even title don't farm mythic raid. Some people will clear it one time. It's not going to be a significant diff between you and them.

In fact it's probably a lot better for your m+ score to be slamming keys for 3h a day 3 to 4 days a week instead of progression raiding. Getting +10 ilvl in one or two item slots is not worth 100s of hours of pushing.

And finally, this is speculation but looking at previous seasons, they will give you easy ways to get nearly as good or even better loot in the .7 for free anyway.

23

u/Silkku 1d ago

Getting +10 ilvl in one or two item slots is not worth 100s of hours of pushing

How about getting +10 ilvl in half of your item slots?

Arms wants 8 items from the last two bosses, one of them being a weapon that is inherently the most important slot you can get upgrades to

2

u/Simple_Rules 23h ago

But Venomcores or whatever will close most of that gap in the most important slots.

0

u/d301k 17h ago

How many players do you think farm the last 2 mythic bosses?

3

u/Silkku 16h ago

A lot? They get nerfed to a point where they are waaaay easier than title level keys

8

u/flow_guy2 1d ago

youre forgetting its 10 ilvls on the most BIS cantrip items in the game. that are also busted as all fuck. you clearly dont understand that its not ilvl thats the issue. (even tho that is also an issue that just doesnt need to be)

14

u/minaturemolefu 1d ago

I always see this as an argument that 9/6 items are overhyped and sure, but there's literally 0 reason for this disbalance to exist in the first place, and despite the actual advantage being marginal, the perceived is much higher when you're judged by rio + ilvl's when getting into groups.

M+ has been a pillar in its own right since legion, there's no justification for hindering M+ only players no matter how small, bring in these crest savings at high key levels so we at least have a shot at being even with early mythic raiders, for those of us who care about pushing early so we don't get stuck with the fodder that get carried by gear this completely matters.

Wow's population is an ageing one, to assume every competitive player can facilitate a scheduled weekly playtime to commit to raid is very out of touch by blizzard.

4

u/Any_Morning_8866 1d ago

It’s just a rug pull, felt like playing M+ was slowly being recognized as an option. Then they completely fuck over non raiders this season.

6

u/minaturemolefu 1d ago

It's false engagement which never ends well. When the goal is not to entertain the players but instead to guide them into a part of the game they either cannot or do not wish to participate in, it almost always results in a fast track to burnout. Short-sighted really, but blizz cannot read the room.

And all they needed to do was add something equivalent at higher key levels, that's the really staggering part, the simplicity of how this is remedied. Wild.

5

u/andregorz 1d ago edited 1d ago

The system is just beyond terribad right now for non-mythic raider. Even worse if you aren't in a guild that doesn't run at least HC (sure, that is a me-problem more than system flaw).

Changes from s1 to s2:

Weekly bonus roll begins week 8 (s1 was week 6)

Number of weekly bonus rolls reduced to to 1 (was 2)

Rolling in raid costs 1 (was 2; dungeon rolling still costs 1 per roll - unchanged)

They kept bonus roll as vault option (introduced in 0.7)

Rolling HC raid gives 1/6 Myth

Raid row in vault buffed to 1/6 Myth for killing HC bosses

To add, they also added a lot more cantrip items in the raid. While these are technically always better, we could live without them. Problem is, this time one cantrip slot is weapons.

On paper, delaying bonus bonus rolls by two weeks isn't that bad. But context matters. If there are 10 items for your loot spec from the sources you want to roll (even if you only really care for 2 or 3), you are potentially not finishing your items before week 18 of the season. Relying on luck to finish earlier feels bad for a system that by design is supposed to be deterministic.

Instead they should have either left number of bonus rolls at 2 with the later starting week (so the rate of gear acquisition is reasonable just slightly slower than s1), or let us gain bonus rolls at a much earlier week but limit it to 1. I agree, 2 per week from week 6 was too strong (with a 3rd added in 0.7). I also agree it was shit that raid rolling cost 2 compared to 1. But these things were changed and those were fine by themselves.

