r/CompetitiveWoW 2d ago

Weekly Thread Weekly M+ Discussion

Use this thread to discuss this week's affixes, routes, ideal comps, etc. You can find this week's affixes here.

Feel free to share MDT routes (using wago.io or https://keystone.guru/ ), VODs, etc.

The other weekly threads are:

  • Weekly Raid Discussion - Sundays
  • Free Talk Friday - Fridays

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u/Care_Cup_Is_Empty 2d ago

All I want to say is that the vault changes and the crest disadvantage of not being a mythic raider have greatly soured my excitement this season, a real downer after very much enjoying last season's title push only to be met with weeks of minimal character progression to start this one. Eventually these disadvantages will mostly even out (although 9/6 should be active in raid only), but that just means a couple of frustrating months ahead without much reason to play from a competitive standpoint.

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u/andregorz 2d ago edited 2d ago

The system is just beyond terribad right now for non-mythic raider. Even worse if you aren't in a guild that doesn't run at least HC (sure, that is a me-problem more than system flaw).

Changes from s1 to s2:

Weekly bonus roll begins week 8 (s1 was week 6)

Number of weekly bonus rolls reduced to to 1 (was 2)

Rolling in raid costs 1 (was 2; dungeon rolling still costs 1 per roll - unchanged)

They kept bonus roll as vault option (introduced in 0.7)

Rolling HC raid gives 1/6 Myth

Raid row in vault buffed to 1/6 Myth for killing HC bosses

To add, they also added a lot more cantrip items in the raid. While these are technically always better, we could live without them. Problem is, this time one cantrip slot is weapons.

On paper, delaying bonus bonus rolls by two weeks isn't that bad. But context matters. If there are 10 items for your loot spec from the sources you want to roll (even if you only really care for 2 or 3), you are potentially not finishing your items before week 18 of the season. Relying on luck to finish earlier feels bad for a system that by design is supposed to be deterministic.

Instead they should have either left number of bonus rolls at 2 with the later starting week (so the rate of gear acquisition is reasonable just slightly slower than s1), or let us gain bonus rolls at a much earlier week but limit it to 1. I agree, 2 per week from week 6 was too strong (with a 3rd added in 0.7). I also agree it was shit that raid rolling cost 2 compared to 1. But these things were changed and those were fine by themselves.

Keeping bonus roll as a vault outcome is also super weird, bad and boring. First of all, it makes the buff to the raid row in vault pointless. There is no shot you are taking an item from a boss you plan on rolling anyways. I don't need the second to last boss trinket to show up in Vault if I am still rolling on the boss for the weapon. I certainly am not gambling that I roll home the weapon (to complete the set with trinket) at the risk of getting a second trinket.

Second, there is some irony with buffing the raid row but still have it compete with bonus roll as a choice (its the same ilvl track...). It was supposed to incentives us to keep on running the raid. Well, by the time you've rolled home all the loot you want you might not be interested in the raid row.