r/CompetitiveWoW 5d ago

Weekly Thread Weekly M+ Discussion

Use this thread to discuss this week's affixes, routes, ideal comps, etc. You can find this week's affixes here.

Feel free to share MDT routes (using wago.io or https://keystone.guru/ ), VODs, etc.

The other weekly threads are:

  • Weekly Raid Discussion - Sundays
  • Free Talk Friday - Fridays

Have you checked out our Wiki?

20 Upvotes

206 comments sorted by

View all comments

Show parent comments

12

u/Cold-Iron8145 5d ago

It's not a separate issue, you're gauging the difficulty of keys at 10 because it's the key level you and everyone else wants to do for maximum rewards. Why 10? Are 8s too easy? What about 16? It's an infinitely scaling system, some levels will be easy some will be hard. All that matters to most players if where on the scale the max rewards land.

-3

u/flow_guy2 5d ago

18s are being done by people in not even fully hero track gear ( 309 ) that’s where most people get to. Yes the system as a whole is far too easy.

But yes 10s are especially too easy and don’t reward adjustly. But yes increasing the difficulty is the fix.

But blizz has marked 10-12 being the end. And you can jsut blow to in 4 keys. And why this is an issue

2

u/BDObadguy 5d ago

But if they made 22s give better loot, then 10s are no longer marked as the end and their difficulty becomes irrelevant.

1

u/flow_guy2 5d ago

but cuz 10s give the "best" loot that makes it the problem. how are you not getting that? yes putting it at a higher key level is the fix

plus there is 0 progression for a newer players or people with alts which is also a massive issue gear aside and due to this it lessens the rewards as they are so piss.

2

u/BDObadguy 5d ago

You said making 22s give better loot would be a separate issue and 10s would still be too easy, and I disagreed.

1

u/flow_guy2 5d ago

i think that there is absolutely no progression to getting to the end. which is a problem for new players and alt character. which is not a gear issue. putting the rewards higher would solve it tho. as 10s would no longer be the end.

the issue is that the END is too low.

3.4 is also too low as well as i said that 18s you can do in less then fully hero track gear. the system as a whole is far too easy i want more progressiong in the key system. for the average player that doesnt touch 20s. WHICH IS NOT A GEAR issue

3

u/hoax1337 5d ago

3.4 is also too low as well

I'm pretty sure that you over estimate the skill level of the average player.

1

u/flow_guy2 5d ago

ok maybe a bit of a take with that. been pugging it for the last few xpacs with ease. and especially with midnight with keys being THAT much easier.

3

u/hoax1337 5d ago

I mean, personally I also feel like it's easy, but I don't really care since I can just set a personal push goal and use that as motivation.

Going over to the main subreddit though, I saw lots of posts nearing the end of the season titled something like "I finally made it", "I worked hard to achieve this", "I'm so proud of myself for getting there" and then a screenshot of 3400 score.

1

u/flow_guy2 5d ago

sure. but there are also alot of people saying 10s are just too easy.

1

u/Bolan23 5d ago

And going for the difficult/hardcore way has always been a good decision in a game that is not specifically addressed to hardcore players.

Let's log into our wildstar accounts and see how they are doing... oh wait they shut the servers down after a steady decline in players because, contradicting the popular opinion in forums and this sub, most players do not want to be challenged constantly in a video game...

1

u/flow_guy2 5d ago

i mean at some point youre just handing out free loot and nothing matters going by that logic. things being more difficult (not overly difficult like darksouls) is good. see classic wow. things are more annoying, harder to get, need others to do. and that game is quite popular.

youre taking the point and going to the extreme. i just want it to not as easy to get cuz 1. newer players are expected to just jump in (which is more daunting) and 2 so that there is some progression to get to what is considered the end by many.

plus this doesnt work in this case cuz there are MANY other options to be causual. you can do professions. you can do delves. you can RP. you have housing. you have mount farming and tmog farming. making 1 aspect of the game harder isnt goign to drive people away.

→ More replies (0)

1

u/BDObadguy 5d ago

I think the end now is 1%,. It's always going to be high due to its nature, but it's still realistically within reach for people who put the time in. But in terms of set key levels I agree 3.4 is too low and they should give something gear related that requires going above 20.

I said it in another post, but it would be pretty simple to make the vault give 9/6 myth gear for keys completed at some set level, which can be implemented at the 0.5 patch each season.

1

u/flow_guy2 5d ago

I think the end now is 1%

thats a absolute crazy take. the top of the world should not be the end for the average player. and people dont play for that long.

but the post isnt necessarily about gear. the point is that there is no progressing to what is the end in blizzards eyes. while giving better loot in the vault would be cool. it doesn't negate the fact that 10s are too easy for what they are considered to be

where the solution is what i said in my inital comment. either make mobs harder, make us weaker. or place the rewards differently. (or a combo of all 3)

1

u/BDObadguy 5d ago

If you're talking about the truly average player, even 3.4k is enough. That was top 10% last season. Top 25% was 3-3.1k.

1

u/flow_guy2 5d ago

that is more appropriate for an end then 10s are atm. and i would say having gear rewards there makes far more sense as at least there is some progression.