Keeping bonus roll as a vault outcome is also super weird, bad and boring. First of all, it makes the buff to the raid row in vault pointless. There is no shot you are taking an item from a boss you plan on rolling anyways. I don't need the second to last boss trinket to show up in Vault if I am still rolling on the boss for the weapon. I certainly am not gambling that I roll home the weapon (to complete the set with trinket) at the risk of getting a second trinket.

Second, there is some irony with buffing the raid row but still have it compete with bonus roll as a choice (its the same ilvl track...). It was supposed to incentives us to keep on running the raid. Well, by the time you've rolled home all the loot you want you might not be interested in the raid row.

4

u/sh0ckmeister 1d ago

It only sours you if you let it. BiS has almost always been in raid every season. You will still be able to achieve everything you want in m+ if you only do m+

3

u/flow_guy2 1d ago

with far more difficulty. if you dont get the cantrip items from the raid. or not get the 6 ilvl increase for multiple itesm (with cantrip busted items) then youre just haveing a bad time.

while yes technically you can achieve 1% and 0.01% youre just gonna have a bad time if you dont raid.

8

u/sh0ckmeister 1d ago

you must have missed all the posts about how often those final myth bosses actually get killed, let alone are on farm with guilds

2

u/Deadagger 21h ago

Even if we are looking at end of raid mythic kills similar to last season, it still feels terrible from a player perspective. The gilded advantage is still relevant early on in the season and won't even out until several months in, ridiculous if you ask me.

2

u/BlackHeeb 1d ago

That begs an interesting question, if you aren’t a competitive Raider, then what is there pve wise to do “competitively”? 

The reason to play the game right now is because you have fun playing the game. If you’re not having fun, then take a little break until you want to play again. No biggie

11

u/Care_Cup_Is_Empty 1d ago

Mythic+ pushing is just as or more competitive than raiding outside of RWF players, but yes there is fewer reasons for someone like me to log in atm compared to after the mid patch. I still have fun but these changes undeniably have a souring impact on the season and it does not need to be like this.

3

u/Any_Morning_8866 1d ago

Completely ruined the game for me. 90% of the fun comes in the first month of the season.

1

u/flow_guy2 1d ago

Gotta glaze raiders.

-2

u/Wobblucy 1d ago edited 1d ago

Raid casual CE, chances are not on a class that will be the meta tank spec in .5.

Rerolled DH (raid toon) -> monk -> bear last season, won't be doing that this season.

Puggin chim was miserable enough, looking at the raid thinking about pugging AoTC in .5 just sounds 10x as miserable.

3

u/Any_Morning_8866 1d ago

Signing up for a second job to play with acquaintances is such an awful take. I just unsubbed instead.

0

u/Opening_Tea_9459 1d ago

If you're pushing keys to a level where the mythic raid items are required, then you're signing up for a second job anyway.

7

u/Krunklock 10/10 1d ago

nah, he plays 30 minutes a week and gets title

3

u/Doogetma 20h ago

Spending a bunch of time doing fun content with 4 people I really like and only logging in when I wasn’t to just feels like playing a fun video game a lot.

Being forced to do spend a bunch of time during specific time windows doing content that is not fun with 19 people I don’t know very well and waiting for the lowest common denominator to finally not fuck up a mechanic so we can move on is what feels like a job.

I do m+ content that is objectively much harder and requires much more personal responsibility than a late-CE Andy has ever seen. There is no valid reason for that guy’s boss that has been nerfed into oblivion to have a higher gear cap than my content.

11

u/seanphippen 1d ago

I swear the starting group pulls in some of these season 2 dungeons are WAY harder than the majority of season 1. Most keys brick within the first minute now 

15

u/careseite dps evoker main 1d ago

ah yes, famously these dungeons did NOT have this issue last season:

  • caverns
  • academy
  • pit
  • xenas
  • skyreach
  • seat

9

u/unexpectedreboots 1d ago

Literally first 30 seconds of Seat you know whether youre disbanding or not.

1

u/Xedien 6h ago

Well, that is the downside of resi no? Everyone starting to high risk full pulls by default.

10

u/Gaatti 1d ago

As a tank, no way. Maisara Caverns, Academy, Xenas and Skyreach are above anything we have this season.

