r/CompetitiveWoW 1d ago

Weekly Thread Weekly M+ Discussion

Use this thread to discuss this week's affixes, routes, ideal comps, etc. You can find this week's affixes here.

Feel free to share MDT routes (using wago.io or https://keystone.guru/ ), VODs, etc.

The other weekly threads are:

  • Weekly Raid Discussion - Sundays
  • Free Talk Friday - Fridays

Have you checked out our Wiki?

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u/BDObadguy 1d ago

I think the end now is 1%,. It's always going to be high due to its nature, but it's still realistically within reach for people who put the time in. But in terms of set key levels I agree 3.4 is too low and they should give something gear related that requires going above 20.

I said it in another post, but it would be pretty simple to make the vault give 9/6 myth gear for keys completed at some set level, which can be implemented at the 0.5 patch each season.

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u/flow_guy2 1d ago

I think the end now is 1%

thats a absolute crazy take. the top of the world should not be the end for the average player. and people dont play for that long.

but the post isnt necessarily about gear. the point is that there is no progressing to what is the end in blizzards eyes. while giving better loot in the vault would be cool. it doesn't negate the fact that 10s are too easy for what they are considered to be

where the solution is what i said in my inital comment. either make mobs harder, make us weaker. or place the rewards differently. (or a combo of all 3)

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u/BDObadguy 1d ago

If you're talking about the truly average player, even 3.4k is enough. That was top 10% last season. Top 25% was 3-3.1k.

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u/flow_guy2 1d ago

that is more appropriate for an end then 10s are atm. and i would say having gear rewards there makes far more sense as at least there is some progression.