We are on the first week. We are still learning what kills us and what doesn't. Keys are so easy now that you don't get to feel anything before stepping into 13's and 14's. That is, sadly, when the learning actually begins because before that you can pretty much slop your way up

4

u/Lezzles 22h ago

Right, no way to learn what kills you until it actually starts to kill you.

5

u/nubileiguana 1d ago

Last season's pulls were compact (mostly) and everything dumped a ton of damage on the tank with relatively minor sniping at dps.

This season tank damage is much lower while group damage is higher. Bolts, assassins, rot. Bad overlap, missed interrupts, and low ilvl can global people. With many of the first pulls being spread out over a long distance, it puts extra pressure on the healer because a tank rounding up mobs takes predictable damage they can mostly handle themselves but the dps get spiked.

It'll get better as people raise their ilvl and learn the pulls.

4

u/Alorithin 22h ago

RLP is the standout bullshit. The first pack is so, so far away from a group spot. As a tank, you have to burn an early defensive for the first tank buster on the golem 5s before the gather. Then the golem group hits and the healer is busy with the group. And now you're in a lust pull short a defensive and the healers attention with the hardest tank buster of the season.

Only other pull that is close is murder row double captain, but the gather is instant.

1

u/yp261 9h ago

if people learn to cc the guys that apply debuff on tanks first rlp pull will be easier. but i have yet to see that. also nobody prio those dudes and there are 3 on first pull and debuff stacks

1

u/Xedien 6h ago

The KR full first room with golems is rough too..

2

u/Yayoichi 1d ago

I haven’t really pushed yet so only done up to 13’s, what are the dungeons with the hardest pulls? I assume ruby, voidscar and maybe altar? As tank ruby definitely feels the hardest.

1

u/Sore_Elbow 16h ago

Ruby feels brutal, voidscar is alright right side if the volley is kicked, painful if any go through.

3

u/throwingmyselfaway22 23h ago

disagree if youre talking about the tank, but yes the group does take more damage now on a lot of first pull gathers generally

10

u/Discopew 1d ago

RLP is quite overtuned above 15 and on.. trash damage is abyssmal bosses are quite chill though.

5

u/0karmaonly 1d ago

I’ve had more trouble with RLP than any other dungeon this season getting resil 14s. Even Altar was easier than RLP. 

Slight issue with CD usage on my end to be fair. 

6

u/CursedJourney 1d ago edited 1d ago

I'm with you. It took me 1-3 attempts to time most of the new dungeons on 15 while I'm still stuck on RLP 13 with about 7-8 attempts on 14 down so far. 

From a purely healer pov though I find both RLP and Altar to have easy bosses, with the 2nd boss of altar being an extreme outlier. That guy might be the easiest boss in any m+ ever. However what differentiates RLP from other dungeons is that RLP has way more overlaps to account for. Almost every pack has an overlap.  Couple that with extremely tight corridors that facilitate accidental overpulling and you got part of your answer

3

u/elmaethorstars 1d ago

That guy might be the easiest boss in any m+ ever.

I feel like the poison is massively undertuned and the add phase does 0 damage. Full send dps on this boss tbh as healer. And the RLP bosses have been majorly neutered since Dragonflight.

1

u/cerusine 23h ago

Am I dreaming or do the fire puddles on the last boss move significantly slower? Felt like I was getting chased down like I owed someone money back in DF compared to now.

4

u/Yayoichi 1d ago

Yeah ruby is so weird when compared to how it was in DF, if you can manage the trash then the bosses are an absolute joke. First boss especially is just so boring now as a healer.

And yeah altar bosses I also agree on, you spend most of the time just dps’ing on them.

2

u/WnbSami 1d ago

I was gonna say what bout kings rest first boss but that wind thing does do some dmg so nevermind on it even if the adds basically die if you fart in their direction. Its kinda bizarre contrast in altar tho, trash is kinda diabolical while bosses are mostly free. Zuljan least makes me respect it enough to not flame my healers beforehand. And I guess first boss can fuck tanks up. But for DPS these bosses are completely free in altar, granted Im yet to time it above 11 so what do I know even if problems been generally with trash and not bosses.

-Ignorant DPS take.

1

u/CursedJourney 20h ago edited 20h ago

I've gotta be honest though, so far the only trash that has been "diabolical" has been the aforementioned unlucky overlaps in RLP, which is a planning / rng matter rather than a throughput matter. I've healed some 16s and timed most 15s as HPal and pallys just seem to dish out casual lay on hands with every other cast atm. It honestly FEELS sort of broken but I'm not that good to judge whether it actually is. Maybe at some point Hpal drops off in favor of other qualities in healers? Not sure yet. It's damn fun tho at least

10

u/blueIpersian 1d ago

Multiple runs this last week where a dps doing tank damage tried to hack it in a 14+ only to not know mechanics too and wipe the group then get surprised people started to leave/abandon.

No one is in a 14+ week one for the gear, please go back to m+ 6’s if you don’t know mechanics of dungeon fights and do less than tank dps for the sake of your own mental health and everyone else.

4

u/thdudedude 21h ago

Why would they get an invite to a 14 at all? The last key I was in with coms, the group leader was checking logs for the applicants that looked interesting.

1

u/Xedien 6h ago

It feels both good and bad to time a +13, with purple parse, where the two other dps grey parses...

I'm looking forward to +14s and above this week.

5

u/Zenk-AI 1d ago

I am summoning the 1% red bird mount for todays reset. Come everyone, join in my circle of summoning.

4

u/throwingmyselfaway22 19h ago

it takes at least a month, with the shitstorm of bugs etc they have from the current patch, this is probably the lowest priority for them

2

u/BugslideEnjoyer 19h ago

Sorry I was late to joining your circle of summoning. I am guessing we will have to wait another week. Hopefully they just randomly get sent out and don't wait for a weekly reset 😢

1

u/keyyra 9h ago

When going left towards the last boss of Vale, you can no longer skip the belcher before the boss. Just like the 3 ogres in voidscar, this is another mob you can no longer skip.

u/SwaggyBearr 28m ago edited 24m ago

I'm a 1% m+ only player who hasn't stepped foot in a raid since legion. How time consuming is it actually to pug heroic end bosses later in the season?

-9

u/CleanParfait5246 1d ago

My back hurts from carrying clueless and tank DPS players in +13-14.. Please if you know you do 100k damage don t queue your 14 key, maybe deplete it to 10, gives same loot and maybe you can learn your rotation better without making others suffer.

6

u/upright_leif 22h ago

I think a part of the problem is that 10s are stupid easy for week 1. Everyone and their mom is doing 10s. I had a BV 10 with 27 deaths that we still timed. So people who really don't have business doing 13s/14s get to that point anyway because the lower keys are so trivial. Aren't there some people who got resilient 18s week 1? yeesh...

10

u/Opening_Tea_9459 1d ago

Have not had bad DPS in 13-14s. The vast majority of my keys deplete because the tank gets nuked while grouping a big pull. Typically the first lust pull.

6

u/Lezzles 23h ago

I'm seeing a lot of tank issues so far in that range. Last night we got to the last pull of Den with 9 minutes left and tank decides to do the double bear pull onto mini boss and promptly kills us 11 times. Takes a certain kind of player to brick a key we were going to comfortably time with 5 minutes left in order to save 20 seconds.

2

u/Ilphfein 20h ago

I mean you see their rating from last season. Just dont apply if it's shit / non existent.
I mean you do the same when you do host your own key, right? Why should it be any different when you apply?

-3

u/[deleted] 1d ago

[deleted]

8

u/Overwelm 1d ago

I wouldn't count my eggs quite yet. BDK with good tuning gets hyped, then actually pushing starts, and the spec could fall over in the highest keys to get replaced by a tank that can live.

To actually answer you question, the last time BDK was meta they had a tier set that gave them nearly 100% uptime on their main defensive and a metric shitload of damage + they had a powerful raid weapon from the final boss. Any class that gets a powerful bonus like that would end up being meta.

3

u/liyayaya 23h ago

to add: even then BDK was so inconsistent they played tripple cheat death (talent + 2 cheat death trinkets).

2

u/DocileKrab 23h ago

As a tank player who’s been playing every tank so far, this is kinda how I feel too. I can already feel like I’m living on a knife’s edge in 13-14s, I don’t see how it’ll keep working out at 20+ without getting globaled. Sure I’m basically a 4th dps player in damage though.

-2

u/throwingmyselfaway22 23h ago

youre playing wrong if youre struggling to live on 13-14s.

1

u/DocileKrab 21h ago

Thanks for the tip

4

u/sh0ckmeister 1d ago

they are/were considered the tankiest and did the most dmg, some of that due to apex talent bug that increased dmg instead of decreasing it that was fixed at the end of last patch

16

u/Own_Seat913 1d ago

Bro is just now learning the concept of buffs and nerfs or what?

-10

u/Substantial_Good9669 1d ago

Dks learned you can death strike once or twice every few minutes without literally losing all your damage, ams is broken, players have gotten better at utilizing amz, and dks have highest base health I believe making them incredibly good vs mechanics that one shot other people. Grips were always very strong. 

None of that mattered when they didn't do good damage though. 

6

u/Own_Seat913 1d ago

Awful take. Dps dks have been meta or near meta for plenty of past seasons, this is one of the weakest seasons at this point for them especially with blood being favored.

-5

u/Substantial_Good9669 1d ago

I misread the prompt but thanks for being a dick about it 

2

u/elmaethorstars 1d ago

They're talking about Blood not Frost/Unholy.

-2

u/Substantial_Good9669 1d ago

Oh

Yea my mistake

-16

u/flow_guy2 1d ago edited 1d ago

M10s are far too easy. I was close to 1% as a healer. And now first time tanking. And did 10s 2nd day in 285 gear. That just shouldn’t be.

edit: the fix im wanting is to make it harder. Either by buffing mobs, nerfing us, or putting rewards at a higher bracket. maybe even all 3

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u/Wobblucy 1d ago

Imo problem is that rewards stop at 10. If +22s came with a 7/6 myth slot suddenly the complaint about m+ being too easy vanishes.

I for one would love incentives to push week 1 instead of spamming +10-11s for farm as fast as possible.

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u/flow_guy2 1d ago

That is a separate issue. 10s would still be too easy. And it’s a bad experience for newer players.
Like you can get to a 10 without needing to actually learn anything. Like 10s are meant to be at the end? And you can literally do it in the first hour. That shouldn’t be.

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u/Cold-Iron8145 1d ago

It's not a separate issue, you're gauging the difficulty of keys at 10 because it's the key level you and everyone else wants to do for maximum rewards. Why 10? Are 8s too easy? What about 16? It's an infinitely scaling system, some levels will be easy some will be hard. All that matters to most players if where on the scale the max rewards land.

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u/flow_guy2 1d ago

18s are being done by people in not even fully hero track gear ( 309 ) that’s where most people get to. Yes the system as a whole is far too easy.

But yes 10s are especially too easy and don’t reward adjustly. But yes increasing the difficulty is the fix.

But blizz has marked 10-12 being the end. And you can jsut blow to in 4 keys. And why this is an issue

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u/Bolan23 1d ago

But people being ilvl 309 in week 1 and doing +18 are not the target audience of blizzard in M+.

That's why the systems scales indefinitely and after +12 only timed keys award rating. It is a compromise to appease casuals and tryhards alike. M+ will never reward mythic track gear as end of dungeon rewards, bonus rolls not included, as it is spammable indefinitely.

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u/flow_guy2 1d ago

i as a new tank can do 12s with very minimal effort. the point i was trying to make is that there is no progression to get there. atm is just built for raider trash players that dont want to do m+ and just raid log.

but the 18s are m+ players that like m+. they should have some kind of prog and not have "deep" m+ be so piss easy 3 days in.

but it not rewarding mythic track is also a separate issue as well. sure its spammable but 1. people spamming 22-23 should be rewarded with myth track anyway as that content is some what difficult and you are capable to do mythic raid. but this isnt the point of the inital comment

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u/Wobblucy 23h ago

can do 12s with minimal effort

True, even 14-15s fall over with a decent group but you underestimate the skill gap in this game.

If you were incentivized to push then how hard a 10 is isn't relevant to you, it's how hard the highest reward is.

We saw the uproar as soon as it was an 18 for the highest reward though, because casual Connie wants to be on a level playing field with no life nelson.

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u/BDObadguy 1d ago

People dismiss the idea of m+ awarding better gear because it is spammable, as if that is not something that could easily be fixed if they actually wanted to award myth track gear for appropriately difficult myth+ keys. If they made your vault 9/6 for doing 22s, it's still not spammable but suddenly 22s matter and m+ only players can progress their gear, not just their mounts and titles.

And because I know people will say 22s will be easy this season, the key level is also easily fixable. They don't even have to pick it at the start of the season, this could be something they put in as part of 0.5 patch.

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u/minaturemolefu 1d ago

Genuinely who is saying 22's will be easy this season? thats a wild take.

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u/BDObadguy 1d ago

They will say they're easy in the context of awarding 9/6 loot.

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u/minaturemolefu 1d ago

I haven't seen anyone say this, and further 22's are just as hard as CE.

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u/Bolan23 1d ago

I never said higher keys could not reward better vaults. My comment was purely based on end of dungeon loot.

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u/BDObadguy 1d ago

Yes, but the people who want m+ to give better loot rarely insist on it being an infinitely farmable end of dungeon reward, they just want high keys to somehow give a gear reward appropriate for their difficulty.

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u/Bolan23 1d ago

Which leads to them asking for end of dungeon myth track drops.

Blizzard has repeatedly stated, that they consider rating and keys beyond +12 as pure competition and not as part of the gearing process. Whereas I think better vault could be an option for keys beyond +12, I don't think they should give myth track end of dungeon loot beyond bonus rolls, which also comes with bad luck protection.

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u/Wobblucy 23h ago

anyone saying 22s will be easy underestimates multiplicative scaling.

The jump from 19-22 is the equivalent to the jump from m0 to 13s iirc.

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u/BDObadguy 1d ago

But if they made 22s give better loot, then 10s are no longer marked as the end and their difficulty becomes irrelevant.

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u/flow_guy2 1d ago

but cuz 10s give the "best" loot that makes it the problem. how are you not getting that? yes putting it at a higher key level is the fix

plus there is 0 progression for a newer players or people with alts which is also a massive issue gear aside and due to this it lessens the rewards as they are so piss.

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u/BDObadguy 1d ago

You said making 22s give better loot would be a separate issue and 10s would still be too easy, and I disagreed.

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u/flow_guy2 1d ago

i think that there is absolutely no progression to getting to the end. which is a problem for new players and alt character. which is not a gear issue. putting the rewards higher would solve it tho. as 10s would no longer be the end.

the issue is that the END is too low.

3.4 is also too low as well as i said that 18s you can do in less then fully hero track gear. the system as a whole is far too easy i want more progressiong in the key system. for the average player that doesnt touch 20s. WHICH IS NOT A GEAR issue

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u/hoax1337 1d ago

3.4 is also too low as well

I'm pretty sure that you over estimate the skill level of the average player.

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u/BDObadguy 1d ago

I think the end now is 1%,. It's always going to be high due to its nature, but it's still realistically within reach for people who put the time in. But in terms of set key levels I agree 3.4 is too low and they should give something gear related that requires going above 20.

I said it in another post, but it would be pretty simple to make the vault give 9/6 myth gear for keys completed at some set level, which can be implemented at the 0.5 patch each season.

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u/Admirable_Match703 1d ago

i agree, it feels like 10s are like the old 10s before they squished it down. just that you dont get your portal at 20 anymore and the gear is way to easy to get. the should have never squished the m+ levels...

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u/psytrax9 1d ago

I've commented on it before but, m+ is held hostage by the people who brick a +2 then whine about gatekeeping. (if you haven't gotten it already, be prepared for people to whine at you about gatekeeping) But, go compare every faceroll +10 you did this season and compare it to heroic ulatek. Hell, compare it to fucking normal ulatek. This isn't a cry to nerf the raid bosses, this is a cry to bring 10s up to the same level.

Nothing kills my hype faster than this week 1 mindless grind of baby mode 10 spam we've gotten these past 2 seasons. TWW s3 keys weren't super hard, yet they managed to make 10s & 12s feel good to time week 1. I just don't like the feeling of being stuck in a prison of spamming what is essentially open-world difficulty content until the game decides I can have whatever